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a story about tumblr’s collective ability to fact check
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WE LIVE IN A HELL WORLD
Snippets from the article by Karissa Bell:
SAG-AFTRA, the union representing thousands of performers, has struck a deal with an AI voice acting platform aimed at making it easier for actors to license their voice for use in video games. ...
the agreements cover the creation of so-called “digital voice replicas” and how they can be used by game studios and other companies. The deal has provisions for minimum rates, safe storage and transparency requirements, as well as “limitations on the amount of time that a performance replica can be employed without further payment and consent.”
Notably, the agreement does not cover whether actors’ replicas can be used to train large language models (LLMs), though Replica Studios CEO Shreyas Nivas said the company was interested in pursuing such an arrangement. “We have been talking to so many of the large AAA studios about this use case,” Nivas said. He added that LLMs are “out-of-scope of this agreement” but “they will hopefully [be] things that we will continue to work on and partner on.”
...Even so, some well-known voice actors were immediately skeptical of the news, as the BBC reports. In a press release, SAG-AFTRA said the agreement had been approved by "affected members of the union’s voiceover performer community." But on X, voice actors said they had not been given advance notice. "How has this agreement passed without notice or vote," wrote Veronica Taylor, who voiced Ash in Pokémon. "Encouraging/allowing AI replacement is a slippery slope downward." Roger Clark, who voiced Arthur Morgan in Red Dead Redemption 2, also suggested he was not notified about the deal. "If I can pay for permission to have an AI rendering of an ‘A-list’ voice actor’s performance for a fraction of their rate I have next to no incentive to employ 90% of the lesser known ‘working’ actors that make up the majority of the industry," Clark wrote.
SAG-AFTRA’s deal with Replica only covers a sliver of the game industry. Separately, the union is also negotiating with several of the major game studios after authorizing a strike last fall. “I certainly hope that the video game companies will take this as an inspiration to help us move forward in that negotiation,” Crabtree said.
And here are some various reactions I've found about things people in/adjacent to this can do
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And in OTHER AI games news, Valve is updating it's TOS to allow AI generated content on steam so long as devs promise they have the rights to use it, which you can read more about on Aftermath in this article by Luke Plunkett
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Please don’t pay for his music.
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I can imagine anything as girlfriends
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Stand with game devs against AI
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[ID: 7 November tweet from Erika Ishii @/erikaishii: "AI is egregiously disrespectful and dangerous to the workers who pour their time and creativity into making the games we love. In a year with thousands of layoffs despite record corporate profits, I sincerely hope to see peers and fans stand with devs and our labor movements."
This is a reply to a tweet from The Game Awards @/thegameawards which says, "Xbox has announced a partnership with InWorld AI to bring generative AI to games - including AI game dialogue & narrative tools at scale."
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[source (Senior Reporter at Kotaku), linked Kotaku article, two, 'FC 24's performance link', three, four, @/N7SeveranceDay (source of the last two images, "Account supporting BioWare employees laid off in 2023."), five, six, Polygon tweet, Polygon article]
"BioWare Continues to Refuse to Pay Severance" statement transcript:
“BioWare Continues to Refuse to Pay Severance On August 23 of this year, BioWare eliminated “approximately 50 roles at BioWare”. Following the layoffs, seven ex-BioWare employees engaged the services of R. Alex Kennedy to represent their interests, stating that the amount of severance offered was insufficient under Alberta common law. Counsel for the employees has attempted to reach a compromise that would avoid requiring lengthy court proceedings, but BioWare’s lawyers refused any offers to negotiate and settle out of court. The basis of Kennedy’s claim is that according to Alberta precedents and under Canadian law, these employees should be receiving approximately 1.7 months of severance per year of service they gave to BioWare. BioWare has now filed a Statement of Defence, which argues that the seven terminated employees are only entitled to two weeks of severance per year spent in service to BioWare, because of a contract provision that Kennedy says is not enforceable. The filing means BioWare will be taking these former employees to court rather than working towards finding an out of court resolution. The developers involved in the suit have expressed their disappointment: - “We are disappointed that BioWare prefers stalling and intimidation tactics to fair dealing with people who have given years, and in some cases decades, of dedication and hard work to the company.” - “We believe they are using intimidation and stalling tactics to try and get us to drop out. A lot of the more junior employees and those with families, who had more monetary pressure on them, could not risk waiting on a court case that may take many months more to resolve, and have already had to drop out.” - “At the time of the layoffs, BioWare offered us professional assistance in finding new employment, and an additional payment, but ONLY on the condition that we signed an agreement saying we cannot talk about any details of the settlement, and that we would completely waive any right to legal action or even to complain in any way about anyone associated with BioWare now or ever in the future. Tactics like that sure make me think that BioWare knows it is in the wrong.” - “Despite what they publicly announced when they laid us off, this process has been anything but empathetic, respectful, and communicative.” The latest BioWare layoffs were the third round so far this year, and many of the developers affected even in earlier rounds are still searching for work, though some have started to find new positions. Regardless of employment status, the members of the current lawsuit state they remain determined to pursue BioWare in court, regardless of their employment status: - “We strongly believe that if Dragon Age: Dreadwolf does not do as well as BioWare or EA wants at launch, there will be more, even larger layoffs. Therefore, regardless of our own well-being, we believe it is important to hold BioWare responsible and get a clear decision on what settlement amount is legal. We’re no longer part of the development team, so the best way we can help our former teammates now is to hold BioWare accountable and ensure that the next group who is laid off are not treated as poorly as we were.” November 7th marks “N7 Day”, which is a fan celebration of BioWare’s Mass Effect games featuring Commander Shepard and the crew of the Normandy. The developers involved in the lawsuit are hoping N7 Day this year will be a reminder to BioWare of the importance of loyalty to your crew, and hope fans can have a little fun and help express their support with memes and images using an #N7SeveranceDay hashtag. The ex-employees involved in the suit are all based in Canada and have an average of 14 years at BioWare.”
[source]
You can express your support using the hashtag #N7SeveranceDay.
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employees should be allowed to steal, actually
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Every single artist should use this when it launches. It's free and will poison your art so if anyone steals it to train AI it will destroy their whole dataset.
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This new data poisoning tool lets artists fight back against generative AI | MIT Technology Review
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rare vent art from a few months ago
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remember that interviews are not about giving a good and honest first impression that they'll carefully consider. interviews are about saying the special words and phrases they're looking for that give you points and when they tally those up whoever earned the most job points wins
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This map is the most up to date version as of 3-4-2023 and takes into account all recent movement on anti-trans legislation
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