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#look min-maxing is kinda a compulsion of mine
teecupangel · 8 months
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Hey, wanna read me defending myself in my plans to multiclass Desmond into a Rogue-Thief/Ranger-Gloom Stalker?
The thing about trying to play as Desmond in Baldur's Gate is that I'm forcing the narrative to work around my need to min-max in terms of classes allocation.
Narrative choices are easy because Desmond's more on the side of neutral good, sliding into true neutral with the whole 'stab them when it's clear they killed an innocent' guideline.
But the classes though... the thing about Assassins in Assassin's Creed is that they're not exactly a 1:1 of the Assassin subclass.
So my reasoning for the plan to multiclass Desmond into Rogue-Thief (4)/Ranger-Gloom Stalker(5) is...
Thief subclass is chosen because [Fast Hands] means +1 bonus action which would make it easier for Desmond to hide and/or dash/disengage. Hiding is the best way to get the Sneak Attack actions. [Second-Story Work] means less falling damage which could made into our narrative workaround for Leaps of Faith. Assassin subclass was passed over because Thief has more utility and Assassin is more combat oriented with focus on attacking targets that have not taken a turn yet. This could, narratively, be more or less the equivalent to the Hidden Blade's oneshot kills but it doesn't work because early level Rogue has a hard time oneshoting enemies at low level. Rogue will be leveled up to Lv4 so Desmond can get another Feat (Ability Improvement: Dex +2 to up it to 20)
Gloom Stalker Ranger is chosen because Favoured Enemy [Bounty Hunter] gives Investigation Proficiency and Natural Explorer [Urban Tracker] gives Sleight of Hand Proficiency. Narratively, Urban Tracker goes well with Desmond's background and his Bleeds are experts in the urban areas of their time. Anything that gives more Investigation Proficiency is good as part of Eagle Vision. Lv 2 will let us get Speak with Animals and Enhance Leap (Enhance Leap is pretty much necessary since Str is needed for jumping but Str is a dump stat for Rogues so yeah, we'll have Desmond cheat for this one). Lv 4 will let Desmond get Gloom Stalker subclass and automatically get Disguise Self which means we can put the Disguise Self helmet (I forgot the name) back to camp ([Dread Ambusher] is also more consistent than the Assassin subclass unique skills)
The reason why we're going for up to Lv 5 Gloom Stalker is that Desmond can get an Extra Attack + Misty Step at Lv 5 (and he can get Past without Trace as well for extra stealth)
This does leave 3 more levels to allocate and we have some options:
Rogue up to Lv 7 so Desmond can get Uncanny Dodge + Evasion and an additional 1d6 for Sneak Attack damage.
Ranger up to Lv8 so Desmond can get another feat (probably Dungeon Delver for Advantage on Perception and Saving Throws to avoid/resist traps or Savage Attacker if Desmond can now safely melee) and can get Land's Stride so he won't be slowed down by difficult terrain.
Rogue up to Lv 5 for Uncanny Dodge and an additional 1d6 for Sneak Attack damage + Ranger up to Lv 7 for an additional Lv2 Spell Slot.
Or... we go and lean into Desmond being a bartender and have him multiclass up to Lv3 Bard (or Lv2 Bard with Lv5 Rogue + Lv5 Ranger) so he can have more spells (probably Detect Thoughts and maybe something like Feather Fall? idk) or we go for Lv3 Druid (Wild Shape) as a reference to Tyranny of Washington DLC (which does have wolf and bear in the Circle of the Moon)
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