Boeing: Last Week Tonight with John Oliver (HBO)
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No Change by SilverBuller
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Galaxy-scale winds spotted in the distant Universe | Ars Technica
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Cadence's Heart (Remake Pack) from Eccentrifuge
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The Lost Art of the Tutorial Level | Semi-Ramblomatic
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When Bethesda was working out how to turn their popular Elder Scrolls RPGs into an online behemoth to rival World Of Warcraft back in the late 00s, the initial pitch was "Elder Scrolls with friends," creative director Rich Lambert tells me. A simple idea on paper, perhaps, but one that proved to be a lot more complicated in the realisation of it. Zenimax Online Studios was founded in 2007, a year after The Elder Scrolls IV: Oblivion landed to universal critical praise, but it wasn't until seven years later that The Elder Scrolls Online finally released for PC in 2014. At launch "we were walking this weird line between 'online game' and 'Elder Scrolls game'," Lambert says. "We didn't do either of them particularly well."
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The site is now known as the Macellum of Pozzuoli, previously misindentified as "the Temple of Jupiter Serapis". It played a significant role in the early study of geology.
[Plain Text:
In the coastal town of Pozzuoli, in the vicinity of Vesuvius, are some curious columns which once formed part of a Roman marketplace.
They're curious because, four metres above ground, they are riddled with holes made by burrowing molluscs -- which live in the sea!
The volcanically active region has risen and fallen over the last 2000 years by (at least) seven metres due to the pressure of the magma beneath the surface. So the Roman columns had enough time in the sea to be damaged by the molluscs, before being lifted back out again!]
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How treasure piles work in games
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Princess Cadance by E-Boi
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