Tumgik
#therefore the sky and the ground are now my nemeses
waywardstation · 2 years
Note
Oh boy! We talking about Colosseum right now? Those games are just so edgy, it's a delight! (Just look at the names of any of the NPCs. They are just... So much! Incredible and terrible all at once!)
SmallAnt has a playthrough of it. Just a blind, casual playthrough and his videos are always fun to watch. Also JelloApocalypse's "Dogs in Love" video is incredible. If you are going to watch any single playthrough of Colosseum, watch Dogs in Love. It's also only a single video and therefore much MUCH shorter than most playthroughs you will find. If you want more recommendations on which playthroughs to watch that are pretty good.
Also to that original question asking about if Orre!Akari should be from Pyrite Town or the Under... Well... If you REALLY want to contrast the world that Akari comes from and the one she ends up finding a new home in, she should be from the Under. The Under is seemingly only accessible through a handful of elevators, access to which is restricted. So that really beckons the question... Are people allowed to leave the Under at all...? Do people just go their whole lives living underground never even seeing the sky...? Talk about dystopian, now THAT'S a horrifying thought! So I just imagine that Akari pops up in Hisui just like... "I heard that the sky outside was blue... But I never knew that the world could be this vast..." Maybe Akari and Ingo could bond over being at their most comfortable underground. :p (There IS a subway in the Under! Run down POS though!)
Also while the idea of Akari pickpocketing Ingo is funny... Man made his career beating people up on the New York Subway. There is no way in hell he wouldn't be very tuned into people trying to steal from him. So alternate idea! Akari has been pickpocketing from literally everyone in Hisui until she meets Ingo who IMMEDIATELY catches her. From then they both can feel it. An instant rivalry of arch-nemeses! (They still somehow end up bonding and Ingo adopts her in the end anyway. But he has his work cut out for him in trying to curb that kleptomania of hers.)
Deep in my heart I want another Orre game, whatever that would be. I think that more Orre games would actually make for perfect companion games to Legends, if they choose to make more of them. They both experiment and play with the Pokemon story and formula but in pretty much exact opposite ways. I also deeply wish in my heart that we could see Emmet in Orre. He actually has Lore reasons to go there too! Celebi can be found in Orre! Plus I think it would be pretty funny to see him there just beating the shit out of every criminal he comes across (which, let's be honest, is like 75% of the entire population of Orre). People keep trying to mug him, but he just ends up kicking their asses and taking THEIR money instead!
You are very right about the NPC names!!!
Folly? Nett? Agrev? Infin?? Inity?? (INFINITY??)
wonderful names all of them haha
Thank you so much for the recommendations too, absolutely I will check them out!!! :)
I had liked the initial idea of orre!Akari coming from Pyrite solely because the trainers there were said to initiate battles whether you wanted to fight or not and I thought that’d be funny if Akari was doing that too. But you are really swaying my opinion here!!
Having the Under as her hometown would be such a cool origin for Orre!Akari!! Wow! If she has never been above ground before, seeing Hisui would be quite an experience!
And that is a great development for the pickpocketing concept haha. Ingo might not even remember the subway, or to stay on alert for pickpocketing, but instincts are still there, and unless Akari can really trick him, he can catch her most times.
Another Orre game sounds fantastic, I haven’t even played the original colosseum games (and didn’t know much about them until last night!) but talking with all of you about it, I really would love to see it come up in a new game. A legends game set in Orre would be fantastic, and seeing Emmet there would be even better!! Those lore reasons and his interactions would be so good to see play out!!
36 notes · View notes
maramahan · 3 years
Text
I’ve already declared my intent to fight the sky, but as of today, I have a new enemy: the ground
17 notes · View notes
vosh-rakh · 4 years
Text
“Delivering Mail By Cliff Racer, or: How To Make Your Enemies Suffer”
“Delivering Mail By Cliff Racer, or: How To Make Your Enemies Suffer” by Anonymous
-
I shall make no disclaimer trying to dissuade you. If you have come far enough to obtain this book, I trust there is little anyone could do to deter you. That said, the art of sending letters and packages via cliff racer is a dangerous one to the uninitiated. This book aims to initiate you, and warn you how best to handle the challenges ahead. I recommend you read to the end of this tome, as I shall attach as postscript a list of materials you will need or want in order to accomplish this feat. Note that either sufficient magical prowess or access to adequate scrolls will be absolutely necessary for this task. It is simply impossible without the aid of wizardry.
-
The origins of this spiteful tradition lie in time immemorial, in the first days of the Great Houses, as proud Chimer rose from the ash to the height of glory. Those first days were no less fraught with House warfare than any other. But of course, sometimes you have foes who are of a middling nature, worth not challenge nor writ, but nonetheless repugnant and aggravating. For the worst of these, simple insults would not do. My ancestors (and now yours, dear reader) devised a system of assaulting nemeses with messages delivered by vicious cliff racers. No great masters of the art remain but I, and so I share its practice with you.
I shall say this only once, but it is paramount: You will not be taming a cliff racer. Their rage can be no less assuaged than can yours, dear reader. Your goal is only to direct it towards your enemies.
The first and most crucial step is to acquire a cliff racer suitably placated or subdued. There are many methods. My preference is a spell my mother’s mother devised, that can at range paralyze a target. But, of course, were that the entirety of the process, the racer would simply crash to the ground and perish. The genius of the spell I use is that it also applies a gentle buoyancy effect, allowing the racer’s limp body to gracefully descend to the ground.
Such a spell may be difficult to replicate without the aid of a talented spellwright, so a simpler option may be to cast both effects separately, either by scroll or your own power. Of course, if you are of poor aim, it may be difficult to land the spells upon such a moving aerial target, and ascertaining where the racer might land in the craggy hills they frequent might also be troublesome. Therefore, you may wish to attract its attention so that it shall come closer before you cast. But do not wait until the last minute; while a cliff racer may at first seem to descend leisurely, it can suddenly swoop to attack as it nears its target.
Of note are other alternatives, such as a calming or tranquilizing spell, but it is recommended you avoid both. For us to give the cliff racer its target, it is best it stay awake while subdued. As for using Calm, you would struggle to get the cliff racer to the ground, as it would be no doubt content to stay high in the sky. Furthermore, it is very likely that when you cast Fury to give the racer its target, it might immediately shake off your Calm spell, putting you in grave danger. 
Additionally, the very brave and very magically talented may attempt to do their business in midair, placing a levitation effect on their placating spell, and using their own Rising Force to climb to its place in suspension. This is difficult and magically draining, but no doubt impressive. Be very sure that you properly calculate the timing of both spells, so that neither you nor the racer fall to your deaths. Also be wary of dropping anything.
When you have finally subdued your fierce letter-carrier, you are ready to give it your letters or packages. This is not difficult to do, as there is ample space on the cliff racer’s body where you can tie your items, or glue them with resin. Try to avoid attaching anything to the wings, as it can adversely affect the racer’s ability to fly. 
You may also wish, if you truly despise your recipient, to force the racer to consume your items, preferably in a container resistant to its gizzards and digestive juices, so that they will need to carve into the cliff racer to obtain your message. Your container should be made to glow or make sound even through the racer’s flesh, so as to attract the recipient’s curiosity. The former can be done cheaply enough by slathering the container with the pulp of Luminous Russula mushrooms or Coda Flower blooms. The latter is usually best done magically. When using this method, do be wary that the cliff racer may attempt to regurgitate the items before it reaches its victim. It may, however, vomit your contents at your target’s feet. It is not unprecedented, and also very humorous, that it may vomit your message directly upon your target as it prepares to attack.
The next stage of the process involves assigning our recipient to the cliff racer. The cliff racer’s power of scent is legendary, and were they less cantankerous, they would make excellent trackers. Therefore, you must somehow discretely acquire an item bearing the foul scent of your enemy. This must be introduced to the racer’s nose while you cast another spell, commonly known as “Fury.” While this spell usually makes its target susceptible to attacking any nearby creature or individual, our application of a particular smell will focus the beast’s rage solely upon that smell’s owner. 
Note that while you still possess said odorous artifact, you might easily be identified by the cliff racer’s potent olfactory sense as the source of the smell. It is recommended you douse yourself and the item thoroughly with Telvanni Bug Musk after you finish, but before the cliff racer snaps out of its daze or paralysis. Do not think simply discarding the item will do the trick, as while cliff racers are perceptive, they are not very intelligent, and may simply savagely attack the item instead of your target.
As the final part of your mission, after the payload is armed and aimed, you must do one more thing: run away very quickly, and pray to your preferred saint. It is critical that your spell of Paralyze or Calm must be long enough for you to do what is needed, and then some, so that you can put a great distance between yourself and the cliff racer before the effect wears off. Be wary to also ensure your Fury spell is long enough for the cliff racer to find its target. This depends, of course, on how far it must travel to reach them; as such, long distance deliveries are often impractical due to the inherent cost of such a lengthy spell. But you may be surprised how fast a cliff racer can fly when it is on a specific rampage.
-
P.S. As promised, I shall provide a specific checklist of required materials here:
1 spell of either Calm or Paralysis, at range (and to timing specifications described above)
1 spell of Feather, to carefully land a paralyzed or sedated cliff racer at range
1 spell of Fury, on touch (and to timing specifications described above)
1 article bearing the scent of your target, discretely acquired
1 vial of Telvanni Bug Musk
Your message(s) or package(s)
Rope or resin to fasten your message or package to the cliff racer
1 wild cliff racer
An intense animosity for your target
The will to see the task through.
143 notes · View notes