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#if there were things that were truly locked to certain biomes that WEREN'T essential for convenient play then maybe people would explore!
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if you feel like you need to make every other feature in the game incredibly tedious to incentivize people to explore, the problem isn't that those features are too easy to interact with, it's that your world is just horribly unengaging and has no inherent fun to it.
#minecraft#look the new biomes are cool n all but once you've seen one cherry biome you've seen em all#n some of the old biomes just feel empty like the desert or tundra#btw for context mojang is proposing that some enchantments be biome-locked to make em less easy to get#as if people don't already find villagers a PAIN to deal with#n makin em biome-locked when u don't intend to make villages for biomes that'd sell the desirable stuff it jus ruins it for newbies#it's wildly unintuitive for people who haven't played before n wildly inconvenient for everyone else#anywho instead of tryna force people to explore by puttin shit on the other side of a 5000+ block walk they should jus make explorin fun#atm the only incentive to go anywhere is that there's materials there you want n some of those materials can be reproduced back home#if there were things that were truly locked to certain biomes that WEREN'T essential for convenient play then maybe people would explore!#give us mobs or structures that do more than give us a couple items that we'll never need to get again after findin one or two#give us monsters to fight n animals to tame n ruins to plunder for unknown treasures n secrets that're more engaging than what we have now#that's why the deep dark n ancient city works so well! it's something NEW n engaging with high risk and reward#but you're not punished for never goin there if that's not somethin you're interested in! and some things can only be found there!#i want deserts with old temples that tell ancient stories and have more than one secret room with a booby trap#i want jungle temples that force you on wild chases for rare items when you miss a tripwire#i want mobs unique to biomes that are more than just zombie and skeleton reskins that provide new threats and force me to think#i don't want the game we already have to be harder. i just want more substance to what comes next
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