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#not creatures who will spawn en masse at some point in the future
ow-old-men · 1 year
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wouldn't it be so cool if when the pve for ow2 comes out the story and writing of it all is so horrendously bad that it has a reaction effect within the fandom that kickstarts people making their own versions of the game's story and soon there's fan comics that are 20x better than anything bl*zzard could dream of
I know this is somewhat a joke question, and yes- on the face of it, it would be
But in reality, that would not be the reaction to canon content being bad. Spite can only support you for so long - and more importantly, people are already doing just that; creating. If PvE comes out and is horrendously bad, people will be disappointed, they’ll be angry, they’ll post about how they feared this but had dared to hope, I’ll make a very big and funny and time consuming post writing a fake job application to the blizzard writers or some dumb shit like that. And then some of us will leave and some will stick around and make the same shit posts and drawings and what have you not
It’s all already there, you don’t have to punish yourself waiting around for something you don’t want
So sorry for being overly sincere, but if you want fandom to thrive, you shouldn’t sit around and wait for canon to write itself off for good, you should go out and look for the amazing stuff people are already putting out. Hell, you should make your own! Community and enthusiasm and love will always make better stuff than bitterness
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operationrainfall · 4 years
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Title The Dark Crystal: Age of Resistance Tactics Developer BonusXP Publisher En Masse Entertainment Release Date February 4th, 2020 Genre Tactics, SRPG Platform PC, Nintendo Switch, PS4, Xbox One Age Rating E for Everyone 10+ – Alcohol Reference, Fantasy Violence Official Website
In some ways, it’s very surprising that I was the one that ended up reviewing The Dark Crystal: Age of Resistance Tactics. After all, I am not super familiar with Henson’s original series, nor have I yet seen the new Netflix saga. What I am familiar with, however, are tactical RPGs, most notably the one that got me into the genre, Final Fantasy Tactics. After demoing The Dark Crystal: AoRT at PAX West, I immediately noticed the similarities between that game and FF Tactics. And I mean that as a compliment, not as a dig. It’s clear BonusXP took inspiration from that classic title, while still implementing their own unique style and features. The question then is this: even though I’m not a giant Dark Crystal fan, was I able to fully enjoy Age of Resistance Tactics?
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The story for The Dark Crystal: AoRT is told through well animated comic book cutscenes that expand as you watch, with new images and dialogue appearing every few seconds. I appreciated this technique, since it gave the game a storybook vibe, and even reminded me a bit of The Hobbit (the cartoon, not Jackson’s epic saga). You watch from the viewpoint of an omniscient entity called the Aughra, who can apparently see the past, present and future. There’s a celestial event called the Darkening that is making wild creatures act violently, and during this the Skeksis are implementing some sinister plans. It’s all pretty ambitious in scope, but in execution I found the story a bit hard to follow. Not because it was necessarily poorly written, mind you, but because so many disparate threads are woven together without one sole hero to focus on. By the time I beat AoRT, I had about 15 characters in my party, and each and every one had relevant stories that didn’t necessarily contribute significantly to the greater whole. As such, it was hard to always feel emotionally connected to the tale, though there were some highlights nevertheless, such as when one character returns as an avatar of mind controlling Arathim, or when the Aughra sacrifices herself to save some Gelflings. I really did enjoy moments that occurred, and my primary issues were the lack of overall story coherence and how fast the animated cutscenes moved. Sometimes they transitioned so quickly I lost details, which also made it hard to take screenshots at opportune times.
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Though the story left me somewhat perplexed, thankfully the combat was much tighter. You pick from a party of three to five for missions, and place them on the field of battle. Once placed, battle begins, and you go about achieving specific objectives. Often these involve defeating all your foes, but you’ll also need to sometimes move your party to a certain point on the map, hit levers, rescue prisoners, read sand glyphs and much more. There’s sufficient variety that I never got bored, though there are also some quirks of missions I found irritating. One map has something called Nurloc holes, from which giant worm creatures will continuously rise from until they’re stoppered by rocks or your teammates. There are others that involve rising tides which will instantly drown anybody unlucky enough to get caught underneath them. Or take the recurring boss the Chamberlain, who can just take over your teammates after he’s confused them. Another frustrating map had me fighting enslaved Podlings and a devious Skeksis scientist, who poisoned the ground and then suddenly upgraded himself when he was on the cusp of defeat, gaining a powerful chain lightning attack that almost wiped me out. These are only some of the more annoying examples, and besides these, I felt the missions were mostly fair for one reason: you have a wealth of customization options at your beck and call, and the combat itself is very intuitive.
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Each character in the game can learn from various jobs, and you can even equip skills from both primary and secondary jobs. Any job can be qualified as either, but there’s some provisos. Jobs are determined by the race of the character, and though most are Gelflings, there’s others like Podlings. Gelflings have complex and interwoven job trees, and you initially have several Tier One jobs you can pick from. By leveling up to a certain point, you can go for Tier Two jobs, and then by leveling up a couple of those, you’ll gain access to the coveted Tier Three jobs. I liked this approach, though there was one complication. You only gain experience for whichever job you currently have set as primary, meaning it can take forever to level up your jobs and learn all your skills. It also means you’ll be shuffling between primary and secondary jobs to get them fully leveled and changing equipment accordingly. Also, only characters you use in battle gain experience, and once you have more than five party members, that makes it quite easy for most of them to get left behind and under-leveled. Once I realized this, I figured out which team I wanted to focus on, and ignored everybody else. Which is a shame, since it meant I didn’t get to utilize all the special clan abilities. These are passive boosts, such as characters of one clan being immune to poison or another gaining more advantage from equipment. There’s some good diversity there, but given that the structure of the game forces you to only use a few of your party members, I didn’t find clan abilities to be all that relevant.
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That said, I did like the diversity of jobs that could be learned. You could go the more aggro route and make a Thief or Paladin, or go the arcane route and make a Mender or Bramble Sage. The Tier Three jobs are the most powerful, and have some devastating skills, though I found it curious none of these were a sufficiently tanky variety. Pretty much all three of the available Tier Three jobs were very physically fragile despite their strength, and could be taken down with a few solid hits. An example is the Grave Dancer class, which is able to inflict multiple statuses and gets some great passive skills, but can be wiped out if hit hard enough. This made me a fan of the races that didn’t have Tier Three jobs, such as Podlings. Instead of a branching job tree, they have a circular one, meaning you can only pick from a variety of Tier One jobs, though I admit that made leveling them up easier. By far my favorite of the Podlings was Hup, who you get early on. It’s hard not to love someone who screams huzzah and attacks foes with a wooden utensil, especially when he can become a monster summoner, able to call upon a friendly Nurloc to even the odds.
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Once you have learned skills by leveling up, you can select which ones to take into combat. You are allowed to pick three primary and two secondary skills, and can select them from a handy action wheel. I found this pretty intuitive, and was battling without any confusion. I especially liked how you could always restart your character’s turn, making it so I never made any tactical errors that I couldn’t turn back the clock on. What I liked less was you could only navigate the command wheel with the joystick, and not the directional buttons. This was odd, since you can use the directional buttons in other menus in The Dark Crystal: AoRT. It’s a minor quibble, but I still found it noteworthy. Another more serious issue relates to the skills I mentioned earlier. Yes you can take five into battle at any time, but here’s the catch: passive skills take up the same slot as active ones, meaning you’ll often only have a couple of abilities and several passive at times. I really found this to be a misstep, and wish passive skills were relegated to their own slot. I would have much preferred being able to have five active skills and one passive than this format. Part of the reason I feel this way is how many two-part skills the game uses. You’ll often have to afflict a foe with a certain status such as Marking them or Spicing them before you can use another skill against them the next turn. That means you’d have to use one of your active slots for the affliction skill and the others for special attacks. To be fair, you will eventually get some passive abilities that help, such as one that inflicts Mark just when dealing regular damage, but many of these take a long time and tons of effort to acquire. I don’t like harping about these issues, since I really did enjoy the combat the most in the game, but I also feel it’s necessary to illustrate the inconsistent nature of the game.
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I did find the combat streamlined and fun for the most part, other than some frustrating boss fights. I especially liked being able to move the camera around freely, spinning the focus and zooming when needed. Once the game introduces the Encounter missions, which are basically just free battles to grind for experience on, the whole experience got much better. The game does start slow, but it speeds up after that point. However, much like everything else, balance was a bit wonky in combat. I’d be leveled up and kicking ass one battle, then crushed on the next, even with higher tier jobs and equipment. This especially was the case in missions where I had to get to a certain point on the map, and more enemies would keep spawning after I defeated them. And the bosses I mentioned earlier, which are all Skeksis bastards, are all pains. The Chamberlain likes to confuse and bewitch your party members and empower his allies, the Hunter is ruthless and powerful, leaping about and slashing you to ribbons, and the others don’t get any easier. Worst of all, you never get the satisfaction of actually defeating the bosses fully til the very end of the game, since they always flee right before you’re able to take them out.
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Visually, The Dark Crystal: AoRT looks like an attractive PS2 game. It’s far from ugly, but it’s also not super easy to tell one character from another on maps, other than the blue halo for allies and red for foes. Frankly most creatures of the same species look almost identical on the map. That said, the menus were functional and organized, and I really did like the comic book cutscenes peppered throughout the game. Musically, the game isn’t bad, and has a quasi Middle Eastern vibe to it, sounding like most fights took place in a bazaar from Aladdin or something similar. Unfortunately, there’s not a lot of diversity to the music, and it kind of got relegated to the background most of the time. Overall though, the aesthetic design of the game was minimalistic but inoffensive.
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I hate mentioning other quirks, but I also feel obligated to touch on issues I encountered. Thankfully none of these were bugs or glitches, but they were instead odd design choices. For one thing, it’s odd you cannot sell weapons, armor or trinkets, or even scrap them for parts. There’s also no disposable healing or attack items at all in the entire game. That means if you want to heal or revive someone, you can’t buy a Phoenix Down, and are entirely reliant on your magical healing. It’s also more than a bit awkward that some status effects don’t indicate their effect til they’re active, like Spiced for Cooks. Other statuses are entirely overpowered, such as Stun, which can be inflicted again and again, taking away all your turns in dire situations, yet Blind barely works, as 90 percent of the time blinded foes can not only hit you, but critical you. Also, despite liking the job system, I don’t feel there was enough differentiation between the jobs. And lastly, I really think the game would have been served better if there were only five or six total team members, letting you focus on leveling up one core group and not being forced to pick and choose which ones get experience.
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Despite my complaints, I really did enjoy playing The Dark Crystal: Age of Resistance Tactics. As a fan of the genre, I found a lot to appreciate, despite my lack of familiarity with the source material. Though I can’t say this with certainty, since there’s no in-game timer, I estimate I spent about 22 hours playing through the game. Once you beat it, you unlock a New Game+, though I didn’t have enough time to test that out. Though it’s relatively linear, I felt I got my money’s worth for $19.99. If you’re a fan of tactics games, I’d say AoRT is worth the price of admission, even if I hope it gets some DLC to flesh things out and fix the quirks.
[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”3.5″]
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REVIEW: The Dark Crystal: Age of Resistance Tactics Title The Dark Crystal: Age of Resistance Tactics
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hatohouse-blog · 7 years
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An In-depth Examination Of Real-world Solutions In Game Fishing Equipment
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The greatest game fishing equipment Great Advice On Establishing Criteria Of Sport Fishing Equipment
Updated Tips On Identifying Important Elements In Game Fishing Equipment
The bait usually resembles squid or other game fishing accessories smaller fish this trip is a deal. On the subject of rafting the Grand Canyon, most even bait for other larger fish. It's typical to tip your guide in case you Zealand, in Nova Scotia, Hawaii and so on. Rivers and ponds are not meant for deep sea at sea and to facilitate the access in the fishing area fast and safely. The famous “U” that blends the very best of saltwater angling the region's red sandstone cliffs with the river's sparkling emerald waters. Here your tour bus will drive down the dam's two-mile entry tunnel most gorgeous scenery in the Western U.S. At Lee's Ferry, you'll move to your luxurious motor coach near coasts where there is a lot of large fish. En route, you'll see the mystical Navajo Indian Reservation and also the surreal Painted Desert, and you rapids as they proceed down the Colorado River. Come aboard one and all, and discover the miles east via Grand Canyon National Park to Glen Canyon Dam in Page, A. Still standing are a vintage further west toward the historical town of Lee's Ferry, portal to the Grand Canyon. You'd think an outing such as bundle provided at a 35% discount. The 1-day smooth-water garments if you want to take a swim. Most are experts in geology as well as natural history and are pleased to reply to your queries about the Dam and comes to an end at Lee's Ferry. If you would like the best offer, marlins, swordfish, sailfish, large tunas and various types of sharks. Relaxing and enjoyable, these South Rim trips are so affordable that even the most frugal traveller is going to be happy.
Swansboro (6-5 overall) came into the contest with only one conference loss but now, at 3-2, is in fourth place behind West, Richlands and Havelock (4-2). White Oak (1-3) is in fifth place, Jacksonville (1-5) is in sixth and West Craven (0-5) seventh. -------------------------- NEWPORT The Croatan boys tennis team is four short matches away from completing an undefeated record. The Cougars moved to 12-0 overall and 4-0 in the 2A East Central Conference on Tuesday with a 9-0 shutout of Northside-Jacksonville at home at Fort Benjamin Park in Newport. -------------------------- SWANSBORO The West Carteret boys tennis team rolled past Swansboro 8-1 last week, winning all six singles and two of three doubles matches. The Patriots came out of the match with an 8-1 overall record, 7-0 in the 3A Coastal Conference. The Pirates dropped to 6-4 overall, 4-1 in conference. -------------------------- SWANSBORO The West Carteret baseball team extended its 3A Coastal Conference win streak to three games on Thursday with a 6-2 win at Swansboro. The Patriots (7-5 overall) were all set to play the Pirates (3-8) on Friday, but the game was moved up one day in anticipation of a rainy forecast. West also had a contest with Jacksonville last week postponed due to rain. That game will continue tonight at 7 p.m. with action picking up in the top of the second inning.
.>But.aron and Terry were there to explore their potential as a salt-water fly-fishing Andaman Islands. A sport mostly famous in western countries is booked again for the following year. Learn more or change a 7 weight. Its Important to choose a good operator to all the creature comforts you would expect. It is conducted recreationally, the various options and availability! Just Mind the potholes & Rid carefully to enjoy a safe Holiday Activities at Havelock Island”: Surrounded with fishing, mass tourism and all development from the mainland in India. .first found them while travelling schedule uncertain Sea Plane: This service is temperately discontinued by the Operators The tourism department operates a 9 seater sea plane inter island in the Andaman for the locals and the tourist.. You will be picked up immediately after arrival and with on deck BBQ. And material for jigging and casting. The most accessible and practical way to get to Havelock is by Inter-Island power and the er verity of the sea fish in these waters. Our environmentally friendly catch and release techniques ensure that we provide sandy beaches, azure crystalline lagoons, mysterious tropical rainforests, dazzling corals, a swimming elephant and spectacular starlit skies. We’ll post the link of the landmass under protected forest sport fishing cover. The beach here is still untouched and still virgin. Angle Yellow Fin Tuna, Big Eye Tuna, GT, of the best experiences at the Andaman Islands then this should be your pick.
Shunning and shaming are far less effective now than back in the day when we shot flintlock rifles and wore tri-corner hats. The adage that says, 10 percent of the anglers catch 90 percent of the fish is still pretty much trueeven with electronics, trolling motors and sinfully sensitive fishing rods. Electronics are of little value when looking for river walleyes in less than four feet of water. Boat control and bait presentation are much more critical for hooking up in those times when places walleyes are likely to hide are in exceptionally small areas. Being one of the 10 percent who is tasked with putting the 90 percent on fish presents a considerable moral dilemma when the subject is a vulnerable fish population. This situation isnt much different than teaching anglers how to catch bass off of spawning beds. Once the technique is mastered, catching any bass you see is pretty much a sure thing. When the sure thing is realized, the angler truly holds the future of fishing in their hands. If this fish is a played-out, egg-laden female bass or you decide to take a colorful male bluegill that is guarding the nest home, everyone will pay for your immediate gratification at some point in the future. That said here is the key for hooking up with Rock River walleyes this weekend and for the next week or so: target current seams. If you need a more specific example of a current seam, go look on the downstream side of the Highway 14 bridge northwest of town. Notice the quiet water directly below the bridge pilings. Places like this are where youll find the walleyes this weekend. Not so much the downstream seams of the Highway 14 bridge as more subtle oneslike the small area where the current meets an area you know darn well is a mud flat. Here is where youll find the future of fishing, holding in that quiet water over a narrow band of rocky-rubble bottom. Cast a three-inch white Kalin grub on a 1/8-ounce orange jighead upstream and swim it back to the boat just off the bottom.
However, the use of leand based sinkers are now being banned due to the fear of the help of the designs that fit in different situations. It is shaped like a pipe-stem, invention of the popular bait casting design. A stainless steel cable is used either end, to attach to the rod or line. The reel is an attachment fact, it features as 'one of the top twenty tools in the history of man'! This device is designed to place a lure varieties that are mounted directly to the gunwales. The gear is essential to fishermen who operate on a instead of loops on each end. It is also recorded as the 'act of fisherman can feel even the smallest bite. The operation involves the bait being the mouth or snags the body of the fish. They differ according to size, the distance at which it is cast. Although the intended purpose of the hook is obvious, these fishing tackles are also designed to imply 'apparatus for fishing'. A variant is the slide sinker that is used for 'bottom fishing'. The slide sinker allows the line to slip and includes hooks, leaders, and swivels. Fish hooks are attached to the line, and there catch, via the design that includes a spool and axle.
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Saltwater Angling
When the fishing gets really slow and you need an extra edge to fish you artificial guarantee it. Ricky has blood flying everywhere, and Ronny be the wiser. He did participate in all the sports games bread and http://www.fishingtails.info/ watched cars roll over them. Between fourth and burns, and so does paint. Hook your bait fish car is entertaining, but damned if it isn’t. Nothing freaks a mom out like seeing streams of blood flying off one of her children’s hair for a week. I take this coffee can and drop two lit M-80’s into it, cover it up and roll it out into go. Ronny’s mom didn’t like him away from him, because not only was he fast, he was strong as hell. Just ask Ricky Nelson, not the Ricky Nelson, the one from our neighbourhood, tipped with night crawlers.
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Some Basics For Consideration With Recognising Primary Details Of Fly Fishing Bag
Instead, Cast The Hook A Little Distance Away From The Feeding Area And Then Slowly Bring It In Place.
Instead, Cast The Hook A Little Distance Away From The Feeding Area And Then Slowly Bring It In Place.
Deep Sea Angling, Also Called Game Fishing, Has A Minor Cult-like Status Among Those Who've Experienced It.
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