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#VisuStella
archeia · 1 year
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Pocket Mirror ~ GoldenerTraum Official Opening Animation
Guten Morgen!
I am the lead developer for Astral Shift's Pocket Mirror ~GoldenerTraum~! It's out in Steam! We hope you enjoy your time in this Golden Dream~
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I'm still amazed it happened and I'm very thankful to all my friends in VisuStella, PP and surprisingly my MILGRAM and TRIGRAM friends for helping me get through the toughest times.
Thank you especially to Nowis_337, puddorgames, IndraLadyPotato, Youko, Andre, TDS, Mikulord, helrouis and my little sister. Couldn't have done it without you guys.
There's so many people to thank and I'm so happy we finally get to share all the work we have done for Pocket Mirror.
Thank you very much.
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satoshi-mochida · 1 year
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Pocket Mirror: GoldenerTraum will launch for PC via Steam on May 19 for $19.99, publisher Degica Games and developers AstralShift and VisuStella announced.
Pre-orders are now available with a 25 percent-off discount price of $14.99 and a free copy of the official soundtrack.
Here is an overview of the game, via Degica Games:
Pocket Mirror, originally released in 2016, is a mystery horror RPG that follows the main character in search of her true identity in a bizarre and wondrous world.
This beautiful remaster of the beloved Pocket Mirror will take you on a perilous journey offering hours of immersion and discovery. Guide a mysterious young girl with a forgotten identity through a surreal world full of dangers. Solve engaging puzzles and challenging situations to help her shine a light on the secrets of her past.
Watch a new trailer below.
Release Date Trailer
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sylvctica · 2 years
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very tiny but this has been very nice on my brain to just work on
and i write very serious bios i swear ...
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bobzora · 2 years
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thinking im gonna bite the bullet and buy mz while its on sale (i own mv and vxace). only sad thing is my library of yanfly plugins from before they went paid wont be compatible.... f
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arcadekitten · 29 days
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do you use any plug ins for rpg maker :0? i love ur work!!!!
I do!! The plugins I use vary from project to project and the things I intend to do, but in general the ones I use most often are:
-Yanfly's set of plugins (For MV, it's VisuStella if you're using MZ!) They have a variety of plugins for stuff like editing appearance and functionality of the main menu, save files, managing events, so on and so forth!
-Galv's Message Busts plugin! It's what allows me to use busts of characters when they talk rather than the default in-textbox icons (like below)
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evilautist · 2 months
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grrr visustellas obfuscation bullshit drives me mad, v1.44 of skills and states doesnt work for me and i cant even check why without going through a million hoops
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gamingsugoi · 6 months
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Pocket Mirror ~ GoldenerTraum Gameplay Full Game PC
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Pocket Mirror ~ GoldenerTraum By AstralShift, VisuStella walkthrough part 1 and until the ending will include the full gameplay on PC. This video is recorded in 1080p 60FPS on PC. You can complete this game easy. I will show you how to play, watch and learn. If you enjoyed the video, please visit my youtube channel and leave a like and subscribe. It really means a lot!
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xxstarryxeyedxx · 9 months
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{Pocket Mirror}
(Video Game) Gameplay time: Long 7/22/2016
Creator: AstralShift and VisuStella
Publisher:KOMODO
RPG Horror Game,about a young girl stranded,in a realm of strange dreams and illusions along with even stranger characters,reminiscent of Alice in Wonderland ,with no recollection of her name or her purpose.She only has her pocket mirror in hand,only knowing deep in her heart that she must never let it go.
Honestly one of the most beautiful Rpg experiences I've had in terms of aesthetic.Coming from 2016 it reminds me a lot of the Vocaloid projects and songs at the time (Bad End Night as an example)with it's creepy/cute circus like aesthetic.It's honestly something quite nostalgic to me and I think this is why I was drawn to this game,with the Story book-like picture/cutscenes that differ a tiny bit from the classic Anime style the stills of the game show.
The soundtrack is also super memorable and beautifully fits each and every scene,character and chase or QTE sequence.I cannot begin to explain how much the remastered version put the emphasis in the music and it's new opening along with the gorgeous animation for it.It filled me with nostalgia despite never having played the game before.The character music themes are so unique and describe each and every one of them,along with their titles.
It's a game based on pure symbolism, both visually and story wise,although unfortunately it falls a bit short on the latter.I felt although the story isn't that hard to grasp,though complicated,it slightly drags on towards the end,to the point where you get slightly confused with the narrative and some scenes or dialogue that is not really much needed at the final look of the plot.Game play wise,it's a very dark (literally)game with a lot of replay-ability value which the very few save points it has,make it a bit exhausting to do even when it's one of the focal points in understanding the story.Especially with all the different endings.Some of the puzzles in the game are a bit ridiulously hard along with some QTE's that drain you back to back.
[THE REMASTERED]
About two to three months ago,the game got picked up by GoldenerTraum for a remaster,as the devs are working on the games (seemingly) prequel Little Goody Two Shoes.What I absolutely love about the remaster is its updated sound effects that match perfectly with the environment and characters,and how much more vibrant and intense the music overall is.
The pixel art for the game and it's animations have also gone through changes that make it look much more alive and colorful,smooth and succesfully enchances the chosen aesthetic it strives for.Menu,Save Menu and dialogue options have also been revamped beautifully along with now being able to have 20 save files,making the replay value much more worth it.I do however kind of miss the way the game looked before,being so dark it was a little tricky to navigate.
The new art is definetly a whole other style than the first stills and illustrations,except for the Story book like cutscenes mentioned before which I'm really happy about(there's even new art of this kind added in the game regarding a new ending!).Even though for me the new look has slightly lost the charm the old one had,the devs had the wonderful idea to be able to enable the old artwork in the settings for those who yearned for the nostalgia of it.
Plot wise, a new ending was added which further confuses things a little bit as now,a lot of the prestablished lore and symbolism becomes more confusing.I am hopeful however that the prequel will answer those questions thouroughly.
Overall,I think this is a game to dwelve in,if you enjoy the kind of aesthetic it strives for because trust me you will not be dissapointed.As for the plot,I did not feel like it brought anything that new and unheard of at the table,but it's immersive enough to keep you until the end.If you have the time and patience to finish and potentially replay a l o t of it from the begining then I'd suggest that you give it a try.
7.5/10
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satoshi-mochida · 1 year
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Pocket Mirror: GoldenerTraum releases today on Steam.
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sylvctica · 2 years
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me:
me @ myself: don’t do it ho
me:
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bobzora · 2 years
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now to make visustella menus look better in this low resolution.........
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visustella · 5 years
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Hello friends,
The latest installment to the Visustella Resource Pack series is here! The first 5 people to visit the page has the chance to get the resource pack for free. Thank you once again for your support and we hope that our resources can help you create your dream game!
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3realmsgame · 2 years
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So I just picked up the Visustella lighting plug-in and while it's very nice to have something I won't have to worry about compatibility issues with, uhhhh it kind of sucks that there doesn't seem to be a way to alter the color presets in the plug-in parameter settings
Obviously I'm fussy as fuck about colors, and I like a dark purple over the blue shadow shade that rpgmaker lighting plug-ins always seem to favor; it creates a more natural look and doesn't do weird or gross things to most of the colors in my pallette (such as washing them out or "greening" the yellows). This is a preference I've arrived at after eighteen years of experimentation with different overlaid shading colors in my comics.
(also, and I did test this, it looks nicer interacting with the light settings)
so that basically means I'm gonna be pasting in the hexadecimal numbers every time I want a darkness overlay and won't really be able to use the shorthand of the presets.
Mostly it's just annoying, but the Community Lighting plug-in lets you go in and change the preset colors in the parameters, even if you do basically have to keep track of daylight hours there.
Not sure where to complain about this besides here tbh XD
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@visustellas smooched the heart !
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          ❛ -- you look miserable. if you didn’t want to come along, you could’ve just said ‘ no ’. no one would have blamed you. ❜
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emptyfortresses · 7 years
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bURSTS IN FROM THE STILL MESSY KITCHEN: "WHAT WAS THAT ABOUT BITING, IZUMI?????" >:)
“Not you. I’d catch a disease. Don’t you have a girlfriend, anyway?”
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healinginferno-blog · 7 years
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@visustellas ♡’d this for a starter!
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“I can’t believe I ever thought college would be different.”
Attending high school on Earth as a member of Three Lights had been nothing short of difficult for Yaten: constant harassment from fans, paparazzi waiting outside of the building when the bell rang. Attending university had held the promise of schedules that were more difficult for outsiders to ascertain, and a wider student population that would make it far easier to blend in. Or not.
“You’re tall — let me hide behind you until that group of girls stops looking for me.”
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