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#cag: intro
solaryour · 7 months
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open start for: @cagliostrostart
— location: middle of the street
No matter how long liv stared at that map, things didn't make sense. She kept a face like "Who the hell still reads maps, WHY a map?" Well, maybe living in a big city had those things, It hadn't been long since she'd moved from her small, snow-covered town and now she was having to deal with confusing streets and huge neighborhoods, perhaps the address of her future work, the music store, would fall from the sky?
She waited patiently for a pleasant-looking soul to pass by so she could start a conversation and bingo. "YOU! You look like someone who lives here, can you help me? I need to get to my future job and I don't know the address. I mean, I know, but I don't know how to get there and I don't want to be fired without even having started and I don't want to read a map. Will you help me or not? Please?"
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hcark · 6 months
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(danny ramirez, he/him, blessed cursed blood) To AMARO PEREZ, the whole world looks like an open page. With a leap of faith, their ability of ELECTRICITY MANIPULATION grows a little stronger.  They are a JAGUAR shade aligned to FRASER. For THIRTY-ONE years, they have survived a world of magic with both their ASTUTENESS and OVER FIXATION. They work as an AUDITOR (MURDERFIED), but if they could change their fate, they’d want to DEFEAT CURSE BLOODS THAT HAVE PACTED WITH THE BOUNDARY.
tw: kidnapping, torture, death
comes from a family of 'auditors' ( exterminators of cursed bloods on a shit list for being way too evil and chaotic ); one that's tight-knit but not stingy with unconditional love.
news reached them of the terrors a few cursed bloods brought upon nearby areas. while the perez family dug into finding the source, they never expected to be ambushed within the comfort of their own home. the very same that'd been harboring fellow hired hands ( close family friends ) that stayed that night.
everyone within the household was transported and tortured, including those that betrayed his family's trust. they'd been bought out, it seemed, but the cursed bloods never intended on upholding their end of the bargain. thus, they fell under the same fate of being fed upon and eventually slaughtered. all until amaro was left as the sole survivor.
he would've succumbed to the same fate if the location hadn't been apprehended last minute. another meager duo of blessed cursed bloods made short work to clear out the premise, save for amaro who'd been nearly drained of all blood. desperate to live he clung to the nearest hunter, sputtering the weakest vow to eradicate cursed bloods such as his assailants if given the chance. and he was. amaro was turned and is still going strong with hunting auditing other cursed bloods that seek to wreck havoc.
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babygirlhq · 7 months
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(danielle rose russell, she/her, cursed blood sire) To DOMINIQUE DE SADE, the whole world looks like an open page. With a leap of faith, their ability of CRYOKINESIS grows a little stronger.  They are a ARCTIC FOX shade aligned to NO ONE. For 468 years, they have survived a world of magic with both their CONFIDENCE and APATHY. They work as a ROYAL KNIGHT, but if they could change their fate, they’d want to RUN AWAY AND LIVE HAPPILY EVER AFTER. 
Basic Information
Full Name: dominique de sade
Nickname(s): domi
Age: 468
Gender: cis woman
Pronouns: she/her
Orientation: pansexual
Occupation: royal knight
Power: cryokinesis
Language(s) Spoken: french, english
Accent: french
Physical Appearance
Hair Colour: brown
Eye Colour: blue
Height: 5'8
Usual Expression: RBF probably
Health
Physical Ailments: n/a
Mental Illnesses: hehe wouldn't u like to know
Allergies: n/a
Emotional Stability: 7/10
Sociability: she's fine with meeting new people, but she's herself the most when she is with close friends
Body Temperature: chilly girl
Personality
Label: the broken
Positive Traits: confident, courageous, honest
Negative Traits: naive, selfish, impulsive
Goals/Desires: she just wants to be happy
Family
Father: Count de Sade
Mother: Countess de Sade
Sibling(s): Antoine de Sade, Veronica de Sade, Louis de Sade (deceased)
Grandfather: Unknown
Headcanons (tw: death)
The House de Sade is one of the oldest noble families of Cagliostro, the members of which hold high and prominent positions in high society and politics. Also they are all cursed blood sires with many many spawns.
Despite the family's long history and extensive ties to her majesty, the House de Sade has a strong reputation for being selfishly capricious and obsessed with self-indulgent pleasure.
Domi is the youngest of the family. She's got two siblings, Antoine and Veronica. She also had a twin brother, Louis, who died under mysterious circumstances. At least that's what the public knows.
She hasn't sired any spawns yet.
She isn't interested in politics, or the antics of her family for that matter. And her decision in this all comes down to the death of Louis. See, Louis was born not as a sire, but as a human. Seen as a weakness to the family, Louis was discarded to his grandfather, where he would then be raised as a servant to the house de Sade. Dominique visited their grandfather frequently to spend time with Louis, until on a fateful night she was witness to Louis becoming possessed and going on a rampage, and then shortly after she watched her grandfather murder her brother by seperating his neck from his shoulders.
Needless to say Domi's got insane trauma from that. She cut her hair, and started wearing Louis' clothes after that as a coping mechanism. Except it really just made things worse.
Domi has fallen desperately in love with Georgina Odette, ever since they'd met as children. She begged her parents to arrange a marriage between them, but to no avail. Well, not until a couple of months ago, when George's father could finally be convinced of making their engagement public.
Domi's got her own human familiar Arturo del Toro, to whom she made a promise to turn into her spawn sometime in the future.
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axdently · 8 months
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𝑴𝑨𝑫𝑰𝑵𝑨 𝑴𝑬𝑴𝑬𝑻, 𝑺𝑯𝑬/𝑯𝑬𝑹 𝑷𝑹𝑶𝑵𝑶𝑼𝑵𝑺, 𝑫𝑹𝑬𝑨𝑴𝑺𝑯𝑨𝑫𝑬
To CHARLOTTE DEGRAVES, the whole world looks like an open page. With a leap of faith, their ability of FERAL MIND grows a little stronger. They are a TIGER shade aligned to THE ORDER OF ATH. For THIRTY-SEVEN years, they have survived a world of magic with both their AFFECTIONATE + HEADSTRONG and CATTY + SUPERFICIAL reputations. They work as a TIGER HEAT CLUB OWNER & AN AMATEUR FOOT MODEL, but if they could change their fate, they’d want to KEEP HER SISTERS SAFE.
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─── 𝐃𝐄𝐓𝐀𝐈𝐋𝐒.
Listen up, babe, because this is who you are, and we’re only saying it once – you're a whirlwind of Moira Rose and Carole Baskin energy wrapped up in one explosive package. The town knows you as that Alimjan sister with a reputation, the one who sent her husband packing ( six feet under ), Julien Degraves, in the most enigmatic way possible. Your realm is Tiger Heat, a haven where music and magic collide, but you're not just a host –you’re a ringleader of inclusivity, welcoming grass kids ( you know the kids who used to sit in the grass during lunch and hiss at people ), and the black sheeps of the family. The world's a stage, and everyone is going to dance, and celebrate or you’ll scream !! But that's not all, Lottie. You're not just a queen of the night; you're a fashion icon too. Clown Couture? Yeah, that's you, turning glitter into art and sequins into a lifestyle. And those three LITERAL TIGER cubs? More than family, right? You're the lioness to these little tigers, fierce and protective. Here's the kicker: You're the big sister, the eldest among Dottie, Dollie, Rosie, and Josie, but oh boy, you definitely channel that mama bear energy. Let's not forget your temper – a warning sign for anyone daring to get on your bad side. So, Lottie Degraves, you're a tsunami of glitter, fierceness, and unpredictability. A showstopper, a sister, and a force to be reckoned with.
─── 𝐒𝐓𝐀𝐓𝐈𝐒𝐓𝐈𝐂𝐒.
NAME: Charlotte Lottie Degraves NICKNAME: Lottie DATE OF BIRTH: January 28th GENDER: she/ her HEIGHT: 5’6” MARKINGS: a mole on her big toe TATTOOS: none PIERCINGS: her ears DECORUM: she always has to stand out with pink fuzz, quirky uses of denim, boots that shine, & the occasional glitter business suit. She loves to accessorize and you bet your bottom dollar that her tiger cubs ALWAYS match.  SCENT:  a minty trace of catnip, bubblegum cigarettes & Elizabeth Arden’s White tea GOALS: World Domination ✨ FEARS: Her grandmother POSITIVE TRAITS: Eccentric, Assertive, Talkative NEUTRAL TRAITS: Impractical, Confident, Curious NEGATIVE TRAITS: Scattered, Aggressive, Outcast ZODIAC: Aquarius Sun, Aries Moon & Aries Rising ALIGNMENT: chaotic evil TEMPERAMENT: sanguine ELEMENT: air  PRIMARY VICE: Wrath PRIMARY VIRTUE: Temperance  TROPE: Attention Whore, Comedic Sociopathy, Drama Queen, Everything’s Better with Sparkles, Impractically Fancy Outfit, Large Ham, No Inside Voice, Pretty in Mink, What the Hell Is That Accent? INSPIRATION: She’s a mix of Moira Rose, Monalisa Saperstein,  Noho Hank from Barry & heavily inspired by Carole Baskin OCCUPATION:  Illegal Animal Handler, Amateur Foot Model, Owner of Tiger Heat and CEO of a small company called of Clown Couture LLC. RESIDENCE: A house on the hill that resembles a mansion, that is always open to her sisters, though they’d have to sleep on couches due to the extra rooms being flooded with clothes and accessories for both her and her tiger cubs. HOBBIES: acrobatics ( when she was younger ), golfing, animal rights, sewing ( she has a small passion for costume designing ), Shopping HABITS: always losing her purse, speaking in a trained Trans Atlantic accent, never using her inside voice, pointing out the obvious ( Don’t tell her not to look at your Ex at the bar, she will ✨ ), chewing gum harshly and sticking it under tables, zoning out in boring conversations, succumbing to her own narcissism
─── 𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒.
FERAL MIND
The user can tap into a primal instinctive state of mind, which can release an unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting damage that they couldn't or wouldn't in their normal state. In some cases, the user's mind descends so far into the feral state that, mentally, they are little more than wild animals. The intensity of Feral Mind is based upon which variations are in play one being relatively tame, to all three being unmanagable. 
VARIATION 1. ENHANCED AGILITY
User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort. Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength, and endurance.
VARIATION 2. ENHANCED CLAWMANSHIP
Users, either innate or through training, are masters of wielding claws as weapons. The user is able to wield claws with great proficiency in brute power and close quarter combat. When it comes to wielding different weapons, the claws are the closest to hand-to-hand combat. User is able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces, able to take advantage of any handholds they find, no matter how small, on trees, rocks, walls, etc using their claws.
VARIATION 3. ENHANCED BITE
The power to have bite force greater than that of the ordinary. Users have an inhumanly strong bite, either because of sharp fangs/teeth, augmented jaw-muscle structure, etc. User can easily rip out/off the body parts from a target's body, whether it be the arms, legs, organs, head, spine, etc. Usually done by brute force, or can be done supernaturally as well.
─── 𝐈𝐍𝐕𝐄𝐍𝐓𝐎𝐑𝐘.
FEATHERED VEIL OF CHARISMA: This ornate feathered veil grants a +2 bonus to Charisma checks while worn. Additionally, once per day, the wearer can release a dazzling burst of colorful feathers, forcing all creatures within 15 feet to make a Wisdom saving throw or be charmed for 1 minute. TIGER QUEEN'S GLITTERING BOOTS: These knee-high boots are embedded with sparkling sequins and allow the wearer to cast the "Misty Step" spell once per short rest, teleporting in a burst of glitter up to 30 feet. SHIMMERING SUNGLASSES: These crescent moon-shaped sunglasses grant advantage on saving throws against blinding effects and can be used once per day to cast the "Suggestion" spell on a target. GILDED CHOKER OF ELOCUTION: This exquisite choker enhances the wearer's speech and presence. They gain advantage on Charisma checks related to persuasion, and their words are imbued with a subtle charm that captivates listeners. TIGER CLAW PENDANT: A pendant in the shape of a tiger's claw, set with a sparkling gem. When worn, it grants the user enhanced agility, allowing them to add a +2 bonus to Dexterity checks and saving throws. 6.GEMSTONE HAIRPINS: A set of intricately designed hairpins embedded with sparkling gemstones. When used to secure hair, they grant the wearer advantage on Performance checks for music or dance. ENCHANTED BANGLE OF EVASION: A bangle adorned with swirling patterns. Wearing it grants the user the ability to use the "Evasion" ability as a rogue, allowing them to dodge area effect spells and abilities. SATIN RIBBON SASH: A delicate satin sash that shimmers in different colors. When worn as a belt, it grants the user the ability to cast "Color Spray" once per short rest.
─── 𝐈𝐍𝐂𝐀𝐍𝐓𝐀𝐓𝐈𝐎𝐍𝐒.
COLOR SPRAY: A dazzling array of flashing, colored light springs from your hand. Roll 6d10, the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see). MISTY STEP: Briefly surrounded by silvery mist, Lottie teleports up to 30 feet to an unoccupied space that you can see.
POTIONS
POTION OF GLAMOUR: Drinking this potion gives the user a radiant and captivating appearance, granting advantage on Charisma checks ELIXIR OF AGGRESSIVE ELEGANCE: This potion boosts the drinker's physical and mental prowess, granting a +2 bonus to Strength and Charisma for 1 hour. However, it also imposes disadvantage on Dexterity saving throws during this time due to their heightened self-assuredness. POTION OF CHARMED BANTER: After drinking this potion, the user gains the ability to engage in witty and flirtatious banter effortlessly. They have advantage on Persuasion and Deception checks for the next hour. TONIC OF SPARKLING ENERGY: This potion fills the drinker with boundless energy. For the next 10 minutes, they gain a fly speed of 30 feet and resistance to exhaustion. However, after the effect ends, they suffer one level of exhaustion. PERFUME OF ENCHANTING AURA: Applying a drop of this magical perfume grants the user a captivating aura. They gain advantage on Charisma checks and can use an action to release a burst of fragrance, casting "Calm Emotions. 6.TIGER BREW: Drinking this potion covers the user in a sparkling layer of magical glitter stripes. They become resistant to radiant damage, and any creature that makes a melee attack against them takes radiant damage in return.
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bludstaind · 8 months
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(curley gao, she/her, spirit warrior) to DOLLIE ALIMJAN, the whole world looks like an open page. with a leap of faith, their ability of BODY EXCHANGE grows a little stronger. they’re pledged to the HOUSE OF BELTRAN to defend the enchanted lands of cagliostro with their ENCHANTED BUTTERFLY CLIPS. for TWENTY-THREE years, they have survived a world of magic with both their INVESTIGATION SKILLS AND SELF-CENTERED PERSONALITY. they work as a PODCAST HOST & INTERNET SLEUTH, but if they could change their fate, they’d want to EXPOSE THE WIZARD OF WHALE ISLAND. (ana, 25, she/her, est)
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⸺ THREADS . STARTERS . VISAGE . AESTHETICS . PINTEREST .  PLAYLIST  
hello hello! it’s your local goblin ANA here trying her hand again at actually posting on the dash .・゚゚・(/ω\)・゚゚・. dollie is an older muse of mine from a previous roleplay & she’s super easy for me to play, so i hope you’ll all love her and we can have fun in some threads! (i’m shy though so pls be patient, plotting in the dms makes me a lil anxious huisdfhsd)  below i’ve included some tidbits of info about her for you, along with her profile information under! ♡ ok kiss kiss ily bye
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officially adding another alimjan to the mix of things, get ready for more chaos as material girl by madonna plays in the background!!!
the youngest out of five sisters, also a cast member on a cringey and cheesy reality tv show called all around the alimjans (it's bootleg keeping up with the kardashians)
your typical neurotic workaholic capricorn with a splash of perfectionism, you'll find her working 3 different jobs and constantly on the search for more because she doesn't know how to slow down and breathe
despite the valley girl meets paris hilton meets the kardashians meets socialite facade she has on now, she was a very awkward, frizzy haired, tokyo ghoul obsessed little girl in her youth who was bullied often. anyone who knows her from her youth will know she's an entirely different person beneath the mask she's spent so many years building up.
the main host of cagliostros spookiest, most drama-filled podcast! “glamour & ghouls” will provide you with all things GLAMOUROUS, GHOULISH, AND GOSSIPY. you'll also find her on youtube, as well as internet sleuthing in her "free" time.
her youtube channel is where she vlogs behind the scenes content, investigations, as well as her makeup and skincare routines!
incredibly nosy, will always be in your business and isn't afraid to use whatever (or whoever) she needs to get to the top. her power is body swapping so don't be surprised if your character wakes up one day in a different body and you hear around town that people saw you doing things you didn't do 👀 (think freaky friday!)
despite being (very) annoying, if she knows you and loves you, she will (very frequently) show up at your door unannounced with your favorite drink to make your day a little better. be prepared to hear all of the gossip and drama you've missed out on, though. will also eventually force your character to let her give them a makeover. sorry, not sorry!!!!
spirit warrior who went through the full initiation and ceremony process, though she's not as involved in her house as others. prefers sticking to sleuthing and investigating drama more than fighting evil by moonlight and winning love by daylight. i have an open plot/wc for a dreamshade companion who helps her with the dirty work of things if anyone is ever interested  👀
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plot bunnies/wanted connections!!
ex best-friend - someone who she considered nearly as close to her as her twin sister. when dollie wasn’t with rosie, she was always with your character. things ended on a very sour note, after dollie got too involved with a tragedy in the best-friends family. i wanna keep this pretty open to creative freedom, but an idea i had for this was that dollie made the mistake of sharing information on her best friends tragedy with her followers, and it caused a very sour and bitter end to the friendship.
the enemy - for some reason, this character wants to take dollie down and ruin the comfortable little career she’s been working so hard at building up ( maybe even at the expense of others? ) perhaps they don’t her sticking her nose in peoples business around town, or think she’s sniffed a little too close to something they want to remain covered up, this is completely open and i’d love to brainstorm something juicy for it 👀
the budding love - despite the constant need to always look put-together and like she has everything figured out, dollie has had a long battle with learning to understand herself. she was content with herself, comfortable with just focusing on her job and hobbies, but someone comes along and shows her what it’s like to love without all the expectations, what it’s like to have the passion, the adventure, the butterflies in your tummy that all the girls in the movies talk about. for the first time, she feels like she has a chance. (important note that dollie is a closeted lesbian currently who's only just now starting to figure herself out so this may have to be slow burn hehe!)
dreamshade companion - helps with investigations/the dirty work of being a nosy! dreamshades and spirit warriors often make contracts and work together as pairs in cagliostro, it's quite common and a good way to keep a dreamshade safe from being slain. perhaps your character is in it only for the safety, or maybe they enjoy sticking their nose in other peoples business too! i'm open to anything tbh
out of town friends - because of her interest in true crime/mysteries, dollie has done a fair bit of traveling outside of selphia for sleuthing and investigations, often spending weeks to even months all over the place to get the big scoop. there are no limits on where she could have met your muse, i wanted to leave it open for creativity ♡
podcast guests - anyone who comes on the podcast would likely have had their ears talked off by dollie many, many, many times. she’s very social and when it comes to info-dumping with her co-workers about the latest conspiracies, true crime, or whatever mysterious event has taken place in cagliostro this week, she doesn’t know when to stop
enemies and foes - when you're as nosy as dollie and willing to turn other peoples tragedies into profit, there are bound to be some people who just can’t sit right with her choice in career. maybe they think she’s too nosy, maybe she’s shared information with the public that was meant to be private, i’m open to absolutely anything! 
shared interests in town conspiracies - i think it’d be super fun to have plots where dollie and other characters get together and discuss/investigate/try to work through town conspiracies! friends who sleuth together stay together 😎
fans of her youtube channel  ( okay, okay, she’s not THAT big yet, but she likes to pretend she is  )
i swear i have better ones than this but my brain is losing power!!! but i'm open to anything! ily guys LET ME PLOT WITH YOU HEHE
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some lil stats to end things off <;3
⸻ NAME. dollie alimjan
⸻ AGE. twenty-five
⸻ GENDER IDENTITY. cisgender woman
⸻ PRONOUNS. she / her
⸻ SEXUALITY. lesbian (closeted)
⸻ RELATIONSHIP. single
⸻ FACECLAIM. curley gao
⸻ HEIGHT. 5’4” / 162cm
⸻ HAIR COLOR. she changes it frequently, but currently black
⸻ HAIR COLOR. brown
⸻ MARKINGS. scar near her hairline from her twin sister throwing a toy at her as a toddler, medium-sized birth mark on left of her lower back
⸻ TATTOOS. tiny ghost holding lipstick on side of right wrist.
⸻ PIERCINGS. three ear piercings on the left ear, four in the right
⸻ SCENT. raspberry, pear, vanilla orchid, lily of the valley, & woody notes
⸻ POSITIVE TRAITS.  gregarious, driven, & generous
⸻ NEUTRAL TRAITS. honest, materialistic, stylish
⸻ NEGATIVE TRAITS. petty, self-serving, & overreacting
⸻ ZODIAC TRIO. capricorn sun, libra moon, gemini rising
⸻ ALIGNMENT. neutral good
⸻ MBTI. esfp
⸻ TEMPERAMENT. sanguine
⸻ ELEMENT. earth
⸻ PRIMARY VICE. greed
⸻ PRIMARY VIRTUE. magnificence
⸻ TROPES. the socialite, breaks rules to fit their needs, always in places they shouldn’t be, uses “like” too much when they talk, puts their goals before everything else, overworked and overwhelmed perfectionist
⸻ GOALS. solve the mysteries happening in cagliostro, achieve a million subscribers, get her own reality tv show, expose the wizard of whale islands secret
⸻ FEARS. being completely alone, not achieving her dreams, failing, bugs
⸻ OCCUPATION. podcast host, internet sleuth, & youtuber
⸻ RESIDENCE. selphia, cagliostro.
⸻ HOBBIES. investigating strange occurrences & monster events, finding the big scoop, sharing other peoples drama, interviewing people around town, researching true crime, annoying her sisters, vlogging for her channel, spending way too much on ig live, rigorous skincare routines, editing photos, doing other peoples makeup, soap making, binging bad reality tv shows, etc.
⸻ HABITS. using “like” too much in a sentence, cutting people off accidentally, nail picking, checking her social media too often, controlling the conversation, taking selfies at inappropriate times, constantly working even during recreational activities, etc.
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s7arrymoons · 9 months
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hazel newton
(ellie bamber, she/her, spirit warrior) To HAZEL NEWTON, the whole world looks like an open page. With a leap of faith, their ability of PLANT EMPATHY grows a little stronger. They’re pledged to the HOUSE FRASER to defend the enchanted lands of Cagliostro with their SPRIG OF ROSEMARY. For 20 years, they have survived a world of magic with both their BRAVERY and SENSITIVITY. They work as a CONVENIENCE STORE CASHIER, but if they could change their fate, they’d want to LIVE FREE OF EXPECTATIONS
Hazel comes from a rich Fraser-associated family, with many siblings both older and younger. Expectations of being always presentable, proper, and formal quickly clashed with the development of her abilities; feeling countless emotions she can't understand from plant life all around her, her adolescence was overwhelming, filled with breakdowns and a tendency to oversleep for the sole purpose of escaping intense feelings which do not belong to her.
The older she gets, the easier it is to grow accustomed to, though she still finds it easy to confuse her emotions for something else's. From her teen years she began turning to alcohol and loud venues to drown everything out. Considering herself a disappointment to her family, the only person she trusts is her half-brother, Elrich.
Hazel desperately wants to find her own place. It's not that easy, though, and until then, she continues to tackle family expectations and bad habits.
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scngbcrds · 9 months
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To ILMARI TOMLIN, the whole world looks like an open page. With a leap of faith, their skills in SPELLCASTING grows a little stronger. For 48 years, they have survived a world of magic with both their COMPASSION and DISORGANIZATION. They work as a GARDENER, but if they could change their fate, they’d want to HAVE INVESTED MORE IN THEIR OWN GARDEN THAN OTHERS. 
-Born and raised in Arland Valley, though he lives in Selphia now. His parents had a small hobby farm, though most of their living came from helping tend to other’s flocks- bringing Ilmari along with them and raising him among the sheep. Ilmari was a quiet, sweet child and preferred to “help” than play with the other children his age. 
-He was brought up as a member of the Dragon Priesthood. He isn’t incredibly connected to it at this point in his life, but he believes and has a fondness for it. He visits the Ventuswill Shrine in Selphia on occasion, and often finds himself stopping to take a deep breath on windy days. 
-Ilmari is the human father to a half-shade child, Kian. Kian’s mother, who had no desire to raise a baby- especially one that might have been humany- bailed as soon as they were born. As it turns out, Kian took after their shade parent, and Ilmari had no idea what he was doing, and turned to find friends- scared shitless that he was going to fuck something up. Kian, a precocious toddler, decided immediately upon meeting Haneul- who was, at the time, just a friend, that Haneul was his dad. He was right. He’s 16 now, and Ilmari swears there’s a resemblance, he takes after Han so much. 
-Ilmari understands that his lifespan is significantly shorter than the other members of his little family- that Kian and Haneul will lose him one day. He is completely taken with his partner, for some reason, though he would never ask for monogamy- and understands that he is such a small moment in the lives of immortals. He’s determined to make the life he has a good one. (He doesn’t know what he’s going to do with himself once Kian is grown)
-He’s a gardener! Like, for other people, as a career. He studied spellcasting when he was a teenager, but he was never particularly adept at it. He knows a few spells that help in the garden- but he’s mostly just a very good gardener. 
Personality: Ilmari always has a listening ear available, especially for those in need of it. He’s compassionate and has a very long fuse to anger- generally, he is smiling through any upset. Also has very bad organization skills- his home, car and schedule are messes.  
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vicioushauntings · 10 months
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(dev patel, he/him, dreamshade) To VIVANSH DALAL, the whole world looks like an open page. With a leap of faith, their ability of MEMORY MANIPULATION grows a little stronger. They are a SNOW LEOPARD shade aligned to VANITAS. For SIX HUNDRED years, they have survived a world of magic with both their [DUTIFUL and ESCAPIST. They work as an ORCHARD KEEPER, but if they could change their fate, they’d want to GROW OLD WITH THE LOVE OF THEIR LIFE. (brisket, 25, she/her, est)
BASICS
FULL NAME: Vivansh Dalal NICKNAMES: Viv, Vi BIRTHDAY: ZODIAC: GENDER: Cis Male PRONOUNS: He/him SEXUALITY: Pansexual
APPEARANCE
HEIGHT: 6’2 DISTINGUISHING FEATURES: His hair, and the regular smell of peaches. TYPICAL FASHION: Plain white t-shirts and simple pants, nothing patterned or flashy, usually wears very neutral colors. JEWELRY AND ACCESSORIES: A simple leather watch POSITIVE TRAITS: Benevolent, courteous, heroic, leaderly, warm NEUTRAL TRAITS: Confidential, folksy, mellow NEGATIVE TRAITS: Escapist, hesitant, regretful, ritualistic, vague HOGWARTS HOUSE: Gryffindor MBTI: INTJ OPTIMIST/PESSIMIST: Optimist INTROVERT/EXTROVERT: Extrovert DAREDEVIL/CAUTIOUS: Cautious LOGICAL/EMOTIONAL: Emotional MESSY/NEAT: Neat
LIFE
HOMETOWN: Roytale Heights EDUCATION: Some College LIVING SITUATION: A comfortable cottage PETS: A rabbit named Mr. Cotton OCCUPATION: Peach Farmer PARENT(s): Mr & Mrs Dalal SIBLING(s): SIGNIFICANT OTHER(s): DISABILITIES: None
FAVORITES
COLOR: Scarlet red FOOD: Dal Dhokli MUSIC: Acoustic LITERATURE: Sci-fi, romance FLOWER: Marigolds
HOBBIES & HABITS
HOBBIES: Gardening, cake decorating, woodworking, flower pressing SPENDING HABITS: Good soil, plant food, artwork, good shoes
HEADCANONS
Many of those in the outskirts of Selphia who live nearby Viv don’t realize that he’s a six-hundred-year-old immortal. To them, he’s just the quiet neighbor who brings them extra peaches from his trees. He stops by local celebrations and brings gifts or food depending upon the occasion, but few have ever seen the inside of his home, and even less know anything about him other than the kind gentleman who brings gifts.
Even with modern technology, Viv still enjoys the older parts of life. He isn’t entirely cut off from the modern world: yes, he has a computer and a phone and is capable of using both, he prefers hand-written letters and photographs and hand-woven blankets as opposed to an instant message or a digital image or anything mass produced.
Within his house, there is a large collection of art - namely photographs and small paintings or drawings. Most are not from any well-known artist, but rather are views of people he has met over his lifetime. Some of the artwork is their exact portrait, while other pieces represent them - a drawing done by them, a photograph of their favorite spot, or a painting with their favorite color.
Dreamshade
House: Vanitas Ability: Blood Manipulation Viv is capable of creating, changing, or destroying the memory of other people. In order to view a memory - or display a memory to someone else - he must have a container or be able to touch that person’s blood. In order to destroy a memory, Viv can use his own blood’s corrosive properties. Mixed with blood from someone else, a single specific memory can be erased, or altered depending upon the severity of the corrosion. Animal: Snow Leopard
BIOGRAPHY
Although known as the generous peach farmer by the majority of his neighbors, Vivansh did not always behave as such. The eldest son of a wealthy nobleman, Vivansh was raised with the belief that humans, quite simply, were beneath them. Their lifespans were so short, how could they possibly ever accomplish anything of significance? It was up to Vivansh and his family to record their histories and continue their work long after the human had passed and their name lost to time itself. The human would not be remembered, but thanks to Vivansh’s father, their work would still continue. Humans should only feel so grateful to have someone to continue on with what they started. Without dreamshades, Viv often believed, nothing of true elegance could ever be accomplished. Set to inherit his father’s wealth, name, and title, Viv seldom interacted with humans; what was the point, given how brief their time here was?
That is, until one girl saved him. Sacrificed her life for him. He couldn’t wrap his mind around it. How was it that he, who had already lived so much, could be saved by someone who would disappear within a blink of his eye? She hadn’t asked for much in return, simply to be remembered. It was as if Viv had been confronted by a brick wall. Saved? Remembered? If humans were so far below him and other dreamshades, why had she willingly given herself up for him?
Still, Vivansh felt indebted to her. So he planted the tree in her name - Peaches. He hadn’t seen much use in it at first, but every year the tree grew and bore fruit, and as each year passed, he still found her name at the top of his lips, perhaps the first human he’d ever took the time to recall.
Years passed, but Vivansh could not forget her face, even after that first peach tree grew barren and withered away. He planted another, this time for the fisherman who offered him an extra fish, free of charge. Then a third, when the baker who lost her young child wished to have more than just a grave to speak to, and a fourth when someone’s husband never came back from war. And then he met her again. She was different this time, a new name, a fresh face, but Viv could tell it was still the girl who saved him all those years ago, the light in her eyes still remained the same.
Every moment they spent together challenged him in a new way. He realized, contrary to his father’s belief, humans were fascinating. They may not live forever like he did, but they persisted nonetheless. They made efforts for a future they would never live to see, and Vivansh realized they were beautiful. Perhaps even more accomplished than his fellow dreamshades.
But Vivansh was an immortal, and the one he’d begun to fall for was not. No matter how much time they spent together, hers would have its end. His life would continue regardless. Their meetings grew cyclical. They would meet. She would grow. He would remain the same. She would leave him, either from age or tragedy or sickness, and he could wait another century before meeting her again.
When his father discovered Viv not only living alongside humans, but working with them — for them — he grew furious. No son of his should ever stoop so low. He offered Viv two choices, to either work by his side, or to give up his wealth. Now, Viv lived a fairly comfortable life. There was no need for work, only if he wanted to. Giving up his wealth meant he would be entirely on his own. And yet, so many humans started out similarly. If they could make it, why couldn’t he?
So Vivansh rejected his father. And, as such, was cast to the side. No money, no inheritance, cut off from any resources, he was forced to carve his own path and build himself up. He fell back into his peach trees - a habit he had persisted with over the years. The original trees had long since died, but Viv still kept his promise to them, and remembered each one. Their descendants still continued, and the peaches helped him create a life for himself.
Since then, Vivansh is much more well off. Though, as far as his neighbors and many of his acquaintances know, he’s just the friendly peach farmer with wisdom beyond his years. He still looks for the same girl who saved him centuries ago, and does his best to record the memories of all those around him. He’ll continue his father’s legacy, but perhaps in his own way, as opposed to the way his father wanted.
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reliqia · 2 years
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  ☝  home to brigit da costa & nora sedraïa, as loved by 𝔪𝔞𝔯𝔦𝔞𝔥, reachable at /  timeless#3632 /, central timezone, she/her pronouns. 
 ▒░ DESTINY &  NORA ▒░░   :  google doc .    starters .   
simplified summaries below.      
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📌 To NORA SEDRAIA, the whole world looks like an open page. With a leap of faith, their ability of VECTOR CONSTRUCTS grows a little stronger.  They are a CHIMERA shade aligned to NO ONE. For 720 years, they have survived a world of magic with both their INTUITIVE and INSENSITIVE. They work as a PRIESTESS, but if they could change their fate, they’d want to REVERSE THE CURSES OF THE WORLD. 
lost her memory for a portion of years directly following an attack which led to her becoming a cursed blood.
after regaining her memory, she returned herself to her work, picking up a side-quest to attempt curing the cursed blood status, as well as picking up a passionate study of the boundary and all dark magical effects that followed it.
over the years, she has had several children, all with the same man. her husband of a hundred years, who was taken from her due to a boundary curse. 
this curse was of fenith town, which lumped the consciousness of people into a shared body. unable to take the loss of him especially under such circumstances, she performed a powerful and forbidden ritual to strip his consciousness from that of the monstrous host where it had been combined. the original form containing the minds of many was rendered into a vegetable afterwards, and she held in her hand, the seemingly contained essence of her husband after it was all said and done.
she keeps him with her at all times, after transferring his essence into a defunct dream stone, cracked and corrupt. his sentience is seemingly contained inside. she keeps it in a setting on a necklace around her neck. it grows hot enough to scar her at times. she will never entertain the idea that whatever she holds inside of it, is no longer her husband at all, but something else.
she works at the ventuswill shrine, as well as several other shrines nearby small sects and temples when they require a helping hand.
she’s as old as they come, fearless and out of touch with reality in many ways. there’s nothing she hasn’t seen or felt over the years and one of the only things keeping her going is the need to be there at the end of the world, and to snip each unnatural curse from this world.
she practices her curse breaking during any free time she has at the shrines where she works. in fact there’s many unethical and powerful forms of magic she’s practicing at all times.
it was only around 5 years ago that she became a cursed blood. her obsession has been thriving since then. since her memory loss, she’s somewhat lost touch, but she once understood the lost language of ath. now it’s very spotty, but she can still pick up many words and especially phrases.
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📌 To BRIGIT DA COSTA, the whole world looks like an open page. With a leap of faith, their ability of HYDROGENESIS grows a little stronger. They’re pledged to the HOUSE FRASER to defend the enchanted lands of Cagliostro with their SWITCHBLADE. For 32 years, they have survived a world of magic with both their SWEET and DISTANCED traits. They work as a HUNTER FOR HIRE, but if they could change their fate, they’d want to BE FREE OF HER FATHERS SHADOW.
brigit usually goes by her alias, destiny.
she works a lot of odd jobs to make ends meat. recently she signed up to be a spirit warrior to add another source of income to the list. dancing, bartending, hunting down monsters and magicians who are off track. stays busy and broke.
she has formal training in many things, from dancing, to self defense, to offense. guns, brazilian jiujitsu and some knife handling.
for the better part of 13 years of her life, her father did lots of magical experiments on her so that he could perfect a way to amplify his own power. since then her and her magic don’t get along. 
she has a few magical tattoos of protection to keep her hidden from and protected from her father. she ran from him years ago and she’s been sort of in hiding ever since. she ran away from home at 15 to a mentor who was a teacher of hers, who then shelters her and helps her to become invisible.
all of her free time goes towards hunting down the boundary and any contracts she gets as a spirit warrior. mostly she hunts down magical creatures, but she has taken contracts for cursed bloods and other magic misusers.
sweet and mysterious. even if you dated her for a year you might not learn many of her secrets or anything about her. connection idea, lovers who knew nothing about each other despite their time together because she refused to open up and never asked about them. like falling in love with a stranger you still sleep with at night.
she works at bars and clubs a few hours each night. spends all her time when she isn’t at work studying her targets and working on herself. 
night owl, living her 90′s best friend fashion era, can drink anyone under the table, cannot live without her money all facing the same direction face up in her wallet. has 100 phone games on her phone, bad tv addict, comfortable alone, avid late night snack supporter.
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yourantidcte · 1 year
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(hale appleman, they/he, cursed blood) To MICAH ALTMAN, the whole world looks like an open page. With a leap of faith, their ability of TRANSMUTATION grows a little stronger. They are a TWO-TAILED, MOSS GREEN PATAGONIA FOX shade aligned to NO ONE — but formerly of House Beltran. For 206 years, they have survived a world of magic with both their LIGHT-HEARTEDNESS and CAPRICE. They work as a POTIONS MASTER, but if they could change their fate, they’d want to BE USEFUL ONCE AGAIN.
basic stats // @cagliostrohq
There have always been plenty of things Micah did in their life very specifically because those things didn’t make sense, but working with potions had always made sense.
The transmutation skill came to them early in life, literally child’s play as they turned their friends’ toys into butterflies and back again. A powerful party trick, one that literally shaped the world around them, and eventually shaped Micah’s own future. A skill like theirs could be dangerous in so many hands, but the dreamshade had only ever wanted to help. Even in playfulness and pranks their motives weren’t cruel; whenever someone needed something, less useful items transformed into exactly what would help the most. Eventually, that meant Micah had every tool they ever needed to succeed, and crafting potions became their most useful practice yet, a skill they would go on to hone for decades — eventually, centuries.
Callum Byrne was the only other thing in Micah’s two hundred years of existence that’d ever made as much sense to them.
A proud spirit warrior from the House Beltran, Callum was not so proud when Micah met him. Drenched in sweat and shame, shuddering under a compulsion he did not know how to control, Callum came to Micah in pure desperation for help quelling the golden demon that coiled in his blood. Micah hesitated only briefly; they’d always been warned about cursed bloods, they’d heard the stories. But so too had humans and spirit warriors been told stories about those dangerous dreamshade, yet here Callum was. Desperate but earnest.
So, Micah did what they could to help. It was an uphill battle, but one they fought together. Trust came slowly but carefully, built brick by meticulous brick. Micah was only ever clear their remedies would be experimental, and Callum put his life and his sanity in their hands. Over a handful of years Micah didn’t manage to make much progress, only minor tinctures or solvents that, at best, muffled the worst of the cursed blood’s afflictions. The process was frustrating, but Micah never gave up. For Callum, they would never give up, even if it took another two hundred years.
A different opportunity presented itself far sooner than that, in the shape of magical contracts forged to fight the Boundary. In a matter of days, Callum was begging Micah to contract with him — if they could fight the Boundary together, maybe they could make steps towards a clearer solution for Callum in a much more tangible way. If they could fight the Boundary, they could fight Callum’s demons, and maybe, all together, they could win.
Micah agreed without hesitation, and as they did so they realized: the love they felt for Callum extended far beyond the fire-forged friendship the two had made over the past years.
Training together came easily to the pair, already so practiced in trust and now genuinely excited that they didn’t have to hide the closeness of their relationship, that between shade and warrior, that few contracted understood in the same way. The shade gave his magic freely and Callum used it expertly, a dance that felt as natural to the two as their friendship had for years. Micah didn’t pledge to Beltran in quite the same way or with the same depth they pledged themselves to Callum, but that didn’t necessarily matter. Not, at least, until House Beltran turned on them.
Micah’s potions had only ever been band-aids over bullet holes for the gold-flecked blood in Callum’s veins, and as the two started to shift their focus, the evolution of Micah’s experiments fell by the wayside. Time spent fighting all manner of beast and person didn’t help; it was never lost on Micah, the distant sheen of want in Callum’s eyes as he stood over an opponent, vanquished and bloodied. Micah could only ever drag him back to the light and pray. It was not a tactic that would last them the year they’d been granted to fight the Boundary.
The descent was abrupt, but Callum had already tasted the blood of others before, ultimately, he tasted Micah’s. A golden-webbed scar, branching from the indelible mark of Callum’s teeth, hides under a leather bracer Micah always wears on their left forearm.
Destroyed by what he’d done to the one person he trusted most, to the one person who trusted him the most, Callum did the only thing that made sense to him: he turned himself in. With a smile that didn’t reach his eyes nearly so well as the tears, he tried to get Micah to promise not to make a scene. Micah, naturally, did what they did best — and made a scene.
On the day of Callum’s execution, Micah begged the new boy-lord of House Beltran to spare their warrior, but no amount of scraped knees, tears, and groveling made any difference. All Micah managed to secure was a peaceful end for Callum, a cold comfort that left an equally cold vastness in its wake.
Micah left House Beltran the same day, feeling no loyalty to a house that’d turned its back on them, no matter the justifiable reason. Even as the scar on their forearm twisted and warped and started to impart upon Micah the very same side effects they’d seen Callum struggle with for years, Micah couldn’t forgive Beltran for putting him to death.
Adrift of purpose, Micah still hasn’t found the courage to pack up and leave the city just yet. That sense of usefulness and belonging they’d felt fighting alongside Callum sits in their veins as heavily as their curse, both longing to be fulfilled in very different capacities. For now, all Micah can manage is warring against their own curse, and sitting hesitantly by as they hope against hope to feel the same usefulness and flawless synergy they once felt with Callum. They hope against hope that even now that Callum is gone, the Boundary can be defeated, and even in death may Micah’s spirit warrior find some peace.
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grxmincvdescxnce · 10 months
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( sabrina carpenter, she/her, cursed blood ) To DAENERYN of VARAEL, the whole world looks like an open page. With a leap of faith, their ability of BLOOD MANIPULATION grows a little stronger.  They are a BENGAL CAT shade aligned to HOUSE of VANITAS. For TWENTY-FOUR years, they have survived a world of magic with both their TENACITY and SADISM. They work as a HEAD of VANITAS, but if they could change their fate, they’d want to RAISE HELL WITHOUT CONSEQUENCE. + head of vanitas skeleton
inspo includes the likes of the following: robin hood of english folklore, rebecca of cyberpunk: edgerunners, catra of she-ra and the princesses of power, tinkerbell of peter pan, ryomen sukuna of jujutsu kaisen, goldilocks of puss in boots: the last wish. 
&. ⸻ BASICS
name — daeneryn of varael 
aliases — daena, the blood witch, the demoness, the desert thorn, princess daeneryn, the devil queen
birthdate — august 13
zodiac — leo
birthplace — the country of varael
sexuality — biromantic homosexual
alignment — chaotic neutral
temperament — choleric
element — fire
primary vice — sloth
primary virtue — temperance
house — vanitas
occupation — head of house vanitas and thief
markings — all these tattoos in various locations
&. ⸻ HEADCANONS
daeneryn recalls nothing of her life before being found by her adoptive family, and though she’ll never admit it aloud unless pressed to the point of irritation perhaps, they mean the absolute world to her
she refers to her dreamshade family as her ‘council of merry men’ now that she’s head of vanitas. her slight obsession with robin hood stops just short of her wearing green tights, though honestly, she knows she’d look amazing in them
she often dons a leather jacket with this insignia present, a gift from her family to commemorate her becoming head of house vanitas 
daena’s feat of victory was accomplished not by lineage, but by brutality. a bloody, all-out brawl would range exactly twenty-four hours to determine their new leader, a long-kept secret of the faction meant to keep things ‘fair’ following the loss of their namesake, ruyun vanitas. participants are granted access by invitation only, and there would be no permitted challenge to the victor’s rule for at least three years’ time, per the guidelines 
daeneryn would earn the title ‘the devil queen’ as a result of her manner of victory, her body drenched in blood and her feline, dagger-like smile viciously menacing  
nobles and similarly well-off individuals have never been in daena’s favor
she doesn’t believe in modesty, and so most of her ‘clothing’ tends to reflect this. like this for example.
she’s never had a first kiss, and she’ll kill anyone who finds out. that said, she knows she favors women over men, most often, in just manner alone
the vanitas stronghold is located deep within the crystal caverns, full of monsters and needless danger and perfectly isolated for the destructive nature of the abilities within. it’s full of medieval flare, several rows of cells that are well used for those who disobey or otherwise annoy the house head, and the audience room resembles something of a graveyard with its scattered remains and throne of skulls. they even have a viking-styled table for meal times and a war table for council meetings. any version of ‘rules’ within the headquarters tends to resemble more of an outlaw brigade mentality these days, which tends to result in the most welcoming of  environments, of course
&. ⸻ ABILITY
hemokinesis, or the ability to manipulate blood. daena is quite proficient in this skill, often using it to puppeteer or skewer her enemies. her love of pain allows her to push through the consequences of this gift to only a particular point, with the house head tending to overdo it on most occasions to her detriment. anemia, organ shutdown, coughing up blood, and so on are often the consequences of her pushing beyond her limits so consistently. 
&. ⸻ HISTORY
neighboring countries geles and goren, her home country of varael was a corrupted matriarchy full of dragons, thieves, and amazonian-like warriors
just prior to the 100 year disappearance of selphia’s princess, when the boundary ran rampant, varaelians found themselves struggling to keep the upper hand. this was in spite of their phenomenal force and natural abilities, which included the likes of blood manipulators, contract killers, and an army built of undead. as they were primarily an isolationist entity, their request of aid was unusual and in time, wholly denied. their image was monstrous in the eyes of neighboring lands, the sea of blood at their borders troubling to even those of fiercer reputation. a lack of trust, wild accusations from those coveting the resources they hoarded, and gross misinformation stoked fears of eventual betrayal, should anyone come to their defense. 
this refusal would set the tone for the kingdom’s behavior going forward, living up to the image the world painted of them despite their efforts to appease and state otherwise. slaying those that crossed their borders — be they human or boundary-oriented — became commonplace. they earned a reputation for themselves as a kingdom of unwarranted destruction and distrust. this would carry on well into the years, even after peace and freedom from the boundary was temporarily achieved. daeneryn’s mother would be crowned in this time, however, and her plans to dispel the fears towards her land and gain allies they could rely on, for the sake of her people and country should the worst occur — as surely their efforts could not be sustained long term — were set in motion. a temporary treaty with selphian royals, specifically, would be established on the grounds that terms were honored and resources were shared. just as the coronation arose, and a young daeneryn and her family set on their way to selphia to showcase their newfound loyalties in a public manner, tragedy would strike through perceived betrayal. 
most residents of varael were dissatisfied with even the idea of reliance on anyone other than themselves, and this opinion was actually shared by the queen mother, daeneryn’s step-grandmother and mother to the queen consort. she was permitted the title of ‘queen mother’ as a courtesy, as daena’s own grandmother was no longer present in this world.
nevertheless, a coup was planned to ‘restore the old ways’, shepherded in secret by the queen mother. the intention was to restore the status quo and permit the step-grandmother her time in the light as she believed her daughter-in-law unfit for the task. the death of daena’s mother and most of her larger family was blamed entirely on selphian assassins by royal decree. with daena and her next eldest sister serve as unintended survivors alongside their step-grandmother, with both girls getting separated in the skirmish.   
daeneryn knows nothing of her sister’s survival or even the fact that she has one. in fact, her memory starts with her discovery in holograd desert, with nothing of her prior life present in her mind. her dreamshade family, a group comprised of those of actual relation and not, would raise her as their own. traveling the lands committing grand schemes against the needlessly wealthy and acting as outlaws should, they consider selphia a last-ditch effort to restore her memories and remove her humanity. the vial of cursed blood was discovered, and the rest, as they say, is history. 
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hcark · 1 year
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(boyd holbrook, he/they, cursed blood) to JEBIDIAH, the whole world looks like an open page. with a leap of faith, their ability of ENTITY BONDING grows a little stronger.  they are a COYOTE shade aligned to VANITAS. for FORTY-ONE years, they have survived a world of magic with both their GRIT and ABRASIVENESS. they work as an OVERWORKED MOTEL MANAGER ( BOSS ), but if they could change their fate, they’d want to OUTLIVE THE FELLA THAT BIT THEM. 
— STATS .
sexuality & status: biromantic / demisexual & single 4ever
hobbies: minding his own fucking business, long rambunctious naps ( his snoring’s been mistaken as the pipes settling on more than one occasion )
pets: closest he’s ever gotten to one is this one mangy rat at on the road — considers it an acquaintance for all the times it’s scared off prissy customers
relatives: everyone bit the dust — one bit him literally ( younger sister, kid was a biter growing up and not a saint )
— ‘DOSSIER’ .
for as loud and crass as someone like jebidiah is, there isn’t a lot known about the man. nothing of actual importance, that is. he’s one to keep his nose firmly out of anyone’s business and ( foolishly ) expects everyone to do the same unto him. spoiler alert: it never works out — either someone drags him into some unneeded knowledge or tries to nose their way into his.
jebidiah’s no stranger to the lands betwixt selphia and the wildwoods prior his ‘permanent’ residence, even if he’s always hated the place. everything reeks of bullshit and the million fucking bugs always do their damndest to pester him. and yet, he’s here. been here for five years and counting.
strange, isn’t it?
how such a flighty, belligerently insensitive brute like him hasn’t upped and left just yet. then again, it’s kind of fitting that he resides in a business that matches his visage perfectly. peeling wallpaper in almost every room, singed burnt orange carpet in the eyesore of a lobby, no — the curtains don’t match any of the drapes ( there’s an uneven number of them, some are even missing a panel ).
unkempt, eerily ambianced, barely functionable.
perhaps that’s why his friend had him inherit the damn place ( against ‘his will’ )... oops, sorry — that’s too much information seeing the light of day. All you need to know is that any serious complains ( aka all of them ) should go up to the big boss of the rundown motel — which totally isn’t him, and don’t try to clean up any.. messes made. you’ll probably just make the staining worse.
— ACTUAL DOSSIER .
jebidiah hails from a piss poor family of four nestled in the dirt rich countryside. mother and father never saw eye to eye on anything, even when death came tolling for their ticket in life. his younger sister, quite the maverick she was, hardly cared for the happenings on home turf. she barely stayed put until some grand adventure called her away. 
now, you might be wondering how in the world jebidiah let her go so early. wasn’t he worried about her safety? the world’s a harsh place and he’s already had his fair share of horrible treatment by her birth. and the answer is, yes, of course he was worried sick about her departure, but there was literally nothing he could do about it. well, except chase trails gone cold over and over and over again until they all... stopped for good.
family aside, he’s always been hard-headed with even thicker skin. not once did he have a goal in life other than to survive it. death would come for him whenever it’s time — he made peace with that fact early on ( perhaps concerningly so ). except.. one particular asshole made it his life’s mission to fuck the only constant in jebidiah’s miserable life.
.. and so the story about how jebidiah strayed from mortality unfurls.. it’s dumb. stupid, really, because people usually regard immortality as something gained for power, wealth, or even love. but jebidiah? yeah, no, he’s always seen it as a hoax. and even if it wasn’t just fairytale, he wanted nothing to do with it. the idea of living forever sounded like the shittiest win at an even shittier lottery. so imagine his hate-filled surprise when his nemesis ( full on most loathed person to ever exist in his life ) comes by this nifty ‘gift’. now quadruple that rage when that rat bastard bites and changes him solely to riff and neg jebidiah for eternity. 
what kind of idiotic reasoning was that?
to make matters even worse ( yes, it’s always possible ), that shithead was still green to the whole cursedblood thing. so the two of them had to figure it out together; something jebidiah clearly despised with every single fiber of his being. how they didn’t kill each other remains a mystery, but that fucker’s still out there and jebidiah’s done everything to hide away time and time again — aka the main reason for his location hopping.
then, as luck would have it, the only friend he’s ever really had ( he still uses that term very loosely ) from vanitas dies out of the blue and leaves his name on the motel’s deed. him, of all people. him. he had half the mind to just close the business from the get-go. never wanted to be boss of anything — let alone some barely maintained motel off of some shitty highway. but some odd sense of comfort, of — dare he say it — home finds its way into his dead heart. pictures of him and his friend stay up in the one room he occupies at the end of the establishment ( always heavily locked — no one’s allowed in ). regulars ( the bad and the worse ) start to.. grow on him even if the majority get on his last damn nerve.
and so, he’s come to an agreement with things. where he is in life, who he’s ( barely ) around, how long he’s been ‘settled down’... for now.
— CONNECTIONS .
TENants because there’s only 10 rooms (0/?) — made the choice to shack up  at on the road? well, there’s 100% chance you’ve come by jebidiah. either it’s at the front desk ( asleep ), swearing up a storm as a room’s being changed out, giving that one shitty vending machine situated outside a piece of his mind, etc. he acts as the overworked manager of the shitty joint — just a voice for the mysterious boss of the place, he swears it.
the ones that won’t go away ( 0/? ) — reasons be damned, jebidiah does not like to keep close tabs on people nor does he like people to think or involve him in anything. so whether it’s an attempt to recruit him into the saints organization, do one solid favor about the dead body bodies in room 1, 3, 5, or 7 ( it’s always the odd numbers for some reason ), or just to befriend him ( can’t fathom why )... jebidiah will always shoot down each and every chance. even if there’s a select few that he might have grown ‘fond’ over.
crime, shcrime ( 1/? ) — been there, done that.. one too many times over his ‘exhaustively extensive’ life. crime’s boring and so not worth the trouble. he knows he’s value in the sense of finding things that should never be found, but please — leave him out of the illegal shenanigans.
romance should be dead ( 0/1 ) — as a self-proclaimed miser, jebidiah’s always wanted to be left the fuck alone. but maybe someone wows him. really throws a hook, line, and sinker over the years somehow. no, this doesn’t mean he’ll change for the better or worse. but maybe.. he’ll make up for it in his own way after being an incredible asshole. maybe.
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babygirlhq · 10 months
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RETIRED
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(he/him, dreamshade) To DANNY REYES, the whole world looks like an open page. With a leap of faith, their ability of TELEPORTATION grows a little stronger.  They are a CROW shade aligned to NO ONE. For 22 years, they have survived a world of magic with both their CONFIDENCE and IMPULSIVENESS. They work as a BARTENDER AT TIGER HEAT, but if they could change their fate, they’d want to HAVE UNLIMITED TATER TOTS AND WATCH THE WORLD BURN.
Basic Information
Full Name: daniel miguel ángel reyes
Nickname(s): danny
Age: 22
Gender: cis man
Pronouns: he/him
Orientation: biromantic bisexual
Occupation: bartender at the gay club tiger heat
Power: Teleportation
Language(s) Spoken: spanish, english
Accent: mexican
Physical Appearance
Hair Colour: brown
Eye Colour: brown
Height: 5'6
Build: athletic
Clothing Style: grunge
Usual Expression: probably the one where he's in the middle of rolling his eyes
Health
Physical Ailments: n/a
Mental Illnesses: n/a
Allergies: n/a
Sleeping Habits: as soon as he closes his eyes he's OUT lmao
Eating Habits: picky, broccoli and cauliflower freaks him out, prefers dinner over breakfast
Exercise Habits: exercises every day
Emotional Stability: hehe that's a 6/10 baby
Sociability: prefers to be with close friends, big groups of people give him the heebie jeebies
Body Temperature: hot-natured
Addictions: nicotine
Drug Use: not frequently but won't refuse
Alcohol Use: frequently
Personality
Label: the spitfire
Positive Traits: confident, courageous, honest
Negative Traits: annoying, loud, impulsive
Goals/Desires: to get them tots
Fears: crowds, tall people, ladybugs, cockroaches... any insect that flies really, those bubble blower toys
Hobbies: kick-boxing, taekwondo, drinking, loudly talking on the phone while riding the bus and annoying everyone while doing so
Habits: constantly mixes spanish and english, talks too fast and then he has to catch his breath, rolls his eyes way too much, literally always has a cut on his face because he constantly gets in fights
Favourites
Weather: sunny
Colour: red
Sport: kick-boxing
Beverage: beer
Food: abuelita's tamales <3
Animal: he fucking LOVES seals
Family
Father: Gilbert Gladstone
Mother: Mama Reyes
Sibling(s): none
Children: n/a
Pet(s): none
Extra
MBTI: ESFP
Enneagram: the investigator
Temperament: choleric
Hogwarts House: slytherin
Moral Alignment: chaotic neutral
Primary Virtue: fortitude
Primary Sin: pride
Element: fire
Headcanons
He can teleport but only as far as he can see, so it's not as overpowered. It's like little micro jumps! Think Five from Umbrella Academy. And he has to hop a few times like a cute little angry crow before blipping away
He's the kind of bartender that holds glasses by the rim and he has his fingers in the drinks
Or he won't give you your change back cuz "TIP YOUR SERVERS, BITCH!"
And he gives out those hurricane shots where u take the shot, he throws a glass of water in your face and then slaps you
He gets fired a lot but he comes back all the time it's cool
He uses his mother's laast name cuz Gil is... well u know, Gil
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axdently · 8 months
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𝑱𝑼𝑺𝑻𝑰𝑪𝑬 𝑺𝑴𝑰𝑻𝑯, 𝑯𝑬/𝑯𝑰𝑴 𝑷𝑹𝑶𝑵𝑶𝑼𝑵𝑺, 𝑫𝑹𝑬𝑨𝑴𝑺𝑯𝑨𝑫𝑬
To KYLE TODD, the whole world looks like an open page. With a leap of faith, their ability of EQUID ( HORSE ) SUMMONING grows a little stronger. They are a HORSE shade aligned to NO ONE. For TWENTY TWO years, they have survived a world of magic with both their CRAFTINESS and OVER-CONFIDENCE. They work as an INSURANCE AGENT, but if they could change their fate, they’d want to BE A GOOD ROLE MODEL FOR HIS CLONES.
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─── 𝐃𝐄𝐓𝐀𝐈𝐋𝐒.
As the winds of change sweep through the landscape, the cadence of "Welcome to the Party" by Diplo, French Montana, Zhavia Ward, and Lil Pump seems to accompany you and your little army of Toddlings, but this is nothing compared to the times when Old Town Road by Lil Nax X pumps through the stereo speakers. The echoes of your presence multiply with the presence of your Toddlings – clones born of a serendipitous encounter with a cloning mushroom. A product of eating the wrong thing at the wrong time is what allows the miracle that is replication. Their presence lends an illusion of fatherhood, disguising the temporal intricacies of their origin. You grace State Farm as an insurance luminary, ever-willing to bestow a deal upon those in need, and your diligence fuels your work to support your toddlings. You have help–– your adopted mother, Jessie, who embarked on a flight from Sombertown alongside you when you were just 16 loans her efforts as an adopted mother to all three of the extra Toddlings ( Aged 5, 7, and 12 ) Your lexicon dances in memes, your speech a modern linguistic web of internet culture. Uninhibited in your pursuit of the extraordinary, you've etched a reputation as a maestro of audacious exploits, a quality inherently you. Yet, within the bold facade simmers a traitorous overconfidence and capriciousness, a yin to your yang. Beyond the humdrum, you revel in clubbing and treasure hunts within thrift stores, savoring the simple joys.
─── 𝐒𝐓𝐀𝐓𝐈𝐒𝐓𝐈𝐂𝐒.
NAME: Kyle Todd NICKNAME: Kyle, or Todd DATE OF BIRTH: November 2nd GENDER: genderqueer– doesn’t follow binary gender norms and uses any pronouns.  HEIGHT: 5’10” MARKINGS: a scar on his forehead from liquid stitches, and a couple of marks to suggest he’s once had a broken arm. TATTOOS: none PIERCINGS: he’s got a couple he takes out for work, he once had an eyebrow piercing for a couple of years, but it’s currently healed up. DECORUM: when he’s not at work it’s T-shirts from Goodwill which he un-ironically likes, socks and sandals, he also likes his denim jacket, also whatever Gabs and Ren dress him in.   SCENT: stolen samples of Kenneth Cole’s Black, Gain dryer sheets, & faint lingerings of ketchup on his fingers GOALS: To become a role model for his Toddlings, to pay Jessie back for all her kindness and generosity, and to find his twin, Annabelle FEARS: Losing his Toddlings & Imprisonment. POSITIVE TRAITS: loyal, confident, daring NEUTRAL TRAITS: deceptive, mellow, unaggressive NEGATIVE TRAITS: finicky, hubristic, over confident ZODIAC: Scorpio Sun, Leo Moon, Taurus Rising  ALIGNMENT: Lawful Evil TEMPERAMENT: sanguine ELEMENT: Fire PRIMARY VICE: Greed PRIMARY VIRTUE: Humility TROPE: Big Eater, The Trickster,, The Sleight of Hand, Desperately Craves Affection, Hurricane of Puns, Hidden Depths, Adult Child, Brilliant But Lazy, Daddy AND Mommy Issues INSPIRATION: This guy & this guy.  OCCUPATION: Insurance Agent at State Farm RESIDENCE: With Jessie & Ren, depending on if Jessie needs help with the Toddlings HOBBIES:  Tennis, card tricks, chess, beatboxing, dinosaur enthusiast, video games, electronics– he used to be a part of the robotics club in High School & DnD. HABITS: chewing with his mouth open, falling asleep during any kind of lecture, pretending not to speak english to get out of speaking to people he doesn’t want to talk to, saying yo un-ironically, and calling dibs or not it for the smallest of things.
─── 𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒.
EQUID SUMMONING
The power to call forth Equids from anywhere no matter where they are to help them with a task. The user can create or summon large forces of horses to overtake an entire area and to overwhelm an enemy with vast numbers. The large force is connected through a Hive Mind. The strength of the resulting horde is associated with the very large quantity and is not necessarily reflective of any coordinated actions or tactics. Individual members of the hoard/swarm are usually treated as expendable.
VARIATION 1. EQUID COMPANIONSHIP
The users can form a powerful connection and bond with an equid companion or multiple Equids. The bond between the user and their Equid companion is so strong that nothing can drive them apart. The user either has a natural connection to Equids or is proficient in training and forming a bond with them. This ability doesn't just apply to the Horse (Equus caballus); this ability also extends to any and all other members of the Equine Family. E.G., the Donkey (Equus asinus), Mule (Equus caballus), Pony (Equus ferus caballus), and the Zebra (Equus zebra), etc. in addition to mythical members of the Equine Family such as Abadas, Alicorns, Bicorns, Carnivorous Horses, Fire Horses, Hippalectryons, Hippocampuses, Hippogriffs, Kelpies and their eviler and advanced version Each-uisge, Longmas, Pegasi, Sleipnir, Qilin, Uchchaihshravas, Unicorns, White Horses, etc. in addition to Horse-like creatures.
VARIATION 2. EQUID EMPATHY
The user can sense and/or understand the emotions of equine beings (Horses, Donkeys, Zebras, Mules, Unicorns, Pegasi and Hippocampi and others) and vice versa. This also works as Hive Mind where the herd "share" the same mind. In some cases, one person could take control of another separate body to add to the hive. Each can work autonomously, though they think the same thing at the same time. The members have little individuality, more or less they are only marionettes controlled by a puppeteer.
─── 𝐈𝐍𝐕𝐄𝐍𝐓𝐎𝐑𝐘.
LIAR'S LOCKET: This locket holds a small illusionary gem that Todd can use to create minor illusions. He can project images, sounds, or even mimic voices to deceive enemies or manipulate situations.
CHAMELEON CAP: This ball cap can change its appearance to match its surroundings, effectively granting Todd invisibility when he wears it. Perfect for slipping past enemies or hiding in plain sight.
INFINITE SNACK BAG: This bag always contains Todd's favorite snacks, magically replenishing itself. It serves as a source of comfort and nourishment during his adventures.
MIMIC'S COIN: A coin that can transform into an exact replica of any object it touches. It allows Todd to create decoys, forge documents, or even mimic magical items temporarily.
KETCHUP SLINGER GAUNTLETS: These gauntlets shoot streams of magical ketchup, allowing Todd to create distractions, blind opponents, or leave slippery surfaces in his wake.
DABBING CAPE OF EVASION: When Todd flips the cape dramatically while dabbing, he gains increased agility and evasion capabilities for a short duration. It helps him dodge attacks and escape tricky situations.
LUCKY RABBIT'S PAW KEYCHAIN: A keychain adorned with a rabbit's paw that brings luck to Todd when touched. It grants him advantages on skill checks and saving throws, emulating his reliance on luck and chance.
DICE OF DECEPTION: These dice allow Todd to manipulate outcomes by shaking them and willing the desired result. However, the dice have a mischievous nature and might sometimes backfire with unpredictable results.
─── 𝐈𝐍𝐂𝐀𝐍𝐓𝐀𝐓𝐈𝐎𝐍𝐒.
CHARMED CONVERSATIONS: This spell allows Todd to enhance his natural charisma, making him irresistibly charming in conversation. People are more likely to open up to him, share information, or be swayed by his words.
GUILT TRIP: With this spell, Todd can amplify feelings of guilt and remorse in others. It helps him manipulate opponents or extract information by making them feel morally responsible for their actions.
POCKET PORTAL: Todd can create a small temporary portal that leads to his favorite food place. This allows him to grab a quick meal or snack, no matter where he is, which can provide comfort and sustenance during his journeys.
POCKET DIMENSION STASH: Todd can open a small pocket dimension where he can store items, allowing him to carry a vast array of supplies without the burden of weight. He can retrieve items by reaching into thin air.
EGG CONJURATION: This spell creates a delectable hard boiled egg in Todd's hand that he can use to distract enemies or offer as a gesture of peace. The egg’s smooth exterior and aroma have a calming effect on those nearby.
LUCK'S GAMBIT: With this spell, Todd can manipulate luck in his favor for a brief period. He gains advantage on rolls and can reroll any failed checks, representing his reliance on fortunate outcomes.
SIBLINGS' LINk: By casting this spell on his Toddlings, Todd establishes a mental connection with them, enabling them to communicate telepathically over short distances. It ensures they're always in sync during missions.
SPECTRAL SIBLING: Todd can summon a ghostly image of a horse to temporarily fight by his side. The spectral sibling mimics his attacks and can provide support in combat, reflecting his protective nature.
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ofthcshvdes · 2 years
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Hello! I’m July and these are my muses! I decided to put all their mini intros into one bulk post for now so it’s easier to digest!! I’m still working on all their pages and bios but I have them all worked out in my head so if you have any questions, please feel free to ask!
Josefine:
Dreamshade, Black Jaguar, 530 years old, deceit manipulation.
A high profile lawyer- Josefine isn’t one who can be caught off-guard easily. She’s vivacious, cunning and decisive. Her ability of deceit manipulation means she can convince anyone that anything she says is true- if she give it enough gusto. Be wary around this big cat, she’s a good ally to have however she may not be telling you the whole truth: whether friend, or foe.
Celine:
Human, 25 years old (23, on her official website), minor healing.
You’ve no doubt seen her in an advert, on a billboard or you’ve heard her latest single playing on the radio, but you’d be mistaken if you thought the starlet was a conceited snob. Celine is a little sweetheart who has been following her sisters dreams since she was young and has found a fame equal to her talents. However, a curse inflicted on her by a die-hard fan (who was trying to make her fall in love with him) has caused a strange side effect- petals fall from her hair when she feels a strong emotion, sometimes building up such a mess that it seems unbearable- however just wait 45 minutes and they’ll disappear on their own!
Gabs:
Spirit Warrior, 23 years old, Telekinesis, aligned with House Beltran. Enchanted Ring .
Being born into a family that deals mainly in crime, Gabs has had a rather strange upbringing to say the least. With her grandfathers empire growing, her mother uprooted their family from their home in Rigbarth to settle in Selphia and assist Gyeonggu “Giovanni” Ryu with his work. The Ryu’s set up multiple restaurants and businesses all across the city to launder their money- however to their surprise they all boomed and ended up becoming very popular places for the people of selphia- and other cities to visit. All the locations are named “Giovanni’s”, merely stating what the actual business is after the initial name (Giovanni’s pizzeria, Giovanni’s korean-italian fusion, Giovanni’s dream stone evaluation etc.). Her mother, Sunny Ryu, wants Gabs to understand the true value of money rather than continue being the spoiled brat she is, Gabriella has found herself working at these various businesses to help her family out.
Val:
Spirit Warrior, 28 years old, Magical Constructs, aligned with House Beltran. Dragonbone Staff. (The Scorned Scholar)
There is no honour amongst thieves, this is something Valerie Kaur knows to be true. A relic hunter by trade, if you hire her to find an item for you there’s a 100% chance she’s going to sell you a forgery that will turn to sugar glass after a few months pass. However, if you try to complain to her, she’ll show you the fine print on the contract you signed which gives her all rights and ownership to any relic she retrieves- essentially making her exploits legal (she had Josefine read it all over, it’s fine). Despite her slippery nature as a businesswoman, Val is a solid friend and is always there when those she loves need her. She’s also a skilled sorceress, having studied magic for the majority of her life- she’ll help you out with anything you need if you’re nice enough to her. She holds a deep grudge against the wizards apprentices as she was refused by Rasmodius for being “too unpredictable” and “possessing volatile magic”. 
Petyr:
Dreamshade, Grizzly Bear, 330 years old, Earth Manipulation.
A bounty hunter by trade, Petyr is well versed in the strengths and weaknesses of various creatures that inhabit the lands surrounding Selphia. Originally from the town of Orre, he relocated long before the Boundary laid it’s curse upon his kinsmen and women. He lives in a cottage on the outer edges of Selphia with his husband and their adopted daughter, a family man through and through he keeps their photos on him at all times and has a lunch packed with a note every day by that girl he rescued so many years ago. Petyr knows his work is dangerous, thus makes sure to message his husband and daughter throughout his days when on the job- to alleviate any worry they may have. Known for his darker sense of humour, he’s been known to send a selfie in a precarious situation or with a monster in the background to his family, knowing he’ll be scolded when he gets home later on.
Bitna:
Dreamshade, Daltokki, 29 years old, Blood Healing, House Vanitas
Taken in by her uncle Haneul at a young age after the tragic passing of her parents, Bitna has tried to live her life fully in their absence and make something of herself so they’ll be proud of her. She’s always had an interest in fashion, studying it in college and pursuing a career in blogging and writing columns for various websites and magazines as a freelance writer until she broke into influencing. She still writes in her downtime but the majority of her time is taken up with photoshoots and filming for her various social media channels. She’s very cheerful on the exterior, but is haunted by the death of her parents, although she’d never show it in polite company.
Bryan:
Human, 32 years old, potioneer
Bryan is a sweet soul who only wants to help people, extremely smart he was given the opportunity to graduate high school early, but refused so as to not leave his friends behind. His impeccable studying skills allowed him to graduate medical school with top marks and while he could have made moves to become a high paid surgeon or private doctor, he instead opted to be a General Practitioner, able to help as many people as possible. He’s very protective of his little sisters, Barbara and Celine, and constantly worries about his superstar siblings wellbeing as he’s well aware of the diets she goes on to maintain her image. Despite being so close to fame, Bryan is very down to earth and tends to shy away from those who want to get to know him just to get to his sister.
Min:
Dreamshade, Viper, 903 years old, Weapon Proficiency - Touch
Raised in the wildwoods, Min’s family believed themselves to be above those mere mortals known as “humans” that lived beyond the trees edges. Their fealty to the Lady of the Wildwoods was absolute and unwavering. Min didn’t enjoy having to follow such strict rules and thus parted ways with her family to explore the world outside of the woods. Although it appears that her parents weren’t quite so truthful about their refusal to breach the borders as she was handed the responsibility of an infant sibling who’s human Mother didn’t want anything to do with him. She raised Simon dutifully until eventually she met her husband and they had children of their own. While attending an appointment with her son, Nemo, their elder daughter spent time with her Uncle Simon and tragically turned to seafoam after giggling at the ice cream splotch on his nose.
Regina (Meemaw):
Human, 69 years old, ecological empathy
Everyones Meemaw, Regina prides herself on her family first and foremost. She was born a city native, but on a family vacation to the countryside she fell in love with a bumpkin who stole her heart with a cob of corn and a crooked grin. They eventually grew up and took on his family farm. Her ability helped her maintain the crops and livestock and she loved everything about her life, they had kids and eventually grandkids and her home was always warm and full of laughter. When her grandson got called to be head of Beltran- she was proud, but mostly worried. She tries to keep her nose out- but she simply cant sometimes
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1stthings · 1 year
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to [MARIA ALVAREZ], the whole world looks like an open page. with a leap of faith, their ability of [ANIMAL MORPHING]  grows a little stronger. they’re pledged to the [NO HOUSE] to defend the enchanted lands of cagliostro with their [ENGRAVED STONE]. for [TWENTY EIGHT] years, they have survived a world of magic with both their [RESOURCEFUL] and [CONNIVING]. they work as a [HEAD OF HR FOR THE NON-PROFIT, @MAGIC MATTERS], but if they could change their fate, they’d want to [REINVENT THE WHEEL (so to speak) AND UNLOCK THE LIMITATIONS OF MAGICAL APPLICATION] 
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ave maria. government name (  maria rayne alvarez.   ) ( lovingly nicknamed, lovie. ) head of hr for magic matters group, a full service assistance program for magic and mortal folk in . mmg is a non-profit subsidary, created and ran by isaiah lutz of considine ltd
(daniela nieve, she/her, spirit warrior)  ,,, inspired by the likes of ( the major. edward elric. kaylee frye. ellen ripley. albus dumbledore. elsa. )
she grew up in a low-class neighborhood, to a single mother. though men came in and out of their lives none ever stayed for long.
from a young age she learned how to independent and provide, picked up slack that her mother couldn’t. from anything, from meals on her own to learning how to be handy around the house. she had a hobby of tinkering and a passion for magic and often combined the two. throwing in a mixture of engineered parts to equal parts magic and seeing what would come out from it all.
getting into magic she had no business messing with at a young age, her mother barely kept her under thumb. it only worked thanks to their close bond. honestly as much as her mom raised her, she raised her mom right back. codependence and imbalance, their relationship was more of a friendship than a mother-daughter relationship in some ways.
after her mother grew ill in her teenage years, she began to search for any means to help reverse the grasp it took on their combined lives. through her experimentation she met a lot of push back from her mother at first. but then things got desperate,,,,
by the end, through complex means of alchemy, medicine and prayer, she resorted to extremes to ‘fix’ her mother. attempting a spell well beyond her means and probably the bounds of the universe (not to mention the morality of it all), she ended up making her mother’s condition worse before making it better.
doctors and powerful wizards who took a look at the condition scorned her for meddling in things she shouldn’t.
it’s was a battle both she and her mother lost in the end.
years of working, not dealing with trauma, developing obsessions put her through school at the top of her class. when it came to going to college she managed to get loans to put herself through a higher education.
being the first in her family to reach that level to her knowledge, she worked her ass off. any time she came close to failing she once again went through any means necessary to come out on top of it.
maybe you can notice the pattern of someone willing to go to extremes. she began to notice it around that time and being self aware did not make this one any better.
after graduating college she joined a business leading in the magical field and attempted to work her way up.
from entry level, she was bounced anywhere they had open positions low on the rung for a few years.
there’s plenty of stories about what happened next.
see she started moving up pretty quickly, promoted quickly. there was rumors that she was sleeping around with a higher up at first, rumors that she was cursing people into bad luck and weaponizing the opportunities it made.
of course, the rumors that she was climbing her way up through the bedroom compounded when she was spotted with the ceo late at night more than a few times and at least it was a nonmagical reason.
the ceo had a wife,,, so naturally when rumors started going wild, she was quietly transferred out of the company, to a subsidiary they owned.
now she works as a head of department for a nonprofit they own, in a different district. no one knew her there but wouldn’t you know it, the rumors were even louder at this place than the one before. how a 20 something year old, beautiful woman suddenly walked into a position so many other, arguably more qualified people were seeking,,, the stories tell themselves.
she uses the cries to her advantage. she leverages it where she can.
never giving up on her dreams and passions despite being warned to, she still practices stretching the grounds of magic to attempt greater tings with magic than warned she should. with the right mix of alchemy and magic, she aims to make become a famous wizard, known for a great many magical feats. the least of which might just be reversing death, life curing magic, practical engineering through magic and anything else she can push herself to cook up.
(her mother gave her the nickname lovie technically because that’s all she’d call her. many close friends call her lovie but not everyone. stranger, coworkers, or the usual not so close friend still call her maria.)
as written by (ren, 24, they/them gmt+2) (luver boy#8289)
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