Tumgik
#im an econ major and a video games nerd. what can i say
horseslur · 6 months
Text
Things that are horrendously and embarassingly bad about sse/sso:
Game code and glitches and bugs
Weekly update schedule
Community management
This kind of falls under all three but generally Every part of the game feels unfinished and detached from the rest. Quests don't match up. Basic visual objects (clothing, tack) glitch through each other. Added content is frequently blatantly untested.
I'm not even diving into the dynamics within the company itself.
Or its horrendous marketing.
Also in game items have big inflation problems. Largely caused by the fact that the max amount of js a player can carry at any given time is capped at an amount you can max out in a day or two, which is automatically also a Very Low maximum that you can price an item.
The half-hearted retrofitting whenever they update a part of the game. Horse speed breaking quests. Retrofitting new tack to basic horses. This kind of ties back into point number one.
Things that I Genuinely Like about SSO/are done really well/have no better alternative in the games industry:
Sound design? I feel like people don't talk about this enough. Not just the music but also atmospheric elements are really well done, even if the game struggles with sound triggers sometimes. I especially like the horse-related sounds, as stupid as it sounds. If i can ride a horse in a video game I'm judging it by the noises the horse's hooves make. SSO is like right below tears of the kingdom in that for me.
Map design: It's frankly very impressive how every spot in Jorvik has really good views, and the balance between feeling like places are miles away and giving you excellent traveltime, while still being dense with locations and quest opportunities. Epona feels like three days of travel away, and yet from the right spot you can simply see the castle on the other side of the water!
Individual visual design: I like the look of the new player models (put your nostalgia goggles away. the old shit looks like it belongs in 2005 with oldschool runescape and you know it), same goes with horses, tack, even things like trees and environmental objects. The main problem is the janky mismatch between objects, which traces back to the lack of cohesive long-term vision and planning when it comes to developing the game as a whole, instead of individual parts and pieces.
The thing that actually inspired this post: as troublesome as the js economy is in the game, they've Genuinely hit the mark with starcoins. The goal of a premium currency is the delicate balance between getting as much real-life benefits from your players (whether that be ad revenue or simple direct payment for it) while giving them enough new goodies through it that it makes it worth it for players to put in that extra effort. No company in the industry gives away premium currency on a whim. The 100sc per week, which translates to 5 new horses per year and the occasional bonus if you've saved up more over time, is an excellent structure. You get to buy horses for free if you just wait long enough. You don't need to pay beyond your standard star rider price (and if you haven't bought the permanent version. what are you doing. paying for the pay once option pays itself back in 11 months over the monthly option, and 12 months for the quarterly option. Not even counting the bonus sc you get to begin with). Free weekly sc that are enough for a magic horse 4 times a year, plus a bonus horse or several pets, is an Amazing community service they're frankly doing. And from a company perspective? They are never going to change this in a way that is more beneficial to you. Because the goal of premium currency is not to buy horses, it's to earn the company money. It is the Main way the company earns money. And the 100sc works excellent because it's doing exactly what it needs to do: It's keeping you coming back to buy their new horses, and then makes you go "man I wish I had even more sc", thus tempting you into buying sc. Any increase in starcoins will be the opposite of an incentive to spend money on the game. If management is really stupid and desperate for cash, they will, if anything, decrease the amount of sc you earn, or more subtly increase the price of the things you can buy with it. Because that's what gets you going "Well if I spend just 20 euros, I can buy both new magic horses, and the Dutch Warmblood when it releases in a month."
Starcoins hits a really fucking good sweet spot between earning the company money, and doing a genuine community service by making it accessible on the basic paid version.
39 notes · View notes