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#personally i'm most similar to gabriella rosetti's art style
bastart13 Β· 2 years
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When did they change artists? I had no idea that happened :0 is there any noticeable difference in the drawings since then to you, like how some people can tell apart different Pokemon artists?
Fool! You activated my art style nerd trap card!
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TL;DR: The main stylistic difference between the two main artists, Dana Rune and Gabriella Rosetti, is that Dana Rune's style is very angled and asymmetric. She uses a lot of sharp, varied shapes, while Gabriella Rosetti's style is slightly more rounded and even. Veronica Liwski is most similar to Dana Rune's, but with more detailed and shiny rendering
Detailed thoughts on each artist and my attempt to sort the CGs
Top Group: Unsure artist. The way Muriel is drawn leans more towards how Gabriella Rosetti draws him, with slightly more texture and less defined rendering in the hair. However, there's a slight discomfort in drawing Muriel's squarish face and nose (I relate) and a change in rendering style that suggests a separate artist was involved.
2nd Group: Dana Rune, the original artist and art director for most of the game. She designed all the main LIs, Morga, Vlastomil, etc. She mostly drew Julian and Asra's CGs, along with some of Nadia's and a few of Muriel's. She draw characters with sharp features and loose, detailed hair. Her rendering focuses on bright colours and stark lighting, and her lineart has a lot of weight variation. As art director and creator of the style, she still had a lot of influence on the other illustrations, presumably redlining and giving advice on how to draw her characters.
(Note: Dana Rune designed a lot of the characters alongside another original creator, Nikolai Ladizinsky. Their art style is very distinct from Dana's so I'm pretty sure they didn't do any in-game art, but they still had an influence on the style and aesthetic)
3rd Group: Gabriella Rosetti, the current main artist and art director. They designed most of the courtiers, the Satrinava and Alnzar families, Arcana, and many of the later outfits and characters. They drew all of Portia and Lucio's CGs, along with some of Nadia and Asra's. Their art style is softer, with a more natural edge than Dana's, primarily seen in how they draw hair. Their lighting is less saturated, featuring more daylight scenes with neutral tones.
4th Group: Veronica Liwski, an additional artist who designed Natiqa, assisted with Nasmira, as well as some CGs for Asra, Julian, and Nadia. They also drew some backgrounds. Their art is incredibly detailed and focused on rendering. There's a lot of shine to textures and a focus on detailed hair and clothing. Their lighting is a bit more complex and painted than the other artists. Their art is angular, similar to Dana Rune's, though with a bit more natural weight to the figures.
5th Group: Also unsure, but with even less of a guess. These don't appear in portfolios or have a lot of the distinct traits of specific artists. The original ending CGs for Asra, and the Upright CGs for Nadia and Julian have a more painted texture to the rendering style. Asra's Reversed especially has very different colouring to create its atmosphere. I'd guess they were Gabriella Rosetti's, but the Portia CG has a change in rendering more similar to the sprite style. Gabriella Rosetti tends to draw the faces with more detail.
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