I am a disabled, trans, and queer game designer looking to live again to afford medication, sustained housing, therapy/psychiatry, and some money to save for emergencies.
We have been doing very well with the Help Me Exist Again game bundle (linked here), but we need one final push, as we only have 2 DAYS left to raise some funds.
So, if you would like $80 of games for $25 to get HUNDREDS of hours of games and also change my life, buy the bundle below!
In this bundle, you can obtain:
GRIM, a retro FPS styled TTRPG inspired by Quake.
Neon Nights, a cyberpunk TTRPG with nearly infinite build variety, and it's two MASSIVE expansions!
Wrath of the Undersea, a TTRPG where you play as vengeful Eldritch peoples trying to reclaim the colonized surface.
Disk Master's expansions, where you can live out your Pokemon or Digimon dream on pen and paper!
This money will go towards affording therapy, medication, possible HRT (I am still deciding), and a new computer for work and enjoyment.
This money is life-saving, allowing me to not be on the verge of living with my parents in a transphobic county that is damn near a sundown town for trans people. I really need this money to live, and I would be eternally grateful if you could reblog and send this sale to someone who you think would help.
And if you can't support the bundle or any games, or just plain wanna help another way, head to my Linktree below for my Patr3on, Kofi, and other things.
The line-up for this year's LudoNarraCon has just been announced, and we're excited to finally be able to share with you all the (MANY) fun things we're doing as part of it!
I'm doing a fireside chat with Meredith Gran (Perfect Tides, Octopus Pie) where we talk for an hour about all things narrative design.
Abby and I are on a panel hosted by Patrick Klepek from remap about balancing the narrative directions of games with player choice. The other folks on the panel are Gareth Damian Martin (Citizen Sleeper) and Ben Gelinas (Times & Galaxy, also formerly Remedy (Control) and Bioware (ME3, DA:I))
You can find the details for these two events (and others, featuring other cool people) here: https://www.ludonarracon.com/2024-speakers
AT SOME POINT yet to be decided during LNC, Abby and I will be doing a retrospective livestream where we play through both the original demo for Slay the Princess as well as the first episode of Scarlet Hollow, answering some questions and talking about our writing and design process.
LudoNarraCon runs from May 9th to May 13th, and both Slay the Princess and Scarlet Hollow will be on sale for the event! Slay the Princess is also going to be featured and we'll be bringing back the demo on Steam for a limited time only.
My game Approaches just reached 5k downloads on Itch. I'm really happy with how this game turned out and am glad so many people gave this short little horror game a chance. Quite a few people did get hung up on the "puzzle", though, heh
Game link if you haven't played it yet: https://tipsheda.itch.io/approaches
XYZ. The classics. Cant beat them. Core of the whole thing. W. Scary. Mysterious. We know what it does, but how does it do it? Best not to worry. Trust in it. RGB. Underdogs. Tap into their power when you feel like carrying a bright torch into a dark cavern. UV. Necessary but not beloved. Mid. By their powers combined, he is...
I feel like every day I see juniors posting about how they're a really amazing creative who has an excellent body of work working on cool little games, and how you should hire them because of that.
They'll mention the independent projects they've worked on by name (which only a handful of their close circle people would ever likely have heard about), and then tack on "by the way I'm looking for work and you should hire me", and then they don't provide any form of contact information or even a portfolio where anyone can learn more or take action to hire them.
I cannot stress enough: make a portfolio. You want a source you can link someone that concisely compiles the work that you have done, overviews the projects you have contributed to, and outlines the expertise you have. If you don't have a portfolio it's incredibly unlikely you will find work just shouting into the void about how good you or your work is. No one will implicitly know you, and no one can implicitly be expected to know the games you have contributed to.
Sorry like...that's just where we're at. If you want work, you need to make yourself a portfolio. You need a place where someone who might be hiring and happens to come across you can visit and say "oh I can actually view what you're talking about and it sounds like you do know what you're doing". If you don't have an avenue to do that then there's very little point in advertising yourself in the first place, because you're just making people jump through hoops to try and hire you. Make it dirt simple and as easy as possible to show off everything you've done.
People don't just make portfolios for fun; they make them because they work.
Sneak peak of the Turpentine game map(LP) menu, Maestro's Tablet( aka the navigation) :))))))!!!!! The backgrounds change based on seasons!), the quick menu, and a very very early wip of the aquarium. I don't think I ever mentioned this, but through different routes, you'll be able to encounter different fish here and learn about their habitats!