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#so im basically just working on shading (rendering? i think thats more the term i should use for it lol) and its going super fun again yaaay
realjem · 2 months
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Went back and finally started working on the delilah painting I started almost a full fuckin year ago let's go baybee
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alpinezro · 7 months
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hi... I HOPE THIS IS ALRIGHT TO ASK but ive admired how you render for a long time and you mentioned a while back in a post that you'd studied light particles n how they work and i have been. deathly curious as to how you went about doing that... drawing from reference and doing studies of course, but was there any particular way you went about it? i hope this finds you well. anyways . sorry ! thank you for your time
no need to apologize, and thank you so much for asking! not sure i can provide the best explanation, but most of what i learned was off of youtube and some blog-ish websites. this probably wont make any sense at all but ill try my best.
The Anatomy of Shadows
a big part of it was learning the anatomy of shadows, specifically the terminator and different varieties. heres a diagram,
terminators are just where the light and shadow meet. you always want to be able to tell where the terminator starts and ends!!! be CONFIDENT and BOLD with them!!!! they communicate so much information about structure
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more on the different types of terminators/shadows. the ones i most use are cast and body.
a great example of these is the rembrandt triangle, composed of the shadow cast by the nose (cast shadow) and the shadow of the cheek (body shadow). body shadows are so so aewsome because they represents changes in planes. cast shadows r just kinda there. but i think they get softer the further away from the object they are since the light particles wiggle their way underneath and create reflection/ambient light
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Ambient Occlusion and Light
SPEAKING OF WHICH!!! ambient light is basically just, the light particles that are bouncing around in a scene. imagine you're at the beach and its a really cloudy day, the shadows arent gonna be dramatic like they would if you were in a dark room with one light source.
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youd think that we're kinda like. enveloped in light by default but no, we're pretty much always in shadow. shadows are the normal part. light is a strange freak that broke into your house and fucked everything up.
more about ambient occlusion. ambient occlusion just occurs when objects get close together and light cant wiggle its way in, as stated earlier. heres a shitty example. AO is key to realism.
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this guy explains it better than i ever could
youtube
Lighting Focus or Whatever the Fawk its Called I Forgot But There's Definitely a Scientific/Cinematic Term For This
another thing. level of detail in shadows is gonna be way different than in light and vice versa. u know when u spend a bunch of time outside and u go inside and its just solid black for a few seconds? its a similar idea here, ur eyes are so focused on the lit area they dont even give a shit abt the shadows.
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because of this, i try to keep shaded areas blurred. a lot of detail is implied, just let the viewers mind fill in the blanks.
last but not least,
Subsurface Scattering (on the skin, at least)
can i be so honest with you for a second??? i dont actually know what this means, like in depth. im sure this has something to do with light penetrating through semi-transparent skincells and illuminating blood,, but i cant be sure. thats just an educated guess. past oakley is always smarter than present oakley for some reason.
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i usually combine it with reflected light to create a more cohesive look. burt like... yeah... theres plenty of people who can explain this better than me
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ok thast all i hope this helped at least a little!!!!! LOTS of youtube videos. lots of visualizing silly little particles bouncing around. i probably forgot some stuff.
this video is realy good
youtube
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