Core Project 5 - VR 3 x 3, Week 3
This is the finished outcome of our project. We ran into some issues exporting it and couldn’t solve them, therefore we didn’t export it and compress to a .zip folder.
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Life Drawing - 4th March, 2021 (Part 2)
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One Week Challenge #2 - Mask
This week was all about experimenting with the ZBrush Core Mini software and I really enjoyed playing around with it! Instead of fully basing my 3D sculpture on the chosen reference, I decided to experiment a bit more and I’m quite happy with the final outcome!
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Core Project 4 - Animation & Performance, Week 3
I spent the last week polishing my animation and fixing some weird movements of the right leg and left hand. The final result is not perfect, but it looks much better than Week 2′s outcome. I believe that the character looks quite angry and threatening, and the lipsync turned out quite well.
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Core Project 4 - Animation & Performance, Week 2
This week I focused on adding breakdown poses to my animation and some extra details such as head movements, more stomping and waving of the fist. Not all of it works, but I’ll polish my work before the final submission next week.
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One Week Challenge #2 - Artist’s Garden
For this project, the artist we had to base our work on was Louise Bourgeois. Me and my project partner brainstormed on Miro, had a few meetings with the BA Game Design students and decided to work together. We wanted to add a lot of spiders, houses and scary lights to our garden. The following images show our discussions on Miro, my personal contribution to the Unity prototype (the house on the bloody hill surrounded by spiders and manikins), and a few screenshots from the finished work.
Link to our Miro board: https://miro.com/app/board/o9J_lWE1Ei4=/
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