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#my choice is sub->knife->axe->safe->true
ozcarma · 2 months
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combining some endings with a slash as I believe they serve equal narrative purpose. Feel free to elaborate which should go first or be omitted in the tags/comments if you would like :) I omitted the coffin ending as it’s not really an “ending” so much as it is a fail state for the true end
#zero escape#999#9 hours 9 persons 9 doors#999 spoilers#ze 999#this poll was originally gonna be ‘best door order playthru’ but that is WAY too long to put as choices#and it essentially asks what this is asking anyway#my choice is sub->knife->axe->safe->true#I could see an argument to wedge the coffin ending in before the safe ending and returning to true#if only for Santa’s ‘time to make a wish come true’ line be more at the front of the players mind#but that’s meh reasoning at best#I love the axe ending but I also like sub->safe->true and just dismissing the other endings#I think sub is so important to play thru ESPECIALLY get first because I think it sets the tone in its ending so so well#especially if you get the sub ending by choosing door 3 instead of 7/8 and then 2#it very quickly and clearly shows off the protags cleverness and manipulation skills which come back again in the safe end#and then the ending itself being an Everyone Dies ending raises the stakes so much for ur next play thru#yes people die in other endings but this is EVERYONE#I personally think it’s good for tone#I really dislike the idea of people getting the safe ending first too#it reveals its hand SO early if you do - the antagonist of previous endings is just revealed#so if you get the knife or sub ending after the safe ending I think it ruins so much mystery#and I think a lot of scenes with Ace before the Safe ending are better when you don’t suspect him and see him as his Lame Dad persona#when u get Safe first and then keep playing with him after…idk u can still enjoy Lame Dad Ace but I think the betrayal hits harder#when u get Safe later after thinking u know about Ace outside of just the 6 door#but hey these are all my opinions - can’t wait to hear what others say :)#poll
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bookworm-2692 · 3 years
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For the ZE Ask Game: 1b, 1e, 2a, 3d, 5e, 5f and 5n!
Thank you for sending the asks! I love talking about Zero Escape so thank you for enabling me :D
Questions from here
1b: Favourite character design?
Okay, you know how hard it is for me to pick favourite characters because they’re all wonderful and that’s why you went with this question haha. Hmm. There are so many good designs (especially with the colour coding!!!). I prefer the designs in the first two games, since they’re really bright and colourful, and the third game is darker and dingier. I like that each character has a main colour that stands out and doesn’t really belong to anyone else (except for Dio and K who both have the red and gold aesthetics, but that’s valid because red and gold is a brilliant aesthetic). I think in 999, my favourite is actually Junpei’s - I love the blue colour of his vest, and the blue vest and red shirt just. Work super well together. It’s a fashion disaster but it’s also an aesthetic I vibe with so. (also love the red blue colour coding with Junpei specifically so). In VLR, much as I loathe him, I really like Dio’s design. The top hat and the braids and the red and gold work really well together and it’s fun. Dio is super frustrating though, but his design slaps!
1e: Favourite scene?
Oooo tricky. There’s so many good moments. I think I have to go with the classic though - the moment in 999 True End where Junpei gets the safe end code, and the narration goes “How did Junpei know? He knew because I knew”. It’s so chilling and also so satisfying to see everything suddenly click. I love it, and I love watching people experiencing that for the first time. It’s like. The best part of the game, I reckon.
2a: Least favourite character?
Okay I’m trying to not immediately say Delta but like.... Delta. I think he had a super interesting concept, but the way it was executed made it so much worse. I hated that they just.... hid him from view so then the twist was that this character you didn’t even know existed was Zero? It just felt cheap. Also ~complex motives~ got really annoying - I would have much preferred it if he had said “yeah I’m only doing this to ensure my birth (and the birth of my sister). soz lmao”. Because that motive feels more real? Rather than just adding a whole random “religious fanatic” in a vague sort of way. I do like the concept of him and Phi being twins and being separated in such a way that they’re very different ages now, but again the execution of Sigma and Diana’s romance was like. Not done well.
So yeah, Delta is my least favourite because he doesn’t significantly effect the plot, barely exists, and when he is present his motives don’t make sense and his abilities are not foreshadowed at all (morphogenetic fields in 999 were good, the entire game was spent explaining the concept. Mind Hack? Right outta left field and also if we’re trying to make it work based on how morphogenetic field theory was explained in 999, the “reading minds” part of it is “extremely strong receiver”, and the “forcing people to do actions” part of it is “extremely strong transmitter”, so he should have one of the abilities but not both. And if he is a really strong transmitter.... he’s gotta mime out the action in order to write it into the fields to encourage others to follow! And I reckon natural transmitters, who are worse at receiving, are naturally slightly resistant to this, natural receivers are more vulnerable to this, and normal people somewhere in between. But yes, if Delta is gonna Mind Hacc Eric, then we should see him in the corner miming holding a gun, pointing, and firing!! Bleugh!
Wow that turned into a bit of a rant. Whoops?
3d: Rank the endings
I have been given the choice to either rank the true ends across the three games, or all the endings within a particular game. I am so bad at choices ugh.
Anyway, the true ends:
999 - it really tied everything together and explained everything. The sequence in the incinerator, seeing 12 year old Akane and 21 year old Junpei talking to each other, Junpei saving young Akane, Clover’s absolute joy at finding out Light is alive, the “he knew because I knew” thing that I mentioned above, just everything. It was a self contained story, so everything was addressed and it was good.
VLR - this is more second by default, since I love 999′s true end and hate ZTD’s true end. But overall, this is fairly solid, and I like the concept of them doing this in 2074 to change an outcome in 2028, but it loses points because it relies on ZTD to “complete” it
ZTD - I hate this true end. The game has very enjoyable moments, but unfortunately the true end amounts to “oh let’s just... SHIFT to a timeline where we all survive” and that’s it? Which just feels sort of pointless tbh. And is so unsatisfactory
Within 999, I feel all six five endings are extremely solid, and all have a part to play an a story to tell. Knife End may be the most unsatisfactory, but it’s still okay. True, Safe, and Sub Ends are the ends with credits, and they’re all full of great dialogue and story. Axe End is also great, and I love the way you get to see the other side of Clover (and I really like the art of Clover holding an axe, I actually drew it on Saturday (when I started writing these answers, but it’s Wednesday now because I’ve been busy) for a friend’s birthday, which is technically my first ZE fanart and I’ll post it here at. Some point. Knife end is a bit quick, but honestly that’s okay? Especially when considering how many bad ends the other two games have that aren’t even named. Coffin End was my first end, and I wasn’t expecting the “to be continued” so I basically just collapsed and lay face down on the ground for a fair bit, but again given how many plot locks the other games have, coffin end is chill. So 999 has the most solid endings overall.
Within VLR, there are nine named endings, one for each character, and 13 ish unnamed bad ends. The unnamed bad ends are all like.... basically as soon as you make the decision you die or whatever, they don’t continue onwards like they do for Axe End etc in 999. I like that the named endings are designed for you to learn about each character, even though some of them are kinda weak. Like Quark’s ending, we didn’t really learn about him, and most of what we learnt about him was from Tenmyouji’s ending. I agree with what you said, Finch, about how it would have been nice to get some more Quark content/bonding/something, after he wakes up. Clover’s ending was also pretty disappointing, since she vaguely alluded to 999 and then everyone killed themselves. But there were some really good ones, like Luna’s and K’s and Dio’s (very fun that Phi was about to smash his head with a rock even if betraying Luna to get to that point is painful). Actually I really like the whole murder mystery aspect of everything behind the Magenta door. 
Within ZTD, I do appreciate that the endings all served their purposes, but I disliked the way there were sometimes multiple endings in the same timeline, while other timelines... had none. It just was a bit all over the shop. Most of the endings were informative for the characters, but the true end sucks.
5e: Rant about something you liked from the games
I adore all the red/blue symbolism in the games, especially in 999. The way every time the morphogenetic field is described, the transmitters are red people and the receivers are blue people. And then when you learn who the espers are, you can see how the colours align. Clover is a transmitter, and her colour scheme is a lot of dark pink, close to red, while Light, a receiver, has lots of blue in his design. Junpei and Akane can both transmit and receive (with each other), and this is shown by Junpei wearing both red and blue, and Akane wearing purple, a mix of red and blue. It’s really neat. Also, Junpei is new to the morphogenetic fields, so his blue and red is still separate, but Akane is so entwined within them, and uses them so easily, that her blue and red have mixed to become purple.
In VLR, Clover is still pink, and Junpei still has blue (even though he’s lost the red, but that could show he’s lost connection to Akane and now has no one to transmit to, although I think it’s hilarious if he was still unintentionally transmitting to Akane over the years, and that’s how she kept tabs on him and found him again for VLR.
In ZTD, Diana is red and Sigma is blue. I actually headcanon Diana as a receiver and Sigma as a transmitter (as in, he transmitted his memories to himself across timelines rather than a natural receiver ability), so I like that in ZTD they have opposite colours/each other’s colours. Phi is blue in both games and still a receiver imo.
So the colour symbolism is obviously strongest in 999, but I really like it.
5f: Rant about something you disliked from the games
In VLR, Clover says that stronger espers absorb the powers of weaker espers, and that’s why she can’t contact her brother. I hate this “fact” actually, because it directly contradicts the way the morphogenetic fields work in 999 and ZTD, and also in VLR itself. In 999, we have nine sets of esper siblings during the First Nonary Game, and since they all survived, we know that their esper powers must have worked correctly.... which means we can’t have had one Super Esper absorbing all the powers. The true end of ZTD has the powers of all the espers working together to create a resonant effect so that even Eric and Mira, non espers, can SHIFT. I also dislike SHIFTing (a rant for another day), but the idea of multiple espers in a vicinity resonating/boosting everyone’s powers makes way more sense than.... one person absorbing everyone else’s powers.
And even within VLR.... Tenmyouji does the ally/betray swapsies thing with Sigma and Phi, which means he is also remembering another timeline.... which means his powers are still working and not being absorbed by Phi and Sigma. Also.... both Phi and Sigma are using their powers and SHIFTing everywhere. Why doesn’t one of them absorb the other’s powers? Also also, we learn in the True End that Akane was in K’s armour the entire time during the timeline where Sigma and Phi most use their powers for all the bomb passwords and locations etc. You cannot try to tell me that Akane isn’t the strongest esper, ever. She simply is. If absorbing was true, then we would literally never see anyone else use their powers, because Akane is always there (FNG, 999, VLR, ZTD) and would have to be doing all the absorbing. Gah.
So I reckon, even though Clover said that, that she was simply wrong. That was the current theory SOIS had, but.... they don’t have to be right.
In any case, there are other reasons why Clover might not have been able to contact Light in VLR. The first is simply that he is dead. Another is the idea that minds linked by the morphogenetic fields have a sort of... shape. That fits perfectly with those they are esper partners with. And as the espers grow, so do their mind shapes. Clover was frozen on the 22nd of December 2028, and awoke on the 25th of January 2074. Her mind shape was not able to evolve and grow, so it is preserved. Light however has been living those 45 years, which means that’s been a lot of time for his mind shape to grow and change. Clover can’t find Light’s mind in the morphogenetic field, since it no longer looks the same, and their shapes no longer fit together. This is my personal headcanon, and it means that when Clover finds him, their minds can get used to each other again and their shapes can align, and they can be linked again.
5n: Do you have any fanart/fanfic/fangame recommendations?
Boy, do I ever? The First Nonary Game by @airdeari . What it says on the tin, folks! Airdeari has named all nine pairs of siblings, and created unique sibling relationships and unique experiences with the morphogenetic field for all of them, and woven a beautiful story together, and it’s just wonderful. It’s my favourite fic ever, to the point where I literally bound it and it now exists as a physical book in my life. Like, I cannot recommend this fic enough, it is the best.
AO3 Summary: A tale of nine children aboard a sinking ship, and the unbelievable story of how they survived.
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