Tumgik
#which i still think... narratively- how it's presented- was kinda genius on a meta level
novantinuum · 2 months
Text
Tumblr media
when the blind reactors you watch are starting to get into the Nitty Gritty of plot and you are going to have to be Very Careful in your meta ramble comments from now on so as to not accidentally sway their thinking or Give Anything Away
#SoEverdream on patreon just finished s3#and got to the 'rose shattered pink diamond' (*major irony Air Quotes*) ''reveal''#we really in it now boys#jen rambles#man tho it's so funny at the end of s3 he was musing on if the reveal of what rose ''did'' would at all change steven's willingness to be#more offensive on the field in a situation of need and he was like... 'man part of me... actually really wants that and a part of me#Does Not because steven is a literal child and at the end of the day i want him to stay innocent'#and meanwhile in the back of my head i'm just#war flashbacks to 16 yr old steven Going On the Offensive and uh#it not ending well :')#which i still think... narratively- how it's presented- was kinda genius on a meta level#they play up that fight the whole episode... building up towards it with a whole anime-esque training montage#playing it up like some fuckin shounen shenanigans#for Many audience members i think they were like 'holy shit lets GOOOOOO fight fight fight'#but then like#WHAM. consequences hit#and it's not a fun little shounen fight scene anymore#and you realize that this is the worst possible thing that could've ever happened to steven- truly giving himself over to the offensive#like god damn holy SHIT i cannot wait for this reactor to eventually get there#bc his reaction to steven having to stab a sword clear through bismuth was VISCERAL#and i just KNOW it'll be the same at That Moment#and i CRAVE it#but i need to be patient ahahah#all in good time :)
40 notes · View notes
tsskyx · 3 years
Text
Unmeta
You know what’s ridiculous? This post was originally supposed to be an essay, an entire thesis backed with unshakable logic that I wanted to become my magnum opus. But as it turns out, I’m pretty terrible at doing that sort of thing. The first day I’m full of enthusiasm, while the next day I reread what I wrote and I delete it all again. It’s terrible.
For this reason, I’ve decided to just start with the opinion part. Instead of laying out the facts and easing the reader into it, I’ll just blurt everything out in one go. Instead of neatly organizing everything, I’ll write my thoughts as they come to me.
(Update for 2/Oct/2021: I no longer remember when I made the first draft of this post. Maybe it was in 2018, maybe even as early as 2017. Who knows. This post existed in my drafts since forever. It is time to finally publish it. It contains very little information, very little evidence for anything or logic or facts, it’s just a one big opinion piece that I began writing years ago out of frustration. Frustration not aimed at the game itself, nor at Toby or anyone else, but at my inability to decouple the “meta” from Undertale and thus causing me to disassociate from the characters that I loved, when I didn’t plan to do so. All I ever wanted is to make sense of the Undertale world, instead of giving its inhabitants a meta-existential dread. In a nutshell, for the Undertale world to be self-contained, the 4th wall must stay intact, and the mechanics of the UT world mustn’t resemble a video game. That’s basically the gist of this post. Proceed with reading.)
You know Undertale meta? All the 4th wall breaking stuff and whatnot? The stuff that makes the game so awesome?
What about it you say?
It’s not real. I don’t think it is. It cannot be.
Tell me, has Undertale personally impacted you? Was it more than just a game to you? I know for a fact that for many people, it was much more than that. So tell me, is it fine by you that despite presenting itself in this way to us, it still sort of cops out of this at the very end? (By which I mean, when we learn that we aren’t Frisk. That we’re just someone controlling them.)
Some say that this cop-out, this act of “disassociation”, is necessary for our psychological journey to end. And I agree. We cannot dwell on this forever, else we lose our minds. But what I meant is something much more... materialistic.
Let’s take Oneshot, a game that’s arguably even more meta than Undertale. Oneshot embraces the 4th wall. It labels us a god. It portrays the game itself as an in-game machine. And yet, it feels real. Despite all this ridiculousness, the story feels real and possible. Kind of like The Matrix. Perhaps think of everyone in Oneshot except for the main character as a Matrix program, while Niko is the only user hooked up to it. It still feels real, because Niko is real, because there exists a real world they can to return to.
But Undertale floats somewhere between being real and being a fairy tale, a mere bedtime story. The reason is its lax handling of the 4th wall. Say, if Undertale were to be considered a “real” possibility, as in, entirely fictional, but still believable, kinda like The Matrix, kinda like any science fiction, or just fiction in general, what would it be like?
I’ll tell you, everything would have to be real, everything would have to look exactly how we see it. There’d need to be turns, there’d need to be save files, there’d need to be so many bizarre things, it probably wouldn’t take long before the NPCs themselves realized their own nonexistence, probably around the time they developed computers and video games. It’d be so similar, they’d have to be either stupid or under some kind of spell to not realize that their entire world is just one giant video game. Especially Flowey. Some say that he has already realized this, as his dialogue hints towards this. Which puts a super unfortunate spin on his condition. Furthermore, the entire game could be described through its Game Maker code. No need for laws of physics, just observe the if-else statements!
It would also mean that Frisk is controlled by a third unknown entity. If we were to take everything we do to Frisk at face value, it must all be them. Except... after a true reset, everything gets reset, even things about Frisk, such as them expecting the whoopee cushion prank. So... Frisk isn’t in control. But Chara isn’t either. Take for example the final fight against Asriel. Chara appeared pretty enthusiastic during it. What if someone were to reset the timeline during the fight? Either it wasn’t them who did so, or they were just pretending to be entertained, or perhaps they aren’t the narrator in the first place even.
No matter what, there will always be an instance where Frisk forgets, and where Chara doesn’t do something when they could have. Once you mess with the game enough, their personalities stop making sense.
This gradual breakdown of the narrative as I keep attacking the logic of it from every direction imaginable is a symptom of something far bigger. The fact that unlike The Matrix or Oneshot, there is no “real world” in this game. The virtual part of it is what the game is trying to make us focus on. It’s all there is. There is not even a hint of “another” world in the game, a world that wouldn’t be governed by these terrible rules. And even if there was one, even if you consider what Sans said to be that world, even if you considered Deltarune to be that world, there is still no guarantee that everything will be okay. What if the characters - your friends, aren’t real in this actual real world, what if they’re all just computer simulations? There’d have to be an entire population hooked up to a virtual reality for everyone to be “safe” as I’m putting it in this hypothetical real world, which sounds not only ridiculous, but like a direct ripoff of The Matrix.
The game has made Frisk the main character. Why, when making Sans the main one, the one who at least has a possibility of coming from a “real” real world, would be far more logical?
Because it lacks logic. Undertale is an experiment. Toby Fox is not a genius. He was just messing around, he didn’t think of literally every tiny little logical detail (contrary to what some individuals would like to think), he just explained enough for most of the story to make sense. But, no matter how you spin it, this fundamental flaw will always be there. The story tries to merge you and the protagonist, before disassociating you from them. Even if you always were disassociated from them, how can the in-game world be real, when other aspects of your reality weren’t disassociated yet? Where’s the disassociation for battles and turns, for save files and time travel, for stats and everything? How can Undertale claim to be complete, when it isn’t? ... Perhaps because it is not claiming to be. It’s an experiment after all. And I don’t mean “incomplete” as in a single update / new game can fix it. I mean the premise itself is already broken from the start. And while there are many fictional worlds which function on a similar level of meta, Undertale is the only one that appears to irk me mad. I don’t know why. Maybe I love the characters. Maybe I love them very much. Maybe I love them so much, that I wanna write a fan fiction about them. And maybe, just maybe, this tiny little issue is making this dream of mine impossible. Undertale is a story conveyed through game mechanics. Choosing any other medium breaks everything down and the author needs to invent their own rules. There’s simply no way around it. Unless someone has the balls to program a fan game of their own, there’s just no way to resolve this without adjusting the canon a little bit, to make it “a little bit more sensible” as some would put it. Just a small nudge, a lil’ nudgie wudgie to the canon mechanics AAAAAND we’re in fanon territory. Excellent, better go all out.
Here’s my head canon, my little “adjustment” of the canon rules. Thanks to it, I can once again think about Undertale as a real world, I no longer need to philosophize over the meta like I did above, I can all put it past me:
Saving, loading, resetting? Regular sci-fi time travel.
The save file? The parameters of the time machine.
LV and EXP? Another set of properties of the machine, though it could be properties of the soul too. I’m undecided on that note. But either works, that’s what’s important.
Chara destroying the world through LV? No, screw that, Chara merely tuned Frisk out. And the black void was the inside of their mind as Chara denied them access to their own body.
The intro? Literally never happened, no one “saw” it. (The past was still real. It’s just the intro that never existed.) The outro? Literally never physically occurred, Frisk wasn’t “stuck” on the ending credits, unable to go further, fuck that.
Flowey? No screw everything meta about Flowey, there exists a perfectly logical explanation to everything he says, and if not, such as in the genocide run with him hinting towards people watching but not acting... he never said that in the first place!
Same with turns, the battles don’t actually look that way, there are no turns, what Sans perceives and abuses as such is just an illusion, the actual battle against Sans is absolutely fluid. And him pausing at the end and not letting us go is him keeping his guard up, until falling asleep and giving us an opportunity to sneak near him and strike. We don’t need turns to explain it. And what he said about turns... just ignore it! Ignore everything that directly proves me wrong! Because resolving that fucking conundrum IS more important than being logically consistent, and you can’t change my mind on that. Screw logic when the foundation of the entire fandom, of every UT-related fiction, is at stake here.
And I shall call this philosophy... the Unmeta. Because it attempts to undo the meta. Hence, “unmeta” for short.
1 note · View note