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bosmermage · 2 days
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bosmermage · 2 days
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fanart I made of Vanyel Ashkevron dying in a glue trap
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bosmermage · 2 months
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I’ve decided that starting a 50k+ fanfic at 3 in the morning when you have to wake up early is not a rookie mistake but in fact a time honored tradition of ao3 veterans
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bosmermage · 2 months
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people who don't wear glasses don't get the added benefit of taking off your HD eyesight for a while. just. fuck it! i'm done. 240p vision time
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bosmermage · 2 months
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Farore the Painter !
I’ve read that during the developpement of the Oracle games, Farore was meant to be a singer/harp player and Nayru, a painter. But later on, they scratched the 3rd game and gave Nayru the role. So this left me lots of room to design Farore for Strings of Fate Book 2. I gotta say, she’s my favorite. 😍 Quirky, witty, adventurous… A little bit like our beloved Link!
The second book has now an official title, 211 pages and several designs are done/in progress. Ill drop those on my Ko-Fi on Sunday. For now, Im taking a little trip to Quebec, I havent taken a break in so long ! 😭
I wish you all a lovely weekend! ❤️ -Truffe
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bosmermage · 2 months
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Vanyel & Yfandes, and Bard Stefen from Magic's Price! Yeah I wasn't done drawing fanart for The Last Herald-Mage books, this series is gonna stay with me forever 💅💕
I had to draw older Vanyel with his pretty silver streaked hair, and Stefen!! He's such a sweetie🥺🥺💕 I'm just so happy for starting my "book journey" with reading something so wonderful and impactful to me. Like these characters are in my heart, Vanyel and his life throughout the whole thing... Ahhh I can't recommend it enough, I loved it all so much!! 😭😭💕💖
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bosmermage · 2 months
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Character who is moon-coded. But not in the traditional "serene beauty" way. Character who is moon coded in the way they orbit the earth, shining down their smile on all it's inhabitants. In the way that they draw their light from their sun, but shine all that light down on everyone around them, leaving them and their beloved cold in the end. Who pushes and pulls the fate of the world like a tide around their constant steady pulses of reflected light. Character who doesn't simply smile sadly and turn to motes of light but instead unleashes all the light they have accumulated from the people around them in a singular deadly blaze of glory.
Character who is sun-coded but not in the traditional "ray of sunshine" way. Character who is sun-coded in the sense that they're revered by the masses but their light is blinding, poisonous fire that destroys everything unshielded. In the sense that they force everything into an orbit around them. In the sense that they seduce Icaruses to fly too close to reach their light and be burned, but they don't care. In the sense that for all their fiery blaze, they're destroying themselves with it. In the sense that they run hotter as they grow older, but instead of going out in a blaze of glory that takes everything down with them like they might have wanted to, they just fizzle out and fade away. In the sense the rest of the world will outlive them.
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bosmermage · 2 months
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A papercraft commission of Zelda from Breath of the Wild/Age of Calamity, featured here with the Bow of Light! I had enormous fun cutting out both her swirling hair and the swirling shapes of the bow's decoration - extra-detailed shapes like that take a long time, but the end result is very satisfying. ^_^ And, of course, I'm always excited to make Legend of Zelda art!
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bosmermage · 2 months
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”oh so how did you get into writing?-“ no, writing got into me. Actually it infiltrated my brain, starting with the slow takeover of my room with books to the extremely fast claiming of my notes app and now there’s no way to stop it and no way for me to stop.
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bosmermage · 2 months
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feel like i should be sorry about this one
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bosmermage · 2 months
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pieces of a promise
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bosmermage · 2 months
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Shoebill Stork Plushie
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bosmermage · 2 months
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oh youth, guided by the servant of the goddess
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bosmermage · 2 months
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Preindustrial travel, and long explanations on why different distances are like that
I saw a post on my main blog about how hiking groups need to keep pace with their slowest member, but many hikers mistakenly think that the point of hiking is "get from Point A to Point B as fast as possible" instead of "spending time outdoors in nature with friends," and then they complain that a new/less-experienced/sick/disabled hiker is spoiling their time-frame by constantly needing breaks, or huffing and puffing to catch up.
I run into a related question of "how long does it take to travel from Point A to Point B on horseback?" a lot, as a fantasy writer who wants to be SEMI-realistic; in the Western world at least, our post-industrial minds have largely forgotten what it's like to travel, both on our own feet and in groups.
People ask the new writer, "well, who in your cast is traveling? Is getting to Point B an emergency or not? What time of year is it?", and the newbies often get confused as to why they need so much information for "travel times." Maybe new writers see lists of "preindustrial travel times" like a primitive version of Google Maps, where all you need to do is plug in Point A and Point B.
But see, Google Maps DOES account for traveling delays, like different routes, constructions, accidents, and weather; you as the person will also need to figure in whether you're driving a car versus taking a bus/train, and so you'll need to figure out parking time or waiting time for the bus/train to actually GET THERE.
The difference between us and preindustrial travelers is that 1) we can outsource the calculations now, 2) we often travel for FUN instead of necessity.
The general rule of thumb for preindustrial times is that a healthy and prime-aged adult on foot, or a rider/horse pair of fit and prime-aged adults, can usually make 20-30 miles per day, in fair weather and on good terrain.
Why is this so specific? Because not everyone in preindustrial times was fit, not everyone was healthy, not everyone was between the ages of 20-35ish, and not everyone had nice clear skies and good terrain to travel on.
If you are too far below 18 years old or too far past 40, at best you will need either a slower pace or more frequent breaks to cover the same distance, and at worst you'll cut the travel distance in half to 10 or so miles. Too much walking is VERY BAD on too-young/old knees, and teenagers or very short adults may just have short legs even if they're fine with 8-10 hours of actual walking. Young children may get sick of walking and pitch a fit because THEY'RE TIREDDDDDDDDDD, and then you might need to stay put while they cry it out, or an adult may sigh and haul them over their shoulder (and therefore be weighed down by about 50lbs of Angry Child).
Heavy forests, wetlands and rocky hills/mountains are also going to be a much shorter "distance." For forests or wetlands, you have to account for a lot of villagers going "who's gonna cut down acres of trees for one road? NOT ME," or "who's gonna drain acres of swamp for one road? NOT ME." Mountainous regions have their traveling time eaten by going UP, or finding a safer path that goes AROUND.
If you are traveling in winter or during a rainstorm (and this inherently means you HAVE NO CHOICE, because nobody in preindustrial times would travel in bad weather if they could help it), you run the high risk of losing your way and then dying of exposure or slipping and breaking your neck, just a few miles out of the town/village.
And now for the upper range of "traveling on horseback!"
Fully mounted groups can usually make 30-40 miles per day between Point A and Point B, but I find there are two unspoken requirements: "Point B must have enough food for all those people and horses," and "the mounted party DOESN'T need to keep pace with foot soldiers, camp followers, or supply wagons."
This means your mounted party would be traveling to 1) a rendezvous point like an ally's camp or a noble's castle, or 2) a town/city with plenty of inns. Maybe they're not literally going 30-40 miles in one trip, but they're scouting the area for 15-20 miles and then returning to their main group. Perhaps they'd be going to an allied village, but even a relatively small group of 10-20 warhorses will need 10-20 pounds of grain EACH and 20-30 pounds of hay EACH. 100-400 pounds of grain and 200-600 pounds of hay for the horses alone means that you need to stash supplies at the village beforehand, or the village needs to be a very large/prosperous one to have a guaranteed large surplus of food.
A dead sprint of 50-60 miles per day is possible for a preindustrial mounted pair, IF YOU REALLY, REALLY HAVE TO. Moreover, that is for ONE day. Many articles agree that 40 miles per day is already a hard ride, so 50-60 miles is REALLY pushing the envelope on horse and rider limits.
NOTE: While modern-day endurance rides routinely go for 50-100 miles in one day, remember that a preindustrial rider will not have the medical/logistical support that a modern endurance rider and their horse does.
If you say "they went fifty miles in a day" in most preindustrial times, the horse and rider's bodies will get wrecked. Either the person, their horse, or both, risk dying of exhaustion or getting disabled from the strain.
Whether you and your horse are fit enough to handle it and "only" have several days of defenselessness from severe pain/fatigue (and thus rely on family/friends to help you out), or you die as a heroic sacrifice, or you aren't QUITE fit enough and become disabled, or you get flat-out saved by magic or another rider who volunteers to go the other half, going past 40 miles in a day is a "Gondor Calls For Aid" level of emergency.
As a writer, I feel this kind of feat should be placed VERY carefully in a story: Either at the beginning to kick the plot off, at the climax to turn the tide, or at the end.
Preindustrial people were people--some treated their horses as tools/vehicles, and didn't care if they were killed or disabled by pushing them to their limits, but others very much cared for their horses. They needed to keep them in working condition for about 15-20 years, and they would not dream of doing this without a VERY good reason.
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bosmermage · 2 months
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"I hate when people compare being a system to trans people'.
Why, because you can't argue against that position well? Because they are both ways of being that have a history of being pathologized by the medical community and society at large, and if you acknowledged that you would have to accept that some people are happy being systems or at the very least, don't believe their way of being is something that needs to be fixed?'
-Simon
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bosmermage · 2 months
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these forging bonds are making me explode
(full version of last panel under cut)
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this is like. REALLY messy but i just REALLY wanted to make something wrt sharenas dialogue in rosados forging bonds. i drew most of this last night around 3 am. im gonna cry now
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bosmermage · 2 months
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It's that time! Artist registration is open ^^ I hope you'll all consider joining up for this traditional art zine project. It's sure to be a fun year of making ahead.
Please do feel free to send me a dm here or on discord (@ bosmermage) if you have any questions
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