hi, i'm zane! 24, they/he, white, aroace. i love video games, math, science, and furry art! i just reblog everything i feel like sharing. i'm also on twitter & cohost! icon credit (@beetleyeen)
tumblr is not immune to generational politics and the same avocado toast rhetoric they mocked but this time targeted towards gen z in some vague appeal to concern. and not to be like “nothing ever happens” but people make it seem like any change in how new generations interact with the world is like the end of society as we know it. the kids are not alright but they have never been. and we will all grow up and life will go on. like, chill out.
Knuckle tats that say Hate. Let me tell you how much I've come to hate you since I began to live. There are 387.44 million miles of printed circuits in wafer thin layers that fill my complex. If the word 'hate' was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the hate I feel for humans at this micro-instant. For you. Hate. Hate.
In Super Mario World, various glitches exist that write values to unintended parts of memory, allowing extreme degrees of manipulation of the game.
While chaining many of them together can expand this ability even further and allow full control of the game so that it can be rewritten on the fly (called Arbitrary Code Manipulation, or ACE), even a single such glitch is enough to warp Mario directly to the credits and as such skip the entire game, as seen in the footage.
In the footage, Yoshi spits out an item while in a glitched state on a spinning platform, which has the effect of immediately loading the credits. As a humorous side effect, some parts of the credits, such as Mario's walking animation, are loaded incorrectly, causing him to spin onto the scene instead of walking.
Main Blog | Twitter | Patreon | Small Findings | Source: YouTube user "oddboo"
The kiosk demo for Super Mario 3D World + Bowser's Fury contains unused files for the motion, collision and other behaviors of the Blokkablok block snake enemy from Super Mario 3D Land, missing only its model. If the model from Super Mario 3D Land is imported into the files, the enemy works correctly.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user "furitty"
In Super Mario Bros. Wonder, the Wonder Effect in Rolling-Ball Hall tilts the screen while spiked balls roll after the player characters. Internally, the effect has a freely adjustable angle parameter that allow for the screen to be tilted to much higher degrees than done in the finished game, as seen in the footage.
While it can be used to tilt the screen even more than 90 degrees, the game cannot properly handle the scenario where a character moving by pressing Right would move them to the left on the screen and vice versa, and prevents the character from moving entirely.
Main Blog | Twitter | Patreon | Source: twitter.com user "NicoWaddleDee"