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#the ncr
mj1343 · 19 days
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The Fallout Show, The NCR, Vegas, and Taking a Chill Pill
Fallout Show spoilers hi
i knew when i saw they were going to touch Shady Sands people would get angry regardless of what they did and i totally 100% understand being upset with the treatment of that location and the choices of writing that it took to get there but i genuinely do not understand the sentiment that Vegas is noncanon all of a sudden
Shady Sands is where the NCR formed and the first capital but they do not exclusively exist there. We know by New Vegas the NCR holds a lot of territory, and has territories they want to claim in the future:
'Hayes: "Sure can. The NCR was founded from the survivors of one of the great Vaults. We started as a small settlement called Shady Sands. We now consist of 5 states, that make up the greatest nation since the Great War."'
'NCR history holodisk: "Founded eighty years ago, the NCR is now comprised of the states of Shady, Los Angeles, Maxson, Hub, and Dayglow. Approximately 700,000 citizens are pleased to call NCR home."
In fact, we SEE a small sect of NCR remnants IN THE SHOW. I know a small group of people does not equate an entire nation but just the fact people are still fighting under the flag means they are not magically game ended forever and it is VERY overzealous to assume the ENTIRE NCR was housed in Shady Sands as late as 2277 when we know they were incorporating new territories before AND AFTER 2277
On the 'Vegas is a desolate nuked wasteland' front, i also genuinely do not understand it because, shockingly, locations IRL are larger than they are in the game!!!! The Strip in New Vegas is what, two cells? and one road with 4 casinos on it? The irl Strip is a 4 mile stretch of road that can have anywhere from 30 to 50+ casinos depending who you ask and over 100 casinos in all of Vegas easily. I understand they flash the Lucky 38 and the New Vegas sign to get excitement built but we have to look at scale a lot differently in the show than in the games. There are many scenes (which i have criticized) that are completely empty deserts for miles to see. Hell, the scale of the Vaults is different because they need to actually function as a building and not a location in a video game.
Yes. We see a few dead securitrons in the ending. You know where else you can find dead securitron? Littered about in the hit 2010 role playing game Fallout New Vegas. This is not a sign of desolation. This is a sign of some wasteland asshole killed a few. There are no people on the strip because this is supposed to drum up intrigue and tease a second season. We Do Not Know what has happened in Vegas. There could be hundreds of people on the strip and we just dont see them because they wanted a moody shot with no one in it. We have no idea. But you want to know what i can reasonably assume? it WASNT NUKED. because SHADY SANDS WAS NUKED AND ITS A CRATER AND YOU CAN STILL SEE EVERYTHING IN VEGAS STANDING. This is a post apocalypse franchise that, for better or worse (mostly worse) prides itself on Not Fixing Things from 200 years ago. A broken building or sign in New Vegas at the end of the show Does Not Mean New Vegas is completely removed from canon.
I know. I know you guys cannot be happy with anything Bethesda touches. I know you refuse to just take a breather for a moment. And i understand and entirely agree nuking a notable location from the original games is dirty. i am not giving Bethesda credit. There was some good in the show and some bad. I Understand. But this show has not decanonized New Vegas in any way and i truely do not understand the outrage from this point of view specifically. You can be angry about anything else. i know i cannot stop you if i wanted to. You will always find something to be mad about. But PLEASE think critically about this for a moment
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undeadcourier · 9 months
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was talking to a coworker the other day about fnv and he said for his first playthrough he did a Good Guy run so he sided with the ncr, and it took everything i had not to launch into an hour-and-a-half-long lecture on how the ncr are not the good guys lmao
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dykedvonte · 26 days
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The Khans - My Introspective
I don't like the Military and I don't support a lot of the actions the NCR does to the Mojave in New Vegas but in terms of the Khans I feel like the fandom infantilizes or diminishes the fact that they are or at least one of the most violent raider groups in the Mojave.
What happened at Bitter Springs was a tragedy, innocent lives were lost and the fact that the NCR swept it under the rug and continued to hunt down Khans that are truly trying to back down and resettle is horrendous, but there is a history to the NCR's aggression towards them.
The Khans first appear in Fallout 1, the main faction of raiders in the game besides the mentioned Vipers (who don't actually appear if I remember correctly). They came from Vault 15 along with the members that would form rival groups; The Vipers, The Jackals, and Shady Sands. They are a very large and foreboding raiding party, known for burning towns and encampments they attack and taking survivors as their slaves or slaves to sell. They are a big reason why the Jackals and Vipers are actually so small in New Vegas, they wiped them out.
Their main targets where Shady Sands and Junker town, the former of the two would be what became The New California Republic. This explains a big part of their animosity towards the Khans, only furthered by the fact the Khans kidnapped Tandi as a young girl, the girl that would go to offically found the NCR out of Shady Sands. When the dweller saved her and killed much of the Khans, this allowed the NCR to develop into what it currently is as they no longer needed to focus on fighting off constant raids.
When the Khans became the New Khans in Fallout 2, they barely resembled the Khans as they were led by Darion, Garl Death-Hand's son (former leader of the Khans). They were smaller and refortified vault 15, still planning to take down the NCR (at this time nowhere near as imperialist as they are in FNV) as mostly a revenge/power ploy. They manipulate The Squat, a group of y'know squatters, that lived in the upper levels, promising and lying about repairing the vault and offering them ransacked caravan resources if they kept the NCR away. Being their only life line The Squat had no choice. Still the chosen one got rid of them and they left New California for the untapped Mojave.
The Great Khans, the most current iteration, continued in the path as the original Khans, regrouping and gaining information from the Followers who hoped they'd use their new medical knowledge to heal themselves. They gained more members and a substantial part of Vegas territory before they were run out by the three families. They were pushed to Bitter Springs where they first and foremost continued to pick off and attack NCR settlements, most of which consisted of caravans, towns, and camps as they saw them as easy like in their old days. It was the killing of four influential Republic members (non-military) that brought on Bitter Springs.
Bitter Springs was the result of years of hatred and animosity and likely the goal to send a final message to the Khans. It does not excuse the fact that innocent men, women, and children were slaughtered with few survivors. It does not excuse the fact that the NCR has yet to make amends for this and continues to try and persecute the Khans even in moments of surrender.
This post is not to defend what happened but to give a quick rundown of the Khan's history and their history with the NCR. It's to remind people that the NCR is not just their military power but an actual group/settlement of people that were also attacked indiscriminately by the Khans. It's to point out that the Khans were not a band of indigenous people (no matter the comparisons) driven from their homes but raiders who fed into the brutal cultures of the west coast wasteland and were in turn treated to the same things.
My frustration comes from the fact that FNV has so many comparisons to indigenous struggles but the groups it chooses are not comparable at all. Their oppression hinges on not being familiar with their past, which explains why they have the reputation they do in canon. The "tribes" are often not even groups of minorities or have goals/desires out of acquisitions of power and I feel like it is important to both acknowledge that this is bad indigenous rep because it is not supposed to be. It is supposed to be a comparison of the in-game groups and how they all do the same things and justify it in their own fucked up ways, some better at it than others.
FNV of all the Fallout games (in light of it being heavily Western based) distastefully uses indigenous imagery and theming for groups that are sad mimicries of American indigenous cultures at best and outright offensive at worst.
#this is also to say the NCR is barely different but they imply New California is a city and safe and that once the NCR military leaves#they will properly try to settle and revitalize the area unlike the goals of almost every other group#the issues arise from the tensions of the hoover dam battles the legion and the corrupt leaders chosen in what is a terse time#but the khans are interesting to me and I like the named khans we have in FNV but they are treated to be almost innocent at points due to#all the Ls they keep taking despite admitting to their raider roots and being PROUD#they partnered with the Legion and before i hear they didnt know they were slavers at a point too and likely didnt care if they believed it#would not affec their own. the Mojave is an unforgivnig place and sometimes you make unforgivable alliances since they alienated all their#other options through their continued and consistent behaviors#like i could go on how bad the native rep is but I would not use any of the tribes cause they barely count the only difference from the NCR#is they organize themself differtently like id use the tribes in Honest Hearts cause holy shit is it bad and racist like at least the Mojav#tribes are just white dickheads brutalizing each other and not the characatures of native people the Sorrows Dead Horse and White legs are#like yikes I hated playing white savior the dlc#this is also semi personal because i dont see a lot of POC people in the fandom talking about the Khans and so I dont know if the proper#perspectives can be added because just because something can represent a culture or group doesn't mean it does or that it was the primary#thing they were trying to get across#like feel free to ask and talk to me more about it cause grrr#fallout#fallout new vegas#the great khans#the khans#new california republic#the ncr#fallout 1#fallout 2#papa khan
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stoptakingusernames · 1 month
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leona-florianova · 5 months
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Felicity or just Foxtrot is a ghoul code breaker and an intelligence officer for NCR.
I made her about a year ago as a adoptable oc but then ended up falling in love with her and keeping her. But who knows eventually I might sell her. (at least not before I draw her some more.)
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sft-haze · 7 months
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copdog1234 · 19 days
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War never changes. War never changes. WAR NEVER CHANGES.
That is the entire point of the series. That is especially the point of the show. War does not change.
Humanity was trying to rebuild, yes. But the entire point is literally that any one single selfish arrogant human can cause it to end it again. War can happen again. War will happen again. It is an endless cycle. And as people covet power, the whole thing will eventually topple.
That is why it is not a whole country that ended the world, it is a handful of heads from corporations.
That is why it is not a whole faction that "ended" the NCR, it is a single man from a bygone era who had a hand in ending the world the first time, that does it.
And I think that New Vegas showed us that the NCR was kinda crumbling already, too. The "fall of Shady Sands" wasn't the bomb itself, it was the beginning of the NCR's struggles. If I'm recalling New Vegas' plot correctly, the NCR was already struggling to hold the wasteland, to integrate people into it. There were resource shortages, it was getting too big, they had other factions battling them for power, and maybe your actions as a player had some pull either direction, but it's possible it wouldn't last.
If it wasn't a bomb, something else could've ended it at some point, too. Because war doesn't change.
As long as there's resource shortages, as long as there's mistrust, as long as people don't learn right from wrong, and as long as people muddy right from wrong.
That's the show, that's the games. Maybe the writing of that isn't always the best, but that's what it dwindles down to.
It is not a retcon, it is the main idea. It is not a "dumb take," it is how the world is.
Even in real life, there is sometimes hope and some things improve, but it doesn't stay improved, ever. Hope and despair comes in waves.
And war never changes.
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protosymphonette · 1 month
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vulpes companion mod
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ezekiel13 · 2 months
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crystalvfae · 1 year
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i got spurs that jingle jangle jingle
https://crystalvfae.com/
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Idk why but it always pisses me off whenever people say Yes Man plans on betraying The Courier
And the so called proof is the line about making him more assertive
The line means nobody but The Courier would be able to give him orders similar to how The Courier took Yes Man from Benny
I dont think intentional betrayal is in Yes Mans programming and its a more likely possibility of House or The NCR or a Lanius controlled Legion betraying The Courier rather than Yes Man
Idk I just always thought the idea of Yes Man betraying The Courier would be extremely out of character for him
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qweaenr · 6 months
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TWISTED WONDERLAND - 7 - Diasomnia 2/2
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kockatriceking · 1 month
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how Courier Six be looking at Jeannie-May Crawford just before putting on the red beret (her head is about to spontaneously explode)
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areyouscaredyet · 10 days
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hes my favorite but he causes so much trouble
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lady-raziel · 8 days
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Firmly believe that the best and funniest perk they could add to the Fallout games that would also be an amazing reason for character motivations would be “Canadian citizen.”
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