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#of course lingering will can use keyblade transformations and there’s magic strategies — but that would make this post… much longer
kicktwine · 3 years
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do you have more thoughts on keyblade fighting that you need to put somewhere, because i have two hands ready to catch Should The Need Arise
anon: hey I heard you mention you’d analysed the combat styles in KH and what you said in the tags was already alluding to really neat stuff, but I for one would love to hear more of what you came up with!! so if you ever wanted to share any of your analysis then the floor is yours
aHAH, MY EXCUSE!!
Okay, so first some words on “standardized wielding styles”. These are styles shared by Terra, Aqua, Vanitas, Riku, and Xehanort and every other scala and daybreak kid. I will make the argument that the red style is the fanciest standard style, while the purple is seen often to make it easier on the little chibi sprites. BUT, I cannot discredit Eraqus, who uses the purple variant in bbs, nor can I discredit half of the Foretellers (Gula and Ava, at least, use this. Invi and Aced use the first type). So, two standard styles. For simplicity, let’s say one for primary offense, one for primary defense. The standard offensive style really wasn’t popular before Scala-era society.
check this difference out, specifically between ava invi and gula:
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then between eraqus, hermod, and xehanort, and eraqus and terra.
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These two were likely popularized and standardized for education in Scala ad Caelum for their predominant lack of obvious weak spots.
After this, we have unique styles. Those include Sora Kairi and Xion’s (similar to standard defense, but more mobile at the expense of form — Kairi takes after Sora but less confident, she hasn’t been hit that heavily yet), Ven’s (backhand, heavy range and mobility), Roxas’ (modified for two keyblades, but takes after Sora), and Axel’s (taught himself, comfortable with chakrams).
So! Let’s go.
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Standard (offensive)
All styles have sub-variations, of a sense. Different wielders can choose where their keyblade points, and how they hold it exactly, based on what makes them most comfortable. Terra and Aqua point theirs downward, while Vanitas and Riku hold theirs above their head. What is recognizeable to this style is a hand for the sword, and a hand for guarding/blocking/items/magic.
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It’s incredibly efficient. With only one hand on the weapon, you not only free up a hand for other things, but increase your range of movement with said weapon. Test it out yourself! The keyblade hand is always your dominant hand, held behind you for increased power when attacking (since you lose a significant amount of it by choosing not to grip with both hands). This style also decreases the speed of the defense you have, but with that increased mobility and swing power, along with a hand free to brace against the keyblade (defense strength up!), it makes up for it. Many people who use this also have strong barrier spells — both a testament to their preference for coverage and an acknowledgement that any directional block will take a little longer and be weaker if they try it with one hand.
The pointy end, though. What difference does it actually make, the height it’s at?
I think it’s half a matter of attack style preference and half intention. Riku, Vanitas, and Xehanort stab quite a bit. Aqua and Terra slice more. Not that they don’t do both, but it’s the first instinct. Aqua and Terra are also likely taught to hold their keyblade neutrally, in a safe position, until someone starts attacking. It’s polite! Eraqus also holds his one-handed, neutrally, until he gets into position. Riku and Vanitas learned to fight assuming everyone was out to fight them. Invi and Aced may like this style because of range (i hc she’s blind and strikes very very quickly, and he’s already very powerful with just the one arm and wants better motion).
and on character specifics: Terra often switches to two-handed, to copy his dad and add extra power to his hits without always sacrificing the empty hand. Vanitas likely was forced to relearn how to fight, as instead of solely being trained to be better at withstanding, he was constantly being made to better his own attacks. The moves Xehanort uses would best be replicated in the same style. Vanitas is wild for holding the massive spiky x-blade like that.
Now, what‘s good on this style does not correlate to what’s bad in the other. The two standard styles simply have different ways of dealing with each con they create or taking advantage of each pro.
(Here’s an interesting side note — Gula uses standard defensive, but in this instance, swaps. One hand… likely to display confidence! Wrong move, but hey. He got cocky. He’s also doing it wrong, and swaps back to two-handed to take Aced’s attack.)
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Standard (defensive)
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The main detriment of this style is the lack of ease of long range movement. Hold a wrapping paper tube out in front of you with both hands, then run. It goes to the side, or tucks in to your stomach, right? Dodge. Your legs will get in the way unless you know where to move that sword. It requires, interestingly, a little more discipline. You’d think Aqua would like that, but no, she wants movement and practicality, and she loves magic, and remember that you must take a hand off this style to grab a potion. You’d think young Eraqus wouldn’t, but remember that he’s a fancy royal lad.
The main draw, though, is tankiness, readiness, and power. You don’t need to move as much if nothing dares hit you! Ava and Gula might be attracted to this style because they’re not as physically strong, but want protection in close-quarters fighting. Using this style when your muscles aren’t as big but you still want to Hit Things Good, or when you want to be a boy you can’t knock over with a pail of water (horse stance rules), is probably solid advice.
Traditionally, this is a lot less like fencing, and a lot more like a samurai sword or kendo. Your blade is held in front of you, giving you very easy access to blocks and frontal attack/defense. In losing some twirly spinniness, you gain power and minimize your opponent’s ability to parry and block.
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you gotta dodge master Eraqus so mcuh
All styles will swap between one and two hands for different moves. Eraqus, notably, swaps to a stance very similar to Xehanort when channeling a metric ton of magic.
Both of these styles require a degree of upper body/core strength, as does all swordfighting. I would be interested to see someone whose keyblade style relies on leg strength.
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Sora, Xion, and Kairi
please look at the difference between the foretellers’ or eraqus’ two-handed grip and Sora’s. Do this with your shoulders and a top-heavy object.
They’re both in a hard stance, but hon. What are you, a gremlin? Anyways, a traditionally taught master would have… better form, even if it’s harder to learn at first. It’s habitual. Sora nearly crouches, and holds his keyblade back-pointed with two hands, which makes it easier for him to dodge roll, push off his feet quickly, and pull off those spinning combos he loves. It‘s really gonna hurt his muscles, in the future, though, since he’s doing a squat for like…. hours. Pulling on those shoulderblades and neck. Xion, too. Replicas had better have correct muscle dynamics. Kairi is brand new, so… maybe Aqua can teach her how to hold a sword so it doesnt hurt you.
Okay, now look at the grip itself. Held in front versus held to the side-back. They’re really attempting to combine both standard styles subconsciously, giving themselves more attack power while really wanting to keep that hard defensive parry, wanting to prevent all attacks to the front while also wanting mobility. It’s working for them really well, they fight like an anime character, and manage to get the best of both, with a minor sacrifice of length range that they don’t care about. We’re flexible and full of magic, baby! Holding the blade like this makes it pretty easy to let go with one hand without sacrificing that crouched defense position.
Now, Sora, specifically, is very adaptive. He’s had two keyblades, claws, guns, yo-yos, and a giant shield, to name a couple. He retains a bit of that alert crouch no matter where he goes, but Sora knows how he wants to attack and how to balance that with the most effective way to use his current weapon. He’s a smart kid! Sora has the most ridiculous shotlocks, which are also probably due to not always wanting to go standard for it. He also prefers to keep his focus on the enemy, which is evident in his reprisals and lack of very many effective “escape” moves.
Xion is very similar to Sora, but she does have some moves that are all movement. She switches to one handed for strikes a lot — using two for defending, one for smacking. In her data battle I’d swear some of those heavy hits are claymore-like. But anyways, since we’re magic, Xion cares not for the laws of exhaustion, and will ping about as a ball of light everywhere. Short range? Up in your business. Mid-range? In your business with one hand. Long range? Throws a boomerang. Hit her? No you dont. Ball of light. She’s above you and wants to bash your head in. (Vanitas also does this! A lot. It’s an easy way to catch someone off-guard. I’ll argue that the soras are very tough and strong, but not tanky. they want to avoid being hit a lot)
Another interesting note about Kairi. I say “unconfident” not because she doesn’t hit hard, but because her stance is also often tilted back, ready to dodge. It’s two handed, but almost all her moves are one. She does love spinning and throwing the thing! It looks like she’s been taking notes from the wielders she knows. It would be easy to teach her a standard style, I think. See here, she lets go on the strike, and by trying to do both, actually ends up with an advantage (being confusing) and disadvantage (losing both the power of two handed and versatility of one handed).
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A counter to Sora and Xion is difficult to pin down. Time? Probably. Lack of heating pads. Something that takes all their attention is about the only way to get a sneak attack in, and then you have to hit hard. A counter to Kairi would be anyone who can knock her off balance. She needs a sturdier stance. .
Roxas
Roxas is interesting. He takes after Sora for the one blade. Wielding two, however, nets him a totally different way of fighting. Roxas’ clavicle muscles n… deltoids and stuff must be Ironclad. Also, two handed means you are very fast and sharp all the time. He has the advantage of standard defense (horse stance), and the advantage of offense (range of one sword, but twice).
Roxas generally attacks in two ways — simultaneous hits, and follow-up hits. Either he hits with both at once, or hits hard with the first one, and adds the second one as a bonus smack. He can attack by hitting in opposite directions with the two, like a drum, but that will be a little awkward and leave him prone to being tangled. That established, the follow-up hit method means he spins a bunch. As do we all.
Roxas gets a little complicated because we are not in the real world. We have magic and turning into light and physics that let you become a circular saw. So, typically, disadvantages would include: being unable to let go of a weapon to grab something or use an item, having just a very big silhouette to attack on, having difficulty with close-range attacks because Oathkeeper and Oblivion are kinda long, and convenience. Roxas gets to dodge #1 (keyblades can be unsummoned) and #4 (keyblades can be unsummoned). Speaking of dodging, he also gets to skirt the difficulty of dodging and rolling with two swords because he turns into a beam of light. But he can’t dodge how difficult it is to use two swords effectively — he needs to concentrate on fighting, and nothing else, or he risks messing up. He has to be very, very coordinated, and undistracted. Luckily he’s pretty good at making his opponents shut up, most of the time. Blocking is another thing — theoretically his blocks could be strong, but Roxas has no real brace: crossing your blades and taking a hefty stab might smack one of them back into your face. He mostly uses reversals and dodges, because of this.
The takeaway to this is Roxas is built for speed and power, and he is very strong. He’s a mid- to far- range fighter who if you’re not careful can snap you in half if you’re too close (be SO careful of that cross blade scissor).
A perfect counter to Roxas would be a tank that can grapple, and also be very distracting. If you can take hits, be talkative, and get close enough to stop his blades, you have a chance.
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Ventus
This is a bizarre choice, my guy, but I get it.
Backhanded weapons are very impractical for a lot of... attacking, mainly in mid-range combat, and Ven likes to either fight very close or throw the keyblade like a boomerang (and hey, backhand gives it a good whip for throwing). His attacks aren’t meant to one hit KO, but they do come with a bit of power to them, especially on the backslash. Like holding a knife for gouging. It’s for very close defense — pretty good when Wayward Wind and Missing Ache have hooks.
Backhand also, while retaining that empty hand for potions and guarding, gives you an extreme coverage boost. By which I mean Ven’s sword hand now has a nearly 270 degree sweep of “I see you, don’t touch me”, very quickly, based on just flicking his wrist. It sacrifices a ton of strength/sturdiness, but you don’t need that if you’re dodging. You also don’t really need to block, which is slower, but relatively sturdy when Ven does it, as he blocks with mostly the chunky hilt between crossed arms. He sacrifices (again) a bit of strength for coverage — an attack would hurt his arms, not his chest, if he were hit head-on.
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His attacks often have him flip the blade around in his hand, too. Quick swaps between standard moves and backhand ones. Basically, Ventus is built for moving, protecting himself, and quick attacks that wear down the enemy, not outclass it. Likely because he’s good at fighting, but everyone he’s fought hits harder than he can! It doesn’t matter how he holds it, getting hit will hurt. So he just. Doesn’t. He’s not a buff little guy — but he is a persistent one. Ven very likely made this up on his own, in Daybreak, and it was too hard to fix his whole style, but it was enough to correct most of his form so he doesn’t hurt himself too much. He is going to have to really stretch that shoulder and wrist (maybe get a brace), though. At least his neck is ok. … not sure about his knees tho dang boy that crouch
A perfect counter to Ven would be someone big and fast, who hits hard mid-range. He’s already been sparring with Terra, though, so when in doubt, try scruffing him?
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Axel
Theres not a ton to say about him — he‘s not a swordfighter. He uses his keyblade like it’s a frisbee. Because that’s what he’s used to! His neutral is behind his back on his shoulder, which is terrible for readiness, but okay for chucking the thing. It’s good it has a sort of… ripstik like… boomerang quality.
Axel’s fighting style is completely made up, like most of the self-taught wielders’. His strengths lie in some of the benefits of standard offensive style (one-handed), and some of the same coverage stuff as Ven, having a cocked wrist most of the time so no one can sneak up around him without risking getting whacked very quickly, and having an interesting range due to the pointy end being basically on a spinny swivel wherever his hand moves. He’s not going to be good at close-range and he knows it — his attacks are mostly distance. And the guy has ZERO defense, combined with zero coverage when idle, so it’s for the better.
Distance-wise, though, he rocks. Treating the blade like it’s a flaming throwing weapon means his idle is actually great for sudden flick-tossing and attention-guiding for sneakier attacks, and his stance itself (…nonexistent) serves a different purpose: bait. Basically a big "come hit me". Fun, when you have a lot of fire magic and two friends who are beasts and love to take advantage of a distracted enemy — distance on the blade, proximity on the burning.
A perfect counter to Axel would be someone pinging around very close <—> very far and circling him incessantly. Like, data Xion could wreck him, as he has to wait for the boomerang to come back -- he no longer has two spinny wheels. Also someone with water magic.
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SO! In conclusion! Having a teacher who teaches you correct sword usage rather than instinct may detract from overspecific styles that benefit you most but leave weak spots, but your muscles and your oversights will thank you. Everyone is glad we have the power of the Mouse and anime on our side.
Keep in mind again that I have done cursory research, and have had minimal actual sword instruction, I am not an expert and this is all for fun anyways :]
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