hello fellow star wars old republic fans..... i gently ask you to give this post a like or a rb because i would LOVE to follow you, mayhaps find more mutuals interested in it. i WANT to hear all about your ocs, revans, exiles. EVERYONE. (. ❛ ᴗ ❛.)
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THEN STOP CANCELLING IT EVERY WEEK
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One of the best parts of KoTOR 2 to me is how it subverts the typical Star Wars trend of having the main character be the center of the universe. In most things Star Wars, especially the movies, everything revolves around the main character, and granted, that is partly because they will be our main protagonist, but also it specially focuses around them. Anakin Skywalker is the single most important person during the prequels, almost everyone plans involve him in some way, and his actions define almost everything else that happens. This trend continues in the other trilogies, with the Skywalkers being the main focus.
KoTOR 2 is similar in some aspects to this, the Exile is undoubtedly the center of the story, and their actions influence everyone else to the extreme. The subversion of this is that the majority of the exile's influence doesn't take place during the game arguably. It happens far before it.
The Exile is responsible for almost every one of their companions major neuroses. Your actions have defined everyone, if not always directly, and played major parts of shaping them into who they are by the time of the game. The way it plays out, it's like a sort of "afterword" of one of the movies. You experience the fallout of the actions and decisions you made, the result of being the center of the universe, and it is very rarely pretty. KoTOR 2's companions were broken by your actions, and now you have to mend that break.
Basically, I really love that KoTOR 2 shows the how being the most important person ever would really play out, and its incredibly destructive consequences. Its a really cool subversion of the typical Star Wars formula.
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I really do love Peragus as an intro. It's basically a ghost story whodunit. You're surrounded by corpses and left to piece together the horror of what happened through broken maintenance logs, sometimes watching their final moments play out where you stand. And all the while a sense of dread as you realize everything that happened was because of you, because someone on that station is out to get you.
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An official release of the Kotor 2 missing content DLC/patch had been promised, then pulled back. It had been enough of the promise that a free game was offered to people who had bought the Kotor 2 rerelease. Why does that kind of rollback on an official plan happen? How is the decision to stop weighed against free stuff and bad PR?
I think it would help to provide a little more context as to what is going on.
Way back in 2004, a game called KOTOR 2 shipped and was played by a lot of players. Many players did not like the ending, but the game had been in development for less than a year and Obsidian were on the hook to ship the game by the deadline. The game was regarded by many players as a flawed gem.
Years later, modders would discover a whole bunch of unfinished endgame content in [KOTOR 2's original files]. Some of them collaborated to unlock, fill out, debug, and finish that content and restore it. This was released for the PC as an unofficial fan mod called The Sith Lords Restored Content Modification in 2009 and has had several updates since.
In 2015 Aspyr Media, a smaller game publisher and developer, obtained the rights to port old Bioware games and began releasing titles like KOTOR, KOTOR 2, and Jade Empire to platforms like iOS, Linux, and Steam. It was around this time that Aspyr began working with the mod team responsible for the Restored Content Mod mentioned above, all in hopes of bringing the mod to these other platforms. The DLC was never really Aspyr's work, it was the mod team working with Aspyr to bring that content to Aspyr's Switch port of KOTOR 2. Eight years later, Aspyr announced that things had fallen through and the Restored Content DLC was cancelled.
It sounds like what happened was that something essential fell apart along the way and there was really no way to complete the work in a timely and legal fashion. One of the original modders posted to reddit after the announcement was made and said "Aspyr did nothing wrong. Quote me on that. Shame it ended the way it did... I have nothing but good things to say about Aspyr and our cooperation over the past eight years". I suspect that, had the DLC been completable within reasonable circumstances, they would have done so. But there's a lot of potential issues that could have stopped them - the license may have expired, it may have been a Nintendo certification thing, the mod team could have fallen apart, there could have been some major legal liability that came to light, it could be the financial trouble currently hitting Embracer Group (Aspyr's owner as of 2001), or any of a number of things. The only people who know for sure are the mod team and Aspyr. I suspect they are all under NDA, so I doubt they will be telling.
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