Tumgik
#mostly project diva future tone arcade
notriipentry · 1 year
Text
namida, noiji, warabi and dedf1sh probably spend a lot of time at the arcade. idk they seem like chronic arcade gamers to me
8 notes · View notes
juujuulion · 7 years
Note
1, 2, 4, 10, 11
1. Name a game that is really important to you.
Silent Hill 2. It’s a game that always hits me hard and honestly one of the best times I’ve spent with tons of friends playing it and talking about it. Also literally everyone I know probably associates this with me. Another is pkmn Yellow bc it was my first real game and system ( I had the pkmn yellow special edition gameboy and game in a time that was really hard for me )
2. Name a game that you liked, but wouldn’t recommend to others.
Calling for Wii, and Fatal Frame 4 for Wii. Basically any wii game that isn’t a Nintendo game............. Mostly because they’re both pretty charming but the wii controls for both are bad (FF4 was absolutely atrocious we had to buy an add-on for the wii controller for it to work better) Calling is kind of a bad game all around but I liked it. 
4. Name a game that everyone else loved that you didn’t care for.
P e r s o n a 5. Like holy shit I liked it well enough but like everyone is going apeshit over it and it’s not half the game P4 was. AND P4 WASN’T HALF THE GAME P3 WAS LOL. It’ll probably be a good while before I care to play it again. Also Miku Arcade Future Tone. I really don’t like the way it plays compared to the Project Divas. If I had known it was like that I would have spent the money getting the PD’s instead
10. Name a favorite obscure video game.
Again Calling for Wii, it was a nice little game that tried its best and did some impressively scary stuff with the wii. Eastern Minds also comes to mind (lol) as something I got to work a few times and forgot about but dang if it isn’t one of my fav game mindtrips. Also does Kirby Air Ride count? I don’t know how popular it was.
11. Name a guilty pleasure game.
Hmmmm probably all the beyblade games I have lmfaooo. Also THUG 2, twisted metal 4. 
1 note · View note
xenodile · 7 years
Text
So Project Diva Future Tone is pretty good.
With the 2 base packs it’s got 216 songs, with another 3 packs coming later this year.  Way better selection than Project Diva X which had like 30 songs I think?  1/5 of which were just medleys of the other songs, and all of which were locked behind a very bland “story mode” rather than a standard arcade pick-and-play style.
Graphics are super pretty.  By far the slickest, shiniest Vocaloids ever.
I noticed one significant improvement in the controls, and one step back.
Good news first, I started with Project Diva F, which I loved to death.  In F 2nd and X, Slide notes (notes you hit by flicking the analog) became a lot stricter for timing regardless of difficulty, and added “chain slides” which are a rapid series of slide notes that are often off-beat from the song.
This is mostly remedied in Future Tone by turning slide notes into standard notes assigned specifically to left or right directions on either stick, with the added function of being able to use motion controls, touch pad, or the L1 and R1 buttons to hit them.
For the bad, I really, really don’t like the new Multi-Notes.  In the previous games, both the D pad and face buttons count for hitting notes, for example, up on the D pad and Triangle counted as the same note.  Some notes required you to hit both buttons for a single note at once.
In Future Tone, there are no double notes.  Instead, we have multi-notes which require you to hit different notes at the same time, such as Up/Triangle and Right/Circle simultaneously.  In extreme cases, it sometimes requires you to hit all four notes at the same time.  I feel these really break the flow and are not a good addition.
One other thing that I can’t really say is good or bad, is the total removal of Hold notes.  In the previous games, certain notes had to be held by keeping the button pressed for an extended duration, then released at the right time to receive credit for it.  In Future Tone, Hold notes only have to be hit once to receive credit, but have the option of being held to receive additional points.
So in summary, it’s quite good, but I really don’t like multi-notes, and I wish I could turn off the button input sound effects.
2 notes · View notes
nerd-overload-blog1 · 7 years
Text
In the world of pop idols who become outlandish stereotypes of themselves after being chewed up and reformed by the music industry machine, why not have one that starts out a cartoon? Hatsune Miku, the teal haired, twin tailed anime mascot of a singing synthesizer application by Crypton Future Media has really taken on a life of her own, headlining concerts worldwide. Miku also has not been a stranger to the video game world appearing in a ton of games in both the Project DIVA and Project Mirai series– both of which are rhythm games, but Mirai gives Miku and friends a look based on their Nendoroid figures and is typically for the 3DS. So in the vast sea of existing Hatsune Miku-based rhythm game experiences all over Sony platforms, what makes this Project DIVA game, Hatsune Miku: Project DIVA Future Tone, stand out?
Well, to sum it all up in one word, content. This game has more songs in it than I’ve ever seen in a rhythm game– so many that they’ve split them into two separate packs, Future Sound, which has all the rock and dance songs, and Colorful Tone, where all the upbeat, happy, and cute songs reside. Each pack will set you back $29.99 (or save cash with the $53.99 bundle) getting you a tremendous amount of songs for your money and allowing you to pick one group of songs if there’s more you like there. Although perhaps a Rock Band style song store that lets you pick your Miku songs a la-cart would be the most consumer friendly approach, this way isn’t bad either. The cost of one video game nets you enough songs for like 3 separate games– all pulled from previous Miku games both Project DIVA, Mirai, and Arcade titles. All-in-all you end up with 100+ songs to play of all different types and difficulties.   There are seriously just piles and piles of Hatsune Miku songs (and other vocaloids for that matter) waiting for you to tap buttons along with them.
Speaking of tapping buttons to songs, that’s the entirety of gameplay on offer from Project DIVA Future Tone. There’s no real surprises here and if you’ve played a Hatsune Miku game in the past, or any rhythm game really, you’ll know what to expect. Button prompts slide on screen and you press them in time with the music. Sometimes you just press the button, sometimes you tap it rapidly, sometimes you hold it for a bit. Sometimes the game wants a flick of the analog stick in a certain direction. It’s obviously nothing groundbreaking, but it’s fun, and you can’t fault the game for doing what it says on the tin. All throughout the song, Miku or one of the other vocaloids performs an animated routine in the background, unique to every song. Considering how many songs there are in this game, that’s a pretty impressive feat, especially when you consider the amount of customization options you have. When you complete a song, you unlock currency you can use to dress the different vocaloids up with a considerably large amount of outfits and accessories from glasses to street clothes to bathing suits, to SEGA themed gear (which was my personal favorite– of course I want to dress Miku up in a Sonic hoodie and sweatpants that say “Sonic” on the butt!). Speaking of SEGA themed gear, there’s also a handful of songs based on SEGA arcade classics like Afterburner and Outrun’s Magical Sound Shower which was a delight for me, someone who enjoys SEGA arcade throwbacks.
Hatsune Miku: Project DIVA Future Tone‘s downside, though? Well, your mileage may vary depending on how much you like Miku’s music. If you aren’t a fan of  Hatsune Miku’s brand of music (as vast genre-wise as it may be) this isn’t going to do anything to change your mind, and I think the mostly generic, on the nose rhythm game gameplay isn’t going to entice anyone over to the Hatsune Miku fandom. In the end, though, if Hatsune Miku is your thing and you love pushing buttons on a game controller in time to music, Hatsune Miku: Project DIVA Future Tone is about as good as it gets.
8\10 
#gallery-0-4 { margin: auto; } #gallery-0-4 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-0-4 img { border: 2px solid #cfcfcf; } #gallery-0-4 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
Hatsune Miku: Project DIVA Future Tone was reviewed using a download code provided by SEGA.
Hatsune Miku: Project DIVA Future Tone (PS4) [Review] In the world of pop idols who become outlandish stereotypes of themselves after being chewed up and reformed by the music industry machine, why not have one that starts out a cartoon?
0 notes