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#yes i know developers do not create the stupid bullshit ideas and only implement them because its their job
stupot · 11 months
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tumblr developers cranking it into overdrive to make sure one of the few unique and usable social media sites remaining becomes a half-formed failed homunculus clone of tiktok like every other fucking website
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m0th-er · 2 years
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So I recently developed my own homebrew dnd campaign. I've only played once before this and its my first time as a dm as well. I'm really proud of my storyline and the characters I've created. I MADE A MAP DAMN IT!!! The funniest thing about my campaign though is that I implemented a side quest. Long story short I put Columbo in my dnd sidequest. The small group I'm playing with have NO idea who Columbo is which makes this even more fun. Its 100% not needed that they go do this quest, my players know that theres a sidequest but there's a real round about way that they need to get to it
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So uh thats my map
I'll probably explain how the whole game is supposed to go and how the game is going in separate posts but for me to show wtf I did heres my dinky lil map. (Which I've only made once before this so be NICE)
Anyways most of the game takes place on the Isle of Marsh, the side quest can only be done by going to Callisto.
Callisto (named and based on the planet in cowboy bebop idk anything about space i think its also a moon??) is this icy baren land mass with very few cities. The city Mellohi (Yes the minecraft disc we can't all have winners, this side quest is for me to enjoy so I shoehorned in some stuff only I would get) is a port city so its the most accessible explorer outside the city and you will most likely die. I even made what are basically frostbitten zombies that lurk outside Mellohi if anyone tries to go further.
Anyways you get to mellohi and you have to find a lieutenant, you don't know what he looks like but you were told by a ferryman that he's not what you would have expected.
From there you search the city, you check everywhere until you check a local diner. An old building that looks well out of place in the freezing desolate city. Enter and you will find a man sitting at the far end of the counter, alone eating a bowl of chilli and listening to a sport broadcast on a beaten up radio. You have a feeling that might just be your guy.
Approach and ask if you can join him.
" of course, you have to try the chilli. Its the crakers that make it you know."
After you sit he starts to talk to you, says hes got this problem, some details that are bothering him and he just can't piece things together.
He says he'll give you something in return if you help him. You agree of course.
NOW HERES WHERE I HAVE MY FUN
I placed in 3 veey stupid games (made 2 of them myself technically one is literally higher or lower from animal crossing)
Play each game and he tells you one of those little details that keep bothering him.
Then he tells you some more about the case, give him an answer that makes sense of the contradictions you win the quest.
The whole time the man didn't introduce himself and as he hand you your prize, a small wooden lockbox, he says.
"Oh how could I forget, my names lieutenant columbo" and thats when you realize you've actually completed the quest.
So whats in the box? You aren't given a key so until you find it the box stays locked.
I honestly have no idea if I've made the game right. I think the fun of making your own campaign is to make up as much bullshit as you want. Which I did, I really put my favorite lil guy in my short lil game bc I could.
Whats in the box will only provide lore anyways so if my players decide to go for the side quest then they get some extra story for the npc they're playing with.
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