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#seriously i do not like rythym games
angellongtail · 4 months
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Man I got emotional for the undertale yellow game...
Dalv is the best guy love him!
Fuck El Bailador /lh /hj
I love being a sentinel of silence.
Look and appreciate my creation
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Good day fellow undertale yellow people!
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frostbite-the-bat · 8 months
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Okay mayhaps I have a few more
I wanna run (Webkinz)
2-X All the Times (rhythm doctor)
Dreams of our generation (rhythm heaven, English)
Voiceless (siivagunner (ITS A REAL SONG TRUST ME))
I hope I'm getting the right links for this!
(I Wanna Run)
couldn’t listen all the way through | not my thing | it’s okay | kinda catchy | ok i really like this | downloading immediately | already in my library
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Not a very fun listen, not exactly my type, but it could be the quality doing it. idk. my ears are not enjoying themselves. can see why this was fun to some people, tho!
also made me remember that webkinz songs exist and that someone i used to know said she 'wrote a song' for the haters she had but it turned out to be stay away from me. its tied to kinda some traumatic stuff in my life so i won't discuss it but this part specifically it was funny
anyways these guys want to be dj cadence so badly and theyre failing im sorry webkinz music is NOT IT
(All The Times)
couldn’t listen all the way through | not my thing | it’s okay | kinda catchy | ok i really like this | downloading immediately | already in my library
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yeaaahh kinda a boring listen at first. i dont like slow sad piano music that's one of my main turn off's unless it then turns Hype or is Nostalgic n shit. for this i had to look up the lyrics to.
it gets better later on but id listen to this maybe only if it was the parts without the sad singing and sad piano im sorry not my thing i really dislike sad piano music. (those parts are head boppy tho!!)
very well made tho and i like the mixing. prolly couldve chosen a better rythym doctor to introduce me with the games ost jshshsj i did wanna play it before after all
(Dreams of Our Generation)
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couldn’t listen all the way through | not my thing | it’s okay | kinda catchy | ok i really like this | downloading immediately | already in my library
lil headboppy! pretty gentle and fun! not exactly my thing. can stand thru listening to once or twice (i did lsiten to it twice) but not smthn id be replaying. i like the guy just goin YEA!! THATS RIGHT!!
my ears still are kinda like... mehhhghh.h.bhtzntz i couldnt make it thru a second listen - im veeery picky and slow when it goes to new music so when my brain says no it says no - even if i think this is a nice song. still - not exactly my thing!
(Voiceless)
THIS ONE I SIGHED AS I READ IT but also anticipating i'll like this one the most. (hasnt listened to it yet as i'm typing)
couldn’t listen all the way through | not my thing | it’s okay | kinda catchy | ok i really like this | downloading immediately | already in my library
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ohh right off the bat loving the guitar this may be a banger! like that more. aaand now its slow i like that less (if you cant tell i like higher energy stuff. not always tho)
i CANNOT understand this singing but then again im not reading the lyrics. but it is a bit hard to hear over the guitar i think they shouldve made it a bit louder. its nOT quite there but ALMOST with the singing
but yeah. not the biggest hit at first but its something i could get used to. but seriously the singing being so quiet is putting me off its giving me more sensory issues than im already having right now with these headphones
theres some stops where id typically expect a sick ass guitar solo but its NOT THERE and im falling on my KNEES.
in conclusion: IM VERY PICKY AND HARD TO CATER TO WITH MUSIC. ᶠᵘʳʳʸ ᵇʳᵉᵃᵏᶜᵒʳᵉ ᵃⁿᵈ ᵒˡᵈ ⁿᶦᵍʰᵗᶜᵒʳᵉ ˢᵒⁿᵍˢ ʳᵘᶦⁿᵉᵈ ᵐʸ ᵐᵘˢᶦᶜ ᵗᵃˢᵗᵉ AND I PROMISE IM NOT ALWAYS NEGATIVE LOOOL but if i have a comment on my mind i will say it im just gonna be honest. good music but NOT for me, yknow?
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dreamilywriting · 3 years
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my fox... | an sapnap imagine
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request: Hi! I thought I'd send in an idea. Maybe an in game!Sapnap x reader where reader keeps a fox or something as a pet and Sap complains that the pet gets more attention and he'll kill the pet pfffft okay sorry and reader is like yeah right okay but then when they come back, George is freaking out while Dream is pacing around going "oh my god oh my god oh my god" cause Sapnap actually did it and reader just hesitates, looks at him and finally says "I want a divorce" and Dream and George go batshit ☠️☠️
requested by: @corishirogane3
warnings: mentions of an animal dying , scared sapnap, george and dream lmao , swearing
a/n: my first ever request :-0 you will be found down in the history books of dreamilywriting. this is such a good request cause i can picture in game sapnap being jealous of an animal :,-) but the love i have for sapnap/nicholas makes me punch my pillow out of love. I HOPE YOU ENJOY. dude the ending proper sucks balls i had no idea how to end it😭😭
LOWER CASE INTENDED!
pronouns: they/them
(there is no smut!)
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as sapnap walked into the house where his lovely significant other was staying, he silently prayed that maybe you were craving the touch of a man instead of an animal you randomly decided to get out of the forest. now, sapnap wouldn’t consider himself a jealous man but when he hasn’t had any ‘loving’ since you got that blasted fox he’s able to say he’s jealous with perfectly good reasoning.
upon walking into the house he noticed you almost immediately, sitting on the couch and as he walked closer to you he saw a flash of orange on your lap making him sigh. turning around at the sigh, you’re faced with a dull looking sapnap which makes you raise an eyebrow, “what’s wrong? has something gone wrong?”
it was the middle of the great SMP war so that obviously means that everything counts and one small mistake could mess the whole thing up, so honestly it wouldn’t of surprised you if something went completely wrong especially this far in. sitting down next to you on the sofa, he just stares at the fox which puts you on edge, ‘uh..why are you just staring at my fox?” you ask him, raising a brow as you slowly pet the fox which cuddles further into your legs.
“you spend more time with that stupid fox than you spend with me” sapnap mumbles which makes you freeze for a second, trying to process the information before you burst out laughing. i mean seriously? how can someone be jealous of a fox, “you’re joking right?” you say through giggles, “you’re seriously jealous of a fox - i married you for god sake not a fox” all sapnap could do in that moment was try to hide his red cheeks of embarrassment, “honestly, one day i’ll kill that fucking fox and we’ll see who’s laughing then”
“i’d like to see you fucking try” “bet”
and not even a week later dream, sapnap and george are standing in the middle of the same living room with a dead fox in front of them covered in a blanket. “oh my god oh my god oh my god oh my god” dream mumbles in a rythym as looks from the ground to sapnap and then back from the ground, “what the fuck have you done?” he asks as sapnap finally looks up from the blanket on the ground, “i didn’t mean to do it! my hand slipped!”
cringing at the smell george asks him, “how the fuck does your hand slip that coincidentally has a sword in it and ends up in a fox’s chest?” all sapnap could do was shrug, looking at the door from time to time praying that you don’t walk through the door but of course that’s exactly what happens. as the door clicks open and the sound of your footsteps walk through the hall and dream has never been more thankful to be having a mask on and george and sapnap are suddenly having a meaningful conversation while trying to hide the body behind the both of them.
“hey guy- oh god what’s that smell? it smells like something just died” you say, looking at the 3 boys who you take notice look oddly tense especially the usually carefree george who is avoiding eye contact along side dream and sapnap, “what happened?” you ask simply, your lips going into a straight like expecting the worse.
“wellyouseeiaccidentlykilledyourfoxbutididntmeantomyhandslippedandthefoxwasjustthereandididntknowwhaytodo-“ sapnap began, talking really fast, “wait what? start again i didn’t catch a word of that?” you ask which makes him sigh, george and dream still not making eye contact with you as he breaks the news, “well, i accidentally killed your fox but i didn’t mean to my hand slipped and the fox was there and i didn’t know what to do so i called these guys over and here we are” he finishes with a nervous giggle as the room goes dead silent.
“i want a divorce” you state and dream and george immediately rush over to you, dream holding onto your soldiers while george stands next to you, “no! you can’t do that listen we can get you another fox heck an even better fox but you can’t divorce sapnap although he killed your fox he loves you greatly and i’ve never seen him that worried”
“that’s true, i’ve never seen him so panicked not even when i accidentally burned myself trying to burn the forest outside l’manberg. i know it’s sad that your fox died but i’m sure sapnap can get you all the other animals in this server!” george continues, as you look past him at sapnap who nods sheepishly, with a sigh you ask the guys to leave which they do and you walk over to sapnap.
“you really killed my fox huh?” you say, looking over at the blanket on the ground and you shake your head, “will you get me another one?” you ask him, looking up as he wraps his arms around you, “of course i will, i’m sorry i killed it. i got jealous and i just wanted you to show me some attention especially now the war is getting serious. i don’t know if i’ll ever make it back and i don’t want the last moment i have with you is with a fox involved” sapnap confesses.
you wrap you arms around him, bringing your face into the crook of his neck, “i’m sorry i completely disregarded your feelings. i guess i was so excited to get a pet but maybe pets just aren’t for us and you’re right i never know when my last day with you is but get rid of that body it fucking stinks”
“yes boss!” sapnap quickly got rid of that body and went straight back to cuddling you, maybe the ‘accidental murder’ was worth it after all.
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sammyysblog · 4 years
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Heyyy,,, for the matchup, i'm a bi loser and i really like drawing, rythym games, breaking laws for funsies and all that good stuff,,,, i have the self preservation of someone who has met god and wasnt impressed, and the mental capacity of a goldfish cracker!!! i think i would look for someone who reassures me that im not a total loser and can balance me out but also not be a total wet blanket, ya feel me? i guess like a partner in crime with morals,, ahaha.
Hello there!! Welcome 🌟
Boys
C’mon, we all know who I’m gonna say 👀 Of course I’m picking Alice Yabusame!!
First of all, he couldn’t stand hearing you tell yourself you’re a loser, he would definitely not let you say that dgjdgd he would know when you say it as a joke and would just laugh it off and tell you to stop it, but when you get serious he would absolutely get mad, not at you but at himself for not doing enough to convince you you’re not a loser, you know what I mean?
But you would have so much fun together! You would laugh 24/7, that’s for sure, but you would also be way too into dangerous activities, to the point that everyone would expect you two to do something illegal one day and get locked up in prison dgndjd
Being around you two would be really funny and you would never get bored no matter the situation!
Girls
Obviously, I’m gonna choose Reko Yabusame!! Out of the girls, I feel like she would be the best match for you! Of course, due to what happened to his brother, she wouldn’t want to go all out and actually do something dangerous, but she would be a fun person to hang out with, I’m sure of it!
She would make you listen to her music and involve you in all kinds of activities, so you wouldn’t get bored with her either, and she would be so supportive!
She would really care about your well-being, so if she hears you say you’re a loser she would want to have a serious conversation with you to see if you really meant it or not. She'd be really protective!
If I had to choose a doll for you I would have picked Naomichi btw! I feel like he would be down to do anything, even if it’s a little risky, though he would take things seriously (from time to time) and would try to stop you if things go south! But he would still be a cool person to be around to!
Thank you so much, I hope you liked it!! Have a great day 💖
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zippdementia · 6 years
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Part 42 Alignment May Vary: Skull Gorge Bridge
This is the ongoing adventure in the 5e conversion of classic 3.5 adventure The Red Hand of Doom! Not only does this detail the adventures of my three players but it also give detailed suggestions on how to run a 5e conversion of this campaign.
Tools I reference a lot: The 3.5 Red Handbook of Doom, The beastiary Revenge of the Horde, secondary beastiary Tome of Beasts.
This session opens with two of the characters hungover and experiencing exhaustion from a night of drinking...
If there was one time he was happy to not have use of his eyes, it was now, so he didn’t have to see the sun.
His head was splitting open.
Trakki sluggishly followed the soldiers through the Dawn Way, focusing mostly on putting one foot in front of the other. Drinking with the Dragonborn the night before battle had seemed an excellent idea at the time. Necessry, even, to keep up morale and inspire his companions. He stole a glance at Nysyries, then remembered he couldn’t see. He imagined though that her black scales maybe had a touch of green to them today, but other than that you wouldn’t have known that she was polishing off her three bottle of Mystica wine barely four hours prior.
And I thought the elves could drink.
Tyrion hadn’t joined them, he had disappeared into his room early with Serah. Trakki would have assumed this meant the two were spending the night getting refamiliarized, but the mage had left shortly after and Tyrion had not emerged again (though whatever they had spoken of had made him quiet today, as well).
In any case, Trakki had had to provide the song for their drinking. He had tried to capture the bard’s flailing movements and jaunty rythyms, his questionable rhymes spoken with extreme boldness, as if he could force the words to fit the song. He remembered little of it now, but snatches kept returning to him and he would hum them softly as they walked, to take his mind off his, well... his mind.
The island, I was trapped My strength all but sapped The lizardmen came and I hate them And so I had to ate them
His stomache turned but Trakki forced himself to breath normal. The sweat he was pouring he could write off as just a long day’s march. But he couldn’t let the troops see him throw up halfway through it. That would be decidedly bad for morale.
For weeks, Skull Gorge Bridge has occupied my thoughts. How to get players there, how to challenge them but make that challenge manageable, what minions to run with during the battle, how it will convert smoothly to 5e. Last post, I talked about how I handled the set up for Skull Gorge Bridge by changing the goal of the battle from defeating its defenders to blowing it up. This was always something allowed by the original module, but not something made explicit by it. By bringing this goal to the forefront, I change the purpose of this fight from “kill a dragon” to “blow up a bridge.”
One of those goals is a lot more manageable, right? And more interesting.
This ends up being one of our most exciting, nail biting, and epic sessions of our entire campaign. To understand why, you have to get into the logistics of the fight, so I’m going to lead with that data rather than with description.
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Encounter: Skull Gorge Bridge
Battle difficulty meant to be: deadly
Players are supposed to walk away feeling: if they walk away, players should feel like they’ve accomplished something big, but also that they are fighting forces beyond their abilities alone. “We are gonna need a bigger boat” should be the overall sentiment.
Rebuild:  The conversion happens less in the actual restating of enemies and more in the shifting of the scenario and its goals. But that shift makes all the difference. I do the following:
Set up the bridge as the major encounter for the day
Set up a pre-battle ambush (see below) that takes place 300 ft from the bridge
Set up a different goal for the bridge fight. In this case, the goal is to destroy the bridge at all costs and I give them Serah’s bomb to give them a way to do this.
Move the main horde’s forces from Cinder Hill to having advanced just before the bridge, so that the players get to see the horde and realize their danger regardless of what happens here at the bridge
As far as actual stats, I use Hellhounds and the Dragon as written (I use a young adult Green Dragon). You could update the Dragon to have a bull rush feature: once a turn, after a successful melee attack from the Dragon, a player must make a DC 15 Str save or be shoved ten feet and knocked prone. I didn’t for this combat, because this is my first Dragon in DnD 5 and I wanted to see how it plays unchanged, but it could make the fight more dynamic in terms of the dragon’s tactics (knocking people off the chasm) and is specifically mentioned in the original campaign.
The only changes I make are to the Hobgoblins, which I turn into archers from Revenge of the Horde. If you don’t have access to this, then boost archer to-hit and damage values and give them a 1d4 additional to attack value if they don’t move on their turn. I recommend either boosting the Dragon’s health or adding more hellhounds if your party size is greater than four adventurers.
Together the group of about 20 marched down the Dawn’s Way towards their destination: the Skull Gorge Bridge. Soranna had sent eighteen of her warriors with them to guard them and to help in the assault on the bridge. Now their swords and spears glinted in the late day light, the same light which turned the trees around them into a reddish brown color like that of blood.
Tyrion heard the voice before the others, or maybe they never heard it at all. “Come,” it called. “Leave this group behind. The bridge is not more than a quarter mile ahead. You need not have their help to claim it. Charge it: destroy it: this is something you and you alone can do.”
Tyrion actually found himself stepping forward before he broke free of the spell. He halted suddenly and pulled free his axe. “Show yourself fiend!” he called. “I will not be fooled by your tricks!”
His challenge actually met with a response: a small goblin emerged onto the path, hands held up in placation.
“I am a friend,” the creature said in a small voice. “Or at least an enemy of your enemies.” The creature began to explain. He was the king of a forest goblin tribe that had been forced to do the bidding of the hobgoblins. The king was chafing under their rule and now saw a way out. By destroying the bridge, the King would gain time to hide his people throughout the woods and prepare to harry the hobgoblins as they made the more difficult, longer trip around the Skull Gorge.
The goblin’s story is a good one. Tyrion is nearly convinced. If the group did not spend an inspiration point, he would have fallen under the Goblin’s spell and become a non-participant in the upcoming ambush. As it is, he rolls again, fights off the spell, and the real battle begins!
Pre-Battle Ambush: Because I know the party is headed for the bridge at full power, with a team of NPC warriors with them, and because they didn’t kill Wyrmlord Koth who by now has warned the horde of their involvement, I decide to set up a pre-bridge encounter to (a) demonstrate the horde is taking them seriously and stepping up their game accordingly; and (b) to spend some of their resources before they face the Dragon.
This encounter is based off another in the campaign and includes one Ogre, four veteran Hobgoblin Warriors, and one Barghest who ambush the party from the woods as they make their way towards the bridge. To make the combat more interesting, I have the Barghest approach the group in its goblin form first and try two spells.
First, suggestion on the member of the party who has used the most bash-and-brawl tactics in prior battles with the horde. He lays the suggestion that this one should run ahead alone to the bridge and take it out! If successful, this splits the party, as the Barghest and his allies hidden in the woods close in after the one member has dashed ahead.
Second, if this fails, he tries to use Friend on the same party member before combat starts so that once combat begins, the charmed party member will be an ally. Sure, Friend isn’t the most powerful charm spell—Tyrion would not have attacked his own party—but it is one the DM can have some fun with. For instance, Tyrion would not have seen the Barghest as a threat either and he would have wasted turns and actions trying to either get his “companions” to stop fighting each other or would have purely focused on the veterans and ogre, while healing the Barghest.
Lastly, the Ogre is under a berserk potion, giving him advantage on all hits, though advantage to be hit as well. His AC is already so low that he’s not really giving anything up by being at advantage to be struck while he gains a lot from his own advantage. Even so, if your party has more people or very strong fighters, I suggest giving him resistance to normal damage as well, and maybe even throwing in a second attack. Buff him up a bit to draw out the fight.
The point of this pre-ambush is to slow the party down and waste some of their resources (including their NPC companions) before the bridge. In this case, it causes an even more interesting scenario, as Nysyries grabs the C4 and transforms into a Quetzalcoatl, then takes off flying for the bridge, leaving her companions to fight these monsters, and preparing to take on the suicide mission alone.
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Enemy Tactics: There are four combatant groups at the bridge, and each has slightly different tactics. The Hellhounds are the most mindless, just rushing and attacking, even pursuing fleeing characters into the woods. The Hobgoblin archers take full advantage of their position to gain cover while aiming down at the players (+1d4 to all attack rolls). The Hobgoblins across the bridge take a while to prep for combat. They are there to replace the archers in case the heroes crush the enemy forces in the first few turns, or to add their forces to the situation in case the heroes are slow to whittle down the archers.
The dragon, of course, is this combat’s big contender. His main goal is to protect the bridge and drive off attackers. He is very aggressive, liking to stay airborne for the most part, even willing to take attacks of opportunity to get back in the air. He will use his breath from up there whenever he recharges it, hoping to catch a big group, but fine piling on damage to one character. Similarly, he will focus his multi-attack on the weakest AC party member, seeking to take them down one at a time. He won’t focus on unconscious party members (another dragon has that as his specialty), giving the party a chance to heal. 
At first, the Dragon is more arrogant and taunting. He wants the players to get onto the bridge so he can fly under it, protecting himself when it isn’t their turn, and (if you’ve used the updated dragon bull rush feature) try to shove them off. He’ll essentially lure them onto the bridge for this purpose and then let the archers do their work. If they hang back, he’ll fly behind them and drive them towards the bridge.
If the bridge goes down, he’ll become enraged and rush into combat, forgetting his tricks in favor of killing the players as quickly as possible. Of course, if this happens while they are between the chasm and him, he may very well drive them into the chasm still!
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How does it go: Nysyries makes a huge gamble by heading for the bridge herself. She spots the dragon, but keeps to her mission. Of course, the Dragon intercepts her midair and tears her to shred in a single brutal attack. Nysyries turns back into her humanoid form and begins to fall from 120 feet up. I think this is the end... but then I’ve forgotten that she has multiple uses of her beast transform each day!
In a sudden gust of wind and magic, Nysyeries transforms back into her flying form, lets the fall give her momentum, and glides down towards the bridge, still clutching the bomb. The Dragon realizes what is happening too late. Nysyeries lets go of her package and swoops up into the air again.
We roll a d100 to see if the bomb explodes. It is a 78% chance, based on the force of impact. Nysyries rolls well within that and the bridge goes up in a vast explosion of stone and fire. It is a suicide mission, however. Nysyries, in  Quetzalcoatl form, lets out a triumphant screech and tries to fly away, but the Dragon is on her. It rends at her, landing a critical hit and absolutely wrecking her. In a single blow, it tears through her beast form, digs into her normal hit points, but leaves her conscious. However, this time when she transforms there is no going back.
Nysyries falls. Nearly 200 feet she falls, into stone and fire and destruction. She has time for a single action, which she uses to down an invulnerability potion. Then we roll damage on this (halving it for her potion). We rule that if she strikes the water unconscious, she is dead by drowning. And with 19d6, we are pretty sure this is it.
Except, no. She survives by 2 hit points.
It is a glorious moment for all of us. Against all odds, Nysyries lives in what is probably the most epic moment of my GMing career. Dodge a dragon, blow up a bridge, fly out of an explosion only to be mauled by the dragon, and fall out of the sky into seeming death. Even the dragon thinks she is gone. But fate reaches down and saves her! Regardless, she is out of the game for a moment, we’ll come back to her in a future post.
Meanwhile, when Tyrion and Trakki arrive they find a very pissed off dragon! It takes them on in a rush of claw and fang and poison breath. But a lot of things go wrong here for the dragon. First, it never successfully recharges its breath weapon, so it only gets to use it once. Then, too, it fails a large majority of its rolls, rolling under 10 on the dice more than half the time. This bad luck carries into the rest of the combat: the dragon fails two of its easy saves against Tyrion’s hypnotic pattern, which stuns it. On one of these stuns, the Dragon is airborne and crashes to the ground, taking some damage and coming to. But on the second one, it is on land and so the party has the chance to run back into the woods and escape.
It is still an incredibly tense fight, though, in large part because of Tyrion’s cursed axe. Oh that curse... it forces Tyrion to stay in battle and to stay close to his opponents, so while Traki is desperately trying to flee the rampaging Dragon, Tyrion is goddamn rushing at it. Meanwhile, archers and the hellhounds are surrounding them, chipping away at their life. Ultimately, Traki has to grapple Tyrion (a fun feat to watch, as I think both have 20 Strength and Traki’s hangover leaves him at disadvantage to this roll) and literally carry him from the fight.
So, in the end, the rolls save everyone this scenario from what was very nearly a TPK, but that is part of the thrill of Dungeons and Dragons. The “game” is that even the DM doesn’t know where dice will fall, so seeing the players escape this encounter really does carry a lot of tension for all of us, because they were literally one or two bad/good rolls away from being TPK’d. It’s moments like this which make for epic camp fire stories years later. It’s why we play Dungeons and Dragons and if you don’t like crazy twists like this, it shouldn’t be your game.
Special Loot: None. This shouldn’t be a looting situation. Even if your players somehow manage to kill the dragon and drive off the bridge defenders, you have an entire horde just sitting beyond the bridge. They won’t give the players time to loot. Remember: they have FLYING MONSTERS. Seven Chimera should fly across the bridge and start attacking if your players are dilly-dallying.
Overall, I highly recommend this conversion. The major change is to set up the goal of the encounter to overtly be to destroy the bridge, rather than how the campaign sets this up as a side goal. My group chose to march an army down the dawn’s way, so I planned the ensuing encounter accordingly, with the pre-ambush and all of that. Another group might decide to sneak through the forest and try to quietly place the bomb on the bridge in the daytime when the Hobgoblins are sluggish. Truly enterprising groups might try to climb down the ravine and stealthily climb up the cavern or magic their way up to the bridge in the dead of night to place the bomb on its underside. The point is, by making the goal so overtly to destroy the bridge you actually give your players a lot more options in how to approach the scenario.
Next time, the party is split for an entire session, so I’ll have some advice on how to run that. Also, at this point, we’ve exhausted the campaign’s official material for Part 1, but I have some suggestions for how to take some hints in the book and turn them into side quests. Next time we’ll get into that!
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