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#the POINT is that It’s About The Catharsis
starbuck · 5 months
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i say i like tragedies and everyone’s all like ‘why do you like sad stories? are you depressed?’ and never ‘how was the catharsis? was the catharsis fun?’
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khalliys · 10 months
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Critical Role is just such a warm and wonderful gift for wlw representation.
We have the two who saw each other from opposite ends of a bumpy broken road, who braved rain and thunderstorms and faced obstacles and hurdles but were always on track towards each other - even when they didn't know they were, even when they couldn't see they were - until the rain got lighter and they started walking with purpose. And then they finally reached each other in the middle, embraced and never let go.
And we have the two who started on a bumpy broken road together, who are braving red sand storms and go over obstacles and hurdles side by side and where at some point intertwining each others hands for support and comfort - so that they always know they're still walking together, even when they can't see and there's too much sand in their eyes - and then never letting go was just the right descision to make.
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normalbrothers · 6 days
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TOMMY: It's about he told told me why he wanted to do it. Now if I tell you I can't take the knowledge back. Better off without it.
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ladyloveandjustice · 8 months
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I have to say, "Athena cursed Medusa and her sisters because she's an mean lesbian who's afraid of Zeus's homophobia, so she punishes her gf for being raped by making it so she turns men to stone, classic manhating lesbian move" sure is a way to add extra layers of ick to Ovid's version of the Medusa myth, and i didn't know it was even possible to make that worse! I have no idea why you'd want to do that, though. That's a DNF
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skrunksthatwunk · 4 months
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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banghwa · 9 months
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there’s just this quality to yoongis music and his work in general that is so raw and intimate that makes me totally unable to talk abt it bcs like. it’s all so real and vulnerable and cathartic that it feels almost intrusive to do so. but i just hope he’s proud of himself. i just hope he knows we’re proud of him too.
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capinejghafa · 2 years
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Not me standing on my soapbox (again): But like I've said it once and I'll say it again, but Kaz is not the only one with trauma, and as such, should not be the only one expected to work on fixing himself for their relationship. Inej has trauma too. Like if you make Kaz talk about his past trauma, I would just as equally expect Inej to talk things that would effect their relationship. Ignoring Inej's trauma or making her the visible saint in their relationship is actually quite harmful to her narrative.
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irregularbillcipher · 9 months
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"if you think that kryptos was from flatland and you believe bill genuinely cared about him, meaning he had some fort of actual human connection to another flatlander, why did bill still end up destroying the place? wouldn't kryptos trying to stop him have either made him reconsider his actions, or made him get rid of kryptos entirely?" well you see when bill was burning flatland, kryptos was whooping and hollering and breaking out the champagne
#imo on paper bill and kryptos have the healthiest relationship bill has ever had-- hell off paper too#BUT it's really just because kryptos has like nearly alway agreed with bill's decision making except for small bickery things#that really don't matter#YEAH kryptos has some weird bad upsetting feelings about the second dimension being destroyed but it's very much a#'oh wait the catharsis is wearing off' thing#while it was happening? the minute he realized what was going on he was all for it#bill isn't even inhernetly trying to manipulate andy this is truly just their Dynamic. which is unhealthy in itself but! not intentionally#andy is so lost in the 'bill is the best person i know and he's always right' sauce that he genuinely doesn't want ot argue with bill#he just assumes bill is correct and right and any weird feelings he ever has are just flukes#meanwhile bill just would not know how to react if andy suddenly started disagreeing with him on anything serious#like??? this is andy. andy's smart he knows what's up why is he suddenly being Stupid#he would not handle it well but also he'll never have to because they're so weirdly codependent at this point that this is just the Dynamic#and it's not flat out abusive like every other dynamic in bill's life but man. Man.#'i was eight years old before anyone was ever really nice to me and actually wanted to be my friend and now eons later we're#just enmeshed but we do genuinely care about each other and it's the closest thing to healthy that we know so we don't think we have to#change anything about our dynamic'
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sassmill · 8 months
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I’m just. So interested in the relationship between grief and trauma and arousal and anger.
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aeide-thea · 10 months
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god i know that complaining abt fic which most of you haven't read, and which i won't, for politeness' sake, identify in this post, is a great way to come across as both dickish and boring—
but i've been rereading a very long, very satisfyingly plotty series that's a fandom darling and the thing is, when you read like 400k of an author's work at once it really starts to become painfully apparent what their priorities are, by which i mean two things:
holy shit they're obsessed with 'what if strong powerful men who could hurt you didn't (but did hurt Bad Guys) (and it was sexy of them),' which leads into
holy shit they do not appear to have thought through the implications of saying 'i will have my heroes take over the same power structures that have enabled abuse, make no real changes to those structures other than swapping out the leadership, and then claim that everything is wonderful now bc Good Men Are In Charge'??
like. i don't necessarily need every passing fantasy to present me with a coherent, revolutionary system of politics and ethics—sometimes things are just fun and sexy and not especially Examined and that's fine!—but by the time someone's written literally almost half a million words, and done a lot of worldbuilding while they were at it, i am going to start squinting if they seem to think a Good Man can e.g. become an emperor by killing off the leadership of multiple countries and installing puppet kings loyal to him and still remain a Good Man, even if the justification was that the original leadership was maltreating its citizens and deserved to be extrajudicially executed. like. this shit was a bad, autocratic move when the US did it in real life and it's still bad now that you're having our mutual blorbo do it in fiction! and that's not even getting into the whole thing where like. they've got servants who the Good Man and his friends ""treat well"" but who very much remain second-class citizens in terms of how the story actually frames them and their concerns. [this was also a huge issue i had with foz m*adows' most recent book—everyone wants to write about fantasy nobles but they also want to make them good people and it's like. honestly i think it might be better to get comfortable writing about flawed people, but also—if your aristos aren't treating their servants like equals and your text isn't either, you haven't actually cracked the Moral Aristo paradox, sorry!] like, there's nothing that says your story has to depict a fully Healed World, nor should there be! but it's troubling if you seem to be convinced you've written one (and have your wide-eyed love interests constantly marveling at it!) when you very patently haven't.
#in all honesty—i've framed a lot of this as political/ethical critique‚ and like‚ it IS‚ but also—#i'm just really frustrated because like. the whole 'what if people were shockingly nice to you' thing feels like it SHOULD be better for me#but in actual fact i find myself totally turning up my nose at it and i can't totally work out why#i mean i guess part of it is that this author's Traumatized Love Interests are always really innocent victims#which i can't identify with emotionally because i feel like a piece of shit#so i need a story that's more like 'person who's been told they were a monster for so long they believe it gets convinced they aren't'#'(lovingly and sexily)'#but also i think a lot of it just. isn't subtle enough. like i need to have to put pieces together so i'm implicated in my own catharsis#being constantly told 'wow it's so amazing i'm not being abused by this person who COULD abuse me!! that's so sexy of them!'#is just. not doing it for me. like. 'not abusive' is not actually sexy to me‚ unfortunately. i need some character traits.#and unfortunately the ones this author tosses in for flavor ALSO don't convince me#because they never actually manifest in the story. it's like 'oh this character is so prickly—but never actually offends the LI.'#'oh this other character is so gruff—but the LI understands that about them from day one and doesn't take it personally.'#like. if the hero's 'flaws' don't actually cause any problems—they aren't flaws#anyway. i've definitely complained about this exact series multiple times on here at this point#but that's the thing—it's compelling enough i keep going back to it‚ so i get extra-frustrated by its flaws#whereas like. there's a lot of stuff that's much worse that i've been much less frustrated by#because i never had any particular hopes for it#anyway. thx for yr patience in this fully self-inflicted Trying Time‚ lmao#i guess this can get filed under#bookblogging
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alienboyss · 2 months
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having a gender moment but i think i also have worse things going on
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holdoncallfailed · 1 year
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elena cavender and chase dibenedetto for mashable, 27 jan 2023
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maybe carmen was right about the whole disease of the mind thing
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scourgethewhorehog · 1 year
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(stands on my soap box) some of you seem to not understand that horror involves being Horrified and sometimes as a result horrible things will occur and it doesn't mean the creator of that horror media is like secretly a murderer sex predator who wants to eat babies they are writing fucking horror
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kjosi · 1 year
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See. I would. I would say he has incurable foot in mouth disease ,or like it is simply because he’s a Leo. But EYE just feel that wayy too coincidental exactly a YEAR the literal anniversary of #bishagate. I get the vibe that part of him was just looking for an opening so he could tell that side of that story. Man’s been literally experienced workplace homophobia for YEARS , ur telling me that Misha “what are they going to do? Fire me?” Collins WOULDN’T eat up a convenient opportunity to call warner bros tf out on their crimes?? For that Atrocity of a phone call esp???
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