Sega used to be a company that was known for producing highly innovative 3D racing titles back in the 90’s. Before the Gran Turismo series started on the PS1 back in 1997 Sega gave us racing classics like Scud Race, Outrunners, Virtua Racing and Daytona USA. We eventually got to see Crazy Taxi in arcade centers during the late 90’s and it ended up becoming a cult classic that many people still…
Y'know, I wouldn't mind if they actually start producing visual novels or RPGs as actual Sonic games in-between major Sonic Team releases.
The Murder of Sonic the Hedgehog was a pretty solid game, all things considered. For a free April Fools joke it got me laughing through most of it, and I really enjoyed its touching moments, especially during the last act and the whole arc around the Conductor.
I can see them striking some gold handling projects like this with bigger dev teams and actual budgets. The fact they can use smaller games to tell short stories in Sonic's world and make it feel so alive and connected is something I've been craving for a while, and it doesn't even have to be a platformer! Ever since I discovered fangames like Sonic and the Mayhem Master years ago, I wondered if SEGA could take another shot at the RPG genre, or something more story-focused.
And sure, this time it was a visual novel, but it landed pretty close to what I had in mind. This whole experience was well worth my time, and some real cash too if they asked for it. I hope this charming little joke game can open more possibilities for the future of Sonic games.