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#It cant even be a texture thing if youre NOT weird about pears
bonefall · 6 months
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Willowpelt sounds SO autistic, it not being funny wraps around into being funny again.
My secret is being so autistic and so surrounded by so many other autistic people that I forget what tismless people even do. Everyone in BB ends up getting a touch of ADHDautism. As a treat.
But yeah when I was jotting it down I realized it too. Like wow, I really hit this one with the autism beam. Me and you, Willy, we will both have adamantine opinions. I cannot condone your hatred of apples but you do have a good point about oak trees.
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gaygajeel · 7 years
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Yes! The ways Fairy tail does anatomy wrong! Thank you :3 ( Sorry about that, I'm really nervous D: )
its ok!! im glad to be able to help out with this kind of stuff
this got pretty lengthy so its gonna be under cut! heres some links that may also help, i dont think i forgot anything super important?
i have a general art ref tag on my main , general arm references
how to draw breasts video (nsfwish of course) , foreshortening
figure drawing tips
hands for drawing (3d models of hands you can play around with (warning it greets u with a torso model that has a ding dong out))
how to connect legs to the torso (highly stylized,but good things to keep in mind)
while some things can vary from style to style, i bolded the basic rules of anatomy if you dont wanna stick to just realism. mashimas style is actually closer to realism than a cartoon, most exaggerated things arent style but anatomy problems. things of his that are stylized for example are the eyes. he actually has really got down how to make eyes bigger than usual and not have it look wrong/bad.
first and foremost, the most noticeable thing in many ft drawings is the boobs.
boobs are not perfect circles for one. an important thing to remember when drawing boobs is that gravity affects them. when standing upwards, boobs will be pulled downwards and a fold against the skin is noticeable. this of course changed depending on the pose of the character, such as if they are lying down they will lean more towards the sides.
the best thing to coach yourself on making sure the boobs arent too big is to make sure they are not bigger than the head. 
while boobs do jiggle during many forms of exercise, having a female character not have good support for their breasts is very... unrealistic, as most ppl with boobs tend to get aches from this sort of thing. different support can do different things though. sports bras typically keep The JiggleTM to a low, while there are special bras for pushing up your breasts to make them look bigger & cleavage more noticeable.
other factors to take into account: boobs are attached to skin that go up to the arm pit, so if the arm is more upwards this can affect where the boob is as skin is tightening. boobs are soft, but not jelly.
boobs arent smack dab on the chest unless the before mentioned push up bras are in play. they hang about, but also dont go on the abdomen, they basically dont go over the rib cage.
also, nipples come in all different kinds of sizes & placements but are typically 2 head lengths down and the angle is outwards.
the torso
hips & waist are big issues in ft. hips typically shouldnt be bigger than shoulders unless part of character design/body type
waists shouldnt be too much smaller than ribcage. a good thing to remember is that your character is supposed to have organs in there. unless they are meant to be malnourished or have a very skinny body type, avoid it. looking up diagrams of muscles & organs around there helps me define how big this portion should be.
there are all kinds of body shapes, especially with feminine characters. typical ones are hour glass (small waist), diamond (large waist & hips, sometimes actually bigger than shoulders), rectangle (hips, shoulders, and waist are basically the same shape), triangle (small hips & waist, big shoulders, the common body type for guys), inverted triangle/pear (small shoulders & waist, big hips)... the list goes on and on, really.
even when you have abs, when you bend over your skin folds/rolls up. its natural! 
male & female musculature isnt really much different from one another. what differs is the bones & fat placements.
since you have stuff in ur tummy, i wouldnt say it bulges out but its certainly not just a straight line. its more noticeable if theres tight clothes involved, the area is showing, or its a side view.
legs/thighs
thighs gaps are not as common as you think. thighs support much of our body and are meant to be big as theres lots of muscle & fat.
you cant really have big thighs & big thigh gaps like mashima makes it. sometimes it kinda looks like he gives them hip dyspepsia honestly. basically, you either have skinny thighs & a gap, or thick thighs & no gap. while some ppl may be uncomfy with this part, its also important that you know how to define the crotch, gap or not. this is much easier with vaginas than penises though and vaginas you can get away with just a V between the thighs.
the thickness of the thighs affect how big the ass will be (thicker thighs = bigger butt).
half of body is legs while the other half is torso & head.
knee placement varies & depends on body type, but is normally about in the middle of the leggo.
other notes
an easy way to make sure the size of your hands are right is to compare it to the characters face. when putting the beginning of the palm on the beginning of the face/chin, fingers end a bit above eyes or eyebrows. this is something that can vary as well, such as if you want a character to look creepy you typically give them longer fingers.
necks are meant to support the head. while drawing them smaller than usual is a common part of lots of peoples drawings, you want to at least make sure your character has a neck that wont easily snap. necks are about the size of your head, as if you feel up it it stops at your ear. there are only certain types of bodies this can go well with, pearl from SU being a good example because she overall has a very small body type.
theres a difference between flexible & wrong anatomy. someone may have a back that can easily bend certain ways, but there are limits. bones & muscles will limit you.
fairy tail has odd ear placements in which they tend to go above the eye even in face-forward views- avoid that. putting ears around the same place as the nose tends to do the trick, with ears ending around eye level.
if you want to intentionally give a character supper skinny arms like mashima does, this has to go with the body type, and it also affects how visible the collarbone is.
ft has a really weird habit of making reeaallly angled collarbones. collarbones start a bit below the neck (neck muscles coming down to them), and go to the shoulder. collarbone visibility depends on body type as mentioned before, and the pose of the character. you wont see the collarbone of a character with an arm reaching up. often times when the characters posed is relaxed, the collarbone will actually just look like a straight line.
not sure if this really counts as anatomy but mashima makes hair look like ribbons at times when they are 2 completely different textures & materials. hair goes all about, not just one solid direction.
the lower the eyes are, the younger the character looks. placement of eyes is actually really important when it comes to age.
when drawing a character with muscle, make sure you think of weight & depth! dont just give them lines where muscles should be, or you get.....Noodlebuster. muscles are heavy & defined.
arms typically stop at hips (when saying arms i am excluding hands). this can be a very hard thing to maintain when having your character do dynamic poses, so the foreshortening video linked above should help with that.
unless its part of your style, legs that look like straight lines are gonna look funky (when looking at a skeleton you see the bones are more curved)
mashima tends to make the back of the head wayy too big, and this really makes his neck problem evident. 
i really wish i could make diagrams & drawings of my own to help get the point across better but its late, so if you want me too i can put that on my to-do list!
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