Why do people hate on FE: Fates so much?
Ahh, I’m probably not the best source of this, but here’s what I’ve gathered:
(tldr; fates is very popular with newer players for reasons older players seem to hate, diverges from classic gameplay, and has bad writing, and poor characterization along with bad troupes.)
Fates/Awakening/SoV are all the most recent games, on a very accessible system, and published all around the world. Out of the 3, Fates was super hyped up, everyone was talking about it when it was coming up. Its the most popular with newer fans, so units from it (read: Camilla, Xander) are often more favored than others when getting alternate costumes in Heroes (I got this anon while reblogging stuff from the new Wings of Fate Banner, so). But then again, so are Awakening units.
Besides it being popular, it’s also a lot different from older games, via mechanics. I haven’t played nearly any of the older game, and I’m hardly started on PoR, but here are a few things:
1. First of all, weapons never break like they do in previous installments (except for staves). Both good and bad, because once you buy a weapon its always there, but it raises the price of weapons too.
2. Like in Awakening, you have your own avatar unit. Controversial, but this wasn’t started in awakening at all. Shadow Dragon, a Japan-exclusive DS title made the idea of an avatar unit popular. It wasn’t until awakening that marriage was introduced.
3. It introduced new modes into the game. Classic is the original style where units die for real if they die in battle. Casual (introduced in awakening) has units revived in battle, the turn after they die. And then there’s lunatic (very hard difficulty), normal (how the game was intended to be played), and an easy mode as well. This made the game more receptive to new players, but made some older (meaner) players upset, for whatever reason.
Other than that, (and things I may like, not know about or overlooked), a lot of people HATE the story. It’s disjointed has a lot of plot holes and overall could have been written better. Now, I started with Fates, and I still love it to pieces, so I’m kind of blinded by nostalgia, but looking at it objectively… there’s a lot of stupid things that happen. A lot of deaths feel forced (in birthright, if you don’t have Kaze at A rank by chapter 21ish, he dies. I didn’t know this my first run because I married him skjdn), or just… not very emotional.
Oh, haven’t even got to the worse part though. In Awakening, second gen units came back to the past in order to help their parents. It was a very big plot point and made sense with the story. In fates… we got deep baby realms. The first time you get any two units (who can have a child together) married, you get this little cutscene talking about the deep realms and it’s kinda ridiculous. It implies a couple get’s married, the woman get’s pregnant during the war, and after that child is born is set into a “pocket realm” where time flows differently. Often time, when you recruit a second gen unit, they could be very close to their parent’s age. Rhajat, Hayato’s child, even claims shes older than her (albeit young) father.
Another thing is, a lot of (mostly girl) units are implied to be much older than they look. And if their part of the first gen, they can get married and have children. This mostly applies to Sakura and Elise, but Nyx is pretty bad, and Hayato could even be put into this category.
There’s probably even more to it, but yeah.
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