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worldsentwined · 4 months
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Even though Finna is technically a retired character (she agreed to be absorbed into a magic tree in order to hold the threads of reality together) we have been getting bits of "she's waking up off and on because this other group of people are asking for her help" scenes in the game recently. So I was asked to make new art of her, and who am I to turn down a chance to draw tree/earth deity Finna?
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fantasyfantasygames · 6 months
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Re-Review: Dukes of Hazzard
The Dukes of Hazzard Role-Playing Game, Yee-Haw Entertainment, 1983
When someone pointed me to this old review of the The Dukes of Hazzard RPG, I had to check it out. There's a whole range of games that came from the side of the hobby that gave us the Dallas RPG, and they really don't get enough attention. I decided to give it a look and see whether I agree with the original reviewer.
There's a glaring issue with this game and I'm going to talk about it last. Rest assured that I have not missed it or forgotten it.
I agree with the reviewer that some of the rules are totally broken. The resource-building phase is the worst of that, especially in that you have three actions to spend and most things cost zero of those. That you can stock up as much gas and exploding arrows as you want seems fine. That you can loop "go broke" (zero actions, -$500) and "beg and borrow" (zero actions, +$1000) to net $500 cash as many times as you want really destroys the "blue collar country life" vibe right away. Chargen is unbalanced on a MSH level - you might end up with five great stats, you might end up with five lousy ones, and there's no compensation.
The cards, though, those provide a level of chaos I think is appropriate for the game. Sometimes you get away instantly, sometimes you get run into a trap instantly, sometimes you have a running chase for half the episode. In a more modern game you'd do it with an explicit momentum mechanic, but for a game of its age this is pretty reasonable. None of the cards really end plotlines, they just change venues and alter resources.
The setting part of the book is part TV-Guide-level episode synopses, part stills from the show (which print really poorly in black-and-white), occasional maps for pieces of Hazzard County, and weird trivia about the show's production, the actors, and the characters. It reminds me a little of the setting part of the Tenchi Muyo RPG. If you don't know the show, it gives you some idea of what you'll have to work with, but if you don't know the show you're almost certainly not buying this game.
Ok. Time to deal with the real issue with the game.
When I was a kid I loved The Dukes of Hazzard. This is because I was a child, and one who grew up in one of the whitest states in the union. I just liked that Country Man Drive Fast Car Shoot Bow Go Boom. The goddamn car has the supposed Confederate flag on the roof and I genuinely had no idea what it meant. Seriously. That's how deficient my education was. I'd hear people say "The south will rise again!" and my thoughts were generally "Sure it will, loser" and not "Let me take a few steps away from this racist." So yeah - whole game's rotten from the core. Like Boomslang, you could strip it for parts, but you're better off borrowing things from a better game.
I did manage to get in touch with the original reviewer. He said that he would definitely bring up the series' inherent racism if he were to redo his review. My guess is that he was kind of in the same place I was, though I couldn't say for sure. We're both lucky that we got the chance to learn.
And we're also lucky, as he said in his review, that the game failed to gain a foothold. You won't find this one for sale any more.
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jeffs-gamebox · 2 years
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Mining Old Books for New Content.
Just a GM tip and some general advice about recycling old published adventures. RPG family- GMs especially- Please take advantage of every resource at your disposal when it comes to gaming!
I keep a lot of old RPG books around that aren’t in PDF. Good old MSH Reap the Whirlwind. GM Tip: Never throw an old RPG book away. The same can be said for old modules, even homebrew ones. Please believe me when I say, “Never underestimate the value of an old module.” The old adage that one man’s trash is another man’s treasure applies in this case. Take an old Marvel Superheroes Module like,…
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whitedusk2 · 7 years
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Classic Marvel Forever - MSH Classic RPG | Heliopolitans
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dr-archeville · 7 years
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RPGaDay: Day 14
(Questions are here.)
Which RPG do you prefer for open-ended campaign play?
I think all the ones I’m familiar with -- Champions, D&D, Marvel Super Heroes, Mutants & Masterminds, Pathfinder, Rifts, and Vampire: The Masquerade -- could be used quite readily for open-ended campaign play.  Champions, MSH, and M&M have the advantage of being based off of superhero comics, which can go on for decades, so there’s plenty of material to draw inspiration from, while D&D and Pathfinder have tons of pre-made adventures which can be used to fill in any gaps a GM might have as they’re working on their campaign plans, and with V:tM you’re playing immortal creatures so those games can last decades or even centuries.
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madmaudlingoes · 7 years
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I may have lost @lofrothepirate down this rabbit hole for the night, but it is a delightful rabbit hole. A Marvel table-top RPG from 1987, using the novel FASERIP system (we’ve been saying it “face-rip”) available for free online. I know @ardatli would probably be interested in this, and maybe @shinykari?
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worldsentwined · 3 years
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Some major stuff went down in my Marvel RPG last night...decided to write a poem about it, from the perspective of one of my characters. Transcription and a bit of explanation under the cut:
You, like all dreams began unexpected, unasked, unintended A star-bright mote sparked to life, born spun together, spoken sewn into existence formed in secret, in my head
The dream of you grew fast, flashed before eyes unseeing, unknown worlds passed through your fingers, given form weight warp and weft, you wove them through
Until the threads loose, unpicked, unraveled, torn too long unmended too sharp to grasp The world, once ours, now broken Our resistance  spared only a few
but not you
You, like all dreams
                          ended
*
The explanation: Basically Finna, my half-light elf/half Asgardian character whose powers are all tied to the earth (weather control, earth control, the ability to manipulate diseases, animals, plants, and the biosphere) had, through weird ~mystic~ shenanigans much earlier in the game, helped a deity cross into her reality via her dreams. This resulted in an...entity called “Nightmask” who lived mostly in the dream world and had powers related to dreams. He referred to Finna as his mother.
Fast forward to this session, when all of reality basically...collapsed. There’s nothing left of any of the known world, any known realms, any of the dimensions we used to be connected to...except for a few protected pockets, like the base where our team of superheroes lived. Everything else is just...gone. Nightmask, in order to preserve our safe haven for as long as possible, poured himself into a barrier to keep the nothing-ness from encroaching, which gave enough time for things to stabilize so we could survive a little longer. In his last visit to her, he said, “All dreams have to end sometime” and I couldn’t stop thinking about it, so I wrote this.
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worldsentwined · 3 years
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I realized I can actually post this one (I have been working on some DnD character art that can’t be revealed yet for Reasons) so here is one of the other player characters from the Marvel campaign I’m in. I gave the GM an IOU for a piece of art last year and of course he asked me to draw the character who has four arms, no eyes, and no ears...it was a tricky anatomy challenge for sure, but I think it worked out!
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worldsentwined · 4 years
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“Do not worry, children. I will protect you from the small monsters.”
A while ago Finna (my character for the Marvel Super Heroes RPG I’m in) got sent on an outing to a children’s hospital. She was supposed to be taking diseases away from the kids and adding them to her disease bank (because she can store them to inflict on other people later) but ended up finding out that monsters come out at night to make the kids sicker. She may have slightly blown up part of the hospital, but she did get rid of the monsters! And now she’s not allowed to go on field trips anymore. 
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