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#rebirth scenes with og dialogue
priceofreedom · 2 months
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"Sorry for what happened." "Don't worry about it." "...I can't help it..." FF7 Rebirth 17 / ?
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altocat · 7 months
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I'm still not over the fact that the Nibelheim Flashback in Rebirth has Cloud picturing Seph doing... whatever the hell this is
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While the real Sephiroth in CC was actually extremely exhausted, depressed, and two inches from retiring permanently from Shinra. The man was in no mood for smug smirking. He was so checked out it's not even funny. Further proof that anything that happens in the Kalm scene is 100% Cloud's unreliable narration. I don't even think Seph ever even talked to Cadet Cloud, other than unused dialogue in the OG or asking him about his hometown. Seph pretty much didn't even know Cloud existed.
Cloud had to specifically conjure this image from his mind. This is completely Cloud's self-made perception. And Cloud's self-made perception has apparently been reading one too many fanfics.
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silvergreenseraphim · 2 months
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I am in the process of trying to translate the Rufus storyline in Rebirth while also looking for more information on Vincent’s new dialogue in Japanese. I found the original scene with Vincent and Lucrecia in the OG along the way and…
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I am very emotional. I never knew Lucrecia referred to Sephiroth as “watashi no kawaī kodomo” in the Japanese…
This means “my sweet child” roughly, but she uses the word “kawaī” specifically, which many of you may recognise thanks to the Kawaii cultural phenomenon in Japan.
It is a word for something that is cute, adorable, tiny, precious, and loveable, like a cuddly kitten or something similar.
Lucrecia thought of her baby as a a cute, loveable little thing even though she never got to hold him 😢😢
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risingoflights · 25 days
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Hmm, you don't feel comfortable talking about it unless someone asks your opinions? Then this is your official ask!
I've never played the critically acclaimed- er, you know. And I have no idea what the Ilsabard Region is or what its story and tone are.
So! What is it, and how does it compare to what you've experienced of Rebirth so far? What do you get from one that's missing in the other? What are the strengths and weaknesses of each narrative, and which do you feel, at this point, will have the most replay value?
(Plus anything else that's crossed your mind!)
ah friend, you should know better than to ask, but thank you for asking <3
leaving xiv out of this for a moment, i can tell you exactly why chapter 7 specifically of rebirth is the one to have caused me to openly gripe.
and, as you might expect, it's to do with hojo.
i was always going to judge the entirety of this game by its handling of hojo, and so far i've been sorely disappointed. standing by what i said in my previous post about nostalgia and fandom goggles, i still believe there was more written into hojo in og than, say, scarlet and heideggar. and since remake did a decent job rounding out president shinra, i was hoping hojo would get similar treatment. so far though, it seems like they've gone the opposite way.
i try not to make too many comparisons to og because many characters are pointedly deviating away from their og characterisations (rufus seems a standout so far), but this point in og was importantly where hojo started shaping up to be more than the trope he began as. it was crucial that as soon as sephiroth reappeared, hojo abandoned shinra. in fact if memory serves, someone (heideggar or rufus?) even points this out in og - hojo's 'disappeared'. then when you see him in costa and cloud asks why he's there, hojo admits 'the same reason as you'. cloud was chasing sephiroth, so was hojo. and he was doing it without shinra because finding sephiroth wasn't on shinra's agenda - at least not at that point.
i was actually so hopeful and happy at the end of remake where the camera pans across the executives lined up in front of rufus, and hojo is decidedly missing - off laughing to himself...! excellent! that defiance seems to have led nowhere in rebirth!
you could argue that in rebirth, hojo decided to continue using shinra resources to go after sephiroth and he's still playing his own long game. doesn't change the fact that rufus was openly out to kill sephiroth now - so what did he tell hojo to make him stay, if hojo had wanted to leave? i mean, you could argue a lot of things to make things make things deeper. and maybe things will get deeper - i'm only halfway through rebirth after all - but rebirth hojo was still on the beach to capture the robes and study them. that single-minded drive and obsession with sephiroth just isn't present. it felt like the icing off the original cake. the bikini girls fawning on him, really fun! him throwing off-handed remarks about recruiting them for his sephiroth breeding program, noooooot... as fun! the whole shinra bigwig come to town, johnny being made to carry his briefcase and push crowds on the beach out of his way? ish! sort of a... dazzling superficial picking of what that scene originally was? did i laugh? yes! was i let down? also yes!
the other thing that really grated on me was the optional aerith dialogue, but that's no surprise - the whole aerith situation has been one big headache for me so far and promises to continue to be so. talk to aerith on the beach and she says a bunch of things about hojo culminating in 'i hate him'. oh. oh, like we really needed this explicitly said? you know, what i really loved about og here is twofold - 1. hojo doesn't appear to even remember aerith's name, which is such a good demonstrating of him not registering her as worthy of ifalna, compared to rebirth where hojo literally yells this at her during battle. this was one of the neat little consistent touches about og hojo - he didn't give a shit, but passively and dismissively - like, it's not so much he deliberately chose to harm others as he just didn't even register harming others as a concept, which made the few people and times he did choose to be sadistic stand out more. and 2. og aerith, instead of... any of the ugly things she could've said to and about hojo, asks him about her lineage and connection to sephiroth instead. how loaded does that make their relationship? that no matter what he did to her and her mother, she still registers him as a source of knowledge and felt pressed to ask him despite the subject being a particular sore point for her?
og aerith probably also hated hojo - i mean, that just makes sense. but the way that scene played out really sets precedent for more questions... what more? what else? which. i guess summarises a lot of the issues i have with rebirth so far. that whole sense of wonder is just not there. the game likes to hand you everything, tell you exactly what to think. this is often done at its detriment, because real complexity simply cannot be spoonfed! BUT - i have to keep reiterating - nostalgia and fandom goggles. they're grafted to my face and i can't take them off.
....so after all that, would you still like to hear about ilsabard? i realise i've just completely failed to answer all your questions but, thank you for allowing me to vent a little!
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heichou-dancho · 1 month
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FFVII Rebirth thoughts (Spoilers for everything)
I reemerge having finished Rebirth after four weeks and 92 hours in-game playtime. That’s an incredibly short but also massive amount of playtime for me, Yakuza 0 took me a year with pauses. I’m still reeling after finishing chapter 13, and since all my FF buddies from the old days are long gone, I’ll just vent here. I enjoy reading the reactions and thoughts of other players, so maybe someone else does too?
This post is full of spoilers and Shinra fangirling, but it’s about the whole game:
Shinra:
First, somebody on the team that wrote material for the Turks and Rufus must be some Shinra fandom veteran grown up with 20 years of fanon. Just Elena as a whole, Rude getting her that ice cream, Rufus in the Gold Saucer harassing fighting Cloud for fun, Dark Star not only obeying Rufus but also Tseng. Rufus complaining that Tseng is being overprotective… (faints) So much crack and shippy moments, I was grinning like an idiot.
(Is crack fic even a thing anymore? It feels like they’ve gotten rarer)
I expected maybe three or four scenes with the Turks, maybe less for Rufus. AND THEN SQUARE SHOVED THEM IN WHEREVER THEY COULD WITHOUT DERAILING THE PLOT. Elena was given so much room to breathe. Same for Rufus. Those little moments with Darkstar. I’m over the moon.
Okay, Rufus, so your father got stabbed, and the first thing you did after that was recording some motion-capturing and dialogue for a Turk recruitment hologram-video-thingy in an abandoned facility? It makes zero sense, but it’s my favourite protorelic mission and I’ll happily add it to my headcanon as a sign that Rufus gave Tseng his okay to recruit more Turks.
(The real answer would probably be automatically generated AI shenanigans, but that’s not very exciting.)
Viceroy Saruf. Just … Rufus, you’re such a cheeky idiot and I love you. Is there any faction in this world you’re not manipulating from the background? I can’t shake the feeling that being the man in the shadows suits you more than actually openly running the company.
Tseng and Reeve were great, I would love more little moments like that, where the Shinra folks just interact outside of action scenes and dramatic moments. The talk Tseng had with Reno and Rufus in Remake after the Sector 7 collapse hit the same note for me. I want more Reeve in part 3.
The scene between Tseng and Aerith at the temple made my eyes misty, but I wish it had been longer. Tseng keeping it short and abruptly leaving to "make a report" was perfect, and I know Cloud being so cold and cutting Aerith off fits his behaviour, but something about the timing just felt off.
I was surprised that Heidegger would take a bullet for Rufus. For President Shinra, absolutely, but Rufus? Hmm… This makes great fanfic material. I’ve read a fanfic before that tried to reimagine the Shinra executives (even Palmer) as more realistic people, and I found it to be really interesting, but then I’m a weirdo with plot bunnies in my head that involve a younger President Shinra, his wife, Veld, Vincent and the older Shinra execs.
I’ve never been a fan of Hojo but his R re-imagining is one of the few that doesn’t work at all for me. OG Hojo was far more unsettling. R!Hojo is just your typical mad scientist, I just can’t care about him, which is a shame, because him taunting Aerith in Remake with how he dissected Ifalna hit me hard.
I still haven’t quite grasped why Rufus is so obsessed with the Promised Land. It probably all comes down to wanting to be more successful than his father, right? I’m probably forgetting or mixing up details from Remake, Rebirth or the OG here, but I assumed that Rufus would outright dismiss it as a fairy tale.
Apparently there is a Midgar DLC for Power Wash Simulator. Square Enix, where is Hitman: Tseng and a version of Yakuza where I can play the Turks dealing with dumb crap doing missions in Midgar? Give us Shinra fans something, I'm still waiting for the EC version of Before Crisis. And I don't even like gacha mobile games. >:(
General game thoughts:
The open world is fantastic, I want to live in Gongaga or Kalm. So pretty. People online seem to hate the Gongaga map, but the soundtrack and the jungle theme made it work for me. I found the gliding parts in Cosmo Canyon far harder to navigate.
Shinra Manor is terrible with Vincent being it’s only redeeming part. The actual mansion looked great (the portrait of President Shinra was a nice touch) but the upper levels being inaccessible and turning it into another lab dungeon was boring. Same for the box throwing mini-game.
Dio the archaeologist turned body-builder is great, but Shinra knowing about the keystone and just not bothering to use it when President Shinra was looking for the Promised Land is a weird plot hole. It would have been a lot easier than trying to convince Aerith to come to them. There were some other little details like that, that bothered me but it’s a blur now.
Remake Barett made me into a Barret fan, Rebirth Nanaki into a Nanaki fan. The writers are genius when it comes to rewriting these characters from the OG. I’m not really bothered Cid not being grumpy and swearing all the time. Him reminiscing about Ifalna was cute. Vincent using his old Turk skills (and having some lingering loyalty to the job?) was cool. Really looking forward to seeing how they’ll handle Lucrecia, the one character in FFVII I'm so conflicted about.
I’m still confused about Aerith’s death scene, especially the cuts where she’s lying in her own blood and then isn’t. I understand that she’s dead in her current reality, but is the scene without blood (and Aerith "waking up" in Cloud’s arms) Cloud’s hallucination or just a different reality? I’m also utterly confused by how many Aeriths we’re dealing with. The Aerith and Cloud we’re playing with and the sleeping Aerith (and Cloud) from the dimension where Zack lives are one and the same? It’s tying my brain into knots, and not in a good way. That’s why I usually can’t stand from stories involving elaborate time travel loops or parallel universes.
(Man, why doesn't Tumblr allow spaces between paragraphs? I hope your eyes aren't bleeding)
I first played the OG as a young teen. Cloud’s mind being fractured and hallucinating was a neat bit of storytelling back then that I hadn’t encountered in video games before. Twenty years later, I’ve dealt with loved ones who are ill but refuse help, and known plenty of people have some form of psychosis or schizophrenia. Whilst I would never seriously compare Cloud’s problems with rl mental illnesses, I found the scenes where he sees Sephiroth and no one else, or is completely out of it hard to stomach. Interacting with somebody who has hallucinations (even "harmless" ones) or paranoid thoughts is unsettling at best, nightmarish at worst. The group trying to passively bear it and keep things together rings very true (especially Tifa) but I’m surprised that even Barett or Yuffie aren’t trying to confront Cloud about his behaviour at least once.
(I tried to format in html, but it somehow looked worse. I'm old. This is how Vincent must feel like every day.)
Dyne, Myrna and Tseng talking to Aerith at the temple had me tearing up, and I lost it at Aerith’s "date" with Cloud in Ch. 14. Hoo boy, I know Aerith stalling off the inevitable just for a little time, was the game having a very direct conversation with the player about what’s going to come, death and how we deal with it. But to me personally, it was more about how one gets caught up in trauma and repeat it over and over in your head, mulling about the point of where things went wrong and what you could have done to prevent it. I know it doesn’t fit, but that’s what my weird brain made out of it. Also Dyne’s and Aerith’s (at the temple) speeches about how they deal (or didn’t) with grief and trauma rang absolutely true.
Damn you, silly anime action game, you really shouldn’t affect me this deeply, but then a lot of fiction hits me harder than it used to.
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ichilemonwritruoo · 13 days
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So, I'm one of those people who don't care about spoilers mainly because I am a very slow causal gamer. I went ahead and watched a lot of Rebirth today. I'm not going to be that person and spoil it for anyone but, I am having second thoughts about playing it. I do however hope everyone enjoys it and especially the people who were wanting more Tifa and Aerith scenes that they are happy with what they got. As for me, as Zack and Cloud fan, I feel a bit disappointed and am sliding back to the OG. Despite this I went ahead and got it anyway because I want Beach Cloud outfit 😭😭 And I like the little small interactions and dialogue, it helps me better writer them in my fanfics. I still feel the same way but since I'm playing it I'm probably just am not going to commit to finishing it though you feel me? 😂❤️ Anyway we finished Ch1. So we're attempting to this do lolol
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styrmwb · 1 month
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I beat Final Fantasy VII Rebirth
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There's gonna be spoilers in this just in case you care, hopefully I tagged it correctly, and also yeah this is a long one (I don't have it tagged game ramblings for nothing)
Anyways, loved this game. My gripes with it are very few, but unfortunately one of said gripes is very major and hasn't changed from Remake; but in the effort to Pretend like my thoughts are organized, I'm gonna section this cause sectioning is fun :)
Actually, one thing I wanted to note here (writing this after like, 3 paragraphs), is something that influences a lot of my love for this game is the fact that it... Doesn't suffer from translation problems like the OG. It brings factors that i never truly appreciated into the forefront, and clears up a lot of confusion. I wanted to put this here because I realized it would be weird to say all of my nonsense without clarifying this.
Gameplay
Rebirth (and Remake) is what I think is What modern FF should be. I absolutely love this style of combat so much. I do wish there was a very small passive ATB charge cause sometimes I get stuck in a situation where I can't do anything, but other than that the rotation of hack and slash then classic menu, and switch between party members is so fun, in the best of times I can make a really cool action scene, everyone showing off their own moves; it's a blast. I'll go a little deeper into the characters when I go to That section, but overall I found everyone really fun in some way, even though end game I ended up using the same party as I did in Remake (and also the OG VII lmfao).
I know to some/possibly most, the amount of open world (and Chadley) and the side quests might feel like a bunch of fluff and garbage, but I actually kinda really enjoyed it? I loved how the world intel all changed slightly as you progressed. Moogles as an example, annoying as they were, did add an extra level of challenge every time you saw them. When you had to catch a chocobo, it was a different style of stealth minigame. Summon crystals all had increasingly complicated patterns. Hell, even the towers were slightly different every time with how you had to climb or even reach them! I think this being the strength solidifies itself when I think of my least favorite intels being the Fiend Intel, because I think they were the most samey the entire game through. The side quests I compare to XVI. XVI's side quests were... like XIV. A LOT of dialogue, run here, more dialogue, fight one enemy or gather 6 items, then go back. Rebirth's quests felt... a little more alive? A little more varied? Sure, side quests are usually going to be the same in these styles of game, but I think of chasing a dog through the region while the dialogue happens along the way, I think of the options to gather more resources than the bare minimum for different rewards and dialogues, picking different flowers, having to pay attention to notes, having to interact with the minigames: it all felt more interesting and like I actually wanted to do them. The varied nature of everything is what made me enjoy it.
Oh and Queen's Blood? Greatest FF card game don't even @ me I had so much fun with it it better stay
Characters
One of my favorite parts of Rebirth is how much it helped or made me love the cast. Even characters that I did not care about or possibly actively disliked, this game made me enjoy. Main characters were all expanded on, side characters were silly, and brought back into relevance when I would never expect (Like holy shit I swear every named NPC from Remake came back which is so cool), and they all make the journey an absolute joy to take, and the world as colorful as FFVII SHOULD be. But let me talk about a cast that went from "yeah I like them" to possibly one of my favorite parties in the entire franchise.
Cloud
I honestly already considered him my favorite character in VII (which is a very hard thing to admit without the fear of people thinking you like him for the wrong reasons), and Rebirth being essentially half the game lets me get to see why again. A man who presents himself as serious and uncaring, but OOPS he actually does care and is really silly but unfortunately has some major mental problems! (please help him he is NOT ok). Sure, they kinda speed up his realization of certain aspects, and maybe they go a Little too hard on the fact that Something Isn't Right, but I really enjoyed seeing his declining mental state, its effect on the world, and his relationships with the party. The Sephiroth juice is intense at this point in the story, and I am very excited to see him in the next game. His gameplay is classic yet fun, with big swordy slashes and huge hits that don't have to be slow (they're sometimes slow).
Barret
My favorite part of Barret in Rebirth compared to Remake is how he didn't wear his sunglasses for most of the game. He's open, he's feeling, he's emotional; he's the big tough softy I love. This is where him and Cloud's relationship really gets to shine, where you can tell there is respect, trust, and concern between both of them. The Gold Saucer and side quests are where I think this is at its strongest, and I love seeing it. His gameplay makes him a really fun support, and just like Remake I had him as a sort of paladin healy tanky type, staying behind with GUN as he takes care of the party, which is really fun and consistent.
Tifa
This game does wonders for Tifa enjoyers (it's me I'm Tifa enjoyers), giving her a lot of focus and emphasis on that caring, observant nature that is her strongest suit. Her concern for Cloud and friendship with Aerith feel very strong here and it makes me happy to see. Her gameplay had her in my party the entire time no other reason, her fast attacks, dodges, ATB filling, and stagger damage multiplier being extremely huge in every single fight.
Aerith
The big one. Honestly, I'm gonna keep my real big story thoughts for later, but I will say I loved seeing her enjoy life, the open world, and helping others in the side quests. She's a great character to see happy :) Also, her scene in the Gold Saucer is probably now one of my favorite scenes in the entire series. It was so fucking stunning that I cannot get enough of it. Unfortunately, her gameplay is easily my least favorite out of the group, as her slow attacks and dodging (yes I know she has an ability to boost her attacks but that takes a while to get to) makes her kind of a slog in my hands, and better off in the computer's.
Red XIII
One of two characters that I did not expect to grow to love as much as I did. I'll prob mention this again later, but... I didn't REALLY know the extent of his change when I played the original. Yeah, I knew he was young for his race, but he always felt like just that wise grumpy dog man (some of this could be on me not reading well enough but between poor translation and Advent Children and the fact he didn't make it into DFFOO I'm gonna give myself a break). Rebirth showed me how much of a joy Red is. Despite the trauma and pain he went through, he's silly, he's excited for life, he has fun and loves his family. But also, despite this and his youth, he doesn't COMPLETELY lose his knowledge and wise nature after his reveal; he just relaxes more. I care about Red so much more than I originally did now because this change was made clearer. His gameplay is also really fun, fast attacks, strong defenses, and even stronger abilities (stardust ray my beloved).
Yuffie
We already got a good amount of Yuffie in Intergrade, so having her again here felt like anyone else from last game. However, I do absolutely love how she was integrated into the main plot instead of just being Girl in Forest. She served as great comic relief (and literally says this!) for her appearance in the story (although I do think there were a couple occasions where it was a bit much but that's ok her arc is next game), and I really enjoyed that she started to become a cared for member of the group (really shown by Cloud in the Skywheel date and her and Barret's relationship). Gameplay was just as fun as Intergrade, the throwing/ninjutsu swapping being a joy, and I loved using her doppelganger attack in combination with elemental weaknesses and Sonic Boom. Yuffie was key for some of the harder fights, the MVP fr fr.
Cait Sith
The other of two characters I did not expect to enjoy, and Cait Sith here is the absolute king of it, as I DID NOT like him in the OG. But here? He's a larger character, he's more sympathetic, he's a little more understandable, and his gameplay doesn't suck shit lmfao. His betrayal I think was done a lot cleaner this time around, where he really Felt like part of the group, and his return was done pretty smoothly but honestly doing anything other than being like "hi hello I'm back!" while Cloud beats the shit out of Aerith is an improvement I really enjoyed his melee/ranged nature being similar to Cloud, and his heavy hitting attacks. Despite the fact that he still had RNG, it was RNG that felt good no matter what and I appreciated that.
Cid and Vincent
Our poor poor "you're not allowed yet" boys. No gameplay section here cause they ain't got any! But that's ok, because for what little role they had, I really enjoyed their presence. Early Cid was very interesting to me, and while i do feel like he loses a little not being introduced as a complete dickwad, I still love having Cid around and giving him a little more connection to the party. He didn't seem as aggressive and %#*^-y, but I kinda hope we get more of that in part 3 when Rocket Town happens. Vincent, similar to Yuffie, gets tied into the story in such a great way. Getting to fight him was super super cool, and I loved that small amount of comic relief he gives by being Overly edgy yet out of touch with the world. I'm very excited to see where both of them go.
Zack
It took me some time to... Accept what Remake did to the timeline. Once I did, I was all in on the train for more Zack. I love Zack! He's my other favorite VII character other than Cloud! This game gave me more Zack, and I appreciate it for that. Not to mention his whole interactions with Aerith and Cloud made me very happy and filled a void in my heart I needed (that fucking synergy attack between the two of them???? DUUUUUDE) Unfortunately however; he didn't get to... get the story treatment I would have liked. Gameplay wise; I don't care much for his charge mechanic, sadly.
Sephiroth
I don't have much to say here. Sephiroth is Sephiroth. He appears, says "pee your pants cloud", then fucks off, and he's really good at that, and that's what he's supposed to be. My grudges against him aren't against him and more against who's writing him. Playing him was hype though, and I enjoyed his counter mechanic which I feel got later reincarnated into Red.
As for people other than in the playable cast, Dio was incredibly fun, Elena felt like a treat and a more threatening than the original but still showing that silly nature (pink gun???? no tactical advantage whatsoever I love it), Hojo is still the scum of the earth as he should be (he never gets better!), I got to actually understand what Bugenhagen is, and so on and so on. Nobody was worse than their original appearance and I loved that.
ALSO CISSNEI GANG RISE UP WE LOVE OUR GIRL AND I'M SO GLAD SHE GOT TO RETURN
Story
So. This is the big part. If I had to choose where my biggest gripe with the game would be, it would be in the aspect of story. This is the Exact Same Gripe I had with Remake, that being the aspect of whispers, alternate timelines, and whatever Sephiroth is cooking. This being.... I don't really like it? I don't think it adds anything?? It's confusing, intentionally vague, and it really ruins the flow that these games have otherwise. Cause aside from this singular (big) aspect? Dude! This game fucks! It takes every story beat that was in the original, and expands on it in a way that i feel makes me love the story and world way more! I feel like a lot of aspects got tied together a lot more smoothly (although again, I also attribute this to not terrible translation), and every experience that I expected from the original was a joy to watch in this game. The swamp, Junon, the boat, Costa del Sol, the Gold Saucer, Cosmo Canyon, Nibelheim, the Temple of the Ancients. These were all done so well. All of the side content and side stories were really fun, added a lot of character to the world. And with the slight changes they did make, like with Cait Sith's arc being changed to be more sympathetic instead of blackmailing and Cloud being controlled by Sephiroth NOT beating Aerith I think were actually done really tastefully and improved the experience (actually thinking about it Dyne's just felt like they wanted to hurt Barret more why would they do that). I just... I wish if they were going to do this whole alternate timeline dealy, they were a little more clear on it? i wish I could feel like it actually mattered to this series, but what i get is "oh wow the unknown journey" that turns into "yeah here are these extra bits that are confusing and don't change anything and actually instead ruin the impact of one of the most well known scenes in video game history)
With that I will talk about the ending. I was willing to ignore the fact that we didn't get to walk through the City of the Ancients more. I was still shaking and nervous until the very end, thinking "oh man what's going to happen???? oh fuck!!!" and what i was instead rewarded with was a constant whiplash of emotions and confusion that left me numb to what should have torn my heart out. I shouldn't have to be left wondering if a character truly died or not for the sake of "OHHH MAN TIMELINESSSSS WORLDS???" that didn't DO anything when I could have gotten either a successful changing of timeline, or a 4K edition of something to tear my heart out, and hearing the absolute pain in Cloud's voice in his speech afterwards. I am Really Hoping that part 3 will clear this up, and retroactively improve an ending and story beats that I think single-handedly knock this game down from a 10/10. I shouldn't have faith in them, cause they've beefed two endings in a row, but I do, because they've shown that everything else they can create are honestly perfect.
Graphics
shortest section in the world this game is beautiful the landscapes are beautiful the characters are beautiful (or ugly when they needed to be and it still worked) my eyes were given a treat this entire 80 hours
Music
shortest section in the world this soundtrack is amazing hamauzu and suzuki cooked and made so many good songs
it's like they knew tifa's theme was one of my favorites and proceeded to give me 20 versions of it also gold saucer getting individual remixes???? a top 5 battle on the big bridge? NO PROMISES TO KEEP???????? GOD FUCKING DAMN.
Unorganized Ramblings/Finale
I really did have a lot of fun with this game. I didn't feel soured until the end for the most part, even during some frustrating game segments (fuck you Rufus and Odin and then Odin again and also that last Fort Condor). I really appreciate getting to see the wider world of FFVII in a modern sense, and I think overall I appreciate what I didn't previously a lot more. I also loved how with the addition of a card game and Gilgamesh, it got to match up with VIII and IX, the other 2 PS1 FFs to really feel like a unified FF vision. This game kept the silliness that the original had on top of its incredibly dark setting for something that I love to describe as the same vibe as Yakuza. I laughed seeing Red get a whole scene instead of a single bit in his person outfit, and then cried at a newfound caring for Cloud, Tifa, and Barret seeing Jessie's poster in the Gold Saucer. The vibes were immaculate and I'm really really excited to see what they do for the final part (which is going to be called Reunion I'm betting my left materia on it)
9/10. The peak of modern FF gameplay that enhances a classic, but fails its mission of being different.
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silver-wield · 1 month
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You think they’re going to somehow implement affection mechanics in the last game? I personally doubt it. Affection levels stopped changing after a certain point before the GS in OG; we are going to be losing Cloud with his fractured persona very early in the next game; and to top it all off, we can no longer make Cloud say dialogue that’s OOC when his real self is restored. Those that want affection levels are, sorry for being mean about this, coping for a LA Highwind scene which seems both extremely unlikely and also is misread by many people as if it’s a rejection from Cloud, when it isn’t; it’s a failure on the player’s part to make both characters comfortable with expressing the FULLEST extent of their feelings to each other. But it doesn’t stop the outcome we see in the Compilation where they are living together and raising adopted children.
Also, trying to implement affection levels for a third time would mean including it on other characters, which would mean more special cutscenes that don’t happen in OG, which then isn’t necessary because Cloud’s relationships with the rest of his companions were not a big focus for the rest of the late game since they’re already defined before and during GS. I don’t know though, I guess I just see the last game being a lot more focused on the main plot than having a similar amount of minigames that Rebirth and Remake offered us.
Apologies for the really long ask, but I wanted to get my thoughts out there and possibly hear someone else’s perspective. Whether or not you answer this, thank you and have a wonderful day!
Nope. Part three is real Cloud, and the only event involving affection is between him and Tifa. I hope the devs finally figure out how much we hate that high/low shit and give us a straight scene between them so those losers finally stfu.
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gilly-moon · 2 months
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No but it means SO much to me that the bgm playing in the final scene of Advent Children is called Cloud Smiles. And that one of his final lines of dialogue is "There's not a thing I don't cherish."
Seeing him going through it during FF7 (Rebirth or og, take your pick) and how detached he is, how hurt and scared he is. His friends are there, sure, but he thinks he's literally dying from the mako degredation and constantly doubts his own identity on top of that. He hurts people around him unintentionally, and he hates himself for it.
But after all of that. He comes out the other side smiling. He learns to really accept his love for the people around him and their love for him, rather than pushing them away. Whatever his doubts or his guilt, he still has it in him to cherish everything and everyone around him.
He was never meant to be the protagonist - never meant to be a hero. That was Zack's role, all the way to the bitter end. Cloud forced himself to be the one to fill that role instead, and for the longest time he didn't quite fit. But he grew into it, and then some. He became his own kind of hero, one that Zack would've been proud of and I just. Damn.
I love Cloud Strife ♡♡♡
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dutchdread · 2 months
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Update Rebirth 1
Since I just ran into my first gamebreaking bug in rebirth I thought this would be a good moment to share some thoughts. Right now I was trying to investigate my first Mako spring, Chadley contacted me telling me to scan it, I button pressed through his dialogue and then the game got stuck on me watching the backside of a chocobo. Tried to use cutscene skip but it's stuck on a black screen with loading animation.
Anyway, so far my take on the game is this "Good game, bad telling of FFVII". While I am enjoying my experience for the most part I've noticed that any iconic scene from the OG is generally handled better in the OG, especially when it comes to cinematography. Sephiroth walking through the fire was more effective when literally all you saw was him, the fire, and blackness behind it. When Sephiroth walks out of Shinra mansion the shot composition of the original along with the animation gave his stride a sense of purpose and unease. In general the atmosphere when the horror starts is simply better in the OG. This was a problem in Remake as well, especially in the shinra building. The main problem seems to be that SE has forgotten how to build suspense, and as a main example of that, lets look at the scene of Tifa telling Aerith that "as far as she knows, Cloud wasn't in Nibelheim". Why is this scene there? This is far too spoonfed for the mystery aspect of the OG. In the OG we don't know that there is anything strange about the Nibelheim story, the realization that something is wrong creeps up on the player. It results from small inconsistencies and strange behaviors like Tifas behavior, but it is never spelled out. When you are told "there is a mystery here", then there is a comfort in knowing that everything is going according to the wishes of the story, nothing feels "wrong" because you're supposed to not know. The trick in creating great suspense is uncertainty. Imagine if we changed nothing about the scene in kalm except for straight up removing Tifa telling Aerith about Cloud. We, the player, would be in the same situation as Cloud, we wouldn't know that Tifa and Aerith had talked. We would be in our rooms and Tifa knocking on our door would be a surprise. Then Tifa tells us she needs to ask us something but we interrupt, and the question is never asked. Because we're in Clouds shoes our suspicions would be on Tifa, but since we had the talk with Aerith now we instead suspect ourselves. The problem is that SE is approaching this as if we've already played FFVII, which is why I saw that while this is a good game, it's a bad telling of FFVII. So far, the things added to change it up have reduced the focus of the original narrative. I think this lack of focus is also present in the mechanics of the game itself, which have become far more cluttered, confusing, and needlessly convoluted. Still enjoying it though, will try to talk about some of the positives next time.
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eucalyptusace · 2 months
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First impressions after finishing rebirth
I honestly loved it. I loved the character interactions, the banter and chemistry of the main cast was off the charts good. I feel like the devs really do love the cast as much as I do. Not a single person fell flat, and the stand outs to me were yuffie, barret, and CLOUD especially. My God the way they wrote Cloud made me so happy. It was perfect. This extends to the VAs who seemed to have broken the SE curse of stilted dialogue and anime grunting. However something about Tifa and Aeriths voices seemed weaker in this game compared to Remake.
Red XIII to nanaki voice change was weird as hell and didn’t seem well-justified in the story or his character. It just kind of happens and is really jarring.
I have accepted chadley. He’s essentially a computer so it’s not like he’s really in your way.
Even though the graphics have been complained about ever since the first demo, I haven’t seen many people mention how much more expression has gone into the character models, especially their faces. I went back to watch some cutscenes from the first game and was shocked by how static the faces are. The way scenes are scripted includes so much expressive body language, it really helps to nail the emotion 100%.
Why was everyone passing around the black materia and the clear materia and holy, like sephiroth already HAD it and then gave it to Cloud who gave it back? I don’t really care…. Kind of a weak story beat. But loved watching Cloud lose his shit in the endgame.
I braced myself for a bad ending. I was fully prepared to not take the last chapter seriously. So that’s what I will do. I’m not sure how I feel about the death. My favorite theory is from discord: Cloud killed Aerith and blanked it out. Maybe a long shot but would make for a really satisfying third act reveal. I mean, nobody else saw her die.
I didn’t HATE the zack stuff…. But it definitely killed the pacing for what was basically no story. Like…. I don’t remember anything really happening in those scenes? It was just weird fanfic interludes. Kind of cute though.
It’s kind of funny how 90% of these games are a loyal-but-expanded version of the OG, yet there is that weird little 10% that feels like a tacked on side story involving zack and other timelines that just sort of…. Exists.
I loved the dream date at the end between Cloud and aerith. You’re not sure at first if they’re AU until you realize that was them at their happiest selves. The camera poses. It was kind of beautiful and actually made me really emotional. Honestly their dynamic at the end was crazy, the chasing scene was peak. Plus the way everyone is just ignoring Cloud being psycho and dangerous? Like get him tf out the party bro! He feels so much scarier in this version compared to his little block model.
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priceofreedom · 1 month
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A puppet. FF7 Rebirth 23 / ?
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procrastineon · 5 months
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I think a lot about the timeline of remake/rebirth existing on top of og timeline and especially the scene where Aerith catches Cloud outside sector five and as he watches her walking away from him he cries and doesn’t know why but he’s having a moment of remembering the future/what happened in the last timeline where she left in the forest which led to her death. and also I’m one of those people who thinks Aerith and Sephiroth both remember the last timeline, but for Aerith it’s fuzzier than for Seph bc he’s actively trying to change it. I just have a lot of thoughts about remake and honestly it’s why I don’t get ppl who want a strict remaster bc if you want og again just play og?? but what they’re doing isn’t changing the game, they’re having a dialogue with og and having the changes be on purpose and in-universe and the whispers are proof of that, trying to keep everything on track but by the end of remake they’re gone and Sephiroth has free reign to fuck around and mess this timeline up to his benefit. and that’s so interesting and gives us so much to think about, no??
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altocat · 5 months
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do you think they'll add new dialogue in the EC Nibelheim chapter
It's certainly possible, though I don't think it will happen. We'll probably get the same moments beat for beat, with some possible retranslations of old, familiar dialogue.
It WILL be neat to see what they'll do with the iconic fire scene. They won't use the cinematic visual from the OG. So will it be the one from AC/CC or will it be the shot from Rebirth?
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sacredflorist · 14 days
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Are there some things you dislike about how the show/series/etc. portray the character you have picked up? If so, what?
Canon Questionare | Accepting | @fcrir
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Not really ? I mean, she's a complex character and of course I don't always agree with all she does. She has flaws, but if she was perfect, she wouldn't be interesting to write hahaha!
But there's something that comes to my mind that was annoying me in the OG: the affection mechanic was just weird. I hated how we had to be rude to a character to favor another one, and how it made the relationships between the characters feel not genuine in some ways ? For example, there's no way Aerith would be happy if Cloud was rude to Tifa, not even in canon, but the mechanic seemed to imply the opposite, which was very weird. It just made no sense because they're supposed to be friends.
I think Remake and Rebirth are making this much better. Taking the example of Tifa and Aerith's friendship again: it seems much more genuine this time. We see their friendships in many scenes, we know they have deep conversations. We can choose good dialogue options for everyone. I really prefer it this way haha :3
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veilder · 3 months
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So, I just played through the demo for FFVII:Rebirth and I have some thoughts! (Spoilers for the original FVII from here on out!)
Listen, it was good. It… It encompassed a scene from the OG game where Cloud recounts what exactly happened between him and Sephiroth before the events of the game. It's told in this really long flashback segment, so it was kinda perfect to showcase a demo for. It's interesting, my reaction to it, though? Because on one hand, it was very cool. Seeing these environments with 3D graphics, hearing the characters speak their lines, seeing just how… strange the disconnect is between Cloud then and Cloud present day, etc. It was all really well done. There's no argument it outshines the original game on all those facets.
But the atmosphere…
I feel like something was definitely lost in the translation. This is one of the most pivotal scenes in the entire game. This is where you find out who Sephiroth really is and just what drove him mad. In the original game, his turn was one of my absolute favorite moments (sad as it is). Because you see him piecing together his origins little by little until he just… snaps. All is quiet save for the constant chime of a bell and a steady rhythm like a heartbeat as you confront him a final time. He recounts what it is he's been reading in the long-forgotten records he's uncovered. He tells you of his origin--his creation. And then he stops speaking to you entirely. He says Mother is waiting. That he's going to see her.
And then the music starts. That horrible, haunting music as he sweeps past you with far too much ease, leaving you to scramble behind him in his wake. And when you return to the village--Cloud's hometown--you see it in flames, the dead and dying littering the square. And in the midst of it all, Sephiroth, wreathed in fire, slicing through them as he marches ever-onward towards the mountain where Jenova--his mother-- resides.
It's a chilling scene. There is tension and horror and fear inlaid in all of it. And the Demo version had those scenes, yes, but… The timing was different. The pacing was off. It didn't hit quite how it should have. (And listen, I also have a bit of an issue with Sephiroth's English VA. I get he was going for the whole "stoic and emotionless" vibe with him, which is fine, it suits him most of the time. But when he's actively losing his mind? When he's making crazed speeches? There should've been something! We only really got a few small moments where it seems like he gives in to any emotion at all, and they weren't conveyed through dialogue. Oof.) It was good. But it definitely didn't make me feel the same.
I think, between the new orchestration and arrangements of the music, the pacing that I felt dragged on just a little too long, and the unnecessary quicktime events and sequences of Cloud limping through Nibelheim (which were so slow as to be noticeably irritating for me >_>), Rebirth just didn't hit quite as hard. Still an excellent sequence in what I'm sure will be a great game, but yeah.
Just my two cents here! Definitely still looking forward to the full game release at the end of the month! :D
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