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#i'll get to any asks in a bit
poorly-drawn-mdzs · 1 month
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Mo Ran fails to master the art of pspsps (continuation of this)
(For @airagorncharda)
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strbry-shortcakes · 7 months
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taking some extra anatomy classes this year, here are some of my notes in case they could help someone. should be updated every weekend (aside from october 28th and november 4th which are free days) with the following lesson's notes. (further explanations at the end)
anyway. here goes:
SCENE 0-1: LEARNING HOW TO LOOK/OBSERVE
when drawing, we each more or less have our own methods when approaching certain subjects, with multiple tools at our disposal in order to achieve the desired results. 
but generally, when drawing a model (or most things from life, actually) we can in some sort of way define a general order as to when to draw what: 
Looking / Observing
Blocking In
Correcting
Details
for today i’ll focus on the first one of the list, looking / observing.
the existing nuance between “seeing” and “looking” exists in the sense that “seeing” is more passive than “looking”. when you say “i can see a cat”, you aren’t paying too much attention to the cat. but when you say “i am looking at a cat’, you are actively paying attention to the cat and what they’re doing. 
(given the class is in French, the nuance was similar, using the words “voir” and “regarder”. but due to French not having a close equivalent to “watch” i cannot make more parallels about this, as my knowledge of English and French-to-English translation is still fairly limited)
when looking at a subject, the primary objective should be to understand what you’re looking at. you can look at a subject (or the world as a whole) under multiple filters: values, hues, proportions, in 2D or 3D, and so on. you need to define how you want to look at a subject following these filters of vision. what do you want to look at first? what do you want the viewer to look at first? this is important to define before you put your tool to your support. 
generally when drawing from life, it’s a bit reckless to rush to draw the model without actually observing them a minimum. you should take the time to observe, you are allowed to take your time to observe. no amount of limited time should paralyze you from examining the model the best you can before you put your tool to use. 
getting this more precise vision of your model can give you a better vision of their body, which is often hidden under detail. when drawing them, you should ask yourself “how is the model posing?” 
why look/observe? (probably like the most given piece of advice by pros and art youtubers who aren’t pros but still get called pros cause they have 1 million subscribers on youtube) 
this question is very easily asked but also very easily answered: 
to know how and what you’re going to draw 
to time yourself correctly and have a good time management (drawing a pose in 2 minutes is completely different to drawing a 10 minutes one), thus,
to avoid rushing to draw the subject. as said previously, take your time. start slow, but stay accurate to the model. (teacher compared it to a musician rehearsing a piece, first slowly, then speeding it up progressively as he gets to know the piece itself better and better. unfortunately as someone who is as farthest from a musician as can be, i cannot honestly attest to if this is accurate). 
but really, there is actually no such thing as a “finished” drawing. a graphite drawing could always have color added afterwards, a painting could always get more and more detailed. a piece is “finished” only when you deem it is finished. the French Académie des Beaux Arts didn’t like the Impressionists because to them, what the impressionists were doing were half assed jobs, since the idea of “transmitting a vague feeling, or an emotion through a specific style of very visible strokes” was absolute fuckery to them. speaking of, 
to transmit an emotion, or a feeling through the posing of the model. the more technical and controlled the strokes will be, the finer the wanted sensation will be felt by the viewer. this also ties in the physical aspect of the model. ideally, in order to achieve this, you can try posing the same way the model does. it may be a bit awkward but it works (depending on your learning type, of course.) 
to understand how the whole “body system” works. “i know the rules of the human body, therefore i make little to no mistakes.” 
adding a whole context to the pose helps: adding a situation in which the pose could work in gives some meaning to your drawing, as well as helping you remember it better. it also adds a narrative element to your drawing(s), which are absolutely always a plus. (memorization is also an important tool!)
now let me play devil’s advocate and ask: why not look/observe?
well, uh, there are two reasons my teach told us: 
to let your instinct and imagination go wild and free, trust your gut and have fun!! 
and, tying back, 
to let yourself be surprised by what you’ve done.
form synthesis (or just different types of approaches to draw form)
when drawing a model, there’s a few things that can be mentioned: 
multiple types of lines exist with different purposes within the drawing: the action line(s), structural lines, and contour lines. 
action lines define the overall movement of the pose. the principal one is the one you see when giving a better look at how dynamic the pose is. the secondary ones are the ones you can find in secondary rhythms when examining the pose a little longer. 
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(here's a better example, actually:)
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structural lines are pretty much the “stickman skeleton” you sometimes see in certain how to draw books (specifically the more advanced manga themed ones).
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contour lines surround the form in a way as to draw all of the outer body without using inside shapes or lines. (it is also the basis for the Bargue method which will be slightly discussed below. there unfortunately won’t be any talk about cross-contour lines, as it hasn’t been talked about in class (yet?)) 
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generally, lines take either an I shape, a C shape or an S shape. (teach said it’s preferable to mostly use I and C type lines when drawing live models. probably due to the fact that S shapes are much trickier to use “effectively” within a piece (effectively not meaning much in this context, if nothing at all. again, have fun.)). using these lines tell a lot about the model and the pose, telling a sort of dynamic storytelling which varies depending on what type of line you choose to represent your model. 
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we can mostly talk about 2D shapes when three or more points have been linked by lines. sometimes, lines can skip articulations for the sake of dynamism. shapes should be thought about in their entirety, the difficulty that can be encountered usually being remaining vague but accurate with your form. 
now, a quick word about: 
the Bargue method (or, the fuck do you mean the Americans used it in art schools before us, Bargue was literally born in Paris, i fucking hate the Académie des Beaux-Arts)
the Bargue method is probably fairly well known among certain art schools or artistic communities. if i do recall correctly; it originated with Bargue noticing the low level of the students of the Académie des Beaux-Arts de Paris (or some other place basing itself solely on academic style art and paintings located in the city of Paris in the country of France on the continent of Europe) and devising a simple way to learn how to draw accurately from life (or plaster casts, depending on what you prefer). it solely based itself on straight, contour lines, forming a base around which to slowly add details to. apparently, a lot of art schools in america base their teaching of life drawing on this method, but given i do not feel like getting over $200k in debt without even mentioning living and travel costs, i cannot say if that is actually true. 
here's an example of it:
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it’s pretty much basing yourself on simplifications of the form to attain absolute accuracy. no curves here to distract you, only straights. somehow, when pulled off correctly, it gives a very neat impression of realism.
anyway, that’s all i wrote down. hope teach won’t see this anytime soon, and hope this kinda helped a little bit. next week’s notes should be about blocking in shapes, so we’re starting to be a little more concrete with the actual drawing process. 
these classes were taught by Mr Francis Buchet at a class given at the Académie de la Grande Chaumière, so most of the things i’m saying here are taken from him and his class. if you live in/close to Paris and are interested in learning artistic anatomy, i suggest you look up where he is giving public classes, since they’re infinitely more engaging than these notes. his instagram is be linked below. (hoping he doesn’t get mad at me for sharing these notes… in any case i will use my own example sheets to avoid getting in any more trouble.)
and, may i remind you: these notes are only here to showcase one approach among many others, so they don’t mean much in the grand scheme of things. i myself am in absolutely no way a professional, so please, take all of this with a grain of salt (or a spoonful, even). draw how you enjoy drawing, and find happiness in the way you want to draw. 
Francis Buchet's instagram: x
so, seeyou next weekend! (or earlier, if i draw something i want to show here.)
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can-of-slorgs · 17 days
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The other researchers are also here! (magical edition!)
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rovermcfly · 2 years
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TED LASSO 1x03 // 2x07 // 2x12
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valdotpng · 1 year
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> Rose: We need to cook!
Gas mask sprite by @kalza. Hoodie base sprite by nerdferd.
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kvetchinglyneurotic · 6 months
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I don't know if you do these but 🌹🌹🌹🌹🌹
Thank you! I'm always happy to post rose snippets. Here's one from the Sam POV section:
When Sam was nine or ten years old and starting to dream of being a footballer instead of a chef, he broke his leg. They were too young to be doing tackles in training, but one of the other kids misjudged his momentum, took him out at the knees and he tripped over the ball at an odd angle and went down hard. His dad hurried onto the pitch when he started wailing, wiped away his tears with big, gentle hands and lifted him up in his arms. “What if I can’t play anymore?” he asked, hiccupping. “They are resilient, your child bones,” Ola assured him. “But if it comes to that, Samuel, you will live a good life anyway.” There were other injuries, over the years — sprains and pulled muscles and a stubborn bout of tendinitis when he was fifteen, a concussion three months before he left for England. Sam was nineteen by then, but his dad drove him home after he was cleared by the medics and squeezed onto his childhood bed beside him, arm around his shoulders as he sniffled back tears. “I’m frightened,” he admitted, face turned into his dad’s side. “What if I’m not healed in time? Or I get to England and they decide I am not good enough?” “Then you will come home. I cannot pretend part of me would not be glad,” dad said. He gave Sam a gentle squeeze. “Your mother and I are so very proud of you. We will be proud of you if you win the Championship League and play every year for Nigeria, and we will be proud of you if you land in London and turn around and come right back to us.”
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abombihoney · 5 months
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What's the deal with Leif in the Venom AU? Is he a modern bug or did he get time travelled some other way?
(also what color is he)
He's a modern bug! He was raised by his grandparents which is why he talks like he's a hundred million years old.
He's married to muse and is a researcher! He studies languages and knows quite a few! He actually knows quite a bit of roach, while not fluent, he is the foremost expert in bugaria.
When Kabbu and Vi go to snakemouth den, instead of getting trapped, they get chased out by the spider. Kabbu knows Leif, and that he's interested in roach stuff and mentioned what they discovered. Leif of course, like any sane person with a special interest, immediately demands that he come on their next incredibly dangerous excursion.
Which of course, is how he gets venomed lol. And yeah, he's red btw. If i made him blue then I'd have to make all of team snakemouth blue.
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front-facing-pokemon · 9 months
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#RIP to the legacy post editor. you will be missed. while queueing this post and the last one it's removed the option for me to switch to the#old one and is making me use the new one. which is like not bad. it's not a bad editor. i just don't like change as most tumblr users don't#it also just appends the post you make directly to the top of the currently-displayed posts behind it even if it's not meant to go there#which is a little bit scary when i'm on the queue page and i click “add to queue” for a post that's supposed to go up on august 18th#to see it immediately appear above mega metagross. the legacy post editor didn't do that. it made you refresh the page if you wanted to see#your own new post on the dashboard. which i think was better!! honestly!! i've never Made a post using the new editor to see how it behaves#only ever queued up FFP using this thang. but that's also bc i feel like i don't post very much. i need smth Interesting to say when i post#on my main blog i mean. i don't make extraneous posts on here (usually) unless i'm answering an ask or something. which. still have yet to#miss one to this day. going strong#bibarel#can you tell idk what to say about this guy. what are they‚ water-type? big chance i'm fucking wrong and they're just pure normal#OKAY i was right. normal/water. semi-interesting typing and i get why they're a water-type. but. i never use. bibarel. even as a kid who#didn't understand or care about competitive. i knew bibarel was not very strong. it's a route 1 normal-type fucker. and maybe it's like#better than i think or something but tbqh it's a sinnoh 'mon and i already have another sinnoh water-type that has my heart. buizel#so bibarel was not so much in the cards for me. bro i should do like. a mono-type run of a pokémon game one day. that would be fu#do folks do that? is that a challenge run that actually exists? nuzlockes exist so i don't see why not. okay i'm doing it. my next replay o#any pokémon game is hereby decreed to be a water-type mono-type run. i may or may not liveblog it on my main blog#and it may or may not be nuzlocke. we shall see#hell maybe i'll stream it. maybe that could be fun. i don't know of *anyone* who would be interested in that but it tends to help me#actually go about completing games when i have someone there like. waiting for me to do so
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a-s-levynn · 24 days
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i'll get on my inbox, you guys i promise, i love you al land appreciate the love, i just barely got home and i'm super tired (family event all day)
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mythvoiced · 2 months
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-. inbox call ♥
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*leans back in chair, folds hands over tummy Grandpa Style again* my fingers are itching to bother you folks, but I don't want to jumpscare anyone, so pls leave a like comment & subscribe DROP ME A HEART as a green light to duck waddle into your inbox
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gaysondashanon · 2 months
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jesus christ, it's been over a year since i started this shit.
ummm. happy over-a-year-of-me-thanking-seabunnythatlikeshorror-for-reblogging-gays-and-putting-them-on-my-dash? i feel like i should do something for this but i have no idea what.
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chiropteracupola · 1 year
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a little pain now, to save a great deal more pain later
[flintlock fortress is a collaboration with @dxppercxdxver]
#em draws stuff#flintlock fortress#team fortress 2#blood#today on the em cupola show: wild self-indulgence. but hey I feel Bad so I'll draw what I Like. and today that's medical procedures.#someone leaned over my shoulder while I was drawing this and asked 'is that bloodletting' and they were Almost Right so I'm endlessly proud#in fact it is smallpox inoculation!#sorry to everyone who I have bothered with my Smallpox Talk in recent memory but It Will Happen Again.#the game style itself is kind of rockwell and leyendecker-y to me so I wanted to do something with a similar look to their work#had a lot of goals for this piece and I think I really did achieve all of them quite nicely#could I keep these guys recognizable without showing their full faces? yes I think so!#could I make 'getting a mild case of smallpox with the lads' seem a bit romantic even? yes to that too.#also. scout tattoos make an appearance. (do not go looking for them in any other art of him on account of I Forgor)#and a new look for ansel (this man dresses Boring but that is no fun for me to draw)#'backstory relevant' I say as I do not discuss any of these guys' backstories again.#'that's for us to know and for you to find out' I say while giving you no way at all to find out#have been in a constant state of 'by gosh having a little less blood in me would make this situation better' for several days now#and while I am using Normal methods to improve the situation drawing such things does work a bit to heal the mind#'we're doing just fine' says local guy who is madly drawing the same guys over and over again
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ultrainfinitepit · 1 year
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I've been wondering, since you started doing the pride angels, most people will generally buy the ones that apply to them, so you will get a good statistic of your audience's identities, so purely our of curiosity, which of the pride angels did you sell the most of and which did you sell the least of, if you don't mind me asking?
What an interesting question Anon! This was on my mind recently when I was picking pins to phase out of the shop.
I do wonder how much has to do with demographics versus the look of certain designs. Pins for certain identities I thought are more common actually don't sell as much as anticipated; and certain designs I think are really strong don't seem to sell as much, perhaps due to the associated identities.
I sold the most of the Transgender Seraph and Asexual Angels pins:
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I sold the least of the Intersex Seraph and Polysexual Owl Angel pins:
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ardate · 4 months
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sniffs. man. i really want this job :(
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curiosityschild · 1 year
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Amphibiuary Day 17: Toad
This is Canadian Trevor, my plastic halloween toad.
Why did I name him Canadian Trevor? I’m glad you asked! Because it came to me in a dream.
Photo of my reference below the cut
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Thank you for modeling for me Canadian Trevor.
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