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#i wish my psp camera worked :'(
ferdydurke · 1 year
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This weather + this game... forever linked in my mind
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cyberbun · 2 months
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I think part of the reason I hate the switch so much is because I had years with my 3DS which had so many more social and artistic functions and all in all felt so much less... Sterile.
The 3DS had drawing, animation, music making apps that were more like toys than anything, a music player, a pretty Alright camera app, notes, a screenshot function, an entire social network, and you had stuff like legacy pictochat through the built-in DS emulator, SwapDoodle which I still wish worked because some of my warmest memories were of using the swapnote app to send people little doodles and letters, and a pretty robust mii maker. Streetpass made carrying teh console around actually fun, and for a while it was a pretty entertaining part of my daily routine. Everything had built-in animations and music that gave it so much personality. It really felt like, even if it wasn't as technically potent as a PSP or Vita, everything worked so well and was so polished and high quality. And themes! And badges! Folders! Wallpapers! How can I forget those. Everything in the 3DS' user experience felt like it had so much life to it. Also durable as all hell, a lot of them are still going despite being about 10 years old or more.
The switch? Minimalistic UI you can't customize or organize. No music. Barely any sound effects. A touchscreen but no pen to use it, so there are no decent apps to draw or make music or anything like that. Store barely works and starts lagging as soon as you navigate one page down. Absolutely flooded with shovelware. Sales section is useless because actually decent sales get buried under dozens upon dozens of android games that are 90% off forever. No social functions, you get a friend list and a screenshot function but that's about it. Online services that you have to pay for and barely work. Shitty wifi connectivity. None of the features they managed to cram into the little pocket-sized console 10 years ago. You don't even get any free apps to play with when you first open the console up. It just feels like a console designed from the ground up to be as economical and sanitized as possible. With less interactivity and personalization. "Less" is how I describe the entire console as a whole, really.
But hey. It's got HD rumble, I guess.
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whitleydixon22 · 1 year
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freemake video converter audio out of sync
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Okay, stupid question BUT. What are 4 games you would recommend someone to play in a heartbeat?
Let me preface this with: I am Sony all the way, at least up to now. If they keep on keepin’ on with the next generation, I’ll stay that way. For me, I primarily play story-focused games. So for me, Sony and Playstation have managed to secure the exclusives that appeal to me. 
Okay. So, I’m (MOSTLY) going to stick with the current generation as it’s most accessible and available. Which honestly is pretty easy given the advances in storytelling we’ve witnessed this generation alone.
And here we go!
1. The Last of Us
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This is a given with me. If you’ve listened to me talk about games at all, this one almost always comes up. Yes, it was first released on PS3. So whether you have a PS3 or PS4, this title should be pretty inexpensive at this point. 
This isn’t on this list because of the gameplay. It’s fine, it’s functional, it takes some getting used to, lots of waiting because: stealth. It’s here because this is, in my opinion, one of the best told stories in video games. It’s a good story in general, but the use of environmental storytelling, the quality of the banter and moments that are easily missed, the slow growth of the relationship over time through your time with the game... It’s done masterfully well. Neil Druckmann is a genius. Whatever formula he has for writing, it’s working, with this and with Uncharted 4, Uncharted The Lost Legacy, and soon with The Last of Us Part II. I still haven’t seen anything like it.
Okay, as for the next, I’m going to go with...
2. God of War (2018)
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I’ve played all the prior God of War titles. Ascension, the psp games, all of them. God of War 3 felt like the best we could possibly get with the character that was Kratos.
I’m so relieved Cory Barlog proved me wrong. 
As a female gamer, I treasure those moments where I feel powerful. It’s not too often, at least in terms of games that appeal to me (shout out to Aloy and Lara Croft!). I didn’t expect to bond with Atreus and Kratos and even Mimir as much as I did. I never felt excluded or never thought that the story was unrelatable. In fact, as with the Last of Us, my lack of a father figure growing up only made this more meaningful for me. 
This game is stunning. The combat is SO SATISFYING! It’s a grand tale of an adventure with the background of a stunted relationship between father and son. The constant over the shoulder camera, not broken at all throughout the game, gives you the sense that you are there with them. It’s such a refreshing thing, seeing game directors choose to go out of the box with certain things. This is a must play as an all-around good game. The Leviathan Axe is amazing on its own.
3. Divinity: Original Sin 2
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This is not a console-exclusive game. In fact, for the longest time it was inaccessible to me as I don’t have a gaming PC, until they released the Definitive Editions for consoles. Still, it was a good while (a year about) before it was released on consoles. It’s now also available on Nintendo Switch!
CRPGs are definitely not for everyone. They weren’t for me when I first tried it. Too complicated, multiple systems running in the background, and at that point with no knowledge on the rules of D&D and how it would apply to a game like this, stats, usefulness of certain things over others, the freedom of the game, etc, it was honestly far too complex for me.
Thanks to watching some of Critical Role as well as going back and watching CohhCarnage’s playthrough of the game (some, not all, his playthrough on youtube is easily over 100+ hours) I felt like it was doable.
So I jumped back in. With a better understanding of how things worked, I spent over 120 hours on my own playthrough. The story and characters are wonderful, the grand scale of the game felt insane to me! The absolute freedom to create your character in terms of what their expertise would be, how you want them to talk to other characters, etc, it was just giving me everything I wanted from a game like Dragon Age (I will say, companion interactions and romances are obviously top notch over there, but the gameplay leaves something to be desired). It clicked so much for me primarily because I don’t have real friends to play D&D with, so this was the next best thing. It’s an amazing game. Can’t wait to see what Larian does with Baldur’s Gate III.
Finally...and narrowing this one down was difficult, let me tell you...
4. Final Fantasy X
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An oldie but a goodie. This game is available on basically all consoles at this point. It’ll be on Xbox GamePass soon with all the other Square Enix titles like Kingdom Hearts, etc, so if you have an Xbox, prepare yourself.
This was one of the first games I played fully on my own.It came out in 2001. I would’ve been about 9 years old. I don’t know exactly when I played it, but I didn’t finish it the first time around. It wasn’t until high school that I went back and actually completed it all the way through. Before that I’d relied upon my step-dad’s gamesaves to experience the ending of both X and X-2. But doing it for myself still felt fresh and new. And heartbreaking.
This is the sort of gaming convention (turn-based combat) that I wish would make a real comeback. Everything about it in this title is smooth and smart. We’ll see how Yakuza 7 does! Who knows, maybe the FFVII remake in Classic mode will scratch that itch (though the new battle system looks insanely good too). 
This entry in the extensive Final Fantasy franchise stands out to me personally (next to Final Fantasy IX) as one of the best stories offered. I still cry even though I know what happens and exactly when. And I still haven’t explored the game’s depths (screw you celestial weapons!). The fact that it’s still in the back of my mind to return to this tells me it’s quality. Try it if you haven’t. Enjoy it.
Honorable mentions: Tomb Raider reboot franchise, Mass Effect 2, Batman Arkham franchise, Uncharted franchise (specifically 4 and TLL), Detroit: Become Human, Dishonored franchise, Prey, Resident Evil 7 (PLAY IT IN VR IF POSSIBLE!), Bioshock franchise.
Thanks for listening, and asking!
Go enjoy video games!
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gamerbolt1-blog · 5 years
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Video Games Review - Read Dead Redemption
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I wished to enjoy Planet Minigolf, I really did. I'm an enormous minigolf fan and I've actually enjoyed different minigolf videogames from days previous. It's unlucky that Zen Studios, the creators of Zen Pinball, chose to include a lousy camera system, wonky energy ups, and impossible hole setups to successfully destroy any fun that could possibly be had from Planet Minigolf.
First I want to deal with the digital camera system. In a minigolf sport, it's essential to have the ability to view the holes and plan your technique of attack. Planet Minigolf successfully makes this a game of trial and error.www.gamerbolt.com/ The outlet is marked only with a single flag, and the digicam never appears to maneuver intuitively when in free mode. When really placing, player's get to enjoy a host of digicam glitches. Need to see onlookers get reduce in half? Haven't any want for meaningful digital camera angles when putting? It is all here, and in spades. My favourite glitch occurs when the character freaks out, and is unable to determine which aspect of the ball to place from, ending with them repeatedly swap sides(instantly and with no animation) till they end up actually putting the ball.
The facility-up system is not something to put in writing residence about either. Most energy-ups are wildly unpredictable. Some trigger the ball to rocket within the course it's rolling (professional tip: it would end up outside the course), sprout wings (professional tip: it would end up outdoors the course), or transfer in the direction the controller is facing (professional tip: it won't go the way in which you need it to). The most unlucky aspect of these power-ups is that gamers might be forced to make use of them to complete a few of the more difficult courses. Their unpredictable nature is a really real drawback when there's solely a small margin of error to play with. Some courses are painfully arduous, many forcing players to retry repeatedly till they lastly acquire perfection.
If the ball bounces incorrectly, it is sometimes deadly, making that specific hole inconceivable to finish without being over par by someplace near 30 strokes. If the player does not beat their opponents' scores on the end of the course, they will not unlock the following tier of courses, meaning players can be restarting holes incessantly and much to their frustration.
The pause menu works arduous to make sure that gamers retry your entire course, instead of merely retrying the opening they're on. When the ball is shifting, there are alternatives to Reset the Ball, Restart the Hole, and Restart the Course. All of that are positioned underneath the Resume Recreation possibility. Once the ball stops rolling, that Reset Ball choice disappears. With a bit imagination, it is easy to see how players can end up resetting the whole course both accidentally and repeatedly. This is absolutely rage-inducing to say the least, particularly when forty minutes have been spent getting to the final gap on the toughest course.
This doesn't essentially imply Planet Minigolf is a whole train wreck. It may be genuinely fun, and it does pack some awesome trying courses reminiscent of Zen Pinball's tables. Sure the announcer appears like he is from the NHL, however that's part of the campy enjoyable. Sadly the bad digital camera and damaged power-up system will preserve this game from becoming the fun pick-up-and-social gathering title it tries to be.
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The advantage with these PSN cards is that they are straightforward to implement and are easily accepted by a lot of the avid gamers of PlayStation. Thus it makes easy for you to entry them any the place you want even in shops if attainable. You may generate your credit score factors to purchase more and more new merchandise from on-line shops. Promotion of sport can be done based mostly on its performance which helps the players to purchase these games from there account. The generator helps you to create your credit factors for getting video games, films, music and lots of extra gadgets that you just want to buy.
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If Steph Will Undoubtedly Be Suspended For Recreation 7 many People Are Questioning,
Yahoo released factory reset safeguard (FRP) in Android 5.1 to make it impossible to employ a compromised product. But if the SE appears similar to the 5S, then there is no motivation for me to buy the SE over the cheaper 5S. I really don't sport thus functionality doesn't issue, both 8mp camera OS model, equally fingerprint scanner, etc. We appreciated every Story of Heroes” recreation produced sofar, and I feel such as the figures were a bit more distinctive, while the PSP activities all acquired slower startup moments. Also you can not delay and when you have an system that may upgrade to Nougat, go right ahead and install it. The rollout seems need certainly to removed and there have not been any technique- parasites that are breaking, or problems of one. A properly tuned portable front-end to a current Web-based commerce engine may not be significantly more than insufficient to support people requires. Telltale Activities found a way to present yet another account walkway through the Jogging Useless using its venture game collection. This may bode well for your gaming sector, implying that sport corporations simply treat their staff better-than in the past. The Question Raven I got nearby the game's beginning finished up having myself through the entire matter. Reasonable notice: The base recreation is of entertaining to enjoy, nevertheless, you likely aren't planning to get complete satisfaction from the jawhorse having simply the three commencing heroes in the game and you will be locked-out of the lot of material that will require more bagsPERheroes to access. The beta also suggested at other settings, figures and routes but didn't permit persons usage of these, declaring they certainly were not only unavailable in the entire game. 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So, in case you are looking for applied mobiles, it would be to your benefit to appear upwards the best sources of details rather than let-up about it. It'd be in your favor for more information and produce news paper that are available for that city and perform a thorough research about the kind of facts that's within them if you would like utilized mobiles in Hyderabad. The sport was initially produced solely for Android, but it has merely being presented for iOS mobiles and furniture. In order they're currently declaring themselves items will simply enhance and also this is definitely an OBVIOUS and historically established ACTUALITY in video game consoles. You've games, your figures, your 2D place window, skills, and so on. It is the detail that status displays such as this include that really helps to modify your character how you wish while it can be a little congested and perplexing at-times. Character Musician Xavier Coelho-Kostolny attracted a comparability between the movie's figure types and people of the overall game. The design and appearance of cellphones offers come a considerable ways since the mid-1980s when cell phones were not as small as a people brain. Your Android is worked on by bad and it can be actually controlled by you. But the one catch is the fact that when you you future want to play the overall game you should have to go through some shenanigans again.
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vg-sanctuary · 3 years
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echochrome
Sony - PlayStation Portable, PlayStation 3 - 2008
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[gifs from here, screenshots from video]
echochrome, which I'm not capitalizing because the title is stylized in all lowercase and I prefer all lowercase, is an elegant puzzle game where your goal is to guide the white mannequin into every shaded echo in the stage. all you get to control about the mannequin is its speed — you have to turn the level to use the game's special rules of perspective and make a path for the mannequin to reach the echoes. the gif in this post shows just one of the many ways echochrome turns appearance into reality. the first time I saw this in the demo, it blew my little mind, and I'm a big fan of the minimal black and white aesthetic and classy, artistic vibe.
for a better idea of the general gameplay because this game is near impossible to convey with screenshots, you can jump anywhere in the middle of this commentary-free video from HobbyGamer.
I originally chose to write about this delightful perspective-based Escher-inspired puzzle game because I thought it was a PSP exclusive, a console whose Download List quits working in July, so at time of writing maybe the last few folks with one of those would be able to pick it up. in the middle of writing it I discovered not only that the browser store that would have been used for buying PSP content is now dead for good, but also there's a massively expanded PS3 port in all regions, which disappointed me half because I learned the NA PSP version, the one I have, includes by far the fewest levels, and half because there's no longer any sense of urgency behind this post. I believe all regions can still get the expanded PS3 version of the game, and anyone not in NA can get a physical PSP copy, so there's no rush.
I was also going to write about how echochrome is sort of a short game, but the PS3 version, according to Wikipedia, includes 1000 user created levels, which is far more echochrome than I could ever be bothered to play. the NA PSP version is missing 40 levels from any of the other PSP versions, which were added in a level pack that you can't download anymore, so it's the worst one. remembering level editors like echochrome's make me wish there were a little community in these times; creators these days could easily push the limits of creativity and difficulty to the same degree some Mario Maker levels do. just like echochrome's mechanics, my preconceived notions of how the world works (or how much echochrome there actually is) are being challenged at each turn. maybe that's a little dramatic, but the perspective mechanics are fun to use and certainly unique. this post is becoming more about version differences than the actual game, which is justified; the rules of perspective are elegant, minimal and easy to understand, so I've already said all I need to about the gameplay and you probably already know whether you're interested in playing it.
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there was a sequel simply called echochrome ii (also stylized in lowercase), but unfortunately it's PS3 exclusive and I think it requires a PS Move controller. instead of shifting the camera, you shine a flashlight on 3D arrangements of cubes to make shadow paths on the wall for the mannequin to walk. it sounds like an excellent evolution of the perspective mechanics while also not being a replacement, and while I haven't played it, reviewers seem to enjoy it. a sequel that advances on its predecessor without being a straight upgrade is the best kind since it offers the most content by not obsoleting previous games, I think. there was also a PSP sequel-not-sequel everywhere but NA called echoshift that's a 2D platformer with a time loop mechanic and similar style, but other platformers have done time loops better, like the flash game Chronotron. shame I don't have a PS3, especially because PSone Classics aren't disappearing into the void for PS3 players quite yet. I'd only use the thing for those, echochrome and Patapon anyway. maybe if I find one on sale?
echochrome is a unique and lovely little thing, especially for its time. it was giving perspective puzzles years before Superliminal — not that it's better or anything, the two games have totally different mechanics, they just fit into the same genre. any PS3 owner should surely give it a try before the inevitable death of their console's store.
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blobsreviewsofgame · 6 years
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Gurumin 3D: A Monstrous Adventure
This took some time because I had no idea what to write about all that time (and it was actually pretty hard to write about)… If you want me to write about something, check my backloggery page (https://backloggery.com/games.php?user=ABlob&status=2) and suggest me something. Thanks!
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Gurumin 3D is an action-RPG game on the Nintendo 3DS eShop. It’s a port of the 2004 PC-game Gurumin which was later also ported to the PSP in 2006. Surprisingly not a Dreamcast title, even if it might resemble games for that console.
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A little girl called Parin moves to a mining town full of adults. There, she discovers cute monsters and befriends most of them. Those monsters invite her to their monster world.
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Suddenly, some evil phantoms attack, cloud the whole monster world into dark mist and kidnap her new friends. It’s up to Parin to save them with the help of a drill weapon from Monster Village that once sealed away an ancient evil. The voice acting is a bit corny but charming.
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The world of Gurumin is split into a level map like Rayman 2’s. It’s a big worldmap that isn’t split into separate worlds that have nothing to do with each other (like Mario games), but rather points in that world where levels exist.
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Often levels have a balance of puzzles, platforming and combat. You can push blocks, activate a switch here and there, jump awkwardly and tilt your model when jumping next to a wall and combat enemies.
Combat is kinda the focus of Gurumin: You’ll also find some elemental powers for the weapon, which means if you want to get an attack that is stronger (or weaker) against enemies, you can put on fire, ice or electric elements on the drill. Some puzzles also require these abilities to proceed. There are also outfits that give you certain effects, like more money per reward and letting you swim without taking water damage (as in, it hurts to swim in water unless you put on some goggles).
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And finally, there’s also the level up mechanic where, if you find things to dig, you can level up the drill which deals more damage against enemies.
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While that may sound complex, attacking the enemies is rather easy. At the start, you have a simple attack combo and a homing attack that works just like the 3D Sonic games (while in the air, press the attack button and then you zoom to the enemy and attack it) but you need to jump again to continue homing attack chains.
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You can also get half a second of invincibility by dashing with X. That’s often used for avoiding enemy attacks or going through electricity barriers.
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Later in the game, you unlock moves that you can do with button combinations. For example, dashing, turning around and then pressing the attack button will create a wave attack in front of Parin which is about 4 times stronger. And finally, there are upgrades for your drill and items that replenish your health.
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The original version of Gurumin had a rhythm bar for each background song because whenever you attack an enemy in the rhythm of the song, it counts as a critical hit but the 3DS port removes the bar. Not the feature, just the bar. I don’t understand that decision, was it too hard to put that bar on the bottom screen?
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Because all it displays is a picture of Parin and one of her friends with some buttons that quickly switch your elementary powers and hats. There’s also a button for the menu, instruction booklet and inventory, but that’s already mapped to the Start button and is easier to access that way. The render of Parin fills up a lot of that screen. That space could’ve easily worked for the rhythm bar. Maybe they wanted to hide the rhythm bar because it’d go off-beat when the game has slowdown issues? I dunno.
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Anyways, the levels look great for being on the 3DS and there are two kinds of them. There are levels that are open areas and hide something in them but don’t technically have an end of the level and then, there are levels that have an end of the stage but aren’t as open. But with that, I don’t mean they’re as restrictive as 3D Land’s linear levels or something. They’re kinda like Zelda dungeons without the backtracking.
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However, there are some issues I have with this port (besides the lack of the rhythm bar).
First off, something I cannot ignore. The framerate, it’s all over the place. Parin and the camera control pretty smooth but enemies, NPCs and objects look like they move around at 10 or 5 frames per second which makes them really hard to hit. It’s not unplayable but I had to rely on the homing attack for a soccer minigame because I couldn’t imagine beating the opposite team by predicting their and the ball’s stuttering movements. And don’t be surprised when the game suddenly slows down tremendously. The PC version (which is also on Steam) however seems to be at a stable… 30 frames per second.
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Next, pop-in issues. I noticed that the most with the coins. I think they’re supposed to disappear when they’re off-screen but they seem to disappear at the side of the screen. It’s a bit confusing when you go to pick up a coin, it disappears but when you get closer to it, it reappears.
This is just a little nitpick but Parin’s voice clips sometimes get deeper for no apparent reason. Maybe the game just can’t handle that? Who knows.
Something I don’t like about the game that’s not just this port’s fault is Parin often having to go all over the world map to do something that doesn’t take long to do, going to another spot on the map and then going to another one. Doesn’t happen too often but I don’t think that’s really funny or whatever they wanted to make those moments.
The soundtrack of Gurumin is okay but I can’t say much really stands out besides “Guruguru Tonight”. But none of the tracks are bad so that’s a plus.
But besides that, if you saw the trailers, thought it looked cool and these issues don’t matter to you, go pick it up. If you were scared of these issues of that rather unoptimized port, I’d recommend getting the PC version instead. I can’t say anything about the PSP version since I haven’t seen much of it and never played it so I’d recommend looking up gameplay footage and judge it for yourself.
I kinda actually wish they’d make a sequel to this so this kind of gameplay could improve but it doesn’t seem likely. But whatever, it’s still a fun, charming and inexpensive 10-hour distraction.
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jdlmpo · 5 years
Text
Of Pixels and Spaces
I was once a happy child curious of the world. Finding questions. Seeking joy out of discovery. Sneaking into silent, unknown corners of mind. Transforming scraps into fascinating child’s encounter of knowledge and basic shapes of art. Always eyeing for moments of adventure in some of the most quiet and isolated place. Hearing these little voices once touched the grass, trees, rocks, soil, dirt, materials of knowledge being found. Even I used to play with air by containing it in a small plastic bag and try to sink it in water as if I could drown air just to learn pressure. I used to keep looking for nature to respond. It was innocent. There was always somewhere to fill in. Like a space that I could claim. Safer than the safest behind a close door. The world was open.
Until age came over with a new kind of world. This world is overwhelmingly bigger but hollow, open but crowded where space cannot be safe and be contained or claimed.
I was in early high school when I got fully convinced that I am a “user” even my accounts were born during their beginning of unprecedented domination on my early childhood. I enjoyed MySpace for its side-scrolling home page but it’s just once and I never had the chance to get an account there. I prevented Friendster for everything I’d heard from my childhood friends maliciously enjoying its alleged feature from where they could find anyone with their scandalous “bold” pictures of other persons with their photoshopped heads on it or even videos by searching their names. It was hilariously convincing. But I never had visited the site even up to this day.
The only Social Networking Site of this time was the rocking dominating Yahoo! Messenger. Once in that time, when I decided to stay at my uncle’s friend’s house, I was enjoying her unlimited access to Internet that I could freely open sites anything I knew. She used to join in many chat rooms. She showed me how it works: permission before the group to lead and talk, like there is protocol, they called themselves “DJs”, users could open their microphones and cameras, or just only join in the message conversation. She told me, as I remember, anyone could join in, including users around the world, as I noticed she was talking in English, in mic and in messenger. I just got to discover that this was then simply open but not safe, when one male chatted to the group tagging someone: this is for you, and danced maliciously, beginning to remove his shirt and short. My uncle’s friend turned off her shared view of the group video, but it was till opened for the rest of users who wish to view.
Digital space is open and free that it has been easily invaded by malevolent people who adore to play with fire.
As a toddler, I was addictive to playing simulation and sandbox games such as CityVille (occasionally, FarmVille). It was a time when PSP, GameBoy and DS were replaced by easily accessible Internet, especially Facebook. There were players I encountered cursing and sending senseless messages to insult people during the game, as well as in most of the games on the site. I was often bullied in my childhood. Bullying would extend to using my ignorance of the Internet. My computer illiteracy had made me vulnerable for making me ignorant to malicious sites. That time when I’m with my uncle’s friend, that’s even the first time I had opened a porn site because I trusted suggestions of my classmates when I asked for popular gaming sites, like Friv, Y3, Y8, Y100, etc. We were Grade 4. 
‘Pisonet’ then popped up rampantly around the town. It was the cheap alternative of ‘comshops’ (computer shop/rent shops), but both are then used interchangeably. In the worst case of machoistic culture of Filipinos, playing Counter-Strike or Special Forces require boys to be mocked and questioned if you are gay or straight to play the game. So I was stuck playing children games that were likely more appropriate for my age that did not fit for their masculinity. Bullying was the line between these classes of younger users. Of those games, DOTA became the very toxic game for children playing in comshops, where there would be inescapable influences of gambling, bullying, bad behavior and attitude, cigarettes, alcoholics, and even drugs from adult costumers of these shops. At that time, managers could not help but tolerate this behavior of children and adults alike as they generate the most of their income.
 Mostly, these irresponsible shops contribute to the worsening situation of Internet use in the Philippines. When CCTVs were not prevalent before, younger users had no direct guidance in using the Internet as renting it became it as their personal territory where they were free to visit malicious sites. Oftentimes, I would see children watching porn and, much worse, aware adults just ignored those kids.
It was a horror for parents that they have to ban their children from these shops or pushed shops to act. Implementing strict and stricter rules to maintain discipline in playing games and using the Internet.
These risks were even not resolved even to this day of high level of security and management in Internet. Children also turned to higher means of escaping restrictions with the rise of VPN and uncrackable levels of anonymity. Total control was not even the cure.
As a teenager, Facebook is the staple. Early on high school, it was posting updates that broke personalities of the Filipino teenager. Everyone has to have a Facebook account otherwise you will look like the uncivilized.
Internet is breaking free from limitations of humanity with digital space had begun to be the playground for crimes at the turn of the 21st century.
As you know, Internet is the greatest democracy in history. That how miracle was the EDSA revolution came with technology, was the very power made as the advancement of Internet created revolutions around the world, affecting the actual physical world. By turning into hashtag activism in Twitter. Fighting against ignorance on Facebook. Sharing educational videos, evidences for protest from YouTube. Googling knowledge at the entire immeasurable catalogues of information. Hiding in the corners of this ever-expanding space. Or even deeper than the surface, the world protest for the crisis of truth and false information have used the Deep(er), Dark(er) layers of the Web and to declare history must never forget the power of Internet. 
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63824peace · 4 years
Text
Tuesday, 22nd of november 2005
A friend pulled me into conversation this morning without even saying hello. "I saw a Quake-Cloud last week. It was terrible, frightful... just awful."
He claimed to have clearly seen a cloud shaped like an arrow, pointing from the sky to Roppongi Hills. He said it was obviously a Quake-Cloud... a premonition that Roppongi would suffer tremors.
The sight had shocked him so severely that he couldn't tell anyone about it until today.
"Last week?" I said. "But when? Which day?"
"I don't remember... perhaps Thursday."
"I hadn't heard any news of this."
"No, there's no mistaking it!" he insisted. "I saw a Quake-Cloud!"
He usually watches all sorts of television programs related to these matters. He's probably an expert by now.
"A Quake-Cloud, eh?"
What do Quake-Clouds even look like? Are they magnetic fields created from seismic distortions in the bedrock? I'm clueless on these matters.
I listened to him doubtfully, and he seemed to lose patience. The prophet muttered his forecast: "A huge earthquake will hit within two weeks." He appeared somehow relieved, and then he hastily tottered away.
A big earthquake, huh... maybe it'll come, and maybe it won't. If I start to worry about something as small as this, I might as well worry forever.
I should still prepare for the worst though. I have readied myself for the reality that a huge earthquake will hit someday.
I relayed the story as a joke to Matsuhanan, and he reacted with a serious expression.
"What's wrong?" I said.
Matsuhanan lowered his voice. "I'm not saying this to scare you, but--" His voice cut on the word. He leaned closely and hardened his expression. "I dreamed of an earthquake over the weekend."
"So?" I said. "What about it?"
"I had a dream, and in it we all got hit by an earthquake."
"Hmm. Well, still, that's just the sort of thing you'd expect from a dream, right?"
"However," he said. "On top of that, my wife also dreamed of an earthquake that very same morning."
Two similar events can happen, and we can still dismiss them as coincidences. Something more enormous than mere coincidence emerges when three similar events occur. How ominous....
Everyone who had not paid attention to our conversation earlier now listened intently. The air thickened, and the very atmosphere changed immediately.
Matsuhanan and I had both experienced the Kobe Earthquake. Memories from that time bubbled to the surface of my thoughts. I don't ever want to experience or see anything like that again. I decided to shut off these negative emotions as soon as possible.
"So you and your wife both dreamed of earthquakes? The answer's pretty simple here--you must have been on top of your wife without knowing it!"
"H-hey! That's not true!"
"Sexy Matsuhanan!"
"Oh, be serious."
I managed to ease the tense, nervous atmosphere with a little juvenile obscenity. We settled the matter with laughter.
We've seen some pretty scandalous problems lately regarding cover-ups of some buildings' vulnerability to earthquakes. The news broke when everyone concerned themselves with earthquake preparations. "How can we prepare for the big earthquake?" they asked. "And what will we do after the earthquake actually hits?"
I heard that some buildings can topple even under a small earthquake. If a building will collapse under just a small one, what will we do when the big one hits?
Dangers fill our world.
An earthquake will definitely hit us one day. No one knows when, of course, but Tokyo can't avoid its fate. It may hit tomorrow, within ten years, or even fifty years from now.
Still, we can't squander time worrying. We live in Tokyo, and we can't leave it. We certainly won't abandon it. We live with the possibility of disaster every day. Most importantly, we must avoid panic while also keeping ourselves prepared for our future quake.
A long time ago, Toho produced a movie called Jishin Retto (1980). Kaneto Shindo wrote the film's scenario; he's one of my favorite directors. The last scene disappointed me because it was just a rehash of the famous panic movie, Earthquake (1974).
The film's contents aside, the advertisement copy was great. It went something like this: "I knew it would hit one day... but I never thought it would hit today."
Over the past weekend I finally got to watch the bonus disc's extra footage from War of the Worlds. It lasted a total of 165 minutes.
They presented the Previsualization Method developed by Industrial Light & Magic (ILM). The method draws out the full potential of scenes that use a lot of CG and CGI.
Film-makers traditionally edited the CGI and V/A composition into the film after they had finished shooting. There's a problem with that method though. According to these traditional methods, we needed to shoot the film against a blue screen background. We could have a hard time feeling out where the non-existent objects, scenery, and atmosphere belonged in the shooting studio.
Each person's imagination differs from other people's imaginations. We have a lot of room for miscommunication and misunderstandings. The shooting studio only becomes more chaotic when everyone on the set works out of sync with the total scenario conveyed on the blue screen.
ILM invented Previsualization to solve this problem. Think of it as a storyboard transferred into 3D images.
Each person can coordinate himself with the total scenario when he examines the Previsualized images in the shooting studio. People can arrive at a consensus understanding among themselves before they shoot... the actors, the special effects team, the stuntmen, and the CG team.
We can use this to determine how all the visual elements will correlate. We'll also work more efficiently with ILM's Previsualization Method. Production costs will drop. Talk about killing two birds with one stone.
James Cameron made a small model of his set while working on Terminator 2 in order to shorten his production period. He used a small camera to test various angles, and then he started to shoot. He cut back on the time needed to make his set that way.
Previsualization uses the same idea. We can decide how to adjust our special effects and our camera placement by moving character models through scenery in 3D space. We can decide how to handle our set, visual characteristics, props, and CGI usage after selecting the camera location.
This is how they produced War of the Worlds so quickly. Spielberg is known for a quick turnaround on his films, but Previsualization made this one possible.
I thought about how similar Previsualization seems to resemble our own development methods when I saw it in motion. We naturally used those methods when games became 3D in the late 1990s. We didn't pick it up from anyone... it's simply necessary to make our games.
We first construct the game using simple models and scenery. We treat the cutscenes the same way because they require cinematic effects. We test the module while minimizing all our resources, such as processing speed, MGS-defining characteristics, camera, and general operations. We must reduce everything to its bare qualities in our Previsualization Phase.
Once we fix everything using trial and error, we move on to full-scale production. The film industry's shooting phase equates to this.
Likewise, we don't use the older methods of making the game's map. Instead of drawing it directly, we structure the game according to the script team's provisional map. Once we've done that, we hand everything over to the designers. The pre-production period always lasts the longest while making a game.
The film industry could only have realized its Previsualization Method through digital technology. Film has finally evened out with the game-making process. Some aspects of game-making are behind the times. Other parts, however, are well ahead.
I ate lunch at the Nishi Azabu restaurant La Brace. I ordered spaghetti with ground chicken and Chinese cabbage. I wanted a drink of wine, but I controlled myself. Customers all around me wet their throats.
It's only on the lunch menu, but that was a big salad.
The pasta tasted delicious too. I paid a cheap price considering how much I ate.
We held our hiring interviews in the afternoon. After that we worked on our projects for MGS4 until evening, just like yesterday.
The project certainly is fun. I'd love to work on it twenty-four hours a day. I only want to create.
I'll totally shift my focus onto MGS4 once our new PSP project gets off the ground. I'll try to avoid entanglements such as interviews, clients, meetings, or lectures. I have to focus on my work during the pre-production and Previsualization periods.
At the bookstore I bought the fifth volume of Complete Cobra. I buy manga to read at a later date these days. I haven't got time to read any of them now, and the same really goes for novels. I finished reading Mr. Kurokawa's book Ansho, and I have started reading Parker's latest, Melancholy Baby.
I received my copy of NewWORDS, an entertainment magazine for mature adults. Kadokawa Publishing will release it November 25.
The cover really impacts the reader. It's a shot of Natalie Portman with her head entirely shaved! It will catch the attention of people in the bookstore. The magazine's first issue comes with a UMD Video that contains an episode of Blood+. I think it's really hip that they're not just including a regular DVD.
I wish this mature entertainment magazine great success.
I am actually helping NewWORDS by giving them an interview and writing introductions to movies. I'd like many adults to read it.
People in the past used to call Otaku a new type of subculture. Now we have all become adults. These Otaku now work as members of society, and they pay the usual taxes. They register to vote, and they participate in politics. They have married and now take care of families with children. They have become aware of their larger human community.
The Otaku's loneliness has disappeared, but his responsibilities have increased. These Otaku swore never to grow up -- yet they grew up without even noticing.
Nonetheless, games and anime still mean a lot to them.
People started calling manga "graphic novels." Manga became acceptable as dignified adult entertainment as time moved on. We also ought to have anime and games made specifically for adults.
But here's the question: will supply or demand come first?
Nothing will happen if we just wait for an answer. We're not looking at an issue of "When will it happen?" We're dealing with an issue of ‘Who will do it?’"
Who will innovate products to serve this market?
Now that I think on it, people in the last century used to call Otaku a new type of human being or an alien race. I think that Otaku should take a lesson from War of the Worlds -- they should return as adults from underground.
Our bodies retain the sturdy weight of our time's residue. As adults at last, we shall shed the filth on our own.
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levymohamad5-blog · 5 years
Text
how to crack softwares using cmd
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