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#Joe Baker
evilvvithin · 7 months
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END OF ZOE resident evil 7 biohazard
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rallamajoop · 2 months
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The Complete Guide to Eye Colour In Resident Evil 7
An addendum to my guide to eye colour in RE8: here's everyone from RE7 too! Getting close-ups of these was way harder than for RE8, because RE7 does not come with a model viewer, so I'm stuck using in-game screenshots and promotional images.
Once again, we'll start with the cheat-sheet version:
The whole Baker family: Blue (except when...) Mia: Brown (FOR NOW) Eveline: Green Alan: Hazel/green Deputy OneSceneWonder: Brown Chris: Hazel/brown (FOR NOW) Clancy, Andre and Peter: Brown Ethan: Still hazel
But it can never just be that simple, can it? So, further notes below.
The Baker Family
The Baker family all have blue-grey eyes. In fact, post-infection, they all have the exact same blue eyes (see top line in comparisons below). You could maybe put this down to genetics for Zoe and Lucas, but when Jack and Marguerite have the same eyes as each other too, that's when you start wondering just how many backwater-hillbilly-stereotypes are in play here.
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Mind you, they do have slightly different eyes in the pre-mould flashback that is the Daughters DLC, which you can see in the second row above. All are brighter blues, pre-infection, and Jack gets smaller pupils while Lucas gets a slightly larger iris (Zoe gets nothing, as she's the viewpoint PC and we're not redoing her face if you're not going to see it). So maybe we can hope there's some genetic diversity in the Baker-clan (renders of their eyes in their actual faces also look a little more distinct, but maybe that's a lighting thing). Either way, the Bakers = blue eyes! Got it!
And then we meet Uncle Joe in the other DLC who... has hazel eyes?
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IDEK, maybe Uncle Joe's real dad was a different mailman.
Once we get deeper into mould-monster territory though, things do get a little more interesting.
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Both Marguerite and Lucas appear with much creepier whitened eyes later in the game ‒ Marguerite's during her boss-fight transformation. Lucas, however, remains steadfastly human-shaped throughout the main campaign, but his eyes are whitened in his video message to Ethan, and in his (pre-monstrous transformation) DLC appearances too. Jack, by contrast, doesn't seem to get new eye textures even after blowing off the top of his own head, or in the boss fight that follows (monster!Jack from the fight in the boat house has completely different eyes, of course, and more of them). Mia, too, has her own set of creepy-alternate-mould-monster-eyes, but they're completely different again.
So what's the internal logic here? I could speculate that Lucas' eyes-only transformation is a sign he's in control of himself in a way Jack and Marguerite aren't, but it doesn't quite add up. If anything, those eyes make more sense as something Lucas was given because we never see him transform like Marguerite, or blow pieces of himself away like Jack: Lucas may look human, but the eyes are there to remind us he's not. There'll always be some details that end up being more about effective storytelling than cohesive lore.
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Interestingly, though they don't appear in the game, there are also promotional pics of all four members of the Baker family with glowing white/silver eyes, which are definitely a supernatural feature. It's tempting to try and associate the effect with Rose's glowing eyes from the Shadows of Rose DLC, or perhaps even the general pale-grey-eyes of Miranda and the Lords (more on both in my post on eyes in RE8). But that's territory that really needs its own post or we'll be here all day.
Clancy, Andre and Peter
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These are the three ill-fated crew of the Sewer Gators tape you'll encounter early in the game. You may notice Peter (rightmost in the pic above) seems to have even more dilated pupils than the majority of the cast. Amusing as it might be to theorise that he's just on drugs or something, I think there is an explanation: the closest shot we see of his face (and the first shot of the tape) is a close-up into a camera while the team is outside in the dark. His pupils would naturally be dilated in this sort of environment.
So why aren't Andre's dilated too? Well, the closest look we get at his eyes (also pictured) are the final shot of the tape, where he's already dead, and his eyes are covered by a red film. Medical plausibility aside, dilated pupils presumably didn't add to the effect here, so Andre gets regular pupils.
Speaking of assets, there is actually one photo of the three of them in the game, from the pamphlet you can find in their van at the start. You can even almost make out Clancy's face!
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Clancy's own eyes are their whole own kettle of worms, but we'll get to that below.
Chris Redfield
Is an odd one: I can't share an eye-texture asset for Chris, because he doesn't actually have a character model at all in the main RE7 title. And explaining that one is gonna take some context.
While RE8 renders nearly all cutscenes using in-game models, RE7 stores far more of its major cutscenes pre-rendered in .wmv format. The opening is pre-rendered, video messages from Mia and Lucas are pre-rendered ‒ even the big moment when Eveline blows out the windows of the tanker and throws Mia into the river is pre-rendered. Not all cutscenes work this way, but basically anything that would require loading a lot of assets that aren't needed in gameplay (eg. the view of the river and tanker for outside) seems to have been pre-rendered as a video instead.
And since Chris' only scene in all of RE7 is in the pre-rendered ending sequence, he doesn't have a model at all (or at least, I couldn't find it). We do see Chris in openings and endings of the Not a Hero DLC as well, and the End of Zoe ‒ but these too are just .wmv files, presumably for all the same reasons.
Now, obviously, Chris is also playable in the DLC, so he does have a character model there. But we still don't get eye textures for him for a couple of reasons: firstly, he wears a face-concealing mask that only comes off for opening/ending cutscenes. But even without it, we might just hit other weirdness surrounding player character models...
As I've already noted, both Chris and Mia get completely different new blue eyes in RE8, but back in RE7, Capcom seemed a little more aware that brown or hazel eyes were a real thing regular white people do have sometimes.
A note on player-character models
Although we mostly just see the hands of whoever we're playing as (usually Ethan), gameplay still uses a full-body model, presumably to aid in rendering dynamic shadows, and give enemies something to cover in blood. Things get weird around the character's head, which isn't actually visible so it can't get in the way of the camera floating inside it, but will still cast shadows and still has textures associated with it (though usually in much lower resolution than other models we'll actually get to see). There are three playable characters in RE7 proper: Ethan, Mia, and Clancy (from the video tapes) ‒ each with their own model and textures.
Ethan and Mia also have more detailed 3rd person models, since we see plenty of Mia playing as Ethan, and a little of Ethan playing as Mia (if only from behind).
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Why does this matter? Well, distinct as the three PCs are otherwise, their player models all have the same eyes ‒ top row above shows Ethan, Mia and Clancy, in that order. And they look nothing like Ethan's and Mia's eyes have ever looked elsewhere, which you can see in the comparison below.
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I mention this mostly because it's pretty easy to find Ethan's player-model in the game files, note those generic-hazel eye textures with it, and go, "hey, you got his eyes wrong!" But these aren't the same eyes that come with his higher-res texture, or the ones that were copied over into RE8. In fact, the existence of the player-character-default-eye-texture back in RE7 is one of the reasons why I do tend to take full-res Ethan's eyes as 'canon', even though we never see them in either game: someone took the time to repaint Ethan's eyes for his full-res model, and make them distinct from the low-res default used for everyone in 1st person mode. That at least suggests there was some real, intentional effort put into deciding what colour eyes Ethan was supposed to have.
This does leave poor Clancy in more ambiguous territory, however: as he's never seen by any other character, he has no high-res model, and thus no eyes but the default-hazel that Mia and Ethan are rendered with in that mode too. So is this to be taken as Clancy's official eye colour? It may as well be, I suppose. We see so little of Clancy in any form that I was genuinely surprised to find out his he's actually got a player model which is completely distinct from anyone else in the game, with curly greying hair, a neckbeard, and a baseball cap worn backwards.
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Render by nightsatkendalls over on deviantart.
I do not have the skills to produce a render of this quality myself, but I can tell you that the cap he's wearing has the logo for the RE Engine on the front (the in-house game engine behind all the modern RE titles, and many other Capcom games).
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You'll never see it in game, of course ‒ you'd need both a freecam mod and a mod to make his head visible. But it's there as a weird little easter-egg nonetheless.
Eveline
Eveline is perhaps the only character whose model may not have been updated at all for RE8, but given she's only a hallucination or ghost, that stands to reason. In RE7 though, she also appears as her aged 'grandma' self, who pops up around the house in her wheelchair looking spacey. Grandma-Eveline has two different eye texture assets ‒ one far more washed out than the other. There's next to no good official pictures of her, but fortunately, since she doesn't move around or attack you, she was one of the very few characters I was able to get a decent close-up shot off with the free camera mod. And inasmuch as you're ever in a position to look her in the eye in game, only the faded version of her eyes ever seems to show up. Is the clearer version actually used somewhere I didn't catch? I have no idea.
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What really stands out about granny-Eveline's eyes, though, is that they don't look anything like her child-self's eyes do. Child-Eveline is basically the only character in either game with distinctly green eyes. But Granny's are hazel, and not even a particularly similar shade of hazel.
In fact, they look far more like the generic-default hazel of the player character textures than they do like her younger self. Close-up comparisons below.
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You could speculate that it was deliberate that Granny-Eveline's eyes don't look anything like kid-Eveline's eyes to avoid tipping off the player that they're one and the same ‒ but realistically, no-one without free camera mods is ever going to get a good enough look at either of them to notice. And it's kind of a shame they didn't just take young-Eveline's eyes and apply the same kind of distortions they seem to have applied to the generic-hazel template to age them up ‒ that would've been a lovely, creepy little detail to find in these textures. But no, generic old hazel it is.
Then again, whatever the real logic at play, the fact Granny-Eveline's eyes are effectively a faded, distorted version of the very same eyes the player themselves never does get to see in the mirror is a pretty creepy idea itself. And intentional or not, that's what I've got to leave you with.
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residentfurry · 2 months
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if capcom won't bring her back I WILL. they sold the baker property and now live in a small apartment in a city. joe doesn't like it but it makes zoe feel safe
bonus:
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shoolb · 8 months
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[id: a digitally drawn two-panel comic of ethan winters and joe baker crossing paths in the louisiana swamp. in the first panel, the audience looks over joe's shoulder, as he carries a crystalized zoe baker, to see a bloody, sweating ethan carrying an older eveline bridal style in his arms. ethan has an expression of frozen surprise on his face. the second panel depicts joe baker haphazardly loping zoe over his shoulder while ethan lets eveline's feet drop to the ground, both in order to produce a fist in which the other can bump.]
i did this a while ago, back when the first few chapters of @mayybirds's fantastic fic through the valley to life came out. i didn't finish it till now, with the most recent chapter necessitating its postage 👀 this isn't a canon scene, you could call this a conceptual fanart in the spirit of ttvtl. i seriously encourage any resident evil 7/8 fans to check it out the premise will knock your tits off
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ramonsalazars-hat · 7 months
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save a horse ride a cowboy
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paganminiskirt · 4 months
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Joe: beats the shit out of Jack as a child
Jack 40 years later when his son starts showing signs of untreated mental illness:
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delicatebluebirdruins · 7 months
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Jack is the only person in 7 wearing any real colour everyone is wearing either white or black or grey or brown
Jack is wearing muted orange though (with blue/ green stripes with a white line down the middle but focusing on the orange here)
and i did not know this but the colour orange means a few things but the highlights were hopelessness and arrogance and of course death
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chrisitsraining · 10 months
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resi evil lgbt hcs... part 5(?)
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mishwanders · 11 months
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Joe Baker appreciation post BECAUSE HE DESERVES IT!
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skylarsblue · 2 months
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The entire RE fandom really do be sleeping on Joe Baker, I’m just saying
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ultimateanna · 2 years
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Resident Evil 7: Biohazard - Characters
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residentfurry · 6 days
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zoe warmups <3
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mayybirds · 1 year
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Not to be all conspiracy board meme (but I'm about to be), but given Krauser's plan notes on Ashley's abduction explicitly mention someone named Baker twice, including in a context on the first page where naming a person there isn't Necessary, really, you can pry from my cold dead hands that this was Joe Baker. Like...I don't care if it's a common name, Baker is an Important Name To Drop in this franchise now, and it HAS to be intentional.
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Like...come on. Jack and Joe were both marines, which could easily lead into working secret service. The timing makes sense for Joe's age if this was towards the end of his military service. And if Joe accidentally was part of Ashley's abduction without knowing it** this would both explain why he's so fucking suspicious of and leery of feds, and is pretty anti-government, and why he's...yes, slightly off base, but also weirdly on the nose about the weird shit going down in the Dulvey Swamp being batshit government experiments or bioterrorism.
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**while the notes could be read as all these people being 'in on it', I think with that many people involved, Krauser would have been identified as the traitor that much more quickly. The more people involved in an operation, the faster it falls apart. Clearly no one knew Krauser was Ashley's kidnapper until Leon literally ran into him and was like 'ah okay'. Krauser is also the only survivor of Operation Javier, so he'd be the only one moved by his particular motivation. We also never run into any other soldiers so either they're ALL still successfully pretending they know nothing or Krauser killed anyone who came with him (possible, but why not angst on it in canon because Leon would know these people?). I think it's more likely Krauser did this without his team's knowledge (or most of it, at least), or that he tricked his men into helping with the abduction by disguising it as a drill or as a Top Secret thing being done under the president's orders for Ashley's protection due to...whatever the fuck. Then it's more a reflection on the consequences of blind loyalty to your commanding officer/leader which fits the tone of RE, of the Krauser & Leon dynamic/storyline, and would ALSO again explain A LOT ABOUT JOE BAKER. Imagine trusting your commanding officer with your life, after years in the military, and he tricks you in order to kidnap your charge with the help of bioweapons and gives her over to a cult (all because the government killed some soldiers to cover up another thing), and the government proceeds to cover up everything involved with this shit after they run a stealth operation to rescue said charge. Yeah if I were Joe I'd end up Like That as well.
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kop-mischief · 9 months
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I think it's time for Leon and Chris to retire and make way for Joe exploding heads with his fists Baker. The End of Zoe DLC for RE Biohazard was great...but this glorious bastard needs his own game stat.
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Chris just showing up fully armed after old man Joe already secured the area with his fucking hands. Really Chris?
Chris and Leon have been fighting zombies and various biological horrors armored and armed to teeth with special equipment and weapons for over two decades now. Joe. Joe shows up with his fists. His fists and a stack of magical dolls that make him punch even harder. Sure, he takes a bit more hits due to taking the battle right up to these monster's faces. But that's fine. Joe just grabs a grub from a nearby tree, slurps that shit down and gets back to punching. (Really interesting experience in VR) Herbs? Fuck you hippy, that's rabbit medicine.
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Joe doesn't waste time running around looking for lion plaques or key cards. He punches doors open. Once Joe did run into a door he could not punch. Did he spend all his time fucking around looking for a door code? No. He found the one weapon that allowed him to punch through doors of steel. Mind you, Joe had waltzed right past a whole slew of dead blue Umbrella soldiers with all their fancy guns, grandes and armor. He could have picked up a gun or anything at any point. Nope, not Joe Baker. The only weapon for Joe is more fist.
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More fist and a collection of fist enhancing dolls.
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paganminiskirt · 9 months
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Baker family Christmas musta been a sight
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galacta-phantasma · 10 months
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The End of Zoe DLC is so fucking funny because Ethan and Chris are struggling to kill the molded with guns but Joe, a man in his 60's, can kill them with a few punches
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