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pinkuboa · 2 years ago
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A Vocaloid-themed multimedia BL visual novel fanwork collab.
You’re invited to participate in a collaborative project hoping to bring together BLVN fans across various visual novel fanbases. The aim is to create a multi-fandom collection of fanart and fanfiction made by different users to celebrate their favourite BL visual novels.
In this collab, participants will create fanworks of their favourite games based on Vocaloid music. Chosen songs can be referenced as an overall theme, or just to a specific lyric, or even just to the general aesthetic, and for the BL visual novel there is no limit to which characters, or how many of them, you choose to depict. The theme this time is quite loose, so we want everyone to just go wild and have fun!
For more information about the format of this collab. and how you can take part, please see this page.
Please feel free to send a message via this blog’s ask box, contact us on twitter or join our discord server if you want to know more.
We hope you can join in to make this collab a success!
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pinkuboa · 2 years ago
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A look at the Yokai book and how it is progressing! ✨📚
✨ Press Kit✨ Ko-fi ✨ Discord ✨ Twitter ✨ Youtube
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pinkuboa · 2 years ago
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yea!!
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pinkuboa · 2 years ago
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My First Game Jam Summer 2020 is on!
The optional theme is: ✨ Change ✨
Here’s a few tips and links to get the most out of the jam.
Make a dev log on the community!
A development blog is a blog in which a game developer or team talks about the process they’ve made over the course of the game’s creation. Maintaining a devblog keeps your audience in the know and helps facilitate productivity so you’ll have something to blog about. It also serves as a record of problems you encounter as well as the solutions you find for those problems.
Development logs are essentially the same thing, except we’ll be using the jam forums rather than a blog. However, you are free to use both the forums and your own blog as you develop your game.
Doing so is not necessary at all, but check out all the logs from last jam! In order to get the most out of your jam experience, it is vital that you interact with your fellow jammers and the community surrounding it. They’ll provide valuable feedback and support to help you along the way. So please, we encourage you to mingle, post in other logs, and of course post your own!
In addition, you are encouraged to add images and gifs. Here’s some programs to help facilitate that:
ShareX
Greenshot - a free and open source screenshot tool for productivity
Lightshot — screenshot tool for Mac & Win
Gyazo
ScreenToGif
Licecap
Start your dev log today!
Respect your community!
Take a moment to review our code of conduct. We strive to create a safe, supportive, and productive environment, and we appreciate your efforts to make our community welcoming for everyone!
Post daily updates!
Post screenshots or fun mishaps to your dev log, twitter, tumblr, or your own blog to track your progress and get feedback. Tag your posts as #MyFirstGameJam or #MFGJ10 so other jammers can find your work! To get the most exposure you can also tag #gamedev or #ScreenshotSaturday for Saturdays! Share your work and link back to your devlog to get feedback.
Manage your time and tasks!
We updated our list of useful time and task management tools with tips and ideas for staying on top of your project. Set goals early and keep track of how fast it takes you to reach them!
Use our resources!
Still deciding on an engine? No problem. Check out this post to see what fits your project best or try the sortingh.at!
Unity resources
Gamemaker resources
RPGMaker resources
Ren'py resources
Twine resources
Free assets
Winter jam resource list
Resources tag on blog
If you still have questions about the jam itself, take a look at our FAQ!
Join the jam chat!
Want to share your work or ask for help? Or even just take a break from dev? Join discord chat here! (Please note you must be at least 14 years old to join!) Feel free to say hi and share your work! If you need help with a specific skill or engine, you can @Unity or @2D Art to notify mentors. If you think you would like to help other people with some part of games–join us as a mentor! You can get notifications when someone has a question about engines or skills you have expertise in!
Here’s a quick guide to how you can become a mentor.
Heed advice from previous jammers
This jam we took the time to write up a quick summary of advice from previous jammers: Know how to scope.
You can read about the number one game jam killer here!
Take care of yourself!
Game-making can be exhausting as well as rewarding! You are more important than your work, and we compiled a list of helpful tools for getting the most out of you!
Aaaand good luck!
Game dev can be exciting, frustrating, and extremely rewarding. We hope to give you the tools to help you succeed in your goals in the next two weeks!
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pinkuboa · 2 years ago
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pinkuboa · 2 years ago
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pinkuboa · 2 years ago
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Lost Creek
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pinkuboa · 2 years ago
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Trash Planet Song of the Day #4! This one is the theme for Vicious Cramp, who is a ~ rather important ~ character in the game. Is he a villain??? A guy named Vicious Cramp??? Noooo, can’t be…
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pinkuboa · 2 years ago
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Shadow in The Lens: Recleaned Edition Announcement
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Shadow in the Lens: Recleaned Edition is a surreal, neo-noir walking/adventure/visual novel style game, inspired by “Paratopic” and David Lynch’s “Twin Peaks” and “Mulholland Drive”. Made in RPG Maker VX Ace.
Initially, made in two weeks, for a contest - it is an updated version of the game, containing many improvements, new content and for the first time - an English translation.
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A short, 45 min to 1h experience
A dark, bizarre story, where nothing is as it seems
A moody, surreal atmosphere
Coffee drinking mechanics
Fully original art and soundtrack(composed by Pequod)
Available in Polish and English
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Screenshots:
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I hope, you’ve become interested in the game and will give it a shot when it releases, in a little less than a week!
Also, sorry for posting it on the SpaceSave blog, but the project is too small to make another, whole blog for it, in my opinion.
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pinkuboa · 2 years ago
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10 days later Yume2kki will celebrate its 13th anniversary!
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pinkuboa · 2 years ago
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Mary~
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pinkuboa · 2 years ago
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Pon does a little dance!
She asks oh-so nicely: ‘please help with the project to make a Yume Nikki fangame all about me!’
(please read this post if you’re interested :D )
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pinkuboa · 2 years ago
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OFF German Translation - Update #15 - Zone 2 translated!
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pinkuboa · 2 years ago
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My blog may be dead but my love of pixel art isn’t!
For Beginners!
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a small introduction to pixel art
a good beginner's pixel art tutorial (pictured)
Derek Yu’s (creator of Splunkey) crash course on pixel art and his follow up tips on improving
easy steps to improving your sprite work
three more tips on improving your spritework: 
a few more quick tips!
Collections
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Studio Miniboss has a TON of tutorials and I highly suggest them - they’re the people behind Celeste & Towerfall!
LoSpec, a site that collects tutorials and pixel art palettes for anyone to use (pictured)
RHL experiments with colors a lot and gives some great tree and other scenery advice
MortMort's video tutorials - he’s been doing it for a while and has tons to look at
Pixel Pete’s Video Tutorials - cover the basics well
Brandon James Greer’s Youtube Tutorials - He does some really rad sprite analysis and Challenge Videos too
some water tile tutorials I found a while back
RPG Maker/Game Oriented
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nice tutorial about making a character in the standard rpg/three-fourths perspective
a nice series of pixel art tutorials focused on top down/three forths  perspective games like RPGs and 2D Zelda-likes (pictured)
my tips on spriting charactersets for RPG Maker 2003
a quick tip on character walk cycles
metatiles: what are they, and how to make them
More Advanced
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tiny introduction to clusters
a great talk on banding, clusters, and dithering, and how to correct common mistakes
interesting way to create a palette
cyangmou's stuff is absolute gold and has a lot of analyses, check out his stuff on perspective! (pictured)
a deep look at pixel art in general
this guy's nice dense talk on pixel art, including deconstructing good rpg tilesets & varying your tiles for video games. 
slynerd's stuff is rad and comprehensive
Good luck!
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pinkuboa · 2 years ago
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It’s time for another Dream Diary Jam!
Edit:Jam runs from May 15th, 2020 to June 26th, 2020.  You can join before or during those dates!
Yume Nikki’s 16th anniversary is this year.  To celebrate, we’re hosting a game jam where participants make a Yume Nikki fangame in 6 weeks.  You can work in whatever engine you’d like with however many people you’d like, as long as you turn it in by June 26th, 2020! You can see all the rules (don’t worry, they’re short) here on itch.io. 💕
Here are the currently accepted types of entries:
A Traditional Yume Nikki Fangames - These games are just like Yume Nikki, except with different protagonist & worlds and sometimes a few game mechanics changed up. They’re like sequels or spiritual successors to the original game in lieu of an actual Yume Nikki update. Get as experimental as you’d like. Examples of these games include .flow, Yume 2kki, Lcd Dem, and Answered Prayers.
An Actual Fangame of Yume Nikki - These games use the characters and setting of the original game and make a new game with them in it. They’re like fanfiction, except with a lot more programming. You can make anything from a JRPG to a dating sim for this one, as long as it features the cast of Yume Nikki. Examples of these games include NASU Plus, Memories of Replica, Dream Kombat, and Yume Nikki Hazard.
An update to a previous submission - Did you enter a game in Dream Diary Jam 1, 2, or 3 and want to make an update on it?  Now’s your chance!  You can take this option even if you’ve been working off jam on your game, as long as you provide a substantial update.
We have two OPTIONAL themes this year: Nostalgia and fungi/mushrooms.  You can incorporate one or both of them into your game any way you’d like (as the premise, as the mood, as an effect or world, etc.), or you can choose not to!  Have fun and get creative. c:
Come sign up on itch.io if you’d like to participate,  & check out the discord if you’re feeling social!  Feel free to send in questions to this blog & on the itch.io page, and have a good time. 
See you soon, dreamers!
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pinkuboa · 2 years ago
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21 days later Yume2kki will celebrate its 13th anniversary!
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pinkuboa · 2 years ago
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I forgot to put the date on, so here it is with the date OTL
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It’s time for another Dream Diary Jam!
Edit:Jam runs from May 15th, 2020 to June 26th, 2020.  You can join before or during those dates!
Yume Nikki’s 16th anniversary is this year.  To celebrate, we’re hosting a game jam where participants make a Yume Nikki fangame in 6 weeks.  You can work in whatever engine you’d like with however many people you’d like, as long as you turn it in by June 26th, 2020! You can see all the rules (don’t worry, they’re short) here on itch.io. 💕
Here are the currently accepted types of entries:
A Traditional Yume Nikki Fangames - These games are just like Yume Nikki, except with different protagonist & worlds and sometimes a few game mechanics changed up. They’re like sequels or spiritual successors to the original game in lieu of an actual Yume Nikki update. Get as experimental as you’d like. Examples of these games include .flow, Yume 2kki, Lcd Dem, and Answered Prayers.
An Actual Fangame of Yume Nikki - These games use the characters and setting of the original game and make a new game with them in it. They’re like fanfiction, except with a lot more programming. You can make anything from a JRPG to a dating sim for this one, as long as it features the cast of Yume Nikki. Examples of these games include NASU Plus, Memories of Replica, Dream Kombat, and Yume Nikki Hazard.
An update to a previous submission - Did you enter a game in Dream Diary Jam 1, 2, or 3 and want to make an update on it?  Now’s your chance!  You can take this option even if you’ve been working off jam on your game, as long as you provide a substantial update.
We have two OPTIONAL themes this year: Nostalgia and fungi/mushrooms.  You can incorporate one or both of them into your game any way you’d like (as the premise, as the mood, as an effect or world, etc.), or you can choose not to!  Have fun and get creative. c:
Come sign up on itch.io if you’d like to participate,  & check out the discord if you’re feeling social!  Feel free to send in questions to this blog & on the itch.io page, and have a good time. 
See you soon, dreamers!
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