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smol-nevi · 7 days
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i liked this tag
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smol-nevi · 11 days
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smol-nevi · 14 days
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Yeah, I'll accept that.
Damn tho the screen tearing in the benchmark was really bad. I'm surprised there's no VSync option there. If there is, I couldn't find it.
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smol-nevi · 2 months
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ooooh make it clap grandpa!!!
-Nevi
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smol-nevi · 2 months
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pictomancer but it's catered to me
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smol-nevi · 2 months
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There, I did this!
I have more room on Tumblr to ramble than in a Youtube description that nobody's gonna read, so...if you're real into pointlessly technical things, read on, I guess?
I learned some tricks that aren't all that interesting to anybody who isn't using Famitracker while messing with this. Like that you can replicate some heavy slap bass on the sawtooth channel by using V00 for normal volume (0-F as usual) and V01 to achieve MAXIMUM EARBLAST volume with no option to regulate it until you set it back to V00. It seems like volume output-wise, the VRC6 channels are treated as one category that compete with each other for a share of the volume, and the default 2A03 channels are a separate category, so if there's not much going on with the other VRC6 instruments, slapping the V01 command on the saw channel will be overpowering as hell. However, if you're using the other channels, it's not too bad, and you can use it as kind of an F+ volume. As far as I can tell it just expands to fill the remaining volume allowance for the VRC6 channel set.
I used a fairly moderate 10 instruments on this, mostly because VRC6 channels use separate instruments.
As for the sprite art, it's FFIII-based, and the Magus Sisters are heavily heavily edited from their FFIV incarnations. The Tower of Zot background is entirely from scratch, though, as are the weapons everyone's holding. It actually obeys foreground palette rules! It does, however, break the background palette rules by one palette extra. I could have resolved that with fewer colors in the Magus Sisters (swapping the yellow/purple/brown/transparent palette for more yellow/red/brown/transparent would do), but hell naw. I don't think anybody but me will care that much anyway.
Other than that, you could in fact display this on an NES if it were set up properly for it. You'd be sacrificing a kind of ridiculous number of background tiles for the Magus Sisters, but that's okay, they're cool. The music would similarly work if you threw it on a cart with a Konami VRC6 sound chip.
Kinda cool, right?
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smol-nevi · 2 months
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do NOT smoke the deep palace pot
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smol-nevi · 2 months
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in honour of twitter maybe dying soon may I present and preserve some of my favourite XIV tweets
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smol-nevi · 3 months
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‘Final Fantasy VIII’ was released on the PlayStation 25 years ago today in Japan.
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smol-nevi · 4 months
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Happy Heavensturn, everyone.
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smol-nevi · 4 months
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the gay people gang
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smol-nevi · 4 months
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Everytime I hear this, I gain a inch
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smol-nevi · 4 months
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I love she,,,
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Mia my beloved
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smol-nevi · 5 months
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Came across this sound clip on IG and thought of Kefka and Leo. It was too good not to animate! Hope you like it.
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smol-nevi · 5 months
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guys you load into duty roulettes with
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smol-nevi · 5 months
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Hear. Feel. Frog. 🐸
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smol-nevi · 5 months
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My artwork for the FFXIV EU Fanfest Art Contest, based on the intro to Shadowbringers, one of the most memorable scenes in the whole game for me. I'm so happy to be chosen as a finalist!
I spent a very long time on the details of this piece, including various flora and fauna from around Lakeland. I remember looking up through the trees from the first place you wake up, seeing vines hanging down and birds flying overhead. The place is so strange and deeply affected by the everlasting light, and yet still full of life that has survived in spite of these conditions... And then, there is the Crystal Tower rising above the hills in the distance, a familiar beacon standing out against the unsettling sky.
For me this moment represents so much of what I adore about the experience of this game and it's one I'll never forget.
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