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#love visas and the whole kotor 2 crew
elionwriter · 3 years
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Aaaaand Knights of the old Republic 2 is also under my belt now! As adviced I tried to play with Mods but spectacularly failed to install them so I had to go with the basic version offered by steam. And BOY did I regret not managing to mod the game!!!! It lagged and glitched so bad!
I should say that the main problem was missing whole sections of dialogues but the thing that pissed me most was that the game kept referring a lot of times to Revan as "He" and "Dark" after I SPECIFICALLY set Revan to be a Female Light character! The situation was SO bad that by the end of the game I was very confused and had to go on the Wookieepedia to understand some critical plot points that had completely excaped me.
Everything considered, however, I can safely say I definitely like the first KOTOR better! There are a few things which I thought were huge improvements from the first chapter like the fact that you can gain and lose influence over your companions and that makes you unlock their backstory. Also, it's good that you can just keep levelling up your characters to your heart's content without the LV.20 threshold, if you manage to master it the new workbench is also a much more useful tool and the characters' skillset is also better managed (even if, for the life of me, I cannot find a point to Stealth. This skill, is completely useless in both Kotor 1&2).
I know this is purely personal but I liked the supporting characters a lot better in the first. I loved everyone of the first Ebon Hawk crew and I can't really say the same of the the second set. Kreia is an incredible and mysterious character and so is Visas and Bao-Dur isn't bad either. T3 is actually even better in this instalment than the first but honestly I was very disappointed by Atton and I couldn't care less for Mira, Disciple, Handmaiden and GO-TO. I was very happy to have my beloved HK back and to see Canderous Ordo becoming the Manda'lore!!!
I like the theme of the game that "actions can have a very different repercussion from the intention inspiring it", it's very complex and beautiful to reflect upon but generally speaking I found myself floundering in the COUNTLESS plots and subplots of the story. In my opinion this is one of those instances in which "less is more". The game would have really benefitted from being more tight. Following at the same time Kreia's story, Atris' fall to the dark side, finding the old Jedi masters to bring them to Dantooine, The reason behind your MC's trial, the force bond, the disappearance of Revan, the bounty on your head AND the story of Sion and Nihilus feels definitely TOO much. At times I found myself wondering ok, but, like, what IS my character's main objective?! Also, this means that the main baddies aren't nearly as focused on as much as Malak was in the first. Actually, that may be another thing, the story spends so much time talking about Malak and Revan that it doesn't fully focus on the matters at hand. The romances this time around feel pretty much lacking and pointless, expecially because you don't really see them come to fruition since you end up abandoning your whole crew at the end of the game.
So yes, while most of the concepts of the game weren't just good but great, I definitely think it was too much all together and preferred the simplicity of the Starforge story of the first. Also, there's no way around it, Revan is just TOO cool a character to not eclipse the Exile.
Anyway that's just my opinion, I would really like to know what you guys think.
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