Tumgik
#but now that they’re in Splat 3 by default they can’t really do something like that again
lovely-hikari-cosplay · 7 months
Text
One of my biggest pipe dreams for Side Order is after we complete it we get access to more Octoling hair
Like imagine we could have Acht/Dedf1sh, Marina, and maybe one or two of the concept Octolings for Splat3’s hair now available to us???
3 notes · View notes
demonfox38 · 3 years
Text
Completed - Baba is You
Tumblr media
I can't believe this is the first game I've perfected on Steam.
Like, I don't like achievement systems in video games, okay? I prefer to set my own goals. Sure, there are some achievements that are interesting, like learning to use a certain mechanic in a cool or efficient manner, visiting hidden rooms, or even running around with nothing but my character's default busted sword just to prove a point. Mostly, I just want to finish them. I don't go jumping through flaming hoops because I want people to think I'm cool. I'm from Iowa. I'm critically uncool by design.
If a game is good, I will put in the extra work. Like, getting 100% souls in "Castlevania: Aria of Souls" and 200.6% map completion in "Castlevania: Symphony of the Night" is now just routine for me. With "Baba is You"? Well, circumstances are just a teeny bit different.
"Baba is You" is a puzzle game from independent developer Arvi Teikari. Your primary goal in the game is to create statements out of nouns, verbs, and conditions and use those generated rules to complete levels. It's basically catnip to programmers. These puzzles are packaged in cute, scribbly animations and gentle music. Ultimately, its soft presentation is the figurative sheep's clothing under which the wolf of this game lives, dragging its players through increasingly more complex situations, sitting there, laughing, its whole world wiggling in its adolescent mockery of you and your sluggish brain.
You're not always even Baba. I know. The absolute betrayal.
I originally saw this game being streamed back in 2019. A frustrating feeling overtook me as I watched the player work through the puzzles. I could feel myself solving them before she could, and it was making me itch. I didn't want to have any more spoiled without giving it a shot myself, so I purchased the game, put in a few hours, and then dropped it for two years. Hell, the major reason I came back to it was that I was babysitting my mom's very needy poodle, and I was more or less trapped on the couch with her during her entire stay. Had to do something. So, I decided this was it.
"Baba is You" really is the ultimate "Yeah, I'll get back to this" game. You know what I mean? There's always a handful of games that you make a little headway into, and then you think, "Yeah, I'll get back to this" and then drop it. I try not to be this way. Video games are expensive, and I want to get as much value as I can out of them. But man, does this game get overwhelming.
I mean, the TAS for a 100% run is currently around an hour and forty-five minutes. That's for 226 puzzles. That is a lot.
Granted, you don't have to finish every puzzle if you don't want to. The game can let you slide free with your first ending after completing only three subworlds on the main map. You know how many people get to that first ending? Like, we're talking maybe getting through 3 hours of gameplay or so. As of this posting, it's around 7.8% of all players on Steam. In comparison, here are first time ending numbers from other games I own on Steam:
"Bloodstained: Curse of the Moon" – 38% (Cleave the Moon)
"Trine" – 29.6% (Completed!)
"Dust: An Elysian Tale" – 23.9% (…And the Dust Settles)
"Fez" – 14.7% (Kill Screen)
"Psychonauts" – 13.2% (I Thought That Was Unbeatable!)
"Typing of the Dead" – 12.9% (Experimental Fiction)
"Final Fantasy VII" – 9.4% (End of Game)
That's right. From a percentage point of view, more players will put 80 hours into a 20+ year old RPG than 3 hours in this game. So, what's up with that?
At first, I wasn't struggling terribly with the game. I was making a pretty steady clip through it, stopping occasionally to check out the game's wiki. (BTW—view that on a laptop browser, not a mobile one. The background makes it hard to read some of the verbs and conditions.) My first tap-out in 2019 happened around the "Forest of Fall" block, when the game started introducing teleporting puzzles. My second brain-snap happened about 18 hours in the game when I accidentally created the phrase "Level is Key" in the puzzle "Fragile Existence," and then I realized that I could both create this level as Baba and had to create another level as a flag to win the overworld map.
And then there was a submap.
And another.
And another.
Holy crap, my brain was not ready for the mess that was Depths and Meta.
At one point, I stopped myself and reviewed why I was overcome with despair at my own stupidity. A part of it is yes, the game looks very cute, and the language used in the puzzles is very simple. So, when you don't get it, it's like saying you don't get "Sesame Street." And hey, maybe you wouldn't if it was in Mandarin and you only speak English. But, I did want to beat myself up for my sluggish responses and my growing feeling of helplessness. Why couldn't I beat the simple sheep game for babies? Was I really that stupid?
I think it helped to know what troubles I had my playthrough harder. This included:
Using text to push objects past barriers. (Yes, text exists in the world, and unless it's floating, you can use that text to move objects around. It's like hitting a car with a stop sign.)
Assuming attributes on an object that weren't actually assigned (i.e., assuming a door was locked or a wall would prevent me from moving through it, even if that wasn't the case.)
Manipulating text to double-layer nouns or break up commands by wedging an inactive/non-solid object in them. (See: Prison.)
Realizing that "you" doesn't always have to go to a certain destination. Sometimes, "you" just need to have something move over there or push something into where you want to go.
Remembering to use the "Wait" button to let moving objects finish their paths.
"Defeat" is a condition that applies only to "you", not objects in your possession. (They may instead be destroyed by "Sink").
Some rules need to be created and destroyed in the same turn.
Things that move on their own can be used to carry commands through obstacles.
Sometimes, you've just got to count your steps when you're taking an action and see if you can reduce them.
And granted, despite my stupidity, there were some puzzles that really clicked! I particularly enjoyed using the "Word" condition, as it allowed for me to treat both words and objects as a noun to make assignments. There were also times where I had to spell out the commands I wanted from letters left on the map. Fun! Natural! And hell, who doesn't enjoy a good block pushing puzzle, now and again? Super easy. Makes sense. Key is push, door is open. Of course!
Tumblr media
Ass is Hot! Of course! (Wait, that wasn’t the solution...)
I tended to lock up more when the "Defeat" piece was on screen. I mean, you can always undo your mistakes, and there's no life limit or anything like that. But, hearing your player character go splat when you mess up is flinch-worthy. Additionally, I hated having to build complex paths for objects to follow. Like, screw the entirety of Adventurers. Also, learning what the "Lonely" condition meant felt very unnatural. It was hard to even tell why I was splatting until I read up on what it meant.
Interestingly, changing the language of the game only affects the menu's language, not the game itself. (I was wondering if adding a layer of comprehension to objects would stop me from auto-assigning properties to them or not. Makes sense that it's all in English, considering the "form objects from letters" puzzles.)
I felt bad when I finally gave up on putting effort into solving the puzzles on my own. I did. But, I was also 18 hours deep into my file in a single week, and I wanted to get back to my other hobbies. I felt that if I gave up on "Baba is You" again, I wouldn't finish it ever. And then, those 18 hours truly would be wasted. Also, I felt sick that only 7.8% of people had gotten to the first ending screen. The game isn't bad! It's hard, but not bad! I wanted to at least give it enough dignity to finish it off, even if I was more or less reading what I needed to build with one eyeball and building it with the other.
And hell. Given all of the version differences of this game and the amount of time that has passed since its release, it is a teeny bit YouTube proof. Not completely invulnerable, but I did catch a difference or two here and there. And it's not like the wiki's the clearest with what you need to do, even when they're telling you exactly what to do. You've got to mind your space with your words. At the very least, don't push anything aside or wreck it until you absolutely must.
I can't emphasize how much I felt bad about giving up. I mean, it's one thing to look at guides for other game types. You can get knowledge on how to beat a boss or level, but you've physically got to develop the skills needed to vault through that goal. With puzzle games, knowledge is 99% of what you need to accomplish your task. The rest is just putting in the solution as elegantly as possible.
92.2% of players didn't bother to do even that.
I won't pretend to say I know enough about puzzles to make an excellent puzzle game. However, I do think brevity would have helped this game. Like, think of puzzle games people like. "Tetris," right? Even a long game of "Tetris 64" lasts me a couple of hours at most. "Portal"? That's a handful of hours supported by plot and fun dialogue. So is the sequel. "Panel de Pon" / "Tetris Attack" / "Puyo Puyo"? Those are like "Street Fighter" arcade campaigns. Like, 15-20 minutes. To have a puzzle game go on for hours and hours without any character motivation or plot in sight? Yeah. That's going to burn a lot of people out.
Like, this game could have just the over world, a single hidden world, and then the Center portion, and that would have been more than enough. And then you know what could have been done with the rest of the puzzles? Put them in a new game! "Baba is More!" Bam! A second game, now with extra "Inception"-styled mind screws! Twice the money earned! (Yeah, okay. This plan might stink of capitalism.)
Making 226 puzzles is impressive. However, brevity is the soul of wit. Sometimes, design can be contradictory like that.
But, its achievements? Perfectly laid out. Truly finishing the game is likely to net you everything. I only had to put in a couple of hours after the true ending, and really, only fifteen minutes of that was solving the puzzles. The rest was just finding what I had missed. (I've heard rumors that "Baba is Baba" is bugged, but I think you just need to look up how to get the Level is Win solution in Meta figured out. The rest is elbow grease.)
I don't know if I can recommend this game. Again, having a case of the bad feels over that statement, especially since it seems like the developer has his heart in the right place. I'm hesitant to recommend this because when I was playing it, I had a migraine that lasted three days straight. Granted, there were possibly some external factors to why I had that. A fat polar vortex. Stress from work. Some hormonal influences. Not enough caffeine or water. Just generally living in the United States in the early 2020s. Plenty of things to crush my skull. I don't think it's in good taste to recommend something that will cause others physical pain. I mean, I'm used to games cracking my hands, but that's not exactly healthy behavior. I certainly wouldn't want to give someone an epileptic attack. Why would I want to drive a nail through their skulls, either?
I do think the game is solidly designed. It's a smart little cookie. But, it is unintentionally discouraging to get through, especially if you feel like you can't ask for help. Like getting a clue or an explanation is cheating.
Look. Try. Try hard. Be as honest and earnest as you can be. Just don't expect to do everything in your life alone, okay? I mean, there are times you've got to get an external perspective. I frequently had to crash after school with mathematics teachers and badger professors to explain topics outside of class. You think I was going to come up with how there are different kinds of infinities on my own? Hell no. I'm not creative in terms of mathematical proofs. But, I sure as hell can explain how different infinities work now! Even post-schooling, I still research topics, particularly when building or fixing things. I wouldn't have learned half of the things I've learned about maintaining game cartridges or building dollhouses without suggestions from professionals and enthusiasts. It's just part of life. You ask for help so you don't burn resources—especially something as valuable as time!
17 notes · View notes
Text
“Tomorrow Will Be Better Than The Last...” [Prequel of All-Stars -Story Mode-]
[WARNING: This will contained spoilers about my Pyro’s gender, you are warned]
[FINISHED]
Engineer had been up late on his work on his building, he yawned but he wanted to finished the new sentry for tomorrow’s next King of The Hill, one of the War Games that is known in Gravel War in all of the Badlands.
“Aw hell...” He muttered as he took the googles off but half-way stopping to his forehead to rub his temples. “Engie?” A soft shy female voice perked up that made Dell turned around to see who it was.
“Yeah?”
“You’ve been up late, don’t you think it’s time to sleep?” The voice softly questioned, Engineer only turned his head back to the building with a groan. “Ah’d can’t, Ah can’t let the BLU Spy...” but he couldn’t seem to finished his sentence as he lowered his head onto the desk as the figure walked over to her dear teammate with a pillow and blanket in her hands.
Like on autopilot, she took the hardhat and goggles off of him and placed them aside him before lifting his head up just a little bit to place the pillow under him and let’s it land on it with a flop.
Then she placed the blanket onto his back and shoulders before kissing him good night. “Py...”
“Just sleep Engie, tomorrow will be better than the last.”
“Alright... ‘Night, Pyro...” he snored, Pyro smiled through her deep red brunt mark done to her face before replying “Goodnight Engie.” before leaving the room.
Morning came on the canyons of the Badlands, on one canyon of Offblast as a rooster caws at the morning light, signaling that it’s time to get up and get ready.
Everyone does so, getting dress, cleaning their knives off of the blood and reloading and gathering the ammo for them. All but Demoman who had slept through the morning call like a rock after drinking himself with Scrumpy in his room last night. It was somewhat peaceful until-
*DING!!DING!!DING!!DING!!DING!!*
Soldier walks on top of the RED base with riding crop in hand, he stood there as he declared “Attention soldiers! Get in positions, you’ll be late for war!”
Eight mercenaries scrambled all over each other as the alarm kept ringing as red lights flashing all the while Soldier is barking out “Left, right! Right! Left! Right! Left! On your right and on Demoman’s left!” before turning his attention towards the Scout and said “Get over to your position, son.” before hitting him on the rear end with the crop, making Scout squeal in pain.
“Discipline! Order!” Soldier said while Pyro, who is now dressed with a gas mask and fire-proof asbestos-lined suit, gently pushed Spy out of the way and then lets Engineer get in line as the Spy scoffs and Soldier saying “Sun Tzu wouldn’t want his men to be lazy or careless in the heat of the battle! When the horn blows out its call of duty and you must be ready to charge in to attack!”
“Soldier, please” Medic said first, “Zhey just wanted to make sure zhat ve’re ready for zhe today’s mission.” as Soldier looked at him with a glare, “How dare you German,” he rebuked, “Talking back to your superior leader of the team!”
“The mission begins in 30 seconds.”
Engineer looked up when the Administrator said that as others did the same, looking over to Soldier and ushered “Soldier, it’s gonna begin soon, get in line.” over to Soldier who heard him and said “Alright.” as he mushed himself between Heavy and Scout in line as Scout was shoved out of the way,
“The mission begins in 10 seconds.”
“Now be strong in battle and laugh at the face of danger, Private.” Soldier whispered to the Heavy who is holding his minigun, leaning over to Medic and said “We go together, Doktor.” as Medic looked over him before nodding.
“5... 4... 3... 2... 1...”
Then the alarm called out it’s siren as metal chain-link doorway opened up, Soldier yelled out “Give ‘em hell, boys!” and ran out of the door first as others ran out with him.
BLU Team are look-a-likes as the RED Team but wearing blue-colored uniforms that are the same as their’s as they too prepared to fight.
It started out as usual, the air is filling with the sounds of gunfire, rockets, explosions and screams of pain and agony. It’s nothing special, really but they didn’t seemed to realized that all of that, the war games or to each other. It’s all about to change and this time it’s isn’t Merasmus the Magician or robots.
It’s different, so different this time.
A Glitched Disembodied Lady’s Voice softly cackled so poisonous “They're perfect for my little game of life...”
Tumblr media
(From Team Fortress 2 [4] wallpaper and Wallpaperplay)
“Perfect for my BIG game of a Battle Royale...!” before laughed so vile as Evil itself will only describe.
-Later on...-
Engineer is finishing up getting his sentry to Level 3, then a familiar zap and buzz of his Dispenser after being sapped by the sapper, the AM/FM Ultra-Sapper, is the default building weapon for the Spy. It is a small electric generator inscribed 'ELECTRO-SAPPER', with a carrying handle, two long yellow wires and a meter.
“Spy’s sapping mah dispenser!” Engie yelled as he begins to smack it off as the BLU Spy uncloaks himself with the Black Rose knife as he raised it into the air, ready to bring it down onto the Texan’s back as it turned for a moment.
*HACK*
A thunk of an ax to BLU Spy’s shoulder as a sheering spike of pain rushed through him, the Frenchman screamed and drops the knife down, that made the Engineer turned around as he gets out the Frontier Justice in one hand and firing a round to Spy’s head, making it exploded into a bloody splatter like a water balloon but with the water being replaced with blood and chunks of bone inside.
Both Pyro and the Engineer covered in blood, she pulled it out of the corpse and watched it dropped to the floor while the Engineer finished getting the sapper out off of the dispenser, allowing to function well again.
“Thanks Pyro.” Engineer looked at her, she mumbled “Anytime Engie.” as she places the ax on her shoulder while he turned back to fix the dispenser.
Then a sight rumble started, they both can feel it under their feet as they looked around. “What in Sam Hill....?” he asked but somehow lost the confidence to finish the question as he scratched the back of his head in confusion and fear when the Administrator begins to say “Alert! Alert! Alert!” as the alarms are beginning to sound off across Offblast.
“Engineer...” Pyro wheezed, “It’s time to go.” as she placed her hand on his shoulder. Engineer looked at her, he now knows that it’s time to abandon his buildings to get out of Offblast. “Alright then.” he muttered, “Let’s go!” he ran as Pyro followed suit to the outside of the base and saw the a dark shade of gray clouds covering up the skies. The ground bellow them rumbled more harder as they stumbled a little, nearly towards the edge of the cliff.
“W-What in What in tarnation is going on!?” Engineer said as he and Pyro catches their balance on the pillars of their base as BLU versions of Scout and Medic lost it and then fell off the canyon to their deaths. “I-I don’t know!” Pyro stuttered as bits of rubble fallen down on their heads then to the ground.
“Aaaaah!” “Mehdic!”
They looked to where RED Medic and Heavy are and they saw to their shock is Heavy holding on to the frame of the window with one hand while using the other to hold Medic from... Being sucked into the sky when a light purple and cyan glow had appeared after the clouds began swirling.
“Doc!” “Medic!”
Medic is holding on for dear life as Heavy is trying to pull them back into the base but failing in the process as the force of it is getting stronger by the minute. Then they are pulled into the sky as they screamed.
Without another word, they began running now as everything around them is falling apart. They are trying to push through the force of the wind blowing through them but as they are halfway to their base, Engineer had to grabbed onto the frame of the doorway while holding onto Pyro’s hand as the winds are getting too strong.
“Hold’ on, Matches!” Engineer yelled as he has a death grip on the door frame, Engineer then looked to see that Soldier is doing the same thing as well, hearing Scout screaming as he is digging his nails into the hard wood floor before being forcefully pulled into the skies but Soldier managed to grabbed him before that could happen.
Scout was terrified, he was screamed “I knew this will one day happened! I foresaw dis!! Soldier! This is the end of the-” “Do not use that tone of doubt on me, Private!” Soldier splat him in as he held onto his teammate with determination.
“Engie... I... Can’t.... Hold on...!” Pyro grunted as she is losing grip on the Engineer’s hand, he held onto it tighter than ever; refusing to let her go up there.
They then heard Sniper screaming and flying onto Soldier, knocking him and Scout into the skies with him as they screamed, then the ground shook violently as Engineer felt it and... the door frame broke, sending him and Pyro into the sky with a scream as everything gone white before suddenly; darkness.
“*Groan* ....What in buzzard‘s breakfest... How many beers did I have last night...?” he groaned as he rubbed his head while his hardhat is still on as he pulled himself off the wooden floor with a headache.
He groaned as he looked at the window and saw that there’s a forest outside and an old western town with the 1940′s, 60′s and 70′s Medical/Mental hospital and a train station.
Has he fell asleep during the mission but it soon came to him: He was in Offblast and he’s now in a map that he doesn’t know. It’s not a dream, something else... Is going on right now.
He needs to find the rest of his team and figure this out, he got up and ran out of the building as zombies are digging themselves out of the ground, hungry for flesh and sole thirst for blood.
                                                   Welcome to.....
                                      All-Stars Battle Royale
                                          >Press Start to Begin!
4 notes · View notes
fungusfairgrounds · 7 years
Text
I know its only been 4 months since I did this last but i’m updating that 60 question thing for my squids, keeping the old one as a ref to see what changed and what didn’t lmao.
1: What’s your OCs favorite color? Sugarpon likes pink and yellow, Bloop likes yellow and blue, Rattle likes yellow, Twigs purple and pink, Slick likes yellow and red, Bicycle likes blue, BB likes soda blue and red, Puff likes green and yellow, Moth likes blue and whites and creams, Pinweel likes blue and pink, Stefano likes earthy greens and orange, Axial liked yellow. Pretty much their ink and outfit colors minus Axial, who just really liked the color of his husband’s eyes.
2: Where does your OC work? Most are tiny kids so a lot don’t have jobs. Twigs used to work on a farm before moving to the city and Slick works at a comic book store. Moth wants to be a full-time fashion designer but hasn’t been able to land a job so he works for Grizz Co (and hates it). Stefano has a job but I don’t know what it is. Puff probably works with weapon repairs. Axial was a big-time competitive player, but after briefly becoming a single dad he switched over to casual turf.
3: What’s your OCs favorite food? Sugarpon:  Strawberry shortcake with lots of whipped cream and extra strawberries + choco sauce. Also strawberry and cream and raspberry crepes. Bloop: Chocolate banana fudge bread. He loves choco+banana combo foods. Sneakers:  Spicy bbq and warm, fluffy bread drizzled in sauce. Rattle: Super sour keylime pie with lemon cream. Really likes sour candies too. Twigs: Enjoys a good steak when he can get one Bicycle: Butterscotch pudding with sugar crystals on top. BB: Big fluffy pancakes with chocolate chips and whipped cream, drizzled with chocolate and chopped strawberries. Slick: Fried rice with lots of carrots and chopped boiled eggs with a sweet spicy sauce. Puff: Super spicy curry and savory crepes with butter-sauteed onions, mushrooms, and spicy seasoned pork. Loves things hot ! Moth: Fried eggs over a potato and veggie hash with ham and lots of black pepper.  Pinwheel: Crepes with lots of whipped cream, raspberries, blackberries, and strawberries and drizzled in a chocolate sauce. Stefano: Warm, caramel glazed bread with apple-cinnamon and cream filling. Loves any kind of homemade bread. Axial: Big messy burgers with lots of tomatoes, mushrooms, and bbq sauce.
4: Does your OC prefer paper or plastic? Plastic for most. Moth and Stefano like paper
5: How old is your OC? Sugarpon is 11, Pinwheel is 11, Bloop is 12, Sneakers is 13, Rattle 14, BB and Bicycle 15, Slick 19, Puff is 20, Twigs 22, and Moth is 24. Stefano is in his 20′s. Axial is deceased.
6: Does your OC have any supernatural powers? They’re all squids so they can jump off high things and not get hurt.
7: Is your OC in a relationship? Puff is super in love with his date, Chunk. He’s incredibly snuggly towards them and loves giving them big hugs. Moth is dating sweet Tacky, his boyfriend who he cherishes very much ! He’s very important to him, and loves to smooch his head. Stefano has 3 whole boyfriend ???? He smorch. Axial was married to Jack. He loved that loser a lot.
8: What are some of your OCs strengths? Sugarpon: Always able to look on the bright side of things Bloop: Very determined to try his best when he can, doesn’t give up on his dreams. Sneakers: She’s a very good listener. Rattle: A great leader who energizes those around her. Twigs: Very helpful and helps out however he can. BB: He’ll always have your back if you’re a friend, and admits his mistakes. Bicycle: very good at including others Slick: Really good at cheering up his friends. Puff: Won’t give up on a task until its complete. Moth: Very supportive and will always stick by his friends’s side. Patient and well organized. Pinwheel: Doesn’t pressure others to do things they don’t want to do, seeks help when needed. Stefano: Attentive to his surroundings and those around him, able to focus well. Axial: Never let anyone walk over him and put him down, high self confidence.
9: What are some of your OCs weaknesses? Sugarpon: She gets hurt real easily when things get hard. Bloop: Blames his losses on others. Lacks confidence in himself and gets lonely really easily. Sneakers: She gives up on things when they get too hard or feel out of reach. Rattle: Not good at knowing when to tone things down. Twigs: A bit of a pushover. Does what he’s told and doesn’t question if its something that he might actually want to do. BB: Won’t admit when he likes things if it doesn’t seem to fit him. Depends on his sister a lot to meet others and do things rather than trying to do something himself. Bicycle: Likes to goof off too much, often putting the goal at risk. Slick: Tries to act cool, but ends up being a huge jerk and sometimes a bully. Puff: Tends to get pouty and gets distracted very easily. Moth: Gets very panicky when things go south, has a hard time thinking clearly when things are bad. Pinwheel: Teases others Stefano: A little obsessive with collecting things, would put off meeting up with someone to go buy something he wanted. Axial:  Hard-headed, extremely stubborn.
10: What is your OCs favorite outfit? All their default outfits for turf lmao
11: What animal does your OC relate to? Squids
14: Does your OC have a cell phone? If so, what kind? Twigs, Slick, and BB have cellphones. Twigs cause he’s 22, Slick cause he’s 19, and BB cause his mom worries about him and Bicycle and want to make sure they’re okay. Moth and Pinwheel have cell phones, Pinwheel likes to call home and call Sushi a lot. Moth likes texting his friends a lot. Stefano and Puff have phones as well. Axial had one.
16: When is your OCs favorite time of year? Sugarpon: Spring Bloop: Summer Sneakers: Fall Rattle: Summer Twigs: Winter BB: Fall Bicycle: Spring Slick: Summer Puff: Summer Moth: Fall Pinwheel: Summer Stefano: Spring Axial: Summer
19: Does your OC prefer plaid or polka dots? Sugarpon: Polkadot ! Bloop: Dots Sneakers: Plaid Rattle: Dots Twigs: Plaid BB: Plaid Bicycle: Dots Slick: Plaid Puff: Dots Moth: Plaid Pinwheel: Dots Stefano: Plaid Axial: Plaid
20: What’s your OCs favorite kind of pizza? Sugarpon: Cheese ! Bloop: Pepperoni with 4 cheese Sneakers: Olive with extra cheese Rattle: Stuffed crust with spinach and ham Twigs: Smoked mozzarella with peppers and sausage BB: Pepperoni and onions and tomatoes Bicycle: Alfredo with chicken Slick: Meat lovers with banana peppers Puff: Cheddar with jalapenos, tomatoes, and pepperoni Moth: Buttermilk Alfredo with pork, potatoes, cheddar, and black pepper Pinwheel: Cheese with sliced boiled eggs and ham Stefano: Pretzel crust with macaroni Axial: Pepperoni and sausage with olives
21: Who is your OCs best friend? Sugarpon: Dexter Bloop: He says he doesn’t know Sneakers: Sugarpon Rattle: Her team ! Twigs: ?? BB: Bicycle Bicycle: Rattle Slick: lmao Puff: Chunky Moth: Tacky, Kyle, and Sushi ! Pinwheel: also Tacky, Kyle, and Sushi lmao Stefano: The Stefanos ?? Axial: Lulu and Jack were his best friends
22: Has your OC ever killed someone? No they’re squids...they’ve splatted people in turf
23: Whats your OCs biggest secret? Bloop gets really lonely a lot and cries a lot. He just wants to be accepted but tries too hard. He usually hides under the bed when he’s feeling really upset. He’s also really scared to lose his other Dad. Twigs doesn’t know what he’s doing with his life and its eating at him daily. Moth knows Tacky’s real name...
25: What time of year does your OC prefer? Look at the seasons question...
26: Is your OC a human or an animal? They’re squids
27: What languages does your OC speak? Whatever squid language is
28: Does your OC like anime? Slick and Bicycle do. Rattle too. Stefano does too.
29: Can your OC swim? None of them can
31: Does your OC believe in fairies? Sugarpon, Rattle, Pinwheel, Stefano, and the twins do. Rest don’t. Bloop says he doesn’t but he probably does.
33: Are your OCs parents dead? Bloop’s biological father passed away and his biological mother left when he was young. He still has a (neglectful) father, and now has two moms who adopted him. Sugarpon’s parents aren’t dead but she’s really neglected. Slick’s mom passed away.
35: How flexible is your OC? They’re all pretty flexible I feel like, they don’t have bones.
42: Does your OC drink coffee or tea? Twigs drinks coffee and tea, Slick drinks coffee. Moth likes coffee and bubble tea, Stefano likes coffee and tea.
43: Who is your OCs biggest hero? Sugarpon: Dexter and Marie Bloop: His Dads Sneakers: Sugarpon Rattle: Twigs Twigs: ??? BB: Bicycle Bicycle: People who can make cake Slick: Some comic book hero maybe, or an mlg turfer Puff: Chunky Moth: His friends Pinwheel: Kyle Stefano: The waiter who brings out complementary bread Axial: Lulu
44: What color eyes does your OC have? Sugarpon has orange eyes, Bloop yellow, Sneakers brown, Rattle green, Twigs pink, BB and Bicycle are blue, Slick is green, Puff brown, Moth pale olive, Pinwheel white, Stefano blue, Axial yellow
45: Does your OC like reading? Twigs likes reading, BB likes reading, Moth also likes reading. Bicycle, Rattle, Pinwheel, Stefano, and Slick like reading comics Bloop has a hard time reading.
47: Does your OC tolerate violence? They all turf so yea i guess so. Moth kinda against it when working for Grizz Co.
50: Does your OC cry easily? Bloop and Sugarpon cry easily. BB and Slick cry sometimes. Moth cries easily when Tacky is involved or when fog is involved. Pinwheel cries when Moth won’t leave the house cause of fog. Stefano cries over toys he wants but can’t get. Axial would cry over his son. Bicycle Rattle Puff Twigs and Sneakers don’t really cry that much.
51: What is your OCs favorite genre of music? Sugarpon: Squid Sisters Bloop: ABXY Sneakers: Turquoise October Rattle: Squid Squad Twigs: Hightide Era BB: Squid Sisters Bicycle: ABXY Slick: Squid Squad Puff: Wet Floor Moth: Turquoise October Pinwheel: Off the Hook Stefano: Squid Sisters Axial: not sure what groups were around ! 52: How does your OC feel about insects? Most prob okay with them. Slick might not like butterflies.
53: What is your OCs sexual orientation? Idk but none are het.
54: Does your OC smoke? None do.
55: What gender is your OC? Sugarpon, Sneakers, Rattle, Pinwheel, and Bicycle are female Bloop, Twigs, BB, Slick, Puff, Moth, Stefano, and Axial are male.
56: What kind of clothes does your OC wear? Fresh ones.
57: Would you call your OC adventurous? Sugarpon, Rattle, Moth, Pinwheel, and Bicycle are. Axial was. Rest aren’t super.
58: Is your OC introverted or extroverted? Intro: Twigs, Sneakers, BB, Slick, Puff, Bloop Extro: Sugarpon, Bicycle, Rattle, Pinwheel, Moth, Axial, Stefano
59: What is the first thing that someone would notice about your OC? Sugarpon, Bloop, Sneakers, and Pinwheel: Dang those are some tiny squids Twigs: Dang that’s a beefy squid Rattle: Dang she’s standing up on that building is she ok BB and Bicycle: Dang they’re always together Slick: Dang what a jerk Puff: Dang that squid loves their date Moth: Dang that’s a tall squid Stefano: Dang what a hipster Axial: Dang that’s a grave
60: Does your OC enjoy nature? All do yes
3 notes · View notes