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#i enjoy answering sburbsim asks
jadedresearcher · 5 months
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What would a Grace’s god tier abilities be?
Graces and Wastes both skip out entirely on the normal level progression. They never level up their echeladder, they never learn any fraymotifs. The game is wasted on them, essentially. This gives them both the time and motivation to take matters into their own hands and warp this shitty game to work the way they want it to.
Basically, they have an entirely different level progression mechanic (gnosis) that's based on how familiar they are with the rules of reality, as compared to how molded they have become to their narrative role (the echedladder and god tier system). Whether they are god tier or not is almost irrelevant (they do benefit from the conditional immortality, especially before they hit gnosis4 and do their Cataclysm, but thats about it). This means, as you may notice, that a Grace is essentially locked out of their own level progression, since they can't raise their own gnosis values. Much like Muse, its an extremely passive class. A Grace is almost a null class, a non player. A bystander to all the horrors the knowledge they gift their coplayers unleash. That said, A Wasted player (regardless of their class) tends to find the code handling their aspect easier to understand and modify. So a life player figures out how the HP mechanic works a LOT faster than, say, a Mind player would. What they choose to DO with this knowledge is entirely up to them.
In theory a Grace with an active personality could pick and choose who to give knowledge to to min/max their session with the "safest" aspect hacks possible. (fun fact, life is one of the LEAST safe aspects to waste) (just ask the players of nidhogg's session). (you'd think setting everyone to immortal would be a GOOD thing)
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