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#but those areas don't really have a lot of variation between playthroughs if any
anarchopuppy · 5 months
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Did nobody play Cadence of Hyrule??? I can't even find a decent walkthrough or wiki for it, and I can't remember the last time I had that problem with any game, including niche indies
This game is incredible y'all. No game I've played has felt more like the best parts of pre-3D Zelda, including games intentionally meant to and even the Link's Awakening remake. And it manages to do that while being procedurally generated, too. I've been having a gay old time with it
I get the impression that a lot of people bought Cadence of Hyrule and either didn't try it or didn't get very far, then forgot about it. I and a few of my friends did at least, I don't remember if another bigger game came out right after or what. Anyway, if that's you, give it a try, it's fun. And finish Tears of the Kingdom too, the last boss alone is worth it
#pops talks zelda#this isn't sponsored or anything obviously#just a psa since i'm having fun and want y'all to have fun too especially if you already paid for it#i really hope it gets a sequel somehow#there's a lot of potential left to explore in a zelda game like this#especially the dungeons - there's almost no verticality to them like there is in LttP#just stairs like in Z1#having dynamic procedural interactions between floors with tiles falling out and stuff would be incredible#also more elaborate and multi-room puzzles - and give each dungeon more of a unique puzzle style/mechanic#there's some of that but not enough#making keys scarcer and dungeon-specific like LttP would also help make the spaces feel more interesting#i'm glad that at least one game in the time since Z1 has tried the 'keys as a global resource' design again#i think it was interesting and worth it - but for procedural generation i think it undercuts the design#makes the world feel kinda like a continuous blob rather than distinct dungeons and overworld#which isn't as fun#sorry for rambling i'm crossfaded lol <3#WAIT i'm not done i know no one's reading this anymore but i don't care#i also love that there are distinct multi-screen areas like towns and lake hylia and death mountain and just random stretches of grass#but those areas don't really have a lot of variation between playthroughs if any#have random sections/areas within the multi-screen zones!#have different variations of the same zone of different sizes to swap out between seeds!#have towns and zones and even dungeons that only appear on some playthroughs#there are more than enough locations to reference just in BotW alone!#oh man cadence of hyrule 2 botw edition kinda like what they did with hyrule warriors would be so sick#spike chunsoft hire me i'm single ;)
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gascon-en-exil · 10 months
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In your opionion is there things that Engage did better than 3 Houses or things they did worse than 3 Houses ? if that is the case, which one and why ?
Those are two different questions, and ones that people have been bandying about online for months now. I thought for about five minutes about turning this into a video prompt, but there's already plenty exactly like this on YouTube - plus I'm currently working on way too much as it is.
What FE16 does better than FE17:
In general, character work - I say in general because there are characters I like in Engage and characters I very much don't in Houses, but the more substantive supports and other side interactions in the latter help the cast stand out more. They're also broken up more, so it's easier to focus on the groups you enjoy.
Non-Avatar queerness - So much lovely subtext, so many paired endings. I've done multiple videos centering around them, even. I said in a video a few months back that I dislike how so many of Engage's non-Avatar supports end with bland affirmations of friendship, which in combination with the lack of endings really kills the potential of pairings like Fogado/Bunet and Timerra/Merrin. Dimidue though? When their A support pivots around the word "friend" you just know that it's a euphemism, and that they'll be calling each other that mid-coitus that evening. Throw in around a dozen other pairings who've gotten big based on subtext and you've got a bunch to choose from.
Cozy life sim elements - The Somniel may be more streamlined and its loading screens slightly less agonizing, but the monastery better nails the feel of a persistent hub area - even if its coziness kind of undercuts the tone of the game's second half. This isn't something I'm really into, but I know a lot of fans get into stuff like gardening and fishing and tea time, and the calendar system and (weird) time progression does make Houses feel more like a life sim in contrast to the Somniel and its randomized character loadouts. Also, Engage has way more to grind for if you want to see everything, which is annoying. This is in contrast to...
100% Completion - It may be something only I care about, but Houses goes above and beyond any other mainline FE if you're a completionist. Of course there's the support logs and event gallery and such (features Engage doesn't even manage correctly), but there's also the in-game journal which provides a ludicrous but still doable 100% target in the form of watching a whole bunch of bars fill up very slowly over dozens of playthroughs. This requires so many spreadsheets to keep organized - love it!
What FE17 does better than FE16:
Story originality - Yes, really. Houses's story is three variations on the series standard plot, plus one other option - side with the conqueror -that Fates came up with first. Engage is the least politically-interested game in the series, and it barely even teases at a mundane war between nation before it's back to fighting zombies and collecting rings. Original doesn't necessarily mean good, but at least Engage knows exactly what kind of story it's trying to tell and what it can feasibly expect to do.
Tangible, linear worldbuilding - Engage isn't as ambitious, but it's more successful thanks to more traditional FE worldbuilding tools like talking to NPCs around the world as opposed to gathering them all in hub. The single story also helps keeps everything orderly and easy to understand, rather than going for an unreliable narrator + mystery box approach across multiple routes and half-assing the execution.
The Avatar - No contest here. Alear is an actual character with an identifiable arc, and while it's not the most compelling thing in the world it's leagues ahead of anything Byleth can claim. Byleth is a blank vessel for the player (and also Sothis for a while, lending them some facsimile of a character in the form of her reactions) with a ludicrously contrived backstory to justify why they are the way they are; Alear has fears and development and a backstory that's coherent even if it relies on a fair amount of cliché. Also, even in localization Alear as a god complex fantasy is undeniable, whereas Houses bends over backwards to act like a main source of its appeal isn't teacher-student sex. Speaking of -
Avatar queerness - Again, no contest - not that I especially care. Byleth's same-sex S rank options are limited, while Alear can give their not!engagement ring to every character regardless of gender, a huge step up in open-ended self-insert romance that gets mostly overlooked because they can also give the ring to preteens.
Understanding of FE's camp appeal - The above only underlines how much better Engage can be when it comes to the campy and the tasteless. From the ridiculous outfits to the Emblem stuff being compared to Saturday morning cartoons or Power Rangers or such to Zephia/Zelestia to the AU dragon incest wank nonsense, Engage wears its silliness on its sleeve. Houses doesn't totally lack that element, with stuff like the Proper Conduct Tournament and Manuela's...everything, basically, but like the teacher-student fetish it's hidden beneath this veneer of respectability that begins to grate after a while. Most of that is probably just overcorrection for the poor response to that sort of content in Fates, but it obviously didn't stick...not even for Fódlan content in Heroes. Look at the new duo Cathmir, and tell me these characters still aren't being sold on sex appeal aimed primarily at straight men.
Handling of characters of color - Not something I discuss often, but it has to be said. Solm is as developed of any of the other main four nations of Elyos, with just about as much of a role in the story and a presence in gameplay (i.e. you spend around half a dozen chapters there). There are still some oddities, like how the royals and NPCs are all dark-skinned but the retainer characters aren't, but compared to the various periphery nations of Fódlan it's a real standout and actually feels like a part of the world. Sreng is a plot device in Hopes, and even less than that in Houses. Duscur, Brigid, and Dagda basically only exist in relation to Dedue, Petra, and Shamir respectively. Even Almyra, from which we get two playable characters including one of the lords, barely appears at all, and most of Claude's Almyran heritage is left out of his writing because he spends the whole game disguising his identity.
Standard gameplay - I play on Normal and freely abuse time rewinding so my opinion here isn't going to be held in any regard, but go check out anywhere Engage is being discussed online and you'll see tons of tier lists and comparisons of builds and chapters and Emblems and whatever else. You know, the things that people ordinarily talk about when it comes to FE, and not -
Less enabling of toxic fandom elements - The inbuilt faction drama in a faux-serious war story, the continued growth of the anti phenomenon first seen when Fates was current, and a years-long global pandemic fostered endless division and conflict that persists to this day. It somehow even continues a year after the release of Hopes, now in the form of bashing Engage because it didn't sell as much (while still talking about its gameplay way more than I could ever bother, go figure) and IS is being more conservative with its Heroes appearances. There's still pointless nonsense to argue about here - like the aforementioned incest wank - but there's far less of it in a linear story that doesn't encourage players to latch as hard onto their favorites.
Non-100% replay value - Related to the gameplay, if you're not going for all the supports/bonds/achievements there's much more variety you can pull out of repeat playthroughs of Engage via the standard ways to mix up your runs in FE: using different characters, allocating resources differently, limiting yourself in certain ways etc. Houses's gameplay is so freeform and has such clear best options that for replays you're relying on the story...and there's exactly four stories. Worse, White Clouds is almost the same regardless of house, and there's a bunch of crossover content among the Part II routes as well, even Crimson Flower, which leads to it all feeling quite repetitive even if the narratives technically go to different places.
Nostalgic throwbacks - Not only the Emblems, but also the many legacy paralogues. These were a fun element of Awakening and Fates's DLC, and it's nice to see them brought back here with a bunch of callbacks for fans of those older games. Houses has...its batch of DLC classes all coming from Awakening, and the Archanean regalia appearing as random drops. Oh, and probably the least notable playable version of Anna ever.
Absurdly cute mascot factor - Could have talked about this under the camp factor, but some players get really into how adorable Sommie is. It's a fount of memes and goofy videos if nothing else. Is IS taking notes from Pokémon?
And yet I still prefer FE16 overall, because it better caters to my specific interests (gay stuff that doesn't involve Avatars, spreadsheets). The years of fandom toxicity are unfortunate, but I've grown accustomed to laughing at it when it amuses me and ignoring it when it doesn't.
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