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crest-of-gautier · 9 months
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THIS IS THE BEST DAY OF MY LIFE !!! RYOMINA IN SPLATOON 3!! the ryomina of splatona 3!!! fuck yeah!!! love wins!!!
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crest-of-gautier · 9 months
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ALL HAIL THE SOUYO FLAG!! (by catnatch)
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crest-of-gautier · 10 months
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monday, november 9th, 2009
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crest-of-gautier · 5 months
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we are living with determination for this chill season! thank you to dae and tappy for putting these banger arts of the p3 protag in the splatoon plaza!!! everyone deserves a little kitaro in their life!! 💙🌙
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crest-of-gautier · 10 months
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need 2 post this exchange here, this piece of dorm dialogue will never fail to make me want to eat dirt (it makes me SO SAD)
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crest-of-gautier · 9 months
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SOUYO SPOTTING !!! art by @catnatch :3
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crest-of-gautier · 6 months
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now who out here is taste testing their nuis...
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crest-of-gautier · 5 months
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i put her in miitopia bc why not!! based off the p25th anniversary nuis.
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crest-of-gautier · 7 months
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splatoon 3 user =NEPH= your sign will always be famous in my heart <3 (from april 2023)
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crest-of-gautier · 8 months
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now what in fresh hell is this capitalist bunny doing in my streetpass plaza
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crest-of-gautier · 9 months
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god me too aigis i have an incurable disease called loving minato arisato 24/7
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crest-of-gautier · 5 months
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throwback to the time i saw shadow the hedgehog in the inkopolis plaza and we stared each other down in the back alley
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crest-of-gautier · 3 months
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i am pleased to say that i have gotten to evp 999 on gone fission hydroplant for the first time! it took a lot of grinding and reflecting to get here, but it was such a fun rotation ✨
some thoughts under the cut....!
i think the best part of this grind was that i could start at EVP 300 rather than EVP 40. i say that, but i still spent a good 124 jobs getting there... whoops!
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this wouldn't have been possible without getting the bronze and silver badges first, which i wrote about here! i still stand by what i said in this post about key traits in salmon run players.
i feel that the key to my success can be boiled down to being able to rotate around the map and not overlap with what my teammates are doing- leaning into weapon strengths, all while flexing to other things when things go unaddressed.
for anyone curious about how the journey went, i streamed some of it on twitch!
EVP 575 -> 695 (Day 1) | 1 hour and 56 minutes
EVP 695 -> 865 (Day 2) | 8 hours and 11 minutes
while i did peak at EVP 935 on that second stream- as you can see, i quickly fell off of it (and i think you can figure out why).
i could talk about what i liked about my gameplay as well as what i didn't do well, but i think the vods speak for itself (and i usually made some kind of comment at the end of each shift as to what mistakes i did or what i could've done differently).
but i think the most important reminder of this particular grind was how important it is to take breaks while playing. my push from evp 865 to evp 999 was all done off-stream, after i ate dinner, took a shower to decompress and release tension, etc etc!
this push ended up taking around an hour- and all of the shifts were successful (well, except one). i don't think i can stress enough how important it is to take a break away from the game while doing these pushes, because i performed way better that time around.
i think it is evident to anyone who watches the twitch vod that i start getting really fatigued near the end. my movements aren't as sharp; i'm very sluggish. and the way i talk about the game too, is evident of how tired i was.
i still wanted to give an earnest attempt at grinding because i thought that: "well, if i'm able to clear 333% when fatigued, imagine doing it when my sense are actually sharp!" i had 4-5 hours to spare after the stream, and i'm glad i chose to try again in a better state. it was nice to clear HLM for the first time on a regular rotation!
i also feel pretty well attuned to snatchers on this map too now, which is lovely! i did feel that was something i was weak at, previously, but now it's more of a habit for me now which is good! :3c
anyway! fun rotation. of the weapon loadout, i feel like i've got a lot to learn about the s-blast, especially with ink management (i noticed that i died a lot because i couldnt ink paths to move around...). e-liter, while a bit slow compared to splat charger, can be immensely powerful if you can aim well under pressure. sploosh and splattershot are gods and i dont think i need to elaborate on that.
this is a very positive note for me to end my chill season 2023 on- i'll probably only be playing the chargers only challenge + eggstra work before shifting completely into reload (though i may still hop on from time to time)... i think eggstra work will be a cakewalk after doing a bunch of 333% runs hehe 😎
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crest-of-gautier · 3 months
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triple / wipeout i got today! i'm so happy to have gotten e-liter to 4 stars, it's probably been the most fun i've had playing the game recently :3 (tfw you only started playing it regularly like.. last month.. idk what this says about me)
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crest-of-gautier · 4 months
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got the badges for gone fission evp 400 + evp 600 yesterday! .52 gal, l-3 nozzlenose, dread wringer, and squiffer make for quite the synergistic team!
my peak was EVP 810 (appx 300-310% HL). my high score of 151 eggs was obtained somewhere in evp 300...? i'm pretty satisfied with how it went, even if i didn't get HLM or 9s.
some thoughts/reflections on good freelancing teams/traits to develop when trying to rank up in evp under the cut:
i think grinding this rotation was pretty fun- all of the weapons have excellent mobility and i think they cover for each other really well! the l-3 was not my favorite weapon going into it but i think i really enjoyed the accuracy and mobility of it, so it's a bit more favorable for me now :)
i ended up reaching a skill wall in EVP 760-780 where i could not get past wave 2 or 3 (usually for quota related reasons, the quota is BRUTAL! we'd miss it by like 4-5 ish... ofc this partially relates to how well bosses are handled).
the grind for evp was a mix of freelance and grouping up (freelance for 230 -> 440s, grouping up for 440 - 750~, and then testing myself in freelance for that last bit).
i enjoyed the bits of freelance i did, and from my playtime i think these were some of the key traits/practices that indicate "good salmon run skills" to me:
players that know their weapons role(s) and target the appropriate salmonid (but also being willing to break that when priority targets haven't been taken care of)
knowing when a teammate needs help (with a boss or being revived) or when the teammate has a situation under control (e.g. someone's already on the fishstick, you can do something else)
proactive use of specials when problem targets appear, preferably with no overlap (e.g. tri-strike and inkjet activated on the same flyfishes is not the best)
using specials like booyah bomb, triple splashdown, and reefslider to clear basket area in the last 30 seconds to help eggs get in (especially important past evp 600)
teams that paint the walls first thing (especially whoever had the dread wringer). all interior walls for fission can be painted within the first 10 seconds imo
forwarding eggs closer to the basket after splatting static bosses (throwing one egg, and then swimming up with one)
players with good judgment; knowing when to lure (mostly for initial boss spawns), and knowing when to leave the big shot cannon
being able to figure out which directions snatchers come from and what eggs they can help you collect
i think these practices all stem from having good awareness and being able to collect information about the shift. it helps with making snappy quick-fire decisions, and it just gets more important the higher up in EVP you go. camera positioning/control is essential for this (you can't figure out where bosses/teammates are if your back is turned to them).
for me, every 7-10 seconds, i like to rotate my camera around to the opposite side of where i'm currently looking to make sure there isn't any bosses i'm missing. i'm hardly in one place longer than 5-10 seconds and i try to always be on the move. the spawn direction where salmonids come from are always changing, so it's essential to rotate around the map proactively rather than reactively. i think this also helps a lot with shotcalling in groups too (since you can be someone else's pair of eyes).
other than boss spawns/teammate locations (for revives), i think it's also important to notice when certain bosses haven't been taken care of for prolonged periods of time too, so that a special can be popped. to me it's usually a sign that someone whose ill equipped to deal with that boss has been forced to deal with them because the people with the "right" weapon are focused on something else... (no fault to them, of course, everyone has different priorities and you can't always communicate clearly in freelance)
in situations where squiffers were chased by a pack of scrappers, perhaps a booyah bomb or splashdown can be popped to help if you don't have the time to stun and splat them manually. maybe the fish sticks were left unattended by the shooters, so a triple inkstrike or a crab/inkjet shot can help clear them out.
awareness also extends to meeting quota, which imo involves paying attention to the timer + where eggs are located. i find that it's nice to check in with the timer/quota at 50s and 30s respectively so that you can start forwarding eggs closer to basket. and when everyone's going crazy about quota not being met i try to make sure i'm not overstepping anyone else's egg pile so that no one goes "wait no thats the egg that i wanted to pick up fuck i have to go back and get a different one."
i think this is why sometimes playing in groups is easier. if you have more sets of eyes that you can communicate with, it alleviates the need to have awareness of "everything" (provided that you can comms effectively). someone can be attuned to different things (e.g. my friend always tells us where snatchers come from and if they're good, i'm personally attuned to where people need to be revived, etc.). you also know what specials you have access to, unlike in freelance where you're not sure what others have until they use them.
the other part of completing shifts successfully (to me) is being mechanically sound with your movement, mostly in regards to how you use the terrain (walls) to get around the map and escape situations. the more you play a map the more you'll figure out how you can move around on it.
some examples, using the location callouts from salmonrun.ink: there were a few times i'd go on the harbor but i could escape any salmonids in the bridge area by climbing the walls there and squidrolling out as needed. sometimes on high tide i would swim from the perch to the left plat.
sub-strafing is also good to know too, especially when you want to rapidly collect the basket eggs at the end. i still need to integrate it into other parts of my gameplay, but it's helpful!
uh. this was way longer than intended because i have WAY too many thoughts about salmon run. TL;DR: The key to succeeding your shifts is having good awareness which comes from good information collecting practices, and having the mechanical skill to act on that awareness without hesitation.
there's definitely a lot that goes on in sensory overload the game™, so it will take time to build these muscles and reaction times. i think while at every rank of salmon run you may face a wall of "i'm overwhelmed by the bosses," the exact fix needed to get past it usually varies, so it's important to figure out what information you were missing or what actions you could've taken (more efficient movement or special usage, usually).
or if you're struggling with quota, try to practice forwarding eggs or take a look where snatchers come from (even if people splat them, it's still a good practice 2 develop for later evp. source: i don't fucking do it and it's biting me in the ass)
and most importantly, recognize when you're in the midst of a loss streak/skill wall, so that you can take a break and focus on other things that energize you! even if there's a certain goal you want to meet, grinding for higher levels of EVP and getting better at the game can be a very exhausting process. you can always come back to the grind later, whether if it's after a 30 minute break, or just a different rotation!
#splatoon 3#lizz.jpg#lizz.txt#i did like 93 jobs of this rotation if anyone is curious. average waves cleared 2.2. point card was 31315p#im so normal about salmon run this is my favorite mode in the game that even though i have 2x the hours of my friend she's higher leveled-#in the pvp multiplayer than i am (but also she uses exp tickets and i dont because im a money enjoyer)#honestly i do wonder what i could've done differently with evp 740ish bc i could NOT stick around with a group WHICH IS SO FAIR#though it is a little disorienting to go between 300 to 320 HL with every new group of people HAHA#i do think it's the snatchers i gotta pay more attention to but damn idk when they spawn lol#and maybe my specials could get more value for them. i never go a shift without using them but idk#i think there's also been a lot of dying in general. like 3-5 deaths for everyone so it's def a movement/not keeping up with boss issue#in some form...? so maybe if i get to the point where my specials are back to proactive use and not 'for surviving this first wave'#i'll be golden and good to go for 9s... still very valuable learning experience though!#it would have definitely been easier to get to 9s if i reached certain evp ranks earlier to play with more experienced people but#where is the learning in that? LOL. i just feel like you're really forced 2 confront what you suck at when all the 'good people' are-#already at 9s or some higher VP y'know. and then when you get booted down to a lower VP for the next roto. it feels so much easier#and its like wait! maybe i'm okay at this game actually#anyway i don't think i'll be playing salmon for extended period of time for the next week otherwise im gonna be tetris effect'd LOL
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crest-of-gautier · 5 months
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WE FUCKING GOT IT!!!!! after three hours i have 100%'d the group date cafe!
unfortunately, i think i was the one eating dirt from making yosuke into my destined partner... (though tbh i wasn't expecting much, it's yosuke, he was being yosuke and i'm not surprised, though it does make me wonder if he exhibits the same behavior to souji).
in any case, some notes about the second item that we got from the end of the dungeon... it won't be that coherent i'm still processing da information...
i have to say i was REALLY surprised with rei's reaction to zen opening the chest... like honestly that whole dialogue exchange was so intriguing to me! honestly, too intriguing, that i feel that i'll need a few days to process, let it sit, you know the deal.
the way where the items at the end of each labryinth trigger some form of memories to zen (but seemingly none for rei, albeit... rei's "memories" seem to be more gut reactions coming back than actual tangible information)... it really interests me!
i find it very interesting that zen mentions that the items belong to rei (niko the rabbit, as well as the toy ring). i'm going to operate on the assumption that what zen said is true because... to me, if you're amnesiac and slowly getting your memories back... i don't really see any reason to lie about it? if anything i'd imagine the other way to handle it would be to withhold the revelations you got (and ofc some other way of reacting that im probably not thinking of at the moment).
with this in mind, it makes me ask a few questions...
how did rei's belongings end up in the depths of the labryinths?
what is the significance of keeping these items tucked away and protected by the guardians? does zen and/or rei regaining their memories pose some threat to the state of the world/this distortion? (we know that it's finite, that's what margaret said) (i almost think that rei getting her items back could possibly heal the distortion, but not before zen and rei have a sob story once they both get their memories back? idk man i don't have much to work with)
the way in which rei reacted in this scene really struck me... i know i said that earlier but. damn. here's my livereact from obsidian because i was so. shocked. it felt really? refreshing? to see rei emote in such a way. but also mildly terrifying because she's been like " YAY FOOD! wait did you mean this food? (。・∀・)ノ゙" for most of the game so far. like holy shit.
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rei's outburst is... a lot to take in, i do think that it gives some credence to my trains of thought that, hey! zen might be part of some kind of terrifying entity/the one that's created this distortion, if rei had such a reaction here. it really makes me curious how much emotion these next two items will stir up. will rei say more emotionally charged things? what other cryptic information will zen reveal?
i do like this direction though- that it's possible that even if zen desires to protect rei, and take responsibility for her wellbeing, zen pre-memory loss might've caused rei great suffering. it's a fun flavor!
i do feel that i tend to fixate on the question of "what is zen" a lot more than "what is rei," but. i think seeing that these items supposedly belong to her... and that elizabeth mentions that you wouldn't normally find living humans here... hm. i almost want to say that she's dead and that she died before the events of the game?
i liked that when chie saw the ring- she noted that it was a toy ring and that it's something you'd find at fairs. so it made me think back to the theme-ing of this world- how it's a cultural festival. i'm still not entirely certain of the significance but maybe it's something that rei wanted to see? or maybe she died here? idk. i don't really have a way to intuit rei's cause of death if she's... well, dead, but. i'm. definitely interested in seeing if there's (future) information i can use to figure this out.
OH and one last thing- i think it'd be interesting if whenever zen and rei get their memories back, they leave the party or are forced to by god knows what. unfortunately i don't think they'd do that because zen and rei, gameplay-wise, are the low-maintenance characters, but!! i'd love to be proven wrong (but i'd still enjoy them leaving the party lololol)
in any case!!! this was a good session of pq. i definitely want to play more and see what the other labryinths have to tell because i need more information in order to speculate. i think im at least 40% done with the game :D and it'll probably take me another 35 hours at minimum to finish this game, i think?
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