On playing through Indivisible I was really taken by the beautiful animations and superb character design. I loved the variations that the main antagonist, Kala, was depicted as, and I felt that powerful presence and commanding influence would look wonderful with Abbey Bominable's strong jawline and sharp claws.
Her hair would definitely need to be rerooted, probably with synthetic fibres over wool to get the length right. I'd also need to use milliput clay to make her 'clothes' as close-fitting as possible, as well as to make her elongated ear lobes.
I'm unsure if I would create her horned mask and rainbow details so I'll likely focus my attentions on creating her 'inner' humanoid form.
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Some indie game recommendations from ones I’ve played or know enough about them to suggest them to others(mostly in no particular order), Part 8.
Parts 1, 2, 3, 4, 5, 6, 7, 9
LiEat
Rise of the Third Power
Sakuna: Of Rice and Ruin
Indivisible
Jimmy and the Pulsating Mass
Eastern Exorcist
Everhood
JoJo's Bizarre Adventure: The 7th Stand User(JJBA fan game)
Gravity Circuit
Rusted Moss
Laika: Aged Through Blood
Bramble: The Mountain King
Refind Self: The Personality Test Game
nameless(fan game for Hololive Vtuber Nanashi Mumei)
M.A.S.S. Builder
NAIRI: Tower Of Shirin and it's sequel NAIRI: Rising Tide.
Fatal Twelve
Fading Afternoon
The Friends of Ringo Ishikawa
Killer Frequency
Oh…Sir!! The Insult Simulator
Full Void
ENIGMA:
Seven Days
Siren's Call
Koumajou Remilia: Scarlet Symphony
Little Goody Two Shoes
Pocket Mirror ~ GoldenerTraum
Battle Princess Madelyn
When the Past Was Around
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Unfairly Maligned Games, Vol. 3
Games I loved that got low scores, review bombed, or have some other weird negative stigma attached to them that I think is unfairly earned.
NOTE: I don't believe in giving games a number score or a letter grade. Maybe I'm just bad at criticism or very easy to please, whatever.
Indivisible [2019]
Mostly only known as the "from the makers of Skullgirls" game, Indivisible is another prime example of a game that was crowdfunded as one thing but turned into another, and gets a bad rap for its association with the ever-present controversiality of Skullgirls' creators. That said, I still think - as always - that it's crucial to view a game for what it is, not what it isn't. And what it IS is an extremely engaging mish-mash of genres and endearing characters, oozing with style and appeal, that fills a very particular void left behind by some of the most classic RPGs of a bygone era.
At its core, Indivisible is a 2D Metroidvania/RPG hybrid with an unusual battle system that plays similarly to an old PSX game series called Valkyrie Profile. During combat, each character's gauge will fill up, allowing them to take action(s). Your four party members are each assigned to one of the four face buttons on a controller (e.g. A, B, X, Y), and pressing that button will - in real-time - execute an attack on the enemy. Using it in combination the D-Pad allows for several different types of attack. All party members' attacks can overlap simultaneously, allowing you to string together combos to really rack up the damage, or juggle enemies to prevent counterattacks and break their defenses. The Metroidvania and platforming portion comprises the rest of the game, with a heavy focus on using those same action skills to scale massive environments, solve platforming puzzles, and dodge spikes. Typical Metroidvania stuff.
Story-wise, in our modern world of RPGs that is dominated almost exclusively by Japanese and Scandinavian narratives, Indivisible is breath of fresh air that focuses heavily on South and East Asian mythology and themes. Heavy inspiration is taken from the cultures of India, Tibet, Mongolia, and the South Pacific. This is reflected not only in the characters and their various ethnicities, but in the game's approach to spirituality, reincarnation, second chances, and being a teenager hellbent on destroying god. Our main protagonist Ajna is a teenager studying martial arts who isn't quite as in touch with her spirituality as her mentor would like her to be. When war strikes the land and burns her home to the ground, she gets pissed and sets out on a quest for retribution, discovering in the process that she actually does possess certain godlike powers of destruction, and also that she can absorb certain people into her head, which is just a cute way of lampshading having a Party System.
I've seen Reviewers and big Opinion-Havers on the internet criticize the game's writing for having a bull-headed protagonist who boldly rushes into confrontation, unleashing her wanton destruction without first considering the catastrophic consequences for civilians. It's almost like they've forgotten what being a teenager and making poor choices is like. But I say fuck 'em. I say we need MORE stories about uninformed teenagers with immense godlike powers and no sense of nuance making rash decisions and fucking up royally. That alone is crucial to understanding the rest of the game's themes about atonement, reincarnation, and understanding why you believe what you believe in. That's what Indivisible is all about. In many ways, I feel like Ajna shares a common story arc with Korra from the Avatar series, and it's very cool to see how she learns to deal with the damage she's caused and what insight that gives her when facing down the Big Bad.
Of course, what is a good story without characters to flesh it out? The characters in this game are absolutely charming and multifaceted, coming from a wide array of different cultures and personalities, many of which are vastly underrepresented in not only RPGs but video games in general. Personal favorites include, but are not limited to, big booba water mom Thorani (based on a buddhist deity of the same name), Leilani the Hawaiian sharknado (spins around in a cyclone attack using a leiomano, a Hawaiian shark-tooth sword), lesbian pirate mom Baozhai (based on the famous Chinese pirate Ching Shih), and of course, local nihilistic swamp witch Razmi (a loose mishmash of Korean and Persian Zoroastrian shamans). The full cast of characters is enormous (well over 20 playable ones alone), and each one comes with a unique moveset and playstyle that not only keeps gameplay interesting, but matches their personality and the role they play in the story.
But if there's one thing I truly want to focus on when I gush about this game, it's this. Indivisible has one thing over most other games of its genre, something that modern RPGs in particular suffer heavily from a severe lack of, and that's its strong commitment to multiculturalism. Indivisible made a clear decision to not only feature characters from around the globe, but to blend their cultures together in interesting and exciting ways that don't diminish or water them down. Every character is allowed to shine in their own way without diluting what makes them stand out in the first place, which is why you can have a game that features a gunblade-wielding cowboy, a Namibian songstress, an armless Chinese dancer, a Kamen Rider knock-off, and a Mongolian archer who people keep mistaking for Pearl from Steven Universe. This sort of melting-pot cultural stew used to be common in classic anime and 90s RPGs, but kind of fell out of fashion with the rise of gacha waifu games and Elder Scrolls derivatives. Now more than ever, I feel like Indivisible is exactly the sort of injection the gaming world needs to rekindle those flames of pure imagination that the old classic era brought us.
All that said, one of the biggest reasons Indivisible will always have a dark mark next to its name is of course due to the fact that its lead designer (the studio head) was involved in a sexual harassment case that resulted in everyone on the team either quitting or being laid off, and the rights to the work and characters getting lost in the shuffle. Additionally, the game was still finished and released as intended, but did not feature any of the guest star characters that were promised during crowdfunding, most of whom were indie darlings of the time (Shovel Knight, Hyper Light Drifter, and Super Time Force to name a few). Naturally, this has left a sour taste in many folks' mouths, so it is somewhat understandable why the game would have a negative stigma attached. There are also a few bizarre and possibly off-putting cameos hidden among the NPCs (a few outdated meme references and Zone-tan, of all people), but these are entirely skippable and serve only as background extras.
Sour grapes aside though, I wholeheartedly recommend Indivisible for anyone looking for a fresh take on action RPGs. The neat hybridization of Metroidvania and real-time RPG with fighting game mechanics gives it a very unique identity, and if the compelling spirituality of the story doesn't grab you, the charm of the characters absolutely will. It certainly took me for a ride. My only word of caution is to follow the game's own suggestion and get good at Blocking in combat as early as you can!
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crosses one game off my list. stares at the dozens of others beneath it. big sigh. anyways heres some games i highly recommend:
a short hike: in their words, "a little exploration game about hiking up a mountain." it rewards exploration. i went into it thinking it'd be like, a twenty minute experience? i played for at least an hour or two. very cute, very low stakes emotionally. i really enjoyed the graphics and characters :]
co-open: this game is genuinely the cutest fuckign thing i've ever played. you're a kid going to the store on your own for the first time. lotta queer characters. so much to explore. at first you're like "woah store" and then you somehow end up in the vents and then you're on the roof?? there is so much to this game. i love it. it's so cute. maybe an hour or two or three in playtime.
everhood: i will admit. i have not finished this game. however. it is so stylish. the graphics are so bright. the characters are WILD. the music goes SO HARD. the combat and gameplay is entirely centered around the music. they describe it as a "psychedelic musical bullet hell" and tbh that is literally it. the puzzles aren't too hard. i haven't finished it only because it feels, to me, like it doesn't really... tell you where to go? i get lost very easily if i'm not being funneled in a particular direction when it comes to these kinds of games, ones that aren't necessarily meant to be open-world. that being said. everhood goes fucking hard. play it. it slaps. i need to finish it. i keep fuckign thinking about it its that good.
dredge: this isn't like, an obscure indie pick. but dredge is so good. the story left me wanting a little more, but the gameplay is fun, the graphics are gorgeous (the style is so nice), there are some real good scares, and tbh there is nothing better than a good fishing game. it mixes exploration and inventory management really well! and i thoroughly enjoyed exploring every inch of the game and completing all the side quests i could. also theres a dog and you can pet it.
eronoctosis: put yourself together: this game is about being TRANS and DYSPHORIA and SEX!!!! it's a two-player game but it's free!! (there's a paid dlc you can get too but the base game is free) (the paid dlc includes sexual content, the base game does not). eronoctosis was really fun. my boyfriend and i were so bad at it at first (hi babe if ur reading this. we should get the dlc i wanna play this with u again). but once we got into the swing of things it was honestly really fun. the scares are REALLY good even when you know what you're doing. really makes you dread going around corners <3
two little bonuses are inbento and sudocats. it's literally just. a puzzle game. and sudoku. but in my defense. both games include cats. which makes them cute. very nice little experiences :]
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