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#and I know I know it's MOST LIKELY a gameplay thing
novapark · 3 days
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Izan's ISBIBC
So I'm still kinda in setup/build hell but I'm getting itchy to play so I thought I might do a little bachelor challenge to get my fix while I continue to build. To start let's get the general details out of the way first so you can know if this is for you or not:
This is a GAMEPLAY oriented BC. Posing will be limited to fun story things for introductions and exits.
I will play this ISBI style, meaning I ONLY control Izan. I can do group commands like "call to meal" but that's it.
I will do rounds of eliminations based on Izan's relationship with the contestants. I think it'll be every 3 days so they have some time to make their moves and maybe do an off lot activity.
I will take a maximum of seven contestants, any and all cc is fine.
It is first come, first serve and your entry isn't counted until I have the sim's files in hand.
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So with the basics out of the way, let me tell you a little about Izan.
He's 23
He has three very young children.
He's a witch
He has adhd
His main traits are Adventurous, Socially Awkward, and Self-Assured
He is the youngest of six.
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He is one of my main sims of my current generation so he plays a main role in most of my saves and stories. He is a prince of one of my countries in the royal sims universe, he's a townie in Rio's save in ts3, and he's Atlas' best friend in NSB. So there will be a lot of opportunity to see your sim build a life with him.
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Now for what he is looking for:
Izan is pan so any gender is fine.
Occults are fine
Gotta be okay with being a step-parent.
No one perfect. Please give them at least one negative trait.
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If you want to make a post to introduce them, feel free but otherwise you can just send me a message with a bit about them. I mostly need to know their gender identity so I make sure they are set right with my mods, and if possible two talents and two weaknesses I can set them up with.
Anyway, I think that's finally it. The tag for this is IzansISBIBC. Let me know if you have any questions.
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utopya-cc · 19 hours
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Preview) Passionate Gifts| Functinal Designer Bag
Hi everyone. I hope you are all doing well! I have some exciting things to share and show you🤩!
✨This is one of the most exciting updates that I have made. There is more to it than what you saw in the preview video. The video covers just the animation; there are a lot of other features!
Basically, the update will have a whole new mod! So please Try to read the full post. Don't skip to the download page; there are some important things to know before Downloading it and using it,
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The New Animation:
Let's start with the animations. This interaction has multiple animations that they may play each time you perform it. (just some small cute variation to the main animation)
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One major new thing with this interaction is that it's staring from the back. Your sims will come from the back to give the gifts.
The Pros are: I think it looks great, I think coming from the back adds to The intimacy and surprise element of giving gifts, But the Cons are the game interactions are all face to face, so doing it like this isn't the best and the smoothest way to do it,
The New Designer Bag Gift:
The Designer Bag will cost your sim $1500 Simoleons ( I think it's well worth it; more on it later in this post!). The new interaction is located in the passionate gift pie menu under the romance category, with its own Custom Icons.
There are 12 in total swatches/brands that you can get. I will show you some of them now and let you explore the others.
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I first planned to make it into a one-box gift, and then you can change the swatch by build buy, but it was a little bit inconvenience for the gameplay, and I didn't like it that much,
So I had to push it a little bit further, and thankfully, I did manage to figure out how to add all of them (it was one of the main reasons that extended the release date),
So now, every time you give the gift, your sims may give and receive one of 12 different Designer Bags. Each bag has its own Package Box, and the gift will change depending on each swatch. So, basically, there are twelve new gifts in this update.
You can still change the swatch by build-buy, but I think it is more fun to let your sim choose. I have also added a small mechanic to lower the chance of giving Duplicate swatches if you already have that bag in your sim inventory.
(I just want to mention that I added a surprise animation when they see the prize tag! It's just a small detail that I thought it would look cute 👇) 
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The Interaction Outcome:
After performing the interaction, your sim will receive the Designer Bag and its own custom Package Box. Also, your sim will receive some Buffs and moodlets for both the target and the actor,
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As I said, each bag Has its own custom package box. You can sell it for 20§ or decorate your house with it. It can also work as a pedestal for your bag. I have added a slot to it so you can put stuff on it:
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The Fully Functional Bag:
Now, let's start with some more exciting stuff. The bag is fully functional🤩! You can wear it and rename it. It is also live draggable, so you can live-drag it whenever you want, and it comes with its own inventory.
First of all, how do you wear it? You can easily do that from your sim inventory! Just click on it and click on (Wear). You can wear it with any outfit you like!!
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It will be shown in the queued interaction on the left side of the running interactions. You can remove it by canceling the interaction.
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While you are wearing it, you can't access the bag; you have to remove it first, and then you can access it or live drag it.
By wearing the bag, your sim will get a confident Buff.
Also, wearing the bag will slow the decay of some of your sim needs. My idea behind that is that wearing a bag makes youre sim more organized and less likely to get tired.The modifiers aren't that crazy; I think with them, it's just more fun to remember to wear it before going on a walk or to the coffee shop.
I have also added some buffs to other sims around you. For example, they may be amazed by seeing your sim wearing a Designer brand, and your partner may feel flirty if they see your sim wearing their gift.
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The bag is Live draggable; you can drag it anywhere you want and open it. Each bag will have its own separate inventory, which can store almost anything and help organize your sim's inventory better.
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The bag will be fully functional. I am planning on some existing features for it, and I will post some sneak peeks soon, so keep an eye out for that.
There are twelve Bags for your sim to have. I mean, I can imagine that Wealthy Sims will have at least two or three bags, so I have added the (add-to favorites options); you can do that while the bag is on your Sims inventory, so you can keep track of youre favorite used bag while carrying multiple ones for your different Outfits. And you can also rename them!
Of course, you can also collect all of them just to fill and decorate your Sims' closet. So, I have kept the option of buying it from Build Buy. Most of the bag's features will work, minus some gift-related ones.
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To access the bag inventory, You have to place or live-drag it first; you can't open it from the inventory.
Showering or sleeping will remove the bag automatically. (I am blacklisting the interaction where youre sim removes the bag by hand, so if I have missed something, let me know)
The sim who receives the Designer Bag Gift Will automatically be the owner Of that Bag,
DOWNLOAD:
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@buckysleftarm replied to your post:
After reading this, I happened across this video: https://youtube.com/shorts/-X5l5GFeg1k?si=H2lrsmx0pv60wn1h They're not in our camp anymore and I wouldn't know how to view the non companions anyway on PS5, but it feels like she definitely is taking some time off from Selune without breaking her oath full?
I sure did use this reply as an excuse to mash out a giant post! Hope you don't mind.
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I do actually love that you've brought this up, because I keep seeing variants of it around and have been wanting to comment on it, if for nothing else than to make me feel better. The gist of it goes something like this: after killing Lorroakan, Aylin's "Child of the Moonmaiden" ability no longer shows up when you examine her character sheet, meaning her immortality has been taken away, she is being punished by her mother, has broken her paladin oath, or is feuding with her in some other way. Now... people in the comments of that video sure have takes on Selûne and on Aylin and on paladin oaths and aasimar abilities in general that make giant question marks spawn above my head. 
Personally? I dislike it immensely and think it makes zero sense for a variety of reasons, both in-universe and out! To be fair, as with most headcanons and theories, I'd genuinely love to see someone get creative and do something interesting with it. But I have this knee-jerk reaction to it because so far I've only seen it in the context of people parroting it completely uncritically, just regurgitating it on endless reddit or forum or discord threads and what have you, and actually shutting down or completely derailing Aylin-related discussion. Which frustrates me, obviously, because I want cool, detailed, thought-out takes on my fave, always, and - to be really petty for a moment - since my fave isn't the fandom darling, I only get crumbs to start with! It grinds my gears because so very often I'll want to read this potentially interesting thread about a character I love, but nope, instead here's a dozen comments how "nah man she broke her oath and there's special oathbreaker paladin dialogue with her about it" - no there isn't. That's a very easily verifiable fact, my guy. You made that up, my dude. How dare you just go and make things up on the internet. 
A ton of BG3 discussion has been flooded with a weird wave of statements that are just put there as well-known fact but in reality read like "I heard from a friend whose uncle works at the Nintendo Larian department and he told him Halsin went on a special mission and killed Isobel a century ago because he wanted to emotionally compromise Ketheric but then playtesters reacted badly to it and Wizards made them take it out but it's still hinted in the game, and also if you use an Elixir of Hill Giant Strength and do an unarmed attack on the cart at the entrance of the Emerald Grove you can get Mew" and I find it so grating. And then people waste time debunking this and arguing in the same circles and nobody ever moves on to more interesting stuff. I say this, as if I haven't been an active participant of internet fandom for decades and have literally anyone but myself to blame here, hah.
For instance, the way you phrased it here, as Aylin herself taking a break or trying to step away instead of the "being abandoned and punished by her mother" angle from the video and the comments? That's something I think has potential and something I want to rotate in my mind - would she do it? Could she do it? What would this entail and what would it mean for her? What would actually be enough to prompt her to even try? And it's cool that a little gameplay mechanic thingy prompted that! However - and I'm keeping it kinda vague because I don't want to spoil you on things that happen after the point you seem to be at - if we're talking purely established canon things and not brainstorming an AU or a post-game trajectory for this character, there is nothing actually in the game to indicate Aylin is taking a break from Selûne or her duties, especially not to the extent of having any of her abilities suspended. Quite the contrary, in fact. Everything we get from her and Isobel after the Lorroakan situation is handled shows she is, for better or worse, very much resolved to be her old self and very righteously angry and smiting evil in her mother's name as the Sword of Selûne and actively engaged in protecting Selûnites Realms-wide, and she has her full set of powers and blessings while doing so.
In this essay I will In the rest of this post I will try to be less cranky and I'm going to get a bit technical to try to actually explain what is going on with the "Child of the Moonmaiden" ability.
TL;DR: the buff is disabled as soon as Aylin enters the wizard tower, before any fight or backbreaking or feelings of loss and sadness, likely for the purpose of you being able to win or lose the fight no matter if you side with Aylin or betray her. It is a purely mechanical contrivance and has no narrative meaning, nor is its presence or absence mentioned or reflected in the narrative at all.
Here's Aylin in camp just before being told about the wizard:
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Here she is at the start of the fight, when she is sided with:
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And here she is, when you side against her:
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The above is an oversimplification, however, because the actual implementation of Aylin's immortality is a bit of a mess.
There are two implementations of her resurrection active in the game, and both are implemented as a Status: "GLO_NIGHTSONGRESURRECTION" and "GLO_NIGHTSONG_RESURRECTION". Now, I don't know what was going on there and I'm certainly not a Larian dev, but that underscore situation there is... weird. I also don't know enough about BG3-specific scripting yet to come up with an explanation on why there would be two variants of it at all - if anyone does, please let me know! I'm very curious. However, these two implementations of her resurrection ability work very differently, and you can see the effects of both of them in-game. 
The first one, GLO_NIGHTSONGRESURRECTION, is named "Moonmaiden's Reconstitution" and is tied to the "Child of the Moonmaiden" Passive (itself called SHA_NightsongResurrection, side note: GLO is the "global" prefix and SHA is a prefix that signifies the Gauntlet of Shar area in Act 2). This ability makes Aylin auto-stabilise when downed instead of rolling death saves, go into the kneeling stabilised animation where she can be helped up or healed just like your party members - you know the one, with the little asterisk hovering above them. Then on the start of her next turn she heals for exactly 1HP (unless she's under a healing-disabling effect, such as Bone Chill, which is why people have trouble with her in the Myrkul fight) and she has only her Bonus Action, the same as any other previously downed character.
Mechanically, it applies the "GLO_NIGHTSONGRESURRECTION_DOWNED" Status to her which modifies what happens when she is Downed to implement the above non-standard behaviour, and also does stuff like turn off her Moonbeam if she had it active.
The "Moonmaiden's Reconstitution" Status itself is completely invisible in-game: it has properties such as "DisableOverhead;DisableCombatlog;DisablePortraitIndicator" aka doesn't show up as that little text popup above the character, doesn't show up in the combat log, and doesn't have a visible indicator icon anywhere.
The description for "Child of the Moonmaiden" is:
"Blessed with the favour of a goddess, Nightsong cannot be permanently killed. When unconscious, [at] the start of her turn she recovers 1 hit point."
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The second one, GLO_NIGHTSONG_RESURRECTION with the extra underscore, is a Status called "Nightsong Soars Eternal", and that one doesn't have any other Statuses or Passives tied to it, it simply resurrects her immediately when she dies, and at full health. When it triggers, you can actually see her portrait drop out of the initiative tracker at the top of the screen as if she completely died, and then she gets put in again. This one is active even when the first one isn't, so you can see it in places like camp after she comes back from Lorroakan, and after she comes back for the finale all the way until the end of the game - and by "see it" I mean since it doesn't have any Passive ability connected to it, you have to actually get Aylin killed to see it trigger (I'm so sorry Aylin, it was important for the post, I swear).
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The description for "Nightsong Soars Eternal" is:
"Nightsong will be resurrected by the powers of Selûne whenever she dies."
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In Lorroakan's tower, BOTH of these are disabled, and if downed, Aylin will just lie there as if she died for real with the little red skull and the "Dead" status until she gets rezzed for a cutscene after the fight or, if betrayed, you go to long rest and then come back to see Lorroakan's progress, at which point she will be up and in the cage with a total of 1HP and that "Soul Caged" status instead. 
Note again that she visibly has "Child of the Moonmaiden" disabled as soon as she enters the wizard tower area, betrayed or not, before she does anything to anyone. It's a way of making sure the Lorroakan fight is actually winnable/loseable/concludable without her getting stuck in that revive with 1HP at the start of her turn loop. "Nightsong Soars Eternal" also obviously doesn't trigger. Instead she says her "I will rise again!" line and stays down. She has every other ability and buff active normally, even ones that explicitly mention coming from Selûne, like her iconic following Moonbeam, for example, or her fancy unique Smite.
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Again, significantly: she does not have her immortality buffs if you fight against her, either, betraying her and causing Selûne's wrath and desire to protect her daughter to manifest physically in the room, including empowering Aylin herself with buffs that are called things like "Moonmother's Embrace". See what I'm getting at?
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Interestingly, she also doesn't have it when you first meet her:
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What does this all mean? Well, I'd say that if we took every gameplay/implementation thing about this game as in-universe gospel, Aylin herself would look a lot different and be far more scaly, for one.
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(Makes me chuckle every time.)
In all seriousness, though, if something as big as this happened to a side but still fairly prominent character, the game would tell us about it. Or at least make a bigger deal of it than the deactivation of a passive ability visible on the Examine screen that many people sadly don't really tend to look at and read.
And here's the best thing: nobody has to take my word for any of this, you can see for yourself, without actually knowing how to unpack game files or having my frankly ridiculous amount of hard saves! I think this is super helpful in general, especially for people playing on console:
Here's a link to a truly amazing and consistently updated resource - every bit of dialogue in the game, nicely parsed and laid out and super readable (as well as some additional tools to play around with). 
Here's a website where you can search inside BG3 scripts and other files and take a look at a lot of the nitty-gritty implementation stuff in a convenient way.
I recognise that I go way too deep into things and overstuff my brain with minutiae, but that's just how I work. I take forever to post anything anywhere on the internet because I just physically cannot click a post button without triple-checking everything and quoting and screenshotting things, even if it's the same thing for the twentieth time, and that's certainly a me problem. I very much don't expect people to do things my way, but I also find the games of telephone these things so rapidly become really frustrating, you know?
But my biggest problem with this particular Aylin thing - beyond the annoying preponderance of it, as I've already whined - is that in-universe it just makes no sense and I, an aasimar paladin enjoyer, personally dislike it.
Oath of Vengeance paladins abide by the following tenets: Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it. No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.
Putting the rest of this post under a cut because it's long and ranty and you didn't actually ask for it.
My first problem: the common argument that Aylin is in the wrong for killing Lorroakan like she did because he has "done nothing to her yet", and that she breaks her Oath of Vengeance because she attacked him preemptively.
The man put a price on her head and sent violent mercs to beat her up and kidnap her. He tries to (temporarily) kill her and imprison her as soon as she refuses to cooperate by… demurely waltzing into the prison and putting the chains on herself? He knows exactly who she is, what has been done to her, and he wants to do it again - no, doesn't want to, he is actively doing it again. The fact that (if you side with Aylin) he fails mid-attempt doesn't make him innocent of it. He refuses to stop and, if denied, gets violent and murderous. 
Player: Have it your way. I'll bring her here. Lorroakan: Good. I was growing scared for you. The last person who disappointed me is suffering for it still. Do not return without my prize. Do you hear me? Good day.
Player: I'll think about it. Lorroakan: You aren't the only one who knows what's on offer for the Nightsong's retrieval. Consider carefully whether you'd like to see your fortune in someone else's hands. Someone who might slip into your camp at any moment, or harry you through street and inn until you're run ragged and surrender. The choice is yours: fortune or imminent death. I know you'll choose wisely.
Mark my words: the Nightsong is mine. With or without your help, she will ascend to her grand fate here, in this tower.
Player: You heard me. The answer is no. Lorroakan: Pity. Then again, perhaps word of your agonising death will draw your little friend to me. Myrmidons - imperatum!
He is fully equipped for it and has set up a whole magical trap and is just waiting for her to show up to trigger it, or for someone to drag her there against her will. He says she will go into the cage "kicking and screaming" and really, this is who she is wrong for "picking a fight with" and "attacking preemptively"? Surely nobody actually thinks that Aylin is at fault here or that she actually overreacted by killing him? I don't really want to go into some people's really, really shitty attitudes towards Aylin for sadly entirely predictable reasons but… man. She went over there and threatened him with violence, demanding an explanation after he sent cronies to attack her in her sleep? Wow, what a weird thing to do. Also, he literally is the one to attack first! She is there threatening and goading him, doing her little "face me charlatan" bit, but he is the one who sics the myrmidons on her (or the player) and actually starts the fight, every time. To be clear, I don't think this is very relevant at all, but people do seem to love bringing it up.
Is Aylin brash and reckless and clearly struggling after her captivity, dealing with rapidly flaring up anger and outbursts of violence - only ever, may I emphasise, towards actually horrid people, and she is really rather shockingly forgiving and tolerant of the player character messing with her? Yes! Does she seem to have that classical aspect of "she might go too far one day" or "she might lose herself in the anger and vengeance if she focuses on it exclusively"? Absolutely! Do I think she could have been, say, a Devotion paladin before her imprisonment and it might have been the betrayal and century in the Shadowfell that made her change to Vengeance instead? I love that idea! I also think it's likely she has just always been a very zealous, very smitey and offence-oriented Vengeance paladin, called Selûne's sword for a very good reason, fulfilling a very important role in the ongoing struggle against Shar.
And the whole problem is… Lorroakan will, as we've seen, not stop trying, and people like him will always be around and never stop coming after her especially now that the cat's apparently out of the bag after Balthazar, and Aylin needs to live with this, forever. That is why she is so messed up about this one rando wizard she's never met before. That is why this specific incident is so triggering for her. She has just escaped torment on a timescale that's not something the normal human mind can really grasp. "In this moment, I want for nothing." ended up lasting, indeed, barely a moment! Her mum is a powerful god and right now it seems that what Aylin actually gets from it is having a target painted on her back and, to quote Isobel, she can be hurt just like anyone else, she just gets to suffer longer! She keeps being dealt these shit hands and, yeah, it'd make anyone go… why? Seems unfair, right? What exactly is the point of this? 
The various dialogue options you have while warning her about Lorroakan's intentions and which include trying to convince her to just leave him be include her being so, so frustrated, and so understandably, it makes me feel horrible for her. 
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She always ultimately goes to confront him, because she has no other real choice. He will keep coming after her, he will keep sending people after her, and she will never, ever get a bit of rest, and she's, what, supposed to go live in hiding somewhere if you convince him she's dead? Until the jig is inevitably up or this guy dies by someone else's hand? And there's also the element Aylin herself will point out if you keep her in the dark about the plot and Aradin and his cronies come to attack your camp: how long until someone hurts Isobel during one of these attempts or actively goes after her as a bargaining chip?
I guess I just genuinely do not understand the arguments about this guy who has been deliberately constructed to be a horrible, hateful piece of shit with exactly zero redeeming qualities, to an almost comical extent. He beats his apprentice and uses his assistant for target practice! He's a sick, sick asshole! His life's dream rests on kidnapping and enslavement! The guy is conspiring and trying to ally with Ketheric and Balthazar of all people: 
Lorroakan,
I have responded out of respect to my counsellor, Balthazar, who advises me that you may prove a loyal ally in the coming fight. I understand you wish to know about the soul cage which binds the Nightsong to me. Details, I cannot and will not provide. But the magic itself is necromantic in nature, designed by my aforementioned counsellor. I hope your curiosity is satisfied.
General Ketheric Thorm
This is who people think a vengeance pally will break her oath over? Over what, a technicality of who struck first? "Desecrating a corpse"? No, it was Ketheric she did that to, and nothing happened. She just finished this guy off in a violent and dramatic fashion. 
While you can play a paladin yourself and kill so many people in so many ways without anything happening, this is more of a consideration if you play Oath of Devotion or Ancients. It's also one that makes parts of the game harder - comically evil cultists torturing and executing prisoners cannot simply be attacked out of nowhere, and instead you need to announce your challenge first. You need to walk up to them and start talking, establish their villainy, and then fight "fairly". This is also partially an issue arising from the implementation of hostility flags and game logic, by the way. However, Oath of Vengeance gives precious few fucks about this and is a really hard oath to break. In fact, in a very similar situation to the wizard tower, in the House of Grief, you break the Oath of Vengeance if you spare Viconia - at that point lying on the floor soundly defeated and bleeding out much the same way Lorroakan was. Viconia who, may I note, never "did anything to you" but did harm a friend of yours.
Also, and this is a whole separate discussion, but... it's a FR DnD game. You kill bad guys in it. You kill vaguely morally grey, or even good guys in it. You and your friends kill so many people before this point. Multi-act quest arcs conclude with "go to place and kill someone". You mete out "justice" personally, repeatedly, and can harp on that fact, especially if you're playing a paladin. You don't exactly call the guards on people instead, even in the middle of the city. Ludo-narrative dissonance or no, why would this one wizard suddenly be different, and why would this one woman be singled out for a thus far completely typical approach and set of actions? 
My second problem: a great big "Selûne wouldn't do that". I understand Forgotten Realms "lore" is a giant unwieldy self-contradicting mess of a beast and I'm not saying people should be scholars of it to participate in the discussion, far from it, but I would like them to engage with what is presented in the game itself at least.
For the most succinct possible example, look at what Selûne does when Aylin is betrayed. She buffs her in order to enable her to violently and zealously win that fight. Literally empowers Aylin to smack her enemies around more and with greater strength and also burn them alive in holy fire. Not after she's imprisoned and well and truly "wronged", but during this fabulously absolving "mere attempt" on Lorroakan's part.
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Also, may I point out the sweet little shielding- and healing-focused cleric of the same goddess is actively disappointed that you and Aylin won't let her come with to hit the guy a few times herself! This goes for the entire party of assorted weirdos, goody-good or otherwise, who firmly believe Aylin should just obliterate that guy. Like, c'mon, my man Wyll! (Super sad and touching exception: Karlach, if you've killed Gortash already. When she begs you not to tell Aylin about any of it at all and go deal with the wizard yourselves, just so Aylin can have a bit more peace and keep her sword sheathed for just a little while longer. Ow, my heart.)
In summary, basically, my twofold beef:
"Selûne punishing and abandoning her daughter for over-zealously defending herself" - nonsensical and uninteresting. Stops people from actually delving into and discussing the complexities of that relationship.
"OoV paladin broke her oath by killing an evil wizard who is actively trying to do horrible things to her and attacks her" - nonsensical and uninteresting. Let's instead actually engage with the material and discuss Aylin's trauma and how she might deal or not deal with it in good or bad ways. What would recovery even look like, for her. How does the way she intrinsically ties her entire being into being a smite-happy moon-magic knight play into it. Let's actually consider the weight and role of duty in her life and the wombo-combo of being an aasimar paladin, an existence with a very "purpose-made" aspect to it. You know, the good ol' Being A Sword thing, including being born into it. Combined with being rather suddenly rather intensely humanised by a loving relationship with a mortal woman, with all sorts of ticking clocks, unique challenges, and both past and pending tragedy there.
Or let's talk about the dissonance present in Aylin's cool and badass scenes of smiting deserving evil. Scenes that go into very violent and very over the top territory, that make you both cheer and cringe, that make a point of showing the other characters reacting in shock. Because I genuinely feel so bad for her and deeply worried for her, all while my silly little brain goes fuck yeah smite him shiny lady! Ooooh look, a flashy Aylin scene, ripping a deserving villain to pieces! But at what cost to herself? Feels so good to have someone deliver some justice! But if I think about it for 5 seconds I don't actually want her to - no, no, I do. I don't want her to have to, is the thing. (It's kind of like that one Gundam meme.)
I will conclude this mess by doing a salty little yeah. It's fine, this is fine, this is sadly pretty much part of the standard experience of liking a female character in fandom. God forbid women do anything indeed. Outside of a few select, narrow and highly dedicated circles, half the (scarce) posts about her are something that's either flat-out wrong, or just assumes the absolute worst of her and reduces her to two and a half shitty stereotypes, and half the fics tagged with her are actually about fandom's favourite two dudes and barely feature her at all.
And on that note, I'm off to actually be a positive force and poke at my own fic some more.
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murfeelee · 2 days
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IWTV INSP - MerMay Pt31: Dream Come True
“And what are siren babies like?” Louis asked, daring the question. “Born with the eel-tail at first, tiny little fangs, small scales,” Lestat described.... “And they get their legs when they’re toddlers, learning to walk for the first time....” “It’s a nice dream,” Louis whispered. “It doesn’t have to be a dream, my prince,” Lestat said, stroking Louis’s head again as it rested against Lestat’s shoulder....
-- Excerpt from Part of Your World, by @weather-mood
A [FREE SPACE] entry for @vamptember's MerMay VC event!
MY THOUGHTS & CC CREDITS
MY THOUGHTS
Aaaaannnnndddddd....that's that for my MerMay series! ^0^
This was the perfect place to end things, as Weather-Mood's Wine Dark Sea fanfic series hasn't finished yet, so we haven't seen Lou give birth just yet, or what Claudia will look like when she's born.
I'd planned all this out with Bailey Bass' Claudia still in mind, before Season 2 gave us Delainey Hayles' Claudia; so my spinoff gameplay gave Claudia a twin sister--like I did for my WangXian gameplay having 2 different A-Yuans in the same household, LOL.
Should Weather-Mood finish the fic, I'll keep posting gameplay some time in the future. But for now this is where I'll stop.
For June, I'll be slowly working on my regular IWTV-insp gameplay posts, this time from Season 2! >:D
As for Pride Month....? Eff if I know. :P
CC CREDITS
- Claudia's bonnet by @danjaley | tail also Danjaley but mesh-edited by me
- Part 3 of my Aquatic Set (CAS CC) will come later today, to neatly round out MerMay. But I really struggle with CAS CC and most of it is just bleh.
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bitsbug · 3 months
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My personal (and favorite) Gourmand theory is that they went DOOM mode on the red lizard population and singlehandedly made them become endangered on the facility grounds.
My evidence? Notice how every slugcat before them on the timeline - Spearmaster, Artificer, and Hunter, each encounter red lizards in their campaigns. Only in the campaigns of Survivor and Monk - which come directly after Gourmand - are they absent. They do reappear in Rivulet and Saint, but those both seem to take place in the far future. It took that long for the population to recover from the hell Gourmand wrought upon them.
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llitchilitchi · 2 months
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I get hating certain political systems and trying to abolish totalitarian regimes but at the same time many of them are so interwoven with our history and society they have become tropes and when I consume media with a setting where the monarchy is absolute and revered then I am playing my part and sucking that princeling off
#litchi.txt#there are games that address this kinda stuff! and thats good! its good that there are games talking about how this is bad!#but at the same time when I go into a game knowing I will be the prince's sword and shield I dont expect the game to be anti-monarchy#despite having pretty strong opinions on many a thing I tend to put most of them away the moment I engage with media#imperialism bad. monarchy bad. doesnt mean I cant enjoy roleplaying in a game where I help these systems#because guess what its fictional and not everything needs to be a strong statement about politics#sometimes we just... wanna vibe with a setting#I am so very thoroughly exhausted from the politics in this country and where things are going I just kinda need that no brainer gameplay#even if it means working as the secret police for an emperor#even if it means replacing one dictator with another#because its still a game#a lot of people talk about imperialism-monarchy-colonialism with these things because they are a big issue even today#and they are important to talk about!! in real world!!#but I rarely see people be this upset about like religion etc which like. thats also a massive problem.#idk Im just tired of trying to look at fanart of all my fantasy medieval games and people being upset that the games#are not super anti-monarchy despite the marketing being literally 'you are the emperor's bestie. you help him out and go on a quest.'#'your quest is to manipulate local government to support the emperor and do his bidding'#like idk how That is supposed to be a game that addresses it properly#and maybe it does but ig since the MC doesnt look at the player and go REMEMBER KIDS! THIS IS EVIL AND BAD AND WHY MONARCHY SUCKS#it doesnt count??? I guess???
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eggbagelz · 6 months
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gale voice here feel the pulse of the magic in my heart that will eventually be the end of me. im on my knees before you like an animal showing its belly. im in excrutiating pain bc of the contact with the magic in my heart but please dont take your hand away please dont stop touching me
#gale of waterdeep#paydja plays baldur's gate#the relationship a lot of the companions have with their bodies is fucking fascinating#but gale and karlach's relation to their heart and to human contact is particularly compelling#i cant say who has it worse bc thats a stupid comparison to make when they both have hearts that could literally detonate at any moment#[ik that karlach cant do human contact at all and gale cant but im talking abt emotionally significant contact which is smth they share]#but rn im focusing on gale ill talk abt karlach later#hes so interesting like hes initially played as arrogant but i think that whole thing with mystra#really fucked him up bc he talks abt himself like hes. not a means to an end per se but u get the gist#you can see the way he talks abt sense and sensuality and emotional connection but as soon as you actually offer it via flirting or just#genuine compliments hes always surprised and always changes the subject#partially out of like. emotiona damage and partially bc he doesnt want to go boom#ANYWAY WHAT IM SAYING IS hes in pain bc of the contact being made with the magic that makes up his heart but#by god please dont take your hand away. please dont stop touching him. please#i hate this fucking game i hate it so much#chattering#sorry for the analysis it WILL happen again#im talking abt gale rn bc hes my favourite and currently the character i know the most about via gameplay#but there is PLENTY i can say abt everyone#god i keep saying this but its like why are you so good sometimes and also so bad. fucking Larian.
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goldensunset · 3 months
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there are games that i enjoy playing more and there are games i enjoy thinking about more. sometimes the overall story and themes and blorbos are delightful but actually playing it is a little annoying so i just rotate it in my mind instead. sometimes i get absolutely sucked into the gameplay and the world and the experience for dozens or hundreds of hours and i enjoy listening to the soundtrack but it has little to no lasting impact on me as a person bc something in the story just failed to hit and that’s ok. both are good both are beloved. obviously the ideal piece of media is one i both enjoy actively consuming and thinking about but my mindset is that if a piece of media has any single good thing in it it’s a good piece of media. give me literally anything to work with and i’ll extract joy out of it. i’ve literally never played a game i didn’t like btw
#first category includes games like skyward sword and og twewy#for the record i do love both of those games even as actual games i enjoy a diverse variety of gameplay styles#but compared to some other stuff i’ve played yeah it’s not my absolute favorite#but the THEEEEEMES. the stories of those games give me brainworms#the kh mobile games fall into this category (<- has never played them per se but knows enough about em)#(in terms of gameplay i mean)#(also it is true that watching 6 hours of cutscenes isn’t always appealing)#second category is like. hyrule warriors age of calamity and tears of the kingdom#i bet you’re surprised to hear me put those in the same place#neither of them had the best writing in my humblest opinion but MAN did i enjoy playing both of those sooooo much#i got so sucked in they’re both really fun. in completely different ways lol#this is not to say i didn’t get driven crazy by totk’s story but just compared to other games maybe not as much#and that’s ok!!#oh also neo twewy is in this category. they kinda dropped the ball on the writing (even though i do have blorbos from that game)#but it is a really fun and cool game#botw does both things for me. beloved fav game#most perfect piece of media in existence#every pokémon game i’ve played has done both for me#well idk platinum didn’t have a Blorbo so it loses story appeal to me. but it makes me smile a lot i enjoyed playing it#even if it doesn’t like Live In My Brain like the others#i uh. can’t rank most of the kh games bc i haven’t played most of em 🫠#someday…#twilight princess is hmmmm ok so like the gameplay and music and world experience were PHENOMENAL#midna HARD CARRIED the story is the thing. i didn’t generally like the writing but she alone makes up for it.#in my view it still deserves to be docked points for that but like they did pop off nonetheless#peach rambles#this is the reason i have so much joy in my life btw#it’s because i simultaneously have a very critical eye and i have the ability to put into words exactly what i do and don’t like#AND i have the ability to turn off that part of my brain and optimistically embrace everything in good faith#i give everything the benefit of the doubt and focus on the good
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brooklynisher · 2 months
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They should make a Stardew Valley Mod where Piper Faraday is a bachelorette
NOT FOR ANY REASON IN PARTICULAR I’M JUST OH NO MY PANTS AHHHH MY PANTS AHHHHHH🔥🔥🔥🔥🔥
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sydmarch · 1 year
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holy shit it IS real I truly am so evrartpilled that my eyes skipped right past "fruity yet forbidden kisses". I really did not actually read any of that update huh. I actually hate that so fucking much fuck whoever wrote that
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hoipeepsimruby · 2 months
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Genshin things that I will ignore in canon:
Diluc and Kaeya exchanging letters to each other during his 3-4 year revenge quest
Kid Kaeya was a perfect angel who never did anything wrong
Adult Kaeya is a perfect angel who never did anything wrong
(Let the man be morally dubious that’s when he’s most interesting. Plus his recent characterization is inconsistent with his earlier one and his bio lore)
Yae Miko tormenting every single Inazuma guy character (her silly rivalry with Itto can stay it’s funny)
60% of the Venti alcohol jokes (they aren’t funny most of the time. The only time it’s funny is times like when Beidou wouldn’t let Venti and Kazuha drink despite them both being of legal drinking age)
Paimon being the travelers voice (I’m in the minority where I like Paimon as I feel she’s the travelers annoying little sister and with that in mind she’s written rather well but I do agree with everyone who’s annoyed with how she speaks for the traveler. While I’ve never published any fanfics in a lot of my ideas Paimon ends up getting a bit shafted due to me not really knowing what to do with her because outside of being the travelers voice she doesn’t do all that much.)
Most of the Inazuma main story (if I want to I can be willfully ignorant and enjoy the story but after reading gold-rhine’s Inazuma re-write I can never go back)
The traveler being a jerk to Furina at the beginning of her story quest. (In character for Paimon but the traveler I think would at least be a little more understanding and would try to get Paimon to stop guilt tripping her)
Finally, the traveler fails to get Charlotte any scoops from the fortress of meropide. (I know why but they did waste a bunch of her money and that feels mean)
#genshin impact#extra: 90% of fandom jokes#the aren’t funny and most end up as wild mischaracterozations#tbh most of what I’m annoyed with in Genshin either has to do with gameplay or fandom#I’m pretty good at enjoying stories regardless of quality#one of my favorite games is Fire Emblem Fates#a lot of my Kaeya beef comes from Diluc being my first fave#I read a bunch of good fics that treat the whole thing with nuance and how neither of them were in the right and they both screwed up#and now like 90% is all about Kaeya#or shipping#I’m neutral to most ships#I got Stockholm syndromed into like Neuvilette x Wriothesley#I have at one point activly seeked out Childe x Zhongli#I’m fine with a bunch of popular ones (JeanLisa Eulamber etc)#but so much of Genshin fandom is shipping and because of that it’s so hard to find fics of characters I like without it#that’s why I got stockholmed into liking Neuvilette x Wriothesley#because so many interesting fic premises had it in there it was like or be unable to read those fics#plus I like aro/ace Diluc and I actively headcanon a lot of characters to be somewhere on the aro and or ace spectrum#this is less of a thing I’m ignoring and more of a this makes no sense thing but#in the long ass multi update fontain side quest there is a girl who grew up in the fortress of meropide#and it seems ooc for Wriothesley not either have not noticed her existence or to have done nothing about it#but I can’t ignore it because the quest wouldn’t make sense without her#so for me he knows and is trying to do something about it but can’t get her out for whatever reason#idk something about her not existing on Fontaines people records of something#the least he could do is ask some of the guards to look after her and keep her safe and happy#that’s my explanation
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fragmentedblade · 3 months
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Boothill's presentation being entirely on the twitter post makes me think he will be irrelevant in the story in the long(ish) run, and that the game itself won't dwell on him almost at all
#Kinda like Argenti but Argenti seemed to be part of a larger lore and worldbuilding#Boothill doesn't even give me that vibe#Cool design though. I do love revenge stories and western films so...#*sighs* I guess I may consider him if he's fun to play with and the story is interesting. I hope he takes Aventurine out of the grave#(Or do I? Emotionally I do. Rationally I think I may lean more towards 'keep Aventurine dead' tbh)#Imagine if his revenge is against the IPC in general and Aventurine in particular but when he gets there Aventurine is already dead#The enormous fail that would be hahaha#Automaton cowboy is such a good design though I would have liked it more had they taken the automaton way enhancing the clockwork thing#instead of the cyborg one with the futuristic air. What can I say I do love automatons and clockwork#and to me they're far superior aesthetically than cyborgs. Not into cyborgs and robots at all. Sorry Screwllum. Herta most beloved design#I wonder if his gameplay will revolve around some killing himself mechanic#I don't know what to say I do love those things gameplaywise. I love the risk they add and how they make one strategise a little more#Even beyond the story and the lore‚ Blade is still my fave character to use. So fun so flexible and ironically so reliable despite the risk#Abfksndk rambling#I am thinking of Aventurine and I'm thinking of Fu Xuan. I think I'll skip Robin unless they go dark-dark with her#but I'm still considering Sunday if they make him shady. I was looking forwards to Firefly but I've disliked her writing a lot#so for now she's a big skip. I wouldn't mind getting Topaz given I love the FUA mechanics and the SU#but I like other characters more and I don't like her design at all so I'll skip her too#Couldn't care less about IL (I have him in an alt account and I don't like him at all) so that's a big skip too#I like Screwllum but not enough for now. Hmmm I guess I could get one shielder since I do love them as characters#and then save until one character really convinces me. Boothill‚ Robin‚ Sunday hmmm I hope Sunday is shady and grey#I wonder if they'll bring Huaiyan. I would give a leg for Huaiyan. Yeah I've not moved on from the Xianzhou I love that place#and I adore Huaiyan and the Zhuming. I so hope we'll get to see that ship#I talk too much
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sysig · 3 months
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A hero is only as good as his weapons, so make ‘em count (Patreon)
#Doodles#Original#Another idea smol and I are working on together :D Been a bit!#She came up with the concept on this one and I fell in love with it <3 She's very cool hehe#If you're familiar with the game Minit it has Something of a similar premise - not the same strict time pressure but yes on the time loop#Y'ever notice how in some games it seems like the wandering trader or traveling shop seems to come upon you rather than the other way around#:3c Hm ♪ Wonder how they'd know where you were gonna be :3c#The crux is that you play as the weapons shop owner and you're responsible for supplying the hero and his team with weapons!#Except the BBEG has gotten wise to how the hero keeps defeating him and it sick of it - so the shop owner is cursed to be in a time loop!#I love the concept <3 It sounds so fun to play in and there's still plenty of room to think about the mechanics and how it would be played#As well as the art design! :D#We threw around some character concepts - she's really into Baldur's Gate 3 at the moment so of course they had some influence in hers hehe#Only got the starting party for the moment but there are plans for a full team of 4 plus the shopkeep >:3c And various other NPCs lol#A lot of the gameplay would basically boil down to being a bartering simulator hehe ♪#Very RPG trade-this-for-that style quests - under a time limit! Hehe#Since it's the type of game that pretty much requires replaying sections time-loop-style it's all about how quickly you can trial and error#And then hightail it to where you need to be lol#I think we were also tossing around a nap mechanic to skip right to the time loop reset in case you mess up a run haha#I gotta get back to Majora's Mask at some point I swear#We still have a good bit of concept work to do on the art side of things - she's also been really into pixel art lately and I love pixel art#I also managed to pick up a full release of one of the RPGMakers :D So that's an exciting possibility!#I haven't learned most of its ins and outs yet but I do know About importing custom assets at the very least >:3c#Same with Novelty and I haven't done that yet either lol - all in due time! I hope!!
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saintadeline · 2 months
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Bloodborne is seriously the most beautiful game of all time i think about this every single time i replay it but genuinely. Just exploring yharnam and staring in awe at how gorgeous everything is, its never about graphics, bloodborne has a noticeable stylization i think in a way even stronger than other fromsoft games, and the use of lighting and color palettes is just so good it makes me want to Be there. The game is already so stunning as it is ingame but i think having access to the map viewer on my own to the side made me appreciate it even more i love seeing the way everything is constructed and put together with just the flat textures before applying any engines and even as flat surfaces you can just feel the cohesion in the backgrounds, even textureless stripped of everything that makes it "beautiful" it still feels so unique and already gets the vibe across and that explains how the game feels the way it does visually, which is something i think a lot of current gen "high fidelity" games struggle with. Hard to explain what I mean but I feel it. Also i love the slight like chromatic aberration effect bb has on the edges of the screen it adds such a nice touch to the atmosphere honestly. Sighs dreamily
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mememan93 · 1 year
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Zonai? you mean walking retcons?
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foxstens · 6 months
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have i. have i fallen down the fromsoft rabbit hole
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