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#kinda like how ch2 has a strong theme of family? but anyways
shadowduel · 3 months
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We talked about making it I'm sorry that you never made it And it pains me just to hear you have to say it You knew the game and played it It kills to know that you have been defeated I see the wires pulling while you're breathing . . .
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kosmicdream · 6 years
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hey!!! i just read to the most recent update of ffak (my favorite webcomic ive ever read tbh) and i kinda wanna try making my own. did you have the whole story planned out before you started or is it an ongoing thing? also how did you make the website for it? thank you for making such a cool comic!
Thank you so much!! And let me try to figure out a way to answer this properly. My process is a bit complicated to explain because it is very organic. Its almost like I am never done writing it, because I am always letting it grow/stretch and explore as I think about ffak every day, and every night before sleeping I’ll try to brainstorm things I havent thought of. So spending that much mental energy on something, you never really get ‘done’ with writing a story. Even when i eventually finish ffak, im sure i will be still working on it (or things I would have wanted to do.)
However!! Before i started working on ffak, when it was just called HELP! i established many things narratively that I stuck to and have not changed about the story. So I think the process of this comic, in a simple way, could have been broken down like this in.. stages?
1) I laid down the basic framework of the world, such as the functions of king worms specifically, the aiguille family, helpers, several characters (some havent even appeared in the comic yet!), king leadman, as well as antony/rome’s narrative arc/dynamic. that way their character arc was already figured out before the comic started and I knew it would be the central ‘root’ of the story. I knew how i wanted Rome to be introduced, and how he would meet canary, not knowing the connection between canary and his brother. I had a rough idea, even from here, how their character arc would come to a point (and basically what sorts of things the story would likely eventually close on) I also knew the general setting was on moons and how the humans got there, and how advanced society was, and what the red lights “really" were and what they meant..i figured out what ‘vein’ was here.. ect.. many worldbuilding things!!!It might sound intimidating, but this process happened very quickly. I basically figured this out in the.. day? before i started working. I have had a lot of experience with roleplaying so i think that helps with me making quick decisions. I knew i had enough to work with that I didn’t feel intimidated to start actually drawing it out-- especially because i had the rome/antony thing already set down. 2) Then when I actually started to work, things started to develop very quickly. I knew basically all i needed to for Hekatons before i got to introduce knife (their origins, history, involvement in present day politics) and before ch6 i also wrote all of the “supporting cast” (at the time) which included dylan, fork/spoon/knife, paper/scissor/rock. So i ws able to write Thumb and Heel, and set up the overall dynamic of what the world was like in the present day. (also Spoon/Scissor’s connection.) Cash was actually written in the first batch of characters oops, but her design really became more detailed during this stage because of scissor. 3) then things got more complicated as i dug deeper into the past, and wanted to include crimson. So!! I fleshed out the origin and true history of this world. basically as soon as crimson appeared I had everything in place and felt comfortable enough to include crimson, who borrowed many things narratively from a character i roleplayed for years. Anyway, i figured out all of the deep past of the world and decided to draw it out since it was so interesting in ch 9/10. I think this was around in the 2nd chapter when i figured this out, but my memory is fuzzy. I know by the time i did the flash forward scene in ch2 i had decided many things and so all i had to do was get to them in the comic to cement it in. 4) I forget when exactly (maybe around in chapter 5 or 6) , but i decided to bring in a very old story i wrote in 2009 for good leadman’s origin story-- as i thought it would be cool to make good leadman the protagonist for this old comic i wanted to do, and that helped make the background for heel and thumb more “believable” to me because they were already symbolizing this old story i had written the entire thing of. Oh that’s something else to mention, because that world was part of a collection of stories- i was able to develop DMTIA that way because i already had this cast and just decided to merge the stories into the FFAK setting. I think when i did this, it pretty much was the final big thing to make me understand everything i needed to know about this world. All the story arcs felt pretty realized and I could see how the ending could go at this point.
I guess to summarize, is that i let things grow but also had things planned from the start and once i commit to an idea, it doesnt change. Even if it might appear somewhat frustrating to work with, i like to use them to make my next decision. sometimes that means i dont get to do all i want to do, but i still have a lot of flexibility in this setting like i wanted to have from the beginning.
Even now when i feel like pretty confident that I’ve explored every nook and cranny, I’ll decide to revisit a older storyline or facet of the world and strengthen or build on that. That’s why i ended up with so many fucking side characters because I’ll brainstorm for them for a day or two and suddenly have a lot of material i know wont even “technically” go into the story even though its there. (like, Spot for example was not meant to be so interesting, but i wrote a huge fucking story for him that obviously wont get really any attention.)
So.. its ongoing and it is also not ongoing and hasnt been for quite a long time now? (after two years of constant work it felt.. really complete and done in a lot of ways. we are now currently on year three, moving to year four!) I think the best thing to do is to keep in mind what kinds of methods for writing make you feel comfortable and is your natural brain-pace. I like working with an aspect of fluidity and room for growth and flexibility because i don’t like being boxed in or “outgrowing” my project too fast. So keeping that in mind, i designed ffak to be a comic where it could grow with me and change. that’s pretty much why i decided worms would be a great subject and theme to work with because they are characters that naturally, evolve and change based on what they eat and absorb. plus the themes in ffak just are so fun to work with i will never be bored of it. structuring a project with these things in mind for when i run into walls or feel unmotivated have kept me engaged. I think that is part of why i cannot let it go because I still feel really excited to write and contribute ideas to it.
However, Chapter 12 really feels like I’m settling back down to my original plans and taking my time and patience to communicating all the structured planning ive put into it. I’m not letting it grow the same way anymore because it doesnt need to. I feel comfortable with understanding its voice/style and pacing and im no longer recovering from the uhh.. shock of it existing? I promise that once you actually start making a comic, its a wholly different experience than just it being in your head. and it will sound, look, and feel different than what you thought it would be-- that in itself has influenced a lot of change in ffak because honestly at first i was not expecting to draw it so explicit. that was difficult to get used to but im happy to have embraced that aspect of my work.
So HMM.. I made a strong spine or foundational backbone in the beginning before i started, then fleshed it out as i was in the process of making it, and i always continue to leave room for it to grow. just not grow in EVERY aspect anymore. i also dont chop down branches, but i try to hone in on specific things to make them more clear. i think chopping stuff down and removing things is generally not the best to do because its easier to build up and work with what you have than make big retcons after youve already started or established. also the challenge of working with limitations makes you feel that needed bit of pressure to really commit to your work in the moment of making it and i feel like its helped make me more serious and confident about what i write about. I never feel lost on what to do because if I cover and figure out something, that’s how it is. I make it work regardless! 
everything is done with careful consciousness to the overall balance and product of the story, while also not suffocating it in a box of limitations of what it could be. i treat it like a living thing in my mind and heart and that means i work to have thoughtful conversations with it and myself about what its needs are, what my needs are, what i want to do with it and what it wants to be.. ect. its almost a spiritual thing really. i feel like its important to always reflect and engage with your art and art process to feel a stronger connection and purpose behind what you are deciding to do and what it means to you. i am probably repeating myself a little here but!!!!!! its worth saying!!!!!!!!! 
I also really think it adds to the interesting and fun “layers” to the story, as there has been different stages to its development and it brings in different feelings with each layer. But then the older or more ‘’foundational’’ ones pop in and they seem to give off a different atmosphere (antony and rome) vrs some of the newer additions (like jacket) who are more for shallow, fun decoration or an interesting potential to explore in the future. Like, Jacket is not a character that has a lot of foundational plot connected to him, but he’s an interesting development in terms of the potential of a worm and symbolizes that early-ffak-mindset of growth and experimentation. so i think it makes him a really unique and fun character because he embodies a lot of new and old aspects of ffak’s narrative and my journey with working on the comic.
I could go on and on, but I hope this sort of gives some insight to my process and how I write/work. because in a lot of ways, it isn’t linear. just like how my comic is! sometimes this makes ffak very disorienting for people to read, but if you keep in mind that ffak is very organic and personally tailored to my mannerisms  and with that in mind, it makes a lot more sense why it is how it is and the patterns in it become much more apparent. Anyway! thank you for reading and good luck working on your own stories! it can be challenging but i think it is absolutely worth the effort. 
Also i did not make the website, my good friend Tegan did. :3 i do not know anything about websites.
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