Tumgik
#or that he's in the main tcg event but i kinda doubt that
caluupin · 1 year
Text
Tumblr media
a date in the heart pond :)
bonus: they got interrupted
Tumblr media
805 notes · View notes
single-malt-scotch · 4 months
Text
i kno theres a lot of comparison for Good Season between s9 and s7 and i love them both bc they really have entirely different vibes. they cant be the same. i dont think its fair to say why one was better than the other but rather recognize what is different about them and think about the numerous things done and why they worked well, potentially thinking about what would be nice to see going forward.
s7 was interesting bc it isnt unlike s9 in having some kind of central location and then hermits spreading out from there, as well of the numerous 'events' that occurred.
i think a central area is key... not just spawning in the same place together, but spawning there and establishing something there. s9's spawn blossoming in that spot with everyone's small starter homes was lovely because it basically made a small neighborhood. it seemed natural to make a little starter base to prepare and live in before going off to build a potentially bigger base imo. my favorite thing about s9 (kind of s8 simply because of proxy voice) is the excitement and chaos of starting and everyone bumping into each other and poking fun etc and i think spawn is a key part of that! its what i look forward to most for the start of a season.
in terms of events, its something the hermits were very good at in s7 and naturally did in s9 again. events are good. they allow collabs between bigger numbers! i cant even count all the events on each season but i realize i feel there is like... a 'roleplay-ish' event and some kinda game event lol. and strangely we had two events that had to do with controlling a district/server etc (s7 mayor and s9 king). which is just coincidence. but, this kinda back and forth of funny 'lets play pretend" to some degree can be amusing to watch and i dont mind it, but its the way that its played out that matters. s7 mayor was pretty simple and didnt effect other people too hard (it was on a much smaller scale tbh), whilst ren's king arc was incredibly involved!! and that is NOT an insult (i think it was done decently in a way where ppl not involved did not have weird video situations of being confused or left out-- they could ignore it easily).
it is just wild to see the progression of work done between these events these ppl created. honestly no matter the ups and downs of the king arc i cannot applaud ren enough for everything he did, it was insane. this is to say-- i wouldnt doubt a pattern potentially coming through-- playing pretend in a way thats a bit more than just a prank war, and obviously making silly games. games are really The staple of the server and the way people get together to have fun. my only wish would be to not have another mayor/king/etc arc lol. i dont think thatll be an issue.
i think what stands out for both season are the things some hermits make that arent mini games or just a little play pretend, but the long going events that get people involved for a longer period-- s7's button, tag, head games, decked out or the base trade. s9's decked out, tcg, mumbo's new button, ren's quests, etc... and i imagine they will all come up with new things again. s9 at least to me felt like it lacked some of that but its probably more because the ones that did come up lasted a long time inbetween giving hermits more time to work on their builds. but they all came in waves that felt fitting. let a thing happen for a while, it slows down, people spend time more specifically working on their base. rinse repeat. i guess in some ways it felt 'organized' but i can see how it maybe didnt work for some people-- some didnt like watching tcg and when it was the main focus, some people didnt watch. same goes with decked out.
and of course, across both seasons, its always a toss up on how "complete" is feels. and my prespective is less of who completes what, but instead how the season potentially affected their ability to work on their stuff. of course there are all kinds of irl things that affect them too so i cant judge this as if i know everything. s9 felt kind of linear? again, in the sense of how larger scale events were spaced out. and i feel like ppl were given good spans of time to work on their stuff. really, it just seemed like irl things is what slowed some people down towards the end, especially when the pauses between things like tcg and decked out were spent dealing with irl, and then returning because of those events. at least from my perspective, s7 felt a bit more chaotic in terms of this pacing due to the randomness of events and the fact they would often take them away from their bases. i dont actually feel like anyone worked less on their bases in s7 than s9, but the big things that happened were not at all paced the same way as they were in s9 (it sometimes made me feel like they werent making much progress at all even though they were lol).
it is interesting taking a look at these two seasons because i think they had a lot of the same stuff, but both went about it differently. i think these two seasons define the hermits very well-- the kinds of stuff they do, the stuff they enjoy, and what they tend to keep doing. assuming s10 doesnt get some kind s8 treatment i can only see this one going forward just as well as the previous. and i hope as well to see some very interesting new ideas from after the insane massive works like tcg and decked out 2.
3 notes · View notes