Guan Yin - The bodhisattva of compassion. Unable to help everyone in need, she was gifted a thousand arms and a thousand eyes to help all who pray to her.
It's said that creating Buddhist imagery helps you gain merit in this life... Lord knows I could probably use some.
If you ever see a necklace around my neck, it's of this deity. At home we pray to her for blessings. It also helps me recognize gratitude. Keeps me grounded... for the most part. I'm human after all.
20 Limited Edition Prints are now available on my website.
First come, first serve. After that, that's it. Thanks.
https://www.jtapp.com/store
6 notes
·
View notes
My first ever NFT is up and on foundation.app/nexxorcist !
Southern Lion - Single Edition, 1 of 1
2430 x 2075
PNG-24
Growing up in the SF Bay Area I always had fond memories of Lion Dancing. Whether it was at the christening of a new store or the parades in San Francisco during Chinese New Year, I always felt excitement watching them perform.
This is my ode to them.
Also if any of you guys are on Foundation, give me a follow and let me know! I’ll follow you back!
7 notes
·
View notes
Heavy arms, Aria
4 notes
·
View notes
One of 7 billion.
44 notes
·
View notes
2d Animation - Smearing
What is smearing? Smearing is a multitude of techniques used in animation to bridge two or more frames to create the illusion of motion through methods like blurring, warping, distortion, and a few others.
I wanted to start of with a fresh animation to demonstrate some movements.
It looks like it can definitely use some extra information to convey the motion of the sword. This is where we starting thinking about how to smear the object(s).
The most common approach that I’ve noticed that animators take, especially newer animators, is that they warp the whole object. As in they have a point A, and a point B, and then they just have a “mass” of implied motion in between those points.
Here’s a still shot
It works quite well with objects like swords. So here’s what my attempt looked like.
It definitely helped explain the movements more, but I’m not sure I liked it.
Thankfully there are other “types” of smears that we can look at to try to see if they fit in this particular animation.
The next one I wanted to try was “speedlining.” This is basically when you distort the edges or add speedlines to the edges to make the object appear in motion.
Here’s an example
and the still shot:
notices how the edges appear more sketchy. This one is really common and it can be executed in different ways.
Here’s my attempt
I really like this type of smearing, even though it still lacks some of the motion that the first iteration lacked. The speedlines really add character to the motion that would otherwise be missing in a normal warp, but I still needed that smear to bring it to the point where it needed to be.
So here’s what some call “doubling.” (and just as a side comment, I don’t think any of these have “official names” other than just smearing)
Here’s the still shot
This was a really well executed smear which I don’t think would have worked the same if you would have just warped the faces.
Here’s another slightly different execution
with the still shot
It’s like a distortion mixed with doubling, and that what I like about smears.. you can mix and match things you feel would work in the particular scene.
So here’s my mix n’ match smear.
Not the best execution, but for our purposes I think it works well.
Motion blurring is really powerful as well. Film uses it all the time, as does 2d animation. Notice the force of the impact being pronounced with the added blur at the head.
Here’s the still shot
There are a few other smears I thought were interesting because it just speaks to the way our brain interprets these frames without even considering the logical implications of the individual frames.
Here’s one example
I don’t know if you caught that, but here is the still shot:
The guy has a knob for a hand. It works so well, you don’t stop to think about implication of that hand’s morphology.
Here’s another one that doesn’t make too much sense.
Like what is this
That’s Imaishi. It’s part of why we love that animator so much. It’s part of his style and character. It conveys an emotion that would otherwise be absent in a “realistic” smear. Animation doesn’t have to make sense. It just has to look good.
19K notes
·
View notes
Hey Everyone,
This is an article on color I did for ComicsComics#2 from 2007(!) which is often used as a teaching tool. I’m posting it here because my friends keep telling me they haven’t read it. Check out the old archived site HERE. Maybe they’ll read it now. Thanks.–FS (images by Kevin Nowlan)
————————————————————————————-
Make It Loud: Comics Color, Kevin Nowlan, and Cosmic Depth
by Frank Santoro
Until the early 1990s, most color comics were produced in the same way they’ve been made for nearly one hundred years. The artist drew the comic in black-and-white and then, for the most part, provided the printer with a guide of some sort to color the comic by. These guides would have been anything from simple color sketches to hand-colored photostats or Xeroxes of the black-and-white line art. Engraving plates would be created by the printer for four different colors: red, blue, yellow, and black. In combination, and with the help of screens, these would produce a limited but comprehensive palette. There was no guarantee, however, that the vision of the artist and the reality of what came off the press would match. Photoshop did not yet exist. There was no way to preview the results.
Keep reading
228 notes
·
View notes
Here is a thing I did a while ago.
Sorry I haven’t updated in forever… I’ve been abit busy with everything.
217 notes
·
View notes
Shoulder Tips
94K notes
·
View notes
18K notes
·
View notes
NGE Artwork, Rough Sketches
- Yoh Yoshinari
265 notes
·
View notes