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#((-the previous angel guardian beast and. Why do they keep doing this to the Sapureth summon creatures.))
antihibikase-archive · 5 months
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Okay I've been posting about Summon Night Swordcraft Story 2 a lot the past few days and I do recommend it a lot even if the game is highly questionable at times.
Its one of the best games in the GBA. That said, its one of those games where you might need a walkthrough if you want to 100% everything, since the main game takes the span of ten days.
That being said, I know it might not be for everyone, so I've compiled a list of its gameplay elements, the things I liked about it, as well as some stuff that might irk other people out from trying it.
Basic plot summary; you are a craftknight's apprentice, someone who makes weapons such as swords, axes, spears, knuckles, and drills. You're also specifically the last remaining descendant of the Coltheart clan, a clan of summoners, people who summon creatures from other worlds (machine world Loreilal, Yokai world Silturn, spirit world Sapureth, beast world Maetropa)- these creatures are called as summon creatures.
Plot spoiler happens, and you basically have to seal a certain evil away from rampaging and destroying your village. At the very start, you encounter a stray summon creature- what you answer during this part will result in a different guardian beast to partner with you.
Some gameplay stuff;
The partner you chose at the start of the game cannot be changed. They have different skillsets and priorities from each other; the fire oni Loki focuses on attack and using flames, while the wind beast Arno focuses on agility and utilizing the wind. They all have the ability to enchant your weapon with the others' elements, but they can't learn each other's special moves.
The partner at the start also has different interactions with the player and the world around them; machine guardian beast Ex-e-LD is factual and logical, angel-devil guardian beast Dinah is abrasive and sarcastic, oni guardian beast Loki is hotheaded and reckless, and half-beast Arno is airheaded and peculiar.
Despite the title (and the first game being more centered around swords), you can choose to opt for other weapons. You start with a sword, and only two story elements require a sword; otherwise, you can shift to using the other four weapons in the game.
Weapons are highly customizeable; besides their appearance, you can alter their attacks and passive skills utilizing different ingredients.
The game is an RPG, with its overworld being similar to the likes of Pokemon, but the battle system isn't time based- its real-time combat. Additionally, there are random encounters outside the town and forts.
The world is small; there's no other civilizations explored outside your own town. There's a large forest, the caves, and the four forts it holds, plus some four areas you can instantly transport to, and the final dungeon. The four areas and the dungeon get bonus floors post-game, but that's about it.
Besides weapons, you can create accessories (not reflected on the character, sorry) for stat boosts, medicines, and other items, like a diary that lets you save anywhere, and an amulet that helps you repel encounters.
A fishing minigame is there so you can buy additional shapestones for weapons, as well as buy ingredients you could normally only obtain through story-bosses.
Sidequests that span over the course of ten days; there's quite a few, but the main ones I recall are talking to the merchant and his friends daily for rare ingredients, finding a lady's lost cat, and finding a child's missing items. There's also an NPC that trades you rare ingredients for medals you can find in the overworld.
After the end of every day, you get to spend time with one NPC; your guardian beast, or any of the characters you've met so far. Who you spend time with the most determines the ending you get.
Things I liked;
Fun gameplay! I liked exploring the world, gathering ingredients, and crafting all sorts of weapons. When the gameplay gets shaken up a bit, its also a fun time.
A lot of dialogue is honestly very fun, particularly between the player and their guardian beast; though a lot of characters' interactions with them are also nice.
Unlike the first game, areas can be revisited, and ingredients and materials can be gathered at any time, instead of being permanently missable content if you happen to break your weapon or misuse an item.
Depending on the guardian beast you pick and the weapon you choose to specialize with, the game either becomes very easy or difficult, so each run is at least a little different.
The main characters aren't silent, so they get to interact a lot with the cast. Additionally, Aera and Edgar (canon names of the MCs) are vastly different in terms of personality and interactions with their respective beasts, their family, and their friends, so they don't feel like the same character.
A lot of the things in game are actually progressive and handled decently; Arno is nonbinary (not explicitly stated, and though Arno uses he/him pronouns, he's not a boy or a girl- something he says himself), and Aera and Edgar's interactions with certain characters don't change even if they can be perceived in a romantic context.
There's no direct romance in the game regarding your character, so you can just.. imagine if its romantic, platonic, familial, etc. Qpr rep in my head. <3
Things to look out for;
Even though I just praised it, the game's handling of Aera's interactions with women (particularly the childhood friend's sister, Lynn) are.. less than stellar. Its the whole "but we're both girls" thing in some cases, but in other cases, its completely fine??? I haven't played as Edgar yet, so I'm not entirely sure if its the same case with his scenes with men..
A lot of very sexualized characters, dialogues, and scenes. Dinah in particular (her opening scene is her in a compromising pose) if you pick her as a guardian beast. Nina too, but she doesn't really get sexualized; she's just naked due to being a ghost, but is surrounded by bubbles. Lots and lots of suggestive scenes/dialogues spoken by Lynn to the player are. Yeah.
Unskippable fish plot which includes the last part. Without spoilers, some fish summon creature wants to be seduced. You can thankfully choose to refuse (though your guardian beast, regardless of who it is, tries it out for your honor). Again, sexualization of Lynn in particular in this scene.
Strange dialogue?? Not sure if its because of the localization, but there are strange.. dialogue choices. Or things said by the npcs. Just things that are so out of pocket and strange.
Depending on how you take it; the endings. Though the endings are not explicitly romantic, they end like a dating sim visual novel where the character you spent most time with is given a bust-shot of them smiling at the player. This includes the player's siblings, Orin and Tatiana.
Not really a big deal, but the beginning part of the game (before you get your guardian beast) just has rushed exposition and pacing and it seems jarring at first, trying to fit in the player's relationship with Ryoga, the childhood friend, how they were taken in by their master Blaire after their father's death, what your job entails, etc.
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