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n9950834 · 6 years
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ASSESSMENT 2 - FLOUR SACK RUN CYCLE
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n9950834 · 6 years
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ASSESSMENT 2 - 12 FRAMES - PART 2
As the flour sack lies there on the ground, I created a puff of flour above it as if it were sighing (FRAME 7). It gets up off the ground and begins to run again (FRAME 8 - 10) until the rock it tripped over moves out of frame (FRAME 11). A trail of flour follows behind it until the flour sack runs out of frame too (FRAME 12). 
Towards the end the speed of it’s running is a lot slower than the beginning. If I were to go back and add more frames, I would make the beginning slower so that you could see the anticipation clearer when he’s about to start running and see the weight of it’s belly when it runs. I think after the flour sack trips I definitely got into a rhythm and knew how to draw it whereas at the beginning I wasn’t sure how to draw it from start up position to running position. 
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n9950834 · 6 years
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ASSESSMENT 2 - 12 FRAMES - PART 1
I wanted to tell a story than have a flour bag running. I began the animation with it in a start up position as if it were about to run a race (FRAME 1). By using the animation principle of anticipation, I kept it there for a while before it leapt forward and began to run. If I did this again I think I could have made it sit there longer and squeeze it up more to make it more cartoon-ish. Getting the flour sack from the start up to running position was very difficult and I found that it look awkward (FRAME 2). When it leapt in the air, I wanted to be able to show the weight of it’s stomach (FRAME 3) but I don’t think I achieved this as well as I could have as it’s not easy to see within the animation and it doesn’t happen so heavily after that. A rock appears along the road, it trips and falls over (FRAMES 4 - 6). Originally I didn’t have flour coming out of it but as you get to the end of the animation the flour sack is a lot smaller than what it started with. My way of finding a solution was to have it tear the fabric when it falls, making flour pour out of it’s leg.
SEE PART 2 OF THE 12 FRAMES
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n9950834 · 6 years
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Assessment 1 
Instead of doing 12 frames for the ball I have chosen to do 24 frames. I’ve given the ball a shadow and included shading on the ball to make it appear more 3D. 
I have used squash and stretch as the ball falls; anticipation is used when the ball hits the ground before jumping again. If I had used my time more productively I would go back and make the arc of the ball more noticeable as I believe it’s too fast. 
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n9950834 · 7 years
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Here is the final rotoscope sequence of high jump 1 that transforms from Naomi’s rhythmic dancing. I found this difficult at times due to the resolution of the original video as I was unable to see where the high jumper had places his hands or legs at times. When this happened, I created the position of where I felt his hands or legs would be. ANother part I found difficult was 1 second transformation between Naomi’s last frame and my beginning frame. At first I tried to figure out the positioning on my own but realised it wasn’t working half way through. I decided to take a video of myself doing the two different positions and then I copied what I did for the tranformation in the first second.
Unfortunately, I did not read the assessment brief properly and was unable to draw the Head turn re-action and also the Weight Lifting. 
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n9950834 · 7 years
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Here is Naomi Feeney’s last frame of the rotoscope sport sequence and my last frame of my sequence
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n9950834 · 7 years
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Long Pose
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n9950834 · 7 years
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Structure Drawings
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n9950834 · 7 years
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Sugar Bag Animation
Here is the final animation for the sugar bag. For my first time creating a traditional animation I think it looks quite good. However, I think I have tried to do too much within the 6 seconds causing the animation to be too fast. It’s breathing is too fast at the beginning and it looks around and stretches way too fast as well. When it breathes in deeply and his stomach hits the ground with the weight of the sugar inside, the animation look strange. I tried to make his body move with the heaviness of it but I couldn’t work out how. Instead, it’s stomach appears to just tap the floor which doesn’t fit the physics of animation and doesn’t make the sugar look alive. 
Even though the animation is still too fast, I’m proud of the ending of the animation as the sugar bag jumps and falls to the floor. I believe this part of the animation is where the sugar bag looks as if it’s alive. However, I still think the animation needed to be slowed down a lot more for that to be properly conveyed. 
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n9950834 · 7 years
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Part 2 of the Sugar Bag Thumbnails
The sugar bag bends down (thumbnail 8) before springing up and jumping (thumbnail 9), though due to its weight, the sugar bag doesn’t jump very high and then begins to fall (thumbnail 10) before it hits the ground with a thud (thumbnail 11). It sits up for a moment (thumbnail 12) and then hits the ground again (thumbnail 13).
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n9950834 · 7 years
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Here is the animation chart, the sugar bag template and part 1 of the thumbnails. In this potion of the animation my sugar bag starts of sleeping (thumbnail 1) and breathes up (thumbnail 2) and down. He wakes and looks to his left (thumbnail 3) and then to his right (thumbnail 4). The sugar bag bends over (thumbnail 5) and then stands. He takes a deep breath (thumbnail 6) and the weight of his stomach hits the ground as he breathes out (thumbnail 7).  
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n9950834 · 7 years
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Here is my bouncing head animation with three thumbnails and the bouncing ball animation. I think the animation needed to last longer so as to convey the emotion on his face properly as it’s hard to tell what happening. The secondary motion for this exercise is the hair although it would have been a nice touch to do something with the glasses on his face. 
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n9950834 · 7 years
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Here is the run cycle with three thumbnail and animation chart although I don’t like the way my animation looks as it appears to glide rather than run.
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n9950834 · 7 years
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Here is the walk cycle with three thumbnails and animation chart
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n9950834 · 7 years
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Here is my bounce animation with an animation chart and three thumbnails
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n9950834 · 7 years
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Here is the actual story board final with action, dialogue and FX. A lot of the FX is of the Tin Man, the Lion and the middle road line added in post production as they will have to be added in later with CGI. As my version of The Wizard of Oz is set in a futuristic, dystopian city, the centre street line is lit up (this is also to show its importance to the story as the yellow brick road in the original film was quite bright and drew the viewers attention to it). The reason why the Lion is added in post production is due to the fact that he’s quite humane in mannerisms and he also speaks English. The Scarecrow doesn’t need to be added in after filming as the actor can wear heeled shoes to make himself appear much taller than Dorothy. 
The street sign that they read used to say:
E - Tech
1 MILE
The reason why it says E - Tech instead of Witches Castle is because in this version I imagined the Wicked Witch to be an Evil Scientist and the source of the infection that spread across the city. In the original film, the Wicked Witch’s name is Elphaba which is why the sign reads “E - Tech”. 
Fake blood covers the sign however, warning travellers to not go past the sign. For extra protection for the travellers, the old cars and debris also block their path to make sure that the travellers don’t move past the sign. 
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n9950834 · 7 years
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These are the thumbnails for the storyboard, I wrote beneath them so that I could redraw the shots later on and be able to comprehend what was happening.
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