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#critical role behind
criticalyasha · 10 months
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Behind the scenes from C3E65 post-Imodna scene with our CR cast
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otterlyart · 6 months
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New Intro!
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revvethasmythh · 2 months
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The Mighty Nein are so funny because Matt’s just there like, “Lorenzo was supposed to get away. You were not supposed to keep the Happy Fun Ball. You were NOT meat to go to Xhorhas. Trent was supposed to escape—” Mighty Nein just steamrolling their way through their own campaign. They do what they want. The DM’s long-term plans have no authority over this party
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heybiji · 5 months
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soaring-trash · 8 months
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this is exactly what i think pâte looks like when Laudna just man handles him, no thoughts, head empty, only mother
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chaosgenasi · 1 year
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I was wherever you go next.
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finncakes · 6 days
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miss calloway ur hand in marriage please.... 🥺💕
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nellasbookplanet · 12 days
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In the wake of FCG' fate I've been thinking about death in ttrpgs, and how it kind of exists on three levels:
There’s the gameplay level, where it only makes sense for a combat-heavy, pc-based game to have a tool for resurrection because the characters are going to die a lot and players get attached to them and their plotlines.
Then there’s the narrative level, where you sort of need permanent death on occasion so as not to lose all tension and realism. On this level, sometimes the player will let their character remain dead because they find it more interesting despite there being options of resurrection, or maybe the dice simply won’t allow the resurrection to succeed.
Then, of course, there’s the in-universe level, which is the one that really twists my mind. This is a world where actual resurrection of the actual dead is entirely obtainable, often without any ill effects (I mean, they'll be traumatized, but unless you ask a necromancer to do the resurrection they won’t come back as a zombie or vampire or otherwise wrong). It’s so normal that many adventurers will have gone through it multiple times. Like, imagine actually living in a world where all that keeps you from getting a missing loved one back is the funds to buy a diamond and hire a cleric. As viewers we felt that of course Pike should bring Laudna, a complete stranger, back when asked, but how often does she get this question? How many parents have come and begged her to return their child to them? How many lovers lost but still within reach? When and how does she decide who she saves and who she doesn’t?
From this perspective, I feel like every other adventurer should have the motive/backstory of 'I lost a loved one and am working to obtain the level of power/wealth to get them back'. But of course this is a game, and resurrection is just a game mechanic meant to be practically useful.
Anyway. A story-based actual play kind of has to find a way to balance these three levels. From a narrative perspective letting FCG remain dead makes sense, respects their sacrifice, and ends their arc on a highlight. From a gameplay level it is possible to bring them back but a lot more complicated than a simple revivify. But on an in-universe level, when do you decide if you should let someone remain dead or not? Is the party selfish if they don’t choose to pursue his resurrection the way they did for Laudna? Do they even know, as characters, that it’s technically possible to save someone who's been blown to smithereens? Back in campaign 2, the moment the m9 gained access to higher level resurrection they went to get Molly back (and only failed because his body had been taken back by Lucien). At the end of c1, half the party were in denial about Vax and still looking for ways to save him, because they had always been able to before (and had the game continued longer it wouldn’t have surprised me had they found a way). Deanna was brought back decades after her death (and was kind of fucked up because of it). Bringing someone back could be saving them, showing them just how loved and appreciated they are. Or it could be saving you, forcing someone back from rest and peace into a world that's kept moving without them because you can’t handle the guilt of knowing you let them stay gone when you didn’t have to. How do you know? How would you ever know?
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catrollsdice · 8 months
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Sam really said “I’m gonna keep the shirt bit going no matter where we are”.
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shrugsinchinese · 1 year
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My grandchild, probably: “Because the M9 Reunion ending killed my Grandma, okay?!”
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yashley · 5 months
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"Yeah, but we talked about it and I didn’t want it." "Why not?" "Because it scared me."
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otterlyart · 1 year
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From Table to Screen: Percy’s first act of love
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jennydolfen · 1 year
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"I think you might be dead."
When you pray to the Wildmother to tell Orym you're okay, and the Wildmother pulls the whole deal with MOON and AIR and FLOWERS, and you're just too Fearne to notice your prayer was answered.
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heybiji · 5 months
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broodygaming · 2 months
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C2 Spoilers
it drives me NUTS when people say that Taliesin and Matt decided together backstage to kill off Molly. It makes 0 sense and it's ??? just such an unnecessary rumor to spread. People on reddit often spout it like it's just a known fact. Like, as if Taliesin didn't famously complain about having to pull all nighters over a busy weekend to roll and conceptualize a new character cuz he had ZERO backup. As if Molly didn't JUST have a huge lore drop and was clearly building to be a major focus of the next branch of the story. As if Matt didn't have LOADS of lore and planning already done that he had to to redo and reconfigure to fit with the Tomb Takers going and exhuming Molly to continue their plans. Matt said he had this whole thing where Lucien was gonna show up in a different body and hunt down the M9 to kill Molly and take his old body back. He SAID that!
Idk why this drives me nuts. It just feels... almost disrespectful. Like. Y'all. Taliesin isn't a baby. He fucked up. It's okay. He made a dumb choice in the heat of the battle and doubled down and it got his character killed. Things escalated and there wasn't a healer and it's JUST as simple as that. Stop making shit up to justify something that only SEEMS LIKE IT'S ORDAINED because these people are talented story tellers. Blowing all the work they did to reconfigure the story and just HAND WAVING and being like "they planned it ahead of time" is just rude. If it all seems preplanned it's cuz Matt busted his patootie off and reweaved a frayed tapestry into a beautiful work. Happy accidents and all that. CMON.
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gracefulfallen · 4 months
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I’m obsessed with the fact that Avandra, The Changebringer, despite being in mortal peril, tells her Cleric that they’re free to choose whatever path they wish. If they are afraid, they can choose not to fight. The Goddess of true freedom blesses her followers no matter the choices they make.
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