Tumgik
#matt brown
freshmoviequotes · 1 month
Text
Tumblr media Tumblr media
Freud's Last Session (2023)
3K notes · View notes
holespoles · 5 months
Text
Tumblr media
Matt Brown
80 notes · View notes
pleasereadmeok · 2 months
Text
Tumblr media
"I just wanted to put his humanity onto that screen..."
Matthew talking about playing C.S. Lewis in 'Freud's Last Session'.
Tumblr media
I'm catching up with all the interviews I had to skim through in the last few weeks. This was sweet and thoughtful -
youtube
Matthew's hair is all mussed up coz he's just ripped off his beanie!
📷 MG/FLS Academy Conversations my edit
39 notes · View notes
cloacacarnage · 1 month
Text
Tumblr media Tumblr media Tumblr media
12 notes · View notes
Photo
Tumblr media
I finally drew Matt's tattoos. This is only the part of what I imagine, but the parts is all i have for now... I like this design. But the proportions... I see that I drew them wrong somewhere, but I don't really understand where exactly... I have so much to learn! But I like it so much!
73 notes · View notes
pop-culturalist · 4 months
Text
youtube
Co-Writer and Director Matt Brown and Star Matthew Goode Talk Freud's Last Session
11 notes · View notes
dance-world · 8 months
Text
Tumblr media
Joshua Michael Brickman - photo by Matt Brown
22 notes · View notes
theanticool · 1 year
Video
Matt Brown KOs Court McGee - UFC on ABC 4
47 notes · View notes
beautifulviolence · 1 year
Video
Matt Brown KO
30 notes · View notes
movienized-com · 18 days
Text
Freud's Last Session
Freud's Last Session (2023) #MattBrown #AnthonyHopkins #MatthewGoode #LivLisaFries #JodiBalfour #PadraicDelaney Mehr auf:
Jahr: 2023 (Dezember) Genre: Drama Regie: Matt Brown Hauptrollen: Anthony Hopkins, Matthew Goode, Liv Lisa Fries, Jodi Balfour, Padraic Delaney, Stephen Campbell Moore, Rhys Mannion, George Andrew-Clarke, Orla Brady, Gary Buckley, Tarek Bishara, Jeremy Northam … Filmbeschreibung: Am Vorabend des Zweiten Weltkriegs treffen zwei der größten Denker des zwanzigsten Jahrhunderts, C.S. Lewis…
Tumblr media
View On WordPress
6 notes · View notes
l-1-z-a · 10 months
Text
Emergent Storytelling Techniques in The Sims - Matt Brown, GDC 2018
In this 2018 GDC session, Maxis EA's Matt Brown examines the various techniques employed across all four generations of The Sims to empower player-driven and emergent storytelling.
Table of Contents
Intro
1:40 Key Design Philosophies
3:40 Ai of the Sims
7:02 Self-evident Dependencies
8:09 Projection and Assumption
12:34 Ambiguity ( thought bubbles, speech )
16:01 Going 'too far'
17:16 On Randomness... ( urinals )
19:30 Yes and...
21:02 Autonomous Feedback Loops
24:51 Wants & Fears & Wishes
26:36 Story Trees
31:26 How Story Trees work
- 33:45 ...vs Player Expectations
35:58 Meta-Storytelling ( story progression; higher level )
39:51 Prototype Story Progression Tool
- 40:55 Bubba's life story
42:09 Inverse Autonomy ( populating the world )
43:19 N of M and Moving the Goalpost
47:13 Summary
48:54 Questions
youtube
This is a very informative presentation from Matt Brown. He was Technical Direction and Desing during the development of The Sims 2.
The presentation reveals how the systems of wants, fears and whims works in all games of the series. How the system of story progression and promotion in Sims 3 works. Shows the prototype system of story progression in Sims 3. This presentation have info about all main games in The Sims.
And a few other things to pay attention to:
1. Previously unseen screenshot of The Sims 2 Beta, or rather a screenshot from the alpha version of The Sims 2 v.0.14.0.765 on 23:30:
Tumblr media
2. The answer to the question of why each part of the series is very different from each other. What process is responsible for this. On 53:35:
Hi. I've played all of The Sims and they all change a lot between each of the iterations and I'm curious what the process is from going the first Sim all the way to the newest Sim because there's a lot of changes between all of those.
And the answer of Matt Brown:
The first Sims was Will Wright makes games. I don't know if he still does, but the way he did make games was he made games that were fundamentally fascinating to him. They actually tended to be pretty geeky because he's pretty geeky.
The first Sims was really more of a psychological study originally. It turned out to be way more fun than that. Well, that's fun for some people. It's way bigger than that.
I used to joke that with Sims 2 our goal was don't screw it up. It's a little more colorful than that, but don't screw it up because we didn't know exactly why Sims 1 was successful. We just knew that it was crazy successful, so just don't mess it up.
With Sims 2, we didn't make that many changes. It was what I call a more, more, more design or 3M design. We mostly just took everything in Sims 1 and we added more to it. The wants and fears that I mentioned was the one big thing that we introduced there.
And then in Sims 3, it was slightly different because we hadn't screwed it up. We had a chance to screw it up, so we basically went all the way back down to the core motivations of players and the core systems and said what systems, what were they trying to achieve and could we achieve more or if the system wasn't really didn't have any purpose in the end we got rid of it.
Sims 4 was a little more complicated. Its development was pretty storied. It went through several different stages.
3. Some players think that wants and fears in Sims 2 are given to Sims at random. The developers of The Sims 2 discovered that some players thought so, and were little disappointed by this. And so the system of wants in The Sims 3 has become more clear. You can learn about this at 58:24. This is one more question:
Are there any game mechanics introduced that did not have the outcome you expected?
And the answer of Matt Brown:
That's a really good question. I'm trying to think. I'm absolutely certain there are. But I honestly don't know any right off the top of my head. Part of that is that a lot of the mechanics that we introduce...
No, I really can't think of anything off the top of my head. No, sorry.
I was going to say, a lot of the mechanics that we introduce, in and of themselves, this is going to sound maybe pretentious or dodgy, but in and of themselves, we don't necessarily expect a specific outcome from one system. We expect a lot of the times when we're designing systems, we design them to be interesting, to bounce off of each other. We just try to make sure that there's enough touch points between them that interesting stuff can happen.
Oh, I do have one, and it was a subtle thing. Sorry, it was back in this Wants and Fears. Maybe it's just a little cautionary tale. These Wants and Fears in the original version, they're very thoughtfully presented. If you do it right, your sims will sound like they're just paying attention. Oh my god. They get something. They're deep. There's a lot going on in there.
Somewhere along the line, what we did is every morning when the sim wakes up, they roll new Once and Fears. They reevaluate. Somewhere in there, we decided that the way we should do that so you didn't miss it was we should make them spin like slot machine wheels, which honestly made me really angry in the end. Not angry, but was because the effect it had was that players then saw them, and because they look like slot machines, a lot of players assumed they were random, which, given that we put all this effort into the system that made them extra not random and very intentional, was a little disappointing that some players thought that they were random just because of the way we ended up treating them in the UI.
Transcription (notes) of presentation:
На русском языке:
11 notes · View notes
freshmoviequotes · 2 months
Text
Tumblr media Tumblr media Tumblr media
Freud's Last Session (2023)
932 notes · View notes
rosalyn51 · 9 months
Text
Tumblr media Tumblr media Tumblr media
craigryan • A day in the editing room with the insanely talented director, Matt Brown. Teaser dropping soon for our movie #FreudsLastSession
*Posted August 11, 2023 FLS executive producer, Craig Ryan, Instastory -
“We got a winner 🏆”
Tumblr media
Upcoming Matthew GoodE and Anthony Hopkins movie - Freud’s Last Session - teaser dropping soon!!!
10 notes · View notes
pleasereadmeok · 5 months
Text
Tumblr media
Matthew Goode having what he calls a 'Brain Fart' 😂 Trying to remember a name. A problem I have daily.
Matthew being interviewed for 'The Collision' You Tube.
📷 my edit from -
youtube
Thanks to @asgoodeasgold for finding this one - I'd missed it.
28 notes · View notes
Text
In honor of my birthday, I will post a sketch that I drew for Matt's (my Sidestep) birthday. I don't think I'll ever finish it, but maybe I'll draw a new one! But still, it was fun to try!
I'm still learning and i used references. Suits are hard...
I love close up more, tbh xD
Tumblr media Tumblr media
19 notes · View notes
cagesidepress · 1 year
Photo
Tumblr media
UFC Charlotte: Matt Brown Says Activity Comes Down to Injuries, Which Kept Him Out 400 Days
Read the full story on cagesidepress.com
2 notes · View notes