just being casual on discord talking about Little Nightmares stuff when heandcannons drop...
yeh. It really confounds me about "Monster Six", sense we're not given a lot of certified details on what made her turn into a monster. We can leap down all sorts of rabbit holes on the subject, and I've seen all sort of writers interpret the details differently - usually connecting Six to the music box in some way. But much like the children of the LN world, we the player are not given much insight to the world - we're idiots throwing deflated bals at portraits trying to figure out how to reach the next room. We react to the environment in a way that makes sense, same as the children do - overlooking game restrictions and such for the plot navigation. Here’s one interpretation I kind of like to roll with regarding the Tower and what it will ‘provide’ to the loyal denizens of the signal. I had to break this up because chonk….
The music box might've been a manifestation of Six's will, simply ‘thought’ into existence because the Tower will grant your wishes - for escapism. To keep its victims in order to feed on them, but the gifts are in the realm of attainable and very physically present. Breaking this lone tether to the place (the fantasy) awoke Six from the dream, and of course she was not happy -> This was alluded to by the devs regarding the Viewers and escapism. Each time the music box was hurt, the barriers and walls of the Tower warp as a result of Six's turmoil, trying to restore the sanctuary she constructed "for herself", and to remove the intruder assaulting her precious. Thus, it can be speculated that the Tower might link itself to its host subconscious, which would infer why linking to Mono after he is abandoned there, made the Tower so potent - it enabled it to harness his reality altering powers. But the Tower has linked itself to what is essentially a traumatized child, a child with no education, nor life experience, and a dubious 'upbringing'. No wonder the world stood no chance to this beast.
So no wonder the Tower created the "bare bones" paradise for these two kids. Neither had much knowledge in terms of what they SHOULD want as far as a 'shelter' goes. Simply being safe and having a few amenities - some toys, a music box... a concrete room with a chair. That's all these children of the apocalypse know. They cannot 'imagine' a room with a luxurious plush bed, let alone a home with colorful walls, furniture that isn’t decayed. The Tower in its infinite wisdom provides what the host wants, but is always limited to that comprehension.