so, re:chain of memories, huh?
warning! its been a little while since i played through recom, so the game isnt as fresh in my mind as some others. sorry for any innacuracies!
spoiler alert, this is my second favorite kingdom hearts game. at least of the ones i've played so far. i get that this isn't like. a POPULAR opinion but fuck you i have almost nothing but positives to say about it.
let's start with the easy stuff first. recom introduced a new card-based combat system. i cant compare it to the gba version, since i didn't play that, but i can say that for what its worth i DID enjoy the combat. recom is by far the hardest game so far (at least for me) and almost every boss took multiple days for me to beat, even with my hp maxed out. it took me a while to get the combat system, but id honestly love to replay the game now that i have a better understanding of how it works. the card system requires a lot of quick thinking and i get that it isnt everyones taste but its CERTAINLY mine. every fight is difficult and feels genuinely rewarding when you win. the movement, like kh1, can use a lot of work, but i wouldnt call it terrible. just kinda sluggish. i think my favorite boss fight was larxene. shes a pain in the ass but i love her.
i think riku's side dropping the deck building mechanic isnt terrible, but i wish i could reorder his deck at the very least. and the lack of healing cards is. not fun. basically any damage you take is permanent unless you HAPPEN to get mickey and its simply Not a fun time. im not very good at games okay.
i have a lot less to say about the worlds than the combat. they're definitely the worst aspect of the game, though. the idea of making worlds with cards is fine! it just leads to kind of repetitive world design. the stories are forgettable, so forgettable that i literally forgot them. and i could make a point about how thats the idea its a game all about forgetting things!! but honestly that just making excuses for it. the worlds couldve kept the idea of forgetting things without literally making them forgettable. i say this about every world, except for one. because DESTINY ISLANDS
destiny islands is just. so fucking good in recom. its the climax of both sora and rikus stories and i think theyre both amazing. id have to say i prefer rikus, soley because of the visual storytelling you get from his side of it, and thats not to say soras is bad at all. but something about zexion telling riku that its his fault his home was destroyed, as riku sees a version of himself turning into a literal monster? thats just good okay. its really good.
i ADORE the characters in this game too. everything we get from them is sooo good. it's the introduction to the organization and all of them (except lexaeus who did literally nothing) are a treat. axels my favorite ofc, but larxene is such a fun villain, you love to hate her. shes really the star of the org cast in this game. sure, axels may have said its his show now, but larxene stole the spotlight.
its namines introduction, too, and i love her. on one hand, shes just really kind. she wants a friend, she wants someone to talk to, she wants to meet sora. on the other, shes just a little bit fucked up actually. sure, shes honest with sora, but shes the tiniest little bit guilt trippy and i LOVE THAT. her response to sora saying he wants to get back his own memories and forget her is "oh okay. you want to remember your REAL friends, huh? theyre the ones who REALLY matter to you? yeah anyone would want that. no friends for namine i guess." like shes just a bit salty and we love that for her. i want slightly guilt tripping and salty namine back nomura.
but ofc one of my favorite new characters in this game HAS to be repliku. god i ADORE repliku. his hatred for riku is sooo fun and the way he fights with sora is great too. like in soras side i thought he was a neat villain but rikus side? hes amazing omfg. one of the only villains i liked in rikus story (sorry lexaeus, you werent good until days)
over all, this game certainly isnt everyones cup of tea, but its DEFINITELY mine. it's the game im most excited to replay at some point, mostly because of the amazing boss fights. 9/10. its got issues, but the story and characters are so good that i genuinely could not care less about like. most of them.
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Honestly, every single time the whole 'poppy playtime is a bendy rip-off' stuff ever shows up I find it all extremely unconvincing and silly.
For one thing, rip-off usually is meant to imply that it's a cheap lazy copy of a better more polished thing, and uh. Sorry but even from chapter 1? Poppy Playtime is a better game than Bendy, it has a simple but understandable story, the game manages to be thrilling, creepy, and very intense at times... I mean that Huggy chase in the vents ALONE puts it way above Batim for me.
I mean BATDR had the most slow stupid chase I've ever seen [and every other encounter with the ink demon is text telling u he's there and then a timer goes down and u get jumpscared] and batim's chases were either silly or just not nearly as theatric or terrifying as that.
When making the vent sequence I mean not only is it absolutely horrifying to realize how fast Huggy is in there but also it's so theatric and cool? The fact that you round a corner after thinking you escaped only to see a terrifying animation of that thing crawling toward you is awesome! I wish Bendy had stuff like that!
And all the stuff it shares with Bendy are generic things Bendy ripped from other horror games/media anyways. I'm not saying Poppy Playtime isn't inspired by Bendy I for sure think it is but Bendy is such a generic story that somehow fails to do tropes 100 other horror games have done any comparison only makes Poppy Playtime look better.
"It has employees being sacrificed for their company" That is not a concept Bendy invented, literally look at any of the sci-fi horror series Bendy is very inspired by. This is literally a twist in the original Alien.
"It has a scary woman forcing you to do tasks for her" Once again, not a concept Bendy invented, a scary mysterious person forcing you to do fetch-quests is a concept found in tons of horror media. And at least Poppy Playtime gave you a chase with her and let you defeat her, look at poor malice. She's barely on screen for more than 10 minutes before she gets stabbed.
"It has a cult worshipping the monster" This is something tons of horror games and media have done too. I mean In The Tall Grass has a guy who worships a giant magical rock in the middle of a grass maze, Bioshock [which Bendy has only been taking more and more direct inspiration from while failing to grab any of the compelling parts] also had a lot of themes of religion and cult-ish behavior, almost every horror media franchise has at one point done a cult thing.
Bendy couldn't even come up with a reason Sammy worships the ink demon, the best motivation we've ever gotten is just that 'he's crazzyyyy the ink made him insaneeee'. Who is the cheap rip-off here?
At least Poppy Playtime gave their cultist a motive for worshipping the monster + a proper boss fight that feels intense and looks awesome! Bendy didn't even let you kill Malice [she got stabbed in front of you and then just collapsed on the floor how thrilling] meanwhile you get to kill three of the villains in Poppy Playtime and the gameplay and action in those scenes have only gotten better as the game went on.
I mean Sammy walks into a room and goes "AAA SCARY I'M BEING MURDERED" then later shows up and for NO REASON sees a normal human man and assumes it's the ink demon before once again someone else kills him for you. In Poppy Playtime you defeat Catnap as he floods the world with this horrible nightmare-inducing gas that intensifies the color palette and his design. Fight off versions of him that are illusions that you need your flare gun for, then watch in a wonderful animation as he mistakes the monster for his savior before getting killed by it, in a brutal way I might add, which game are we accusing of being cheap, lazy garbage again?
I just find this argument to be people who Really Really need to find a reason to hate Poppy Playtime which I think is silly. The devs being weird, shady people is already enough reason to dislike the game, you don't need to invent reasons why secretly every part of the game is malicious or bad. But esp when I see Bendy fans saying they don't support Poppy Playtime or dislike it bc of its devs or even saying its cringe ummmm.
I have bad news about the fact Bendy's devs are worse and it took not one, but TWO over an hour long videos to cover it all. Plus the Bendy games are just the worse games in every aspect, if I could sell my batim copy for a copy of Poppy Playtime I wouldn't hesitate at all.
Saying this as a bendy fan, we have no right to be super judgy towards Poppy Playtime. If Poppy Playtime is embarrassing cringe, Bendy is too and is way more embarrassing of an interest. We shouldn't spread misinformation just because we all want to hate Poppy Playtime, you can dislike Poppy Playtime without making up a bunch of nonsense to justify it.
Honestly seeing people just blatantly be unfairly mean to Poppy Playtime only makes its critics look worse and makes it hard to take any backlash to the games seriously. Because surprise surprise if you spread misinformation to make a point people will quickly stop listening to Anything you have to say bc they won't trust you're telling the truth anymore.
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💗 slow kiss / gentle kiss / inevitable / soft
Hiya Middy! Long time no see!! I hope life has been kind to you 💜💜💜
lol we're thinking on the same wavelength today @coldshrugs 😂 :>
anyway. This was supposed to be a snippet. It...did not end up being a snippet omg, it really got away from me kdlfhgjkfdhgk. It's 3:40 in the morning and this is the first piece I've (more or less) finished in like 3 or 4 months. It's just under 1,300 words. Set a few weeks after the big Endwalker finale, so vague mentions of what happened there.
[prompt meme]
nascent hope & new beginnings
The uneven rhythm of O’ravi’s cane tapping on the cobblestone announces her presence before she emerges from the early morning fog that blankets Sharlayan, and Aymeric sets aside the report he was reading, its contents immediately forgotten.
She’s starting to look like herself again, a clarity in her eyes now that’s been absent since her return from Ultima Thule. The silver and teal shawl she’s wrapped around her shoulders clashes somewhat oddly with the dark red tunic dress she wears, which in turn contrasts with the royal blue ribbon that holds her hair in a loose ponytail. It’s a far cry from the well-coordinated outfits she wears for business and battle, but it suits her.
O’ravi smiles, a little lopsidedly, a little shyly, and waves. “Hey.”
“Good morning, Ravi.” He can’t help it—he runs to meet her, and offers his arm. “You’re up early.”
“The pain was too great to stay in bed. So I thought I might as well seek you out, enjoy the fresh air.” She moves to link her arm through his but pauses, a strange look on her face. Instead, she reaches up to grasp his collar and tugs.
Wordlessly, and with no small amount of confusion, he acquiesces to her wish and leans down.
And softly, sweetly, feather-lightly, she presses a kiss to his lips.
She withdraws before he realizes what happened, content. His heart lurches like a wounded animal within his chest, his breath suddenly shaky, and she winds her arm through his as if she didn’t just send him reeling.
He can’t bear to look at her, he can’t bear to look away. The kiss in Ala Mhigo, before she set out for Garlemald—when she’d kissed him like her survival depended on it only to flee for the airship. That was moons ago, and they’d not spoken of it yet. It was never the right time.
Now, this. Against all the odds she defeated Meteion and Zenos and made it home alive, and she could’ve gone to anyone—could’ve sought out anyone she wished—but she chose to be here. With him.
Halone have mercy.
They walk together down the garden path back to the pavilion. Her gait is unsteady and torpid, but between him and the cane she’s at no risk of falling. It frustrates and distresses her to be so robbed of strength, but he’s just glad to see her up and about and alive. Safe, and free.
There’s a chill on the breeze, carrying the promise of snow and the memory of home. The long walks they took through the Pillars on the eve of battles she didn’t believe she’d return from. He lays a hand over hers, letting her clammy hands soak up his warmth. Soon, they’d go home together, and never again would she need to leave fearing what fate awaited her in far-off lands. Not if he had anything to say about it.
They make their way to the bench where Aymeric left the report, and O’ravi attempts to fold her legs beneath her only to cringe and hiss when the motion aggravates some half-dozen different wounds.
“Careful,” Aymeric says, settling down beside her.
“It never gets easier.” She leans the handle of her cane into the corner of the pavilion wall, careful not to knock it over lest its clattering disrupt the morning quiet. Her tail swishes placidly as she shifts to close the distance between them, ensuring that her arm rests against his and her leg likewise touches his.
He raises his hand slightly in silent offering; without hesitation, she twines her fingers through his.
“Aymeric,” she says, so softly it’s almost a whisper, “what do you think happens now that the Final Days are over? No more Ascians, no more Garlean expansionism, no more Hydaelyn and Zodiark…”
“Years of rebuilding, to start with. No nation was spared the destruction the blasphemies and towers wrought—in every corner of the world, entire communities were wiped out, the population slaughtered or turned, to say nothing of the state of Garlemald. We must needs—”
O’ravi laughs. “No, no, no, I meant: duty and the wider world be damned, what do you want for your future?”
Ah.
He blinks stupidly, trying to cobble together an answer. “I’ve not put much thought into it, to tell you the truth.”
In truth, that is a flat-out lie. Of course he’s thought about it. But what he wants, what he longs for above all else—he cannot ask that of her. What if the request hurts her? And, perhaps it’s selfish, but what if her answer hurts him? Their friendship is too important to take the risk. No, he will hold his tongue.
“You don’t have to have it all figured out right now,” she says, and while her smile is tender there’s a knowing look in her eye that he can’t withstand. “Just think about it for a while.”
He never has been good at lying to her. His one consolation is that she’s just as bad at lying to him.
“What of you? The world is yours now, your life is your own again. What will you do with it?”
“Well.” She straightens her spine, ears twitching excitedly, and her smile takes on a mischievous edge. “After all I’ve done, I have more than earned the right to live as I see fit. I’ve earned the right to put duty and responsibility and reputation aside—and I know someone else who has earned the same.”
“We do owe much to your fellow Scions and Warriors of Light.”
“No, Aymeric, I mean you.” She takes his other hand in her own and squeezes. “The future is ours now. Ours to shape, ours to live. After all we’ve bled and suffered and sacrificed, we need to do something for ourselves. Just this much at least.” She leans towards him, and he has no choice but to meet her gaze. “You give and you give and you give of yourself until you have nothing left. The world takes and it never gives back, and before you know it you’ve lost yourself. I know this is happening to you because it happened to me, too. You have to draw a line in the sand somewhere and say, this is mine, this belongs to me, and the world can’t touch it. Aymeric, may I tell you what I want for the future?”
The light is glinting off the gold veins that mar her eyes. Her sincerity is painful to behold.
“Of course.”
“I want you to find yourself again. I want to find me again…and I want us to do it together. I want us to walk into the future together, hand in hand, side by side. Whatever paths we walk going forward, I want us to walk them together until the end of our days.”
“I…”
By the Fury, how is he supposed to answer that? How is he meant to—?
His heart is racing, and she’s watching him with such an innocence, a kindness that’s driving him mad.
Her wish answers the question he couldn’t voice. Yet it still leaves some things up in the air, namely: will they continue to keep a distance between them? Pretend Ala Mhigo never happened and remain friends and naught more?
A deeply foolish thought—he knows what the answer to that is, even if he won’t admit it—but nonetheless…
O’ravi raises an inquisitive eyebrow. “What say you, my brilliant blue knight?” His thoughts are spinning too rapidly to be trusted now, so despite the fact he’ll likely regret it later, he follows the impulse of his heart and kisses the scar that cuts across the bridge of her nose. Let that be answer enough.
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